
KeylessUniversal

local LibraryUrl = "https://raw.githubusercontent.com/Vovabro46/trash/refs/heads/main/Test.lua"
local Success, Library = pcall(function()
return loadstring(game:HttpGet(LibraryUrl))()
end)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local Camera = Workspace.CurrentCamera
local CoreGui = game:GetService("CoreGui")
-- ==============================================================================
-- >> ESP (LOGIC) <<
-- ==============================================================================
local ESPSettings = {
Enabled = false,
TeamCheck = false,
-- 2D Boxes
Box = false,
BoxColor = Color3.fromRGB(255, 255, 255),
BoxOutline = true,
-- Tracers
Tracers = false,
TracersOrigin = "Bottom",
TracersColor = Color3.fromRGB(255, 255, 255),
-- Text Info
Name = false,
NameColor = Color3.fromRGB(255, 255, 255),
Distance = false,
Weapon = false,
WeaponColor = Color3.fromRGB(200, 200, 255),
-- Bars
HealthBar = false,
-- Skeleton & Head
Skeleton = false,
SkeletonColor = Color3.fromRGB(255, 255, 255),
HeadDot = false,
HeadDotColor = Color3.fromRGB(255, 0, 0),
ViewTracer = false,
ViewTracerColor = Color3.fromRGB(255, 100, 100),
-- 3D Chams
Chams = false,
ChamsFillColor = Color3.fromRGB(255, 0, 0),
ChamsOutlineColor = Color3.fromRGB(255, 255, 255),
ChamsTransparency = 0.5,
ChamsOutlineTransparency = 0
}
local ESPStorage = {}
local function CreateDrawing(Type, Properties)
local DrawingObj = Drawing.new(Type)
for Property, Value in pairs(Properties) do
DrawingObj[Property] = Value
end
return DrawingObj
end
local function RemoveESP(Player)
if ESPStorage[Player] then
for _, Obj in pairs(ESPStorage[Player].Drawings) do
if Obj.Remove then Obj:Remove() end
end
if ESPStorage[Player].SkeletonLines then
for _, Line in pairs(ESPStorage[Player].SkeletonLines) do
Line:Remove()
end
end
if ESPStorage[Player].Highlight then
ESPStorage[Player].Highlight:Destroy()
end
ESPStorage[Player] = nil
end
end
local function AddESP(Player)
if Player == LocalPlayer then return end
local SkeletonLines = {}
for i = 1, 16 do
table.insert(SkeletonLines, CreateDrawing("Line", {Thickness = 1, Color = Color3.new(1,1,1), ZIndex = 2}))
end
ESPStorage[Player] = {
Drawings = {
Box = CreateDrawing("Square", {Thickness = 1, Filled = false, ZIndex = 2}),
BoxOutline = CreateDrawing("Square", {Thickness = 3, Filled = false, Color = Color3.new(0,0,0), ZIndex = 1}),
Tracer = CreateDrawing("Line", {Thickness = 1, ZIndex = 2}),
Name = CreateDrawing("Text", {Size = 13, Center = true, Outline = true, Font = 2, ZIndex = 3}),
Distance = CreateDrawing("Text", {Size = 12, Center = true, Outline = true, Font = 2, ZIndex = 3}),
Weapon = CreateDrawing("Text", {Size = 11, Center = true, Outline = true, Font = 2, ZIndex = 3}),
HealthBar = CreateDrawing("Square", {Thickness = 1, Filled = true, ZIndex = 2}),
HealthOutline = CreateDrawing("Square", {Thickness = 1, Filled = true, Color = Color3.new(0,0,0), ZIndex = 1}),
HeadDot = CreateDrawing("Circle", {Radius = 3, Filled = true, NumSides = 12, ZIndex = 3}),
ViewTracer = CreateDrawing("Line", {Thickness = 1, ZIndex = 2})
},
SkeletonLines = SkeletonLines,
Highlight = nil
}
end
local function UpdateSkeletonLine(Line, PartA, PartB)
if not PartA or not PartB then Line.Visible = false return end
local PosA, OnScreenA = Camera:WorldToViewportPoint(PartA.Position)
