
Key RequiredUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local function applyShitStamina()
local sprintingModule = require(game:GetService("ReplicatedStorage").Systems.Character.Game.Sprinting)
if not sprintingModule.DefaultsSet then
sprintingModule.Init()
end
sprintingModule.StaminaLoss = 10
sprintingModule.StaminaGain = 20
sprintingModule.MinStamina = 0
sprintingModule.MaxStamina = 100
sprintingModule.Stamina = 100
sprintingModule.StaminaSpeed = 26
sprintingModule.StaminaLossDisabled = false
if sprintingModule.__staminaChangedEvent then
sprintingModule.__staminaChangedEvent:Fire()
end
end
LocalPlayer.CharacterAdded:Connect(function()
task.wait(1)
applyShitStamina()
end)
RunService.RenderStepped:Wait()
applyShitStamina()



If u want it "REAL" infinite stamina just change it to math.huge✔
:)
can you send a video on how to set the stamina?