
Key Required VerifiedUniversal

local player = game:GetService("Players").LocalPlayer
local uis = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local flying = false
local speed = 50
local toggleKey = Enum.KeyCode.F
local bodyVelocity
local bodyGyro
local function toggleFly()
flying = not flying
local character = player.Character
if not character then return end
local humanoid = character:FindFirstChild("Humanoid")
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not rootPart then return end
if flying then
humanoid.PlatformStand = true
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Velocity = Vector3.new(0,0,0)
bodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
bodyVelocity.Parent = rootPart
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(4000, 4000, 4000)
bodyGyro.P = 1000
bodyGyro.D = 50
bodyGyro.CFrame = rootPart.CFrame
bodyGyro.Parent = rootPart
runService:BindToRenderStep("Fly", 0, function()
if not flying or not character or not rootPart then return end
local moveDirection = Vector3.new(0,0,0)
local camera = workspace.CurrentCamera
if uis:IsKeyDown(Enum.KeyCode.W) then
moveDirection = moveDirection + camera.CFrame.LookVector
end
if uis:IsKeyDown(Enum.KeyCode.S) then
moveDirection = moveDirection - camera.CFrame.LookVector
end
if uis:IsKeyDown(Enum.KeyCode.A) then
moveDirection = moveDirection - camera.CFrame.RightVector
end
if uis:IsKeyDown(Enum.KeyCode.D) then
moveDirection = moveDirection + camera.CFrame.RightVector
end
if uis:IsKeyDown(Enum.KeyCode.Space) then
moveDirection = moveDirection + Vector3.new(0,1,0)
end
if uis:IsKeyDown(Enum.KeyCode.LeftControl) then
moveDirection = moveDirection + Vector3.new(0,-1,0)
end
if moveDirection.Magnitude > 0 then
moveDirection = moveDirection.Unit * speed
end
bodyVelocity.Velocity = moveDirection
bodyGyro.CFrame = camera.CFrame
end)
else
humanoid.PlatformStand = false
if bodyVelocity then
bodyVelocity:Destroy()
bodyVelocity = nil
end
if bodyGyro then
bodyGyro:Destroy()
bodyGyro = nil
end
runService:UnbindFromRenderStep("Fly")
end
end
uis.InputBegan:Connect(function(input)
if input.KeyCode == toggleKey then
toggleFly()
end
end)
player.CharacterAdded:Connect(function()
if flying then
task.wait(0.5)
toggleFly()
end
end)



F TO TOGGLE
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