local PosB, OnScreenB = Camera:WorldToViewportPoint(PartB.Position)
if OnScreenA or OnScreenB then
Line.From = Vector2.new(PosA.X, PosA.Y)
Line.To = Vector2.new(PosB.X, PosB.Y)
Line.Color = ESPSettings.SkeletonColor
Line.Visible = true
else
Line.Visible = false
end
end
RunService.RenderStepped:Connect(function()
for Player, Storage in pairs(ESPStorage) do
local Character = Player.Character
local RootPart = Character and Character:FindFirstChild("HumanoidRootPart")
local Humanoid = Character and Character:FindFirstChild("Humanoid")
local Head = Character and Character:FindFirstChild("Head")
local Drawings = Storage.Drawings
local ShouldDraw = false
if ESPSettings.Enabled and Character and RootPart and Humanoid and Humanoid.Health > 0 and Head then
if not ESPSettings.TeamCheck or Player.Team ~= LocalPlayer.Team then
local Vector, OnScreen = Camera:WorldToViewportPoint(RootPart.Position)
if OnScreen then
ShouldDraw = true
local HeadPos = Head.Position + Vector3.new(0, 0.5, 0)
local LegPos = RootPart.Position - Vector3.new(0, Humanoid.HipHeight + 2, 0)
local TopPos = Camera:WorldToViewportPoint(HeadPos)
local BotPos = Camera:WorldToViewportPoint(LegPos)
local Height = math.abs(TopPos.Y - BotPos.Y)
local Width = Height / 1.6
local BoxPos = Vector2.new(Vector.X - Width / 2, Vector.Y - Height / 2)
-- 1. BOX ESP
if ESPSettings.Box then
Drawings.Box.Size = Vector2.new(Width, Height)
Drawings.Box.Position = BoxPos
Drawings.Box.Color = ESPSettings.BoxColor
Drawings.Box.Visible = true
if ESPSettings.BoxOutline then
Drawings.BoxOutline.Size = Vector2.new(Width, Height)
Drawings.BoxOutline.Position = BoxPos
Drawings.BoxOutline.Visible = true
else
Drawings.BoxOutline.Visible = false
end
else
Drawings.Box.Visible = false
Drawings.BoxOutline.Visible = false
end
-- 2. TRACERS
if ESPSettings.Tracers then
local Origin = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y) -- Bottom
if ESPSettings.TracersOrigin == "Center" then
Origin = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
elseif ESPSettings.TracersOrigin == "Mouse" then
Origin = UserInputService:GetMouseLocation()
end
Drawings.Tracer.From = Origin
Drawings.Tracer.To = Vector2.new(Vector.X, BotPos.Y)
Drawings.Tracer.Color = ESPSettings.TracersColor
Drawings.Tracer.Visible = true
else
Drawings.Tracer.Visible = false
end
-- 3. HEALTH BAR
if ESPSettings.HealthBar then
local BarWidth = 2
local HealthPercent = math.clamp(Humanoid.Health / Humanoid.MaxHealth, 0, 1)
local BarHeight = Height * HealthPercent
Drawings.HealthOutline.Size = Vector2.new(BarWidth + 2, Height + 2)
Drawings.HealthOutline.Position = Vector2.new(BoxPos.X - 6, BoxPos.Y - 1)
Drawings.HealthOutline.Visible = true
Drawings.HealthBar.Size = Vector2.new(BarWidth, BarHeight)
Drawings.HealthBar.Position = Vector2.new(BoxPos.X - 5, BoxPos.Y + (Height - BarHeight))
Drawings.HealthBar.Color = Color3.fromRGB(255, 0, 0):Lerp(Color3.fromRGB(0, 255, 0), HealthPercent)
Drawings.HealthBar.Visible = true
else
Drawings.HealthBar.Visible = false
Drawings.HealthOutline.Visible = false
end
-- 4. TEXT INFO (Name, Distance, Weapon)
local TextYOffset = BoxPos.Y - 16
-- Name
if ESPSettings.Name then
Drawings.Name.Text = Player.Name
Drawings.Name.Position = Vector2.new(Vector.X, TextYOffset)
Drawings.Name.Color = ESPSettings.NameColor
