
KeylessUniversal

-- Head Lock-On System (Client-Side)
-- Keybind: X to toggle
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local targetLock = false
local lockedPlayer = nil
local function getClosestPlayer()
local closest = nil
local shortestDist = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local head = player.Character:FindFirstChild("Head")
if head then
local screenPos = workspace.CurrentCamera:WorldToScreenPoint(head.Position)
local mousePos = Vector2.new(Mouse.X, Mouse.Y)
local distance = (mousePos - Vector2.new(screenPos.X, screenPos.Y)).Magnitude
if distance < shortestDist then
shortestDist = distance
closest = player
end
end
end
end
return closest
end
local function lockOn()
local target = getClosestPlayer()
if target and target.Character then
local head = target.Character:FindFirstChild("Head")
if head then
lockedPlayer = target
targetLock = true
end
end
end
local function updateLock()
if lockedPlayer and lockedPlayer.Character then
local head = lockedPlayer.Character:FindFirstChild("Head")
if head then
local cam = workspace.CurrentCamera
cam.CFrame = CFrame.new(cam.CFrame.Position, head.Position)
end
end
end
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.X then
if not targetLock then
lockOn()
else
lockedPlayer = nil
targetLock = false
end
end
end)
RunService.RenderStepped:Connect(function()
if targetLock then
updateLock()
end
end)



Enjoy The Script!
works great for rivals
@gav1010101010 That's nice
it supa great! i used it in fng with rtimpact fruit