
KeylessUniversal

local CoreGui = game:GetService("StarterGui")
local Players = game:GetService("Players")
local function isNumber(str)
if tonumber(str) ~= nil or str == 'inf' then
return true
end
end
getgenv().HitboxSize = 15
getgenv().HitboxTransparency = 0.9
getgenv().HitboxStatus = false
getgenv().TeamCheck = false
getgenv().Walkspeed = game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed
getgenv().Jumppower = game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower
getgenv().TPSpeed = 3
getgenv().TPWalk = false
--// UI
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Vcsk/UI-Library/main/Source/MyUILib(Unamed).lua"))();
local Window = Library:Create("Hitbox Expander")
local ToggleGui = Instance.new("ScreenGui")
local Toggle = Instance.new("TextButton")
ToggleGui.Name = "ToggleGui_HE"
ToggleGui.Parent = game.CoreGui
Toggle.Name = "Toggle"
Toggle.Parent = ToggleGui
Toggle.BackgroundColor3 = Color3.fromRGB(24, 24, 24)
Toggle.BackgroundTransparency = 0.660
Toggle.Position = UDim2.new(0, 0, 0.454706937, 0)
Toggle.Size = UDim2.new(0.0650164187, 0, 0.0888099447, 0)
Toggle.Font = Enum.Font.SourceSans
Toggle.Text = "Toggle"
Toggle.TextScaled = true
Toggle.TextColor3 = Color3.fromRGB(40, 40, 40)
Toggle.TextSize = 24.000
Toggle.TextXAlignment = Enum.TextXAlignment.Left
Toggle.Active = true
Toggle.Draggable = true
Toggle.MouseButton1Click:connect(function()
Library:ToggleUI()
end)
local HomeTab = Window:Tab("Home","rbxassetid://10888331510")
local PlayerTab = Window:Tab("Players","rbxassetid://12296135476")
local VisualTab = Window:Tab("Visuals","rbxassetid://12308581351")
HomeTab:InfoLabel("only works on some games!")
HomeTab:Section("Settings")
HomeTab:TextBox("Hitbox Size", function(value)
getgenv().HitboxSize = value
end)
HomeTab:TextBox("Hitbox Transparency", function(number)
getgenv().HitboxTransparency = number
end)
HomeTab:Section("Main")
HomeTab:Toggle("Status: ", function(state)
getgenv().HitboxStatus = state
game:GetService('RunService').RenderStepped:connect(function()
if HitboxStatus == true and TeamCheck == false then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(HitboxSize, HitboxSize, HitboxSize)
v.Character.HumanoidRootPart.Transparency = HitboxTransparency
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
elseif HitboxStatus == true and TeamCheck == true then
for i,v in next, game:GetService('Players'):GetPlayers() do
if game:GetService('Players').LocalPlayer.Team ~= v.Team then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(HitboxSize, HitboxSize, HitboxSize)
v.Character.HumanoidRootPart.Transparency = HitboxTransparency
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
else
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(2,2,1)
v.Character.HumanoidRootPart.Transparency = 1
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Medium stone grey")
v.Character.HumanoidRootPart.Material = "Plastic"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)
end)
HomeTab:Toggle("Team Check", function(state)
getgenv().TeamCheck = state
end)
HomeTab:Keybind("Toggle UI", Enum.KeyCode.F, function()
Library:ToggleUI()
end)
PlayerTab:TextBox("WalkSpeed", function(value)
getgenv().Walkspeed = value
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = value
end)
end)
PlayerTab:Toggle("Loop WalkSpeed", function(state)
getgenv().loopW = state
game:GetService("RunService").Heartbeat:Connect(function()
if loopW == true then
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Walkspeed
end)
end
end)
end)
PlayerTab:TextBox("JumpPower", function(value)
getgenv().Jumppower = value
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = value
end)
end)
PlayerTab:Toggle("Loop JumpPower", function(state)
getgenv().loopJ = state
game:GetService("RunService").Heartbeat:Connect(function()
if loopJ == true then
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Jumppower
end)
end
end)
end)
PlayerTab:TextBox("TP Speed", function(value)
getgenv().TPSpeed = value
end)
PlayerTab:Toggle("TP Walk", function(s)
getgenv().TPWalk = s
local hb = game:GetService("RunService").Heartbeat
local player = game:GetService("Players")
local lplr = player.LocalPlayer
local chr = lplr.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while getgenv().TPWalk and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
if getgenv().TPSpeed and isNumber(getgenv().TPSpeed) then
chr:TranslateBy(hum.MoveDirection * tonumber(getgenv().TPSpeed))
else
chr:TranslateBy(hum.MoveDirection)
end
end
end
end)
PlayerTab:Slider("Fov", game.Workspace.CurrentCamera.FieldOfView,120, function(v)
game.Workspace.CurrentCamera.FieldOfView = v
end)
PlayerTab:Toggle("Noclip", function(s)
getgenv().Noclip = s
game:GetService("RunService").Heartbeat:Connect(function()
if Noclip == true then
game:GetService("RunService").Stepped:wait()
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.Torso.CanCollide = false
end
end)
end)
PlayerTab:Toggle("Infinite Jump", function(s)
getgenv().InfJ = s
game:GetService("UserInputService").JumpRequest:connect(function()
if InfJ == true then
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
end)
PlayerTab:Button("Rejoin", function()
game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer)
end)
VisualTab:InfoLabel("Wait 3-10 seconds")
VisualTab:Toggle("Character Highlight", function(state)
getgenv().enabled = state --Toggle on/off
getgenv().filluseteamcolor = true --Toggle fill color using player team color on/off
getgenv().outlineuseteamcolor = true --Toggle outline color using player team color on/off
getgenv().fillcolor = Color3.new(0, 0, 0) --Change fill color, no need to edit if using team color
getgenv().outlinecolor = Color3.new(1, 1, 1) --Change outline color, no need to edit if using team color
getgenv().filltrans = 0.5 --Change fill transparency
getgenv().outlinetrans = 0.5 --Change outline transparency
loadstring(game:HttpGet("https://raw.githubusercontent.com/Vcsk/RobloxScripts/main/Highlight-ESP.lua"))()
end)
if game.PlaceId == 3082002798 then
local GamesTab = Window:Tab("Games","rbxassetid://15426471035")
GamesTab:InfoLabel("Game: "..game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name)
GamesTab:Button("No Cooldown", function()
for i, v in pairs(game:GetService('ReplicatedStorage')['Shared_Modules'].Tools:GetDescendants()) do
if v:IsA('ModuleScript') then
local Module = require(v)
Module.DEBOUNCE = 0
end
end
end)
end



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