Universal FE Sans Dodge
Key RequiredUniversal

Universal FE Sans Dodge

Universal Scriptfloppa_scripterfloppa_scripter 10.5K views 3K executesUpdated May 23, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•76 lines (2027 chars)
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local rootPart = char:WaitForChild("HumanoidRootPart")

local tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Parent = plr.Backpack
tool.Name = "Dodge"
tool.CanBeDropped = false

local DODGE_POWER = 200
local DODGE_DURATION = 0.25
local COOLDOWN = 0.5
local canDodge = true

local function createDodgeEffect()
	local dodgeGui = Instance.new("BillboardGui")
	dodgeGui.Size = UDim2.new(4, 0, 4, 0)
	dodgeGui.AlwaysOnTop = true
	dodgeGui.StudsOffset = Vector3.new(0, 2, 0)

	local image = Instance.new("ImageLabel")
	image.Size = UDim2.new(1, 0, 1, 0)
	image.Image = "rbxassetid://13353257846"
	image.BackgroundTransparency = 1
	image.Parent = dodgeGui

	dodgeGui.Parent = rootPart

	local startTime = os.clock()
	local duration = 0.8

	coroutine.wrap(function()
		while os.clock() - startTime < duration do
			local progress = (os.clock() - startTime) / duration
			image.ImageTransparency = progress
			dodgeGui.StudsOffset = Vector3.new(0, 2 + (progress * 2), 0)
			task.wait()
		end
		dodgeGui:Destroy()
	end)()
end

local function MovePlayerToLeft()
	if not canDodge or not humanoid or humanoid.Health <= 0 or not rootPart then
		return
	end

	canDodge = false

	local lookVector = rootPart.CFrame.LookVector
	lookVector = Vector3.new(lookVector.X, 0, lookVector.Z).Unit
	local leftVector = Vector3.new(-lookVector.Z, 0, lookVector.X)

	local currentVelocity = rootPart.AssemblyLinearVelocity
	rootPart.AssemblyLinearVelocity = Vector3.new(
		currentVelocity.X + (leftVector.X * DODGE_POWER),
		currentVelocity.Y,
		currentVelocity.Z + (leftVector.Z * DODGE_POWER)
	)

	createDodgeEffect()

	task.delay(COOLDOWN, function()
		canDodge = true
	end)
end

tool.Activated:Connect(MovePlayerToLeft)

plr.CharacterAdded:Connect(function(newChar)
	char = newChar
	humanoid = newChar:WaitForChild("Humanoid")
	rootPart = newChar:WaitForChild("HumanoidRootPart")
end)

Features & Information

useless script

Community Comments (3)

VerificationVerificationMay 23, 2025

Works

FrenchFrenchMay 23, 2025

overall.... id never use this *ty thing

Sans698Sans698Dec 21, 2025

This works *

More Scripts for Universal Scripts