
KeylessUniversal

local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local playerGui = player.PlayerGui
-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "DamagedAnimationGui"
screenGui.Parent = playerGui
screenGui.ResetOnSpawn = false
-- Create Draggable Button
local button = Instance.new("TextButton")
button.Name = "DamageButton"
button.Size = UDim2.new(0, 150, 0, 50)
button.Position = UDim2.new(0.5, -75, 0.5, -25)
button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
button.Text = "Play Animation"
button.TextColor3 = Color3.fromRGB(0, 0, 0)
button.Font = Enum.Font.SourceSansBold
button.TextSize = 18
button.Parent = screenGui
-- Create Animation ID TextBox
local textBox = Instance.new("TextBox")
textBox.Name = "AnimationIdInput"
textBox.Size = UDim2.new(0, 150, 0, 30)
textBox.Position = UDim2.new(0.5, -75, 0.5, 30)
textBox.BackgroundColor3 = Color3.fromRGB(200, 200, 200)
textBox.Text = "1234567890" -- Default placeholder ID
textBox.TextColor3 = Color3.fromRGB(0, 0, 0)
textBox.Font = Enum.Font.SourceSans
textBox.TextSize = 14
textBox.Parent = screenGui
-- Create Toggle Button
local toggleButton = Instance.new("TextButton")
toggleButton.Name = "ToggleButton"
toggleButton.Size = UDim2.new(0, 150, 0, 30)
toggleButton.Position = UDim2.new(0.5, -75, 0.5, 65)
toggleButton.BackgroundColor3 = Color3.fromRGB(255, 100, 100)
toggleButton.Text = "Animation: ON"
toggleButton.TextColor3 = Color3.fromRGB(0, 0, 0)
toggleButton.Font = Enum.Font.SourceSansBold
toggleButton.TextSize = 14
toggleButton.Parent = screenGui
-- Create Mode Toggle Button
local modeButton = Instance.new("TextButton")
modeButton.Name = "ModeButton"
modeButton.Size = UDim2.new(0, 150, 0, 30)
modeButton.Position = UDim2.new(0.5, -75, 0.5, 100)
modeButton.BackgroundColor3 = Color3.fromRGB(100, 100, 255)
modeButton.Text = "Mode: Clean"
modeButton.TextColor3 = Color3.fromRGB(0, 0, 0)
modeButton.Font = Enum.Font.SourceSansBold
modeButton.TextSize = 14
modeButton.Parent = screenGui
-- Make Button Draggable
local dragging = false
local dragStart = nil
local startPos = nil
button.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = button.Position
end
end)
button.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
button.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
textBox.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y + 55)
toggleButton.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y + 90)
modeButton.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y + 125)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
-- Animation Setup
local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
local animator = humanoid and humanoid:FindFirstChildOfClass("Animator")
local animation = Instance.new("Animation")
local animationTrack = nil
local animationEnabled = true
local isCleanMode = true
-- Load Animation
local function loadAnimation()
if player.Character then
humanoid = player.Character:FindFirstChildOfClass("Humanoid")
animator = humanoid and humanoid:FindFirstChildOfClass("Animator")
if animator then
animation.AnimationId = "rbxassetid://" .. textBox.Text
animationTrack = animator:LoadAnimation(animation)
if not isCleanMode and animationTrack then
animationTrack:AdjustSpeed(0) -- Prepare for choppy mode
end
end
end
end
player.CharacterAdded:Connect(loadAnimation)
if player.Character then
loadAnimation()
end
-- Update Animation ID
textBox.FocusLost:Connect(function()
if animationTrack then
animationTrack:Stop()
animationTrack = nil
end
loadAnimation()
end)
-- Toggle Animation On/Off
toggleButton.MouseButton1Click:Connect(function()
animationEnabled = not animationEnabled
toggleButton.Text = animationEnabled and "Animation: ON" or "Animation: OFF"
toggleButton.BackgroundColor3 = animationEnabled and Color3.fromRGB(100, 255, 100) or Color3.fromRGB(255, 100, 100)
if not animationEnabled and animationTrack then
animationTrack:Stop()
end
end)
-- Toggle Animation Mode
modeButton.MouseButton1Click:Connect(function()
isCleanMode = not isCleanMode
modeButton.Text = isCleanMode and "Mode: Clean" or "Mode: Choppy"
if animationTrack then
animationTrack:Stop()
if isCleanMode then
animationTrack:AdjustSpeed(1) -- Normal speed for clean mode
else
animationTrack:AdjustSpeed(0) -- Pause for choppy mode
end
end
end)
-- RGB Color Cycle Function
local function cycleRGB()
local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, true)
local colors = {
Color3.fromRGB(255, 0, 0), -- Red
Color3.fromRGB(0, 255, 0), -- Green
Color3.fromRGB(0, 0, 255), -- Blue
}
local currentIndex = 1
local function updateColor()
local nextIndex = (currentIndex % #colors) + 1
local tween = TweenService:Create(button, tweenInfo, {BackgroundColor3 = colors[nextIndex]})
tween:Play()
currentIndex = nextIndex
end
updateColor()
local connection
connection = button.MouseButton1Click:Connect(function()
updateColor()
if not connection.Connected then
connection:Connect()
end
end)
end
-- Play Animation on Button Click
button.MouseButton1Click:Connect(function()
if animationTrack and animationEnabled then
if isCleanMode then
animationTrack:Play()
else
-- Choppy mode: Simulate frame-by-frame by stepping through keyframes
animationTrack:Play()
local keyframes = animationTrack:GetKeyframes()
local currentTime = 0
for _, keyframe in ipairs(keyframes) do
animationTrack.TimePosition = keyframe.Time
wait(0.1) -- Brief pause to simulate choppy effect
currentTime = keyframe.Time
end
animationTrack:Stop()
end
end
end)
-- Start RGB Cycle
cycleRGB()



How does this work and is this for r15?
@BoomHajjah Basically get a I'd animation and put it in the text box and press the animation button and press play animation and it is for R15 if u have the I'd emotes animation:)
BRUH WHEN R6 BRO
@Im_2x2ing_it it's R6/R15 if u used an animation I'd that's r6 and also in the game (the animation that's in the game not outside the game) it will work this script is only used for trolling and stuff
@CrypticCoderx 𝗈𝗁 𝗄
Also trust me if the game has huge anti cheat maybe sometimes u will get cooked by an anti cheat with this script so use it carefully if the game has a huge anti cheat but if it has a Adonis/No anti cheat then ur good now u can do a anim that's make u backflip a million times :D