Drawings.Name.Visible = true
TextYOffset = TextYOffset - 14
else
Drawings.Name.Visible = false
end
-- Bottom Text Start
local BottomOffset = BoxPos.Y + Height + 2
-- Distance
if ESPSettings.Distance then
local Dist = math.floor((Camera.CFrame.Position - RootPart.Position).Magnitude)
Drawings.Distance.Text = "[" .. tostring(Dist) .. "m]"
Drawings.Distance.Position = Vector2.new(Vector.X, BottomOffset)
Drawings.Distance.Color = Color3.fromRGB(255, 255, 255)
Drawings.Distance.Visible = true
BottomOffset = BottomOffset + 14
else
Drawings.Distance.Visible = false
end
-- Weapon
if ESPSettings.Weapon then
local Tool = Character:FindFirstChildOfClass("Tool")
local WeaponName = Tool and Tool.Name or "None"
Drawings.Weapon.Text = WeaponName
Drawings.Weapon.Position = Vector2.new(Vector.X, BottomOffset)
Drawings.Weapon.Color = ESPSettings.WeaponColor
Drawings.Weapon.Visible = true
else
Drawings.Weapon.Visible = false
end
-- 5. HEAD DOT
if ESPSettings.HeadDot then
local HeadVect = Camera:WorldToViewportPoint(Head.Position)
Drawings.HeadDot.Position = Vector2.new(HeadVect.X, HeadVect.Y)
Drawings.HeadDot.Color = ESPSettings.HeadDotColor
Drawings.HeadDot.Visible = true
else
Drawings.HeadDot.Visible = false
end
-- 6. VIEW TRACER (Gaze)
if ESPSettings.ViewTracer then
local HeadVect = Camera:WorldToViewportPoint(Head.Position)
local LookVect = Camera:WorldToViewportPoint(Head.Position + Head.CFrame.LookVector * 10)
Drawings.ViewTracer.From = Vector2.new(HeadVect.X, HeadVect.Y)
Drawings.ViewTracer.To = Vector2.new(LookVect.X, LookVect.Y)
Drawings.ViewTracer.Color = ESPSettings.ViewTracerColor
Drawings.ViewTracer.Visible = true
else
Drawings.ViewTracer.Visible = false
end
-- 7. SKELETON (BONES)
if ESPSettings.Skeleton then
local S = Storage.SkeletonLines
local R15 = Humanoid.RigType == Enum.HumanoidRigType.R15
if R15 then
-- R15 Connections
UpdateSkeletonLine(S[1], Character:FindFirstChild("Head"), Character:FindFirstChild("UpperTorso"))
UpdateSkeletonLine(S[2], Character:FindFirstChild("UpperTorso"), Character:FindFirstChild("LowerTorso"))
UpdateSkeletonLine(S[3], Character:FindFirstChild("UpperTorso"), Character:FindFirstChild("LeftUpperArm"))
UpdateSkeletonLine(S[4], Character:FindFirstChild("LeftUpperArm"), Character:FindFirstChild("LeftLowerArm"))
UpdateSkeletonLine(S[5], Character:FindFirstChild("LeftLowerArm"), Character:FindFirstChild("LeftHand"))
UpdateSkeletonLine(S[6], Character:FindFirstChild("UpperTorso"), Character:FindFirstChild("RightUpperArm"))
UpdateSkeletonLine(S[7], Character:FindFirstChild("RightUpperArm"), Character:FindFirstChild("RightLowerArm"))
UpdateSkeletonLine(S[8], Character:FindFirstChild("RightLowerArm"), Character:FindFirstChild("RightHand"))
UpdateSkeletonLine(S[9], Character:FindFirstChild("LowerTorso"), Character:FindFirstChild("LeftUpperLeg"))
UpdateSkeletonLine(S[10], Character:FindFirstChild("LeftUpperLeg"), Character:FindFirstChild("LeftLowerLeg"))
UpdateSkeletonLine(S[11], Character:FindFirstChild("LeftLowerLeg"), Character:FindFirstChild("LeftFoot"))
UpdateSkeletonLine(S[12], Character:FindFirstChild("LowerTorso"), Character:FindFirstChild("RightUpperLeg"))
UpdateSkeletonLine(S[13], Character:FindFirstChild("RightUpperLeg"), Character:FindFirstChild("RightLowerLeg"))
UpdateSkeletonLine(S[14], Character:FindFirstChild("RightLowerLeg"), Character:FindFirstChild("RightFoot"))
