
Key RequiredUniversal

-- Advanced Universal Game Script
-- Features: ESP, Aimbot, Speed, Flight, and more
-- Compatible with most Roblox games
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
-- Configuration
local Config = {
ESP = {
Enabled = false,
TeamCheck = true,
ShowDistance = true,
ShowHealth = true,
MaxDistance = 1000
},
Aimbot = {
Enabled = false,
TeamCheck = true,
FOV = 100,
Smoothness = 0.5,
TargetPart = "Head"
},
Movement = {
Speed = 16,
JumpPower = 50,
Flight = false,
FlightSpeed = 50,
Noclip = false
}
}
-- ESP System
local ESPObjects = {}
local function CreateESP(player)
if player == LocalPlayer then return end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.new(1, 0, 0)
highlight.OutlineColor = Color3.new(1, 1, 1)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Adornee = player.Character
highlight.Parent = player.Character
ESPObjects[player] = highlight
end
local function RemoveESP(player)
if ESPObjects[player] then
ESPObjects[player]:Destroy()
ESPObjects[player] = nil
end
end
local function UpdateESP()
for player, highlight in pairs(ESPObjects) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local distance = (LocalPlayer.Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
if distance > Config.ESP.MaxDistance then
highlight.Enabled = false
else
highlight.Enabled = Config.ESP.Enabled
if Config.ESP.TeamCheck and player.Team == LocalPlayer.Team then
highlight.Enabled = false
end
end
end
end
end
-- Aimbot System
local function GetClosestPlayer()
local closestPlayer = nil
local shortestDistance = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local character = player.Character
local targetPart = character:FindFirstChild(Config.Aimbot.TargetPart)
if targetPart then
local screenPoint, onScreen = workspace.CurrentCamera:WorldToViewportPoint(targetPart.Position)
if onScreen then
local mousePos = UserInputService:GetMouseLocation()
local distance = (Vector2.new(screenPoint.X, screenPoint.Y) - mousePos).Magnitude
if distance < Config.Aimbot.FOV and distance < shortestDistance then
if not Config.Aimbot.TeamCheck or player.Team ~= LocalPlayer.Team then
closestPlayer = player
shortestDistance = distance
end
end
end
end
end
end
return closestPlayer
end
local function AimbotUpdate()
if Config.Aimbot.Enabled then
local target = GetClosestPlayer()
if target and target.Character then
local targetPart = target.Character:FindFirstChild(Config.Aimbot.TargetPart)
if targetPart then
local camera = workspace.CurrentCamera
local targetPos = targetPart.Position
local currentCFrame = camera.CFrame
local targetCFrame = CFrame.new(camera.CFrame.Position, targetPos)
camera.CFrame = currentCFrame:Lerp(targetCFrame, Config.Aimbot.Smoothness)
end
end
end
end
-- Movement System
local flying = false
local flyConnection = nil
local function StartFlight()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local hrp = LocalPlayer.Character.HumanoidRootPart
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(9e9, 9e9, 9e9)
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.Parent = hrp
flying = true
flyConnection = RunService.Heartbeat:Connect(function()
if not Config.Movement.Flight then
StopFlight()
return
end
local moveDirection = Vector3.new(0, 0, 0)
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
moveDirection = moveDirection + workspace.CurrentCamera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
moveDirection = moveDirection - workspace.CurrentCamera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
moveDirection = moveDirection - workspace.CurrentCamera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
moveDirection = moveDirection + workspace.CurrentCamera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
moveDirection = moveDirection + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
moveDirection = moveDirection - Vector3.new(0, 1, 0)
end
bodyVelocity.Velocity = moveDirection.Unit * Config.Movement.FlightSpeed
end)
end
end
local function StopFlight()
flying = false
if flyConnection then
flyConnection:Disconnect()
flyConnection = nil
end
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local bodyVelocity = LocalPlayer.Character.HumanoidRootPart:FindFirstChildOfClass("BodyVelocity")
if bodyVelocity then
bodyVelocity:Destroy()
end
end
end
local function UpdateMovement()
if LocalPlayer.Character then
local humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = Config.Movement.Speed
humanoid.JumpPower = Config.Movement.JumpPower
end
end
end
-- Noclip System
local noclipConnection = nil
local function UpdateNoclip()
if Config.Movement.Noclip and LocalPlayer.Character then
for _, part in pairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end
-- GUI Creation
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "GameHubGUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 400, 0, 500)
MainFrame.Position = UDim2.new(0.5, -200, 0.5, -250)
MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
MainFrame.BorderSizePixel = 0
MainFrame.Parent = ScreenGui
local function CreateButton(text, position, callback)
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 180, 0, 40)
button.Position = position
button.Text = text
button.TextColor3 = Color3.new(1, 1, 1)
button.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
button.Font = Enum.Font.GothamBold
button.TextSize = 14
button.Parent = MainFrame
button.MouseButton1Click:Connect(callback)
return button
end
-- Buttons
CreateButton("Toggle ESP", UDim2.new(0, 20, 0, 20), function()
Config.ESP.Enabled = not Config.ESP.Enabled
print("ESP:", Config.ESP.Enabled)
end)
CreateButton("Toggle Aimbot", UDim2.new(0, 20, 0, 70), function()
Config.Aimbot.Enabled = not Config.Aimbot.Enabled
print("Aimbot:", Config.Aimbot.Enabled)
end)
CreateButton("Toggle Flight", UDim2.new(0, 20, 0, 120), function()
Config.Movement.Flight = not Config.Movement.Flight
if Config.Movement.Flight then
StartFlight()
else
StopFlight()
end
print("Flight:", Config.Movement.Flight)
end)
CreateButton("Toggle Noclip", UDim2.new(0, 20, 0, 170), function()
Config.Movement.Noclip = not Config.Movement.Noclip
print("Noclip:", Config.Movement.Noclip)
end)
CreateButton("Speed +10", UDim2.new(0, 20, 0, 220), function()
Config.Movement.Speed = Config.Movement.Speed + 10
UpdateMovement()
print("Speed:", Config.Movement.Speed)
end)
CreateButton("Speed -10", UDim2.new(0, 210, 0, 220), function()
Config.Movement.Speed = math.max(16, Config.Movement.Speed - 10)
UpdateMovement()
print("Speed:", Config.Movement.Speed)
end)
-- Main Loop
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
wait(1)
CreateESP(player)
end)
end)
Players.PlayerRemoving:Connect(function(player)
RemoveESP(player)
end)
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
CreateESP(player)
end
player.CharacterAdded:Connect(function()
wait(1)
CreateESP(player)
end)
end
RunService.RenderStepped:Connect(function()
UpdateESP()
AimbotUpdate()
UpdateMovement()
UpdateNoclip()
end)
print("Game Hub loaded successfully!")
print("Press buttons in GUI to toggle features")



ai