
KeylessUniversal

local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Backpack = Player:WaitForChild("Backpack")
local StarterGui = game:GetService("StarterGui")
-- CURRENTANGLE V2 OLD (loads first - perfect timing)
loadstring(game:HttpGet("https://raw.githubusercontent.com/somethingsimade/CurrentAngleV2/refs/heads/main/v2"))()
print("CurrentAngle V2 Old Loaded - Waiting for fake character...")
repeat task.wait() until Player.Character and Player.Character:FindFirstChild("HumanoidRootPart")
task.wait(3) -- Let CurrentAngle fully finish its fake body + motors
-- ANIMATOR6D RELOADER (forces fresh load every respawn)
local function ReloadAnimator6D()
getgenv().Animator6D = nil
getgenv().Animator6DStop = nil
loadstring(game:HttpGet("https://raw.githubusercontent.com/gObl00x/Stuff/refs/heads/main/Animator6D.lua"))()
repeat task.wait() until getgenv().Animator6D and getgenv().Animator6DStop
end
ReloadAnimator6D()
-- GLOBAL DANCE STOPPER (only one dance ever plays)
local CurrentDanceActive = false
local function GlobalStop()
if CurrentDanceActive then
pcall(getgenv().Animator6DStop)
CurrentDanceActive = false
end
end
-- TOOL CREATOR - FIXED 100%
local function CreateDanceTool(Name, AnimID)
local tool = Instance.new("Tool")
tool.Name = Name
tool.RequiresHandle = false
tool.CanBeDropped = true
tool.ManualActivationOnly = false
tool.Equipped:Connect(function()
task.wait(0.1) -- tiny delay so character is 100% ready
GlobalStop() -- stop any previous dance (this fixes the "all stop" bug)
CurrentDanceActive = true
task.spawn(function()
pcall(function()
getgenv().Animator6D(AnimID, 1, true)
end)
end)
print("Dancing:", Name)
end)
tool.Unequipped:Connect(function()
if CurrentDanceActive then
GlobalStop()
end
end)
-- FORCE TOOL INTO BACKPACK (works even if backpack is locked)
tool.Parent = Player:WaitForChild("Backpack")
end
-- SPAWN ALL 10 DANCES (they WILL appear now)
CreateDanceTool("PBJT", 90863264070440)
CreateDanceTool("Static Dance", 83904622308376)
CreateDanceTool("Vibe Dancer", 101607024216354)
CreateDanceTool("Insanity", 138668794994986)
CreateDanceTool("HeadBanger", 86560907023201)
CreateDanceTool("Hakari Dance", 134665947682750)
CreateDanceTool("Every Beat", 128394310601520)
CreateDanceTool("BreakDown", 101331837929837)
CreateDanceTool("OneyPlays", 106549665707140)
CreateDanceTool("Noob Cry", 97150208909530)
CreateDanceTool("Pop Dance", 120715433953786)
CreateDanceTool("JumpStyle", 94832151340316)
CreateDanceTool("Skeleton ", 110161917140106)
CreateDanceTool("Silly", 104312858604788)
CreateDanceTool("The Hero", 91450016639256)
CreateDanceTool("Pop Dance (Fixed)", 120715433953786)
CreateDanceTool("Eggrolled", 140148578737715)
CreateDanceTool("LOCKED", 95478076162305)
CreateDanceTool("Prince Of Egypt 2.0", 133242006711486)
CreateDanceTool("WAIT", 99189922691342)
CreateDanceTool("Distraction", 75434192309751)
CreateDanceTool("Pop Dance (Fixed)", 120715433953786)
CreateDanceTool ("Gangnam", 105635298937775)
CreateDanceTool("Brickbattler", 114070522493122)
CreateDanceTool("Bag Up", 137346519916347)
-- RESPAWN FIX - Tools come back + Animator6D reloads
Player.CharacterAdded:Connect(function(newChar)
GlobalStop()
task.wait(4)
ReloadAnimator6D()
task.wait(1)
-- Re-create all tools on respawn (guaranteed to appear)
CreateDanceTool("PBJT", 90863264070440)
CreateDanceTool("Static Dance", 83904622308376)
CreateDanceTool("Vibe Dancer", 101607024216354)
CreateDanceTool("Insanity", 138668794994986)
CreateDanceTool("HeadBanger", 86560907023201)
CreateDanceTool("Hakari Dance", 134665947682750)
CreateDanceTool("Every Beat", 128394310601520)
CreateDanceTool("BreakDown", 101331837929837)
CreateDanceTool("OneyPlays", 106549665707140)
CreateDanceTool("Noob Cry", 97150208909530)
CreateDanceTool("Pop Dance", 120715433953786)
CreateDanceTool("JumpStyle", 94832151340316)
CreateDanceTool("Skeleton ", 110161917140106)
CreateDanceTool("Silly", 104312858604788)
CreateDanceTool("The Hero", 91450016639256)
CreateDanceTool("Pop Dance 2.0", 120715433953786)
CreateDanceTool("LOCKED", 95478076162305)
CreateDanceTool("Prince Of Egypt 2.0", 133242006711486)
CreateDanceTool("WAIT", 99189922691342)
CreateDanceTool("Distraction", 75434192309751)
CreateDanceTool("Pop Dance (Fixed)", 120715433953786)
CreateDanceTool ("Gangnam", 105635298937775)
CreateDanceTool("Brickbattler", 114070522493122)
CreateDanceTool("Bag Up", 137346519916347)
print("Respawn fixed - All dance tools back & ready!") CreateDanceTool("Eggrolled", 140148578737715)
end)
StarterGui:SetCore("SendNotification", {
Title = "Hairy Dance made by Eunoia";
Text = "10 Tools Loaded & FIXED | Equip = Dance | Respawn Proof";
Duration = 8;
})
print("DANCE LOADED!!!!- TOOLS APPEAR + ONLY ONE DANCE PLAYS")
print("He")



My first dance script let me know if u know how to make it fe by using reanimate while actively using my script!!!!!11111010101
cframes? maybe
NEW UPD 13 more dances....... :/ Also all I do is copy other game animation I'd and ask grox ai to help me code and that's all :D Simple but good!
what executor are you using? im using xeno and it keeps breaking
doenst work
I use Delta for 2nd well the anim are bugged sometimes it don't work but it sometimes work so it's a 50/50 cuz of playing a outside anim
I forgot most of the emotes are not working
Which game do I run this script for?
Any r6 games
Can anyone tell me HOW DO I MAKE THE ANIM WORKKKKKKKK
Is it for R6 or R15?
@okop are you legit blind or are you trolling
How to make my own limb reanim