else
-- R6 Connections (Simpler)
local Torso = Character:FindFirstChild("Torso")
UpdateSkeletonLine(S[1], Character:FindFirstChild("Head"), Torso)
UpdateSkeletonLine(S[2], Torso, Character:FindFirstChild("Left Arm"))
UpdateSkeletonLine(S[3], Torso, Character:FindFirstChild("Right Arm"))
UpdateSkeletonLine(S[4], Torso, Character:FindFirstChild("Left Leg"))
UpdateSkeletonLine(S[5], Torso, Character:FindFirstChild("Right Leg"))
-- Hide unused lines
for i=6, 14 do S[i].Visible = false end
end
else
-- Hide all skeleton lines
for _, L in pairs(Storage.SkeletonLines) do L.Visible = false end
end
end -- End OnScreen Check
-- 8. CHAMS (3D)
if ESPSettings.Chams then
if not Storage.Highlight then
local Highlight = Instance.new("Highlight")
Highlight.Name = "ESPHighlight"
Highlight.FillColor = ESPSettings.ChamsFillColor
Highlight.OutlineColor = ESPSettings.ChamsOutlineColor
Highlight.FillTransparency = ESPSettings.ChamsTransparency
Highlight.OutlineTransparency = ESPSettings.ChamsOutlineTransparency
Highlight.Adornee = Character
Highlight.Parent = CoreGui
Storage.Highlight = Highlight
else
Storage.Highlight.Adornee = Character
Storage.Highlight.FillColor = ESPSettings.ChamsFillColor
Storage.Highlight.OutlineColor = ESPSettings.ChamsOutlineColor
Storage.Highlight.FillTransparency = ESPSettings.ChamsTransparency
Storage.Highlight.OutlineTransparency = ESPSettings.ChamsOutlineTransparency
Storage.Highlight.Enabled = true
end
else
if Storage.Highlight then Storage.Highlight.Enabled = false end
end
else
ShouldDraw = false
end
end
if not ShouldDraw then
for _, Obj in pairs(Drawings) do Obj.Visible = false end
for _, Line in pairs(Storage.SkeletonLines) do Line.Visible = false end
if Storage.Highlight then Storage.Highlight.Enabled = false end
end
end
end)
Players.PlayerAdded:Connect(AddESP)
Players.PlayerRemoving:Connect(RemoveESP)
for _, P in pairs(Players:GetPlayers()) do AddESP(P) end
-- ==============================================================================
-- >> (UI SETUP) <<
-- ==============================================================================
Library:Watermark("DINAS ESP")
local Window = Library:Window("Dinas Hub")
-- TABS
Window:Section("Menu")
local VisualsTab = Window:Tab("Visuals", "eye")
Window:Section("System")
local SettingsTab = Window:Tab("Settings", "settings")
-- >> VISUALS TAB
local VisualsPage = VisualsTab:SubTab("ESP Config")
local ESPMain = VisualsPage:Groupbox("Main ESP", "Left")
local ESPInfo = VisualsPage:Groupbox("Info & Extras", "Left")
local ESPWorld = VisualsPage:Groupbox("Skeleton & World", "Right")
local ESPColors = VisualsPage:Groupbox("Color Palette", "Right")
-- Main
ESPMain:AddToggle({ Title = "Master Switch", Default = false, Callback = function(V) ESPSettings.Enabled = V end })
ESPMain:AddToggle({ Title = "Team Check", Default = false, Callback = function(V) ESPSettings.TeamCheck = V end })
ESPMain:AddToggle({ Title = "Boxes", Default = false, Callback = function(V) ESPSettings.Box = V end })
ESPMain:AddToggle({ Title = "Tracers", Default = false, Callback = function(V) ESPSettings.Tracers = V end })
ESPMain:AddDropdown({ Title = "Tracer Origin", Values = {"Bottom", "Center", "Mouse"}, Default = "Bottom", Multi = false, Callback = function(V) ESPSettings.TracersOrigin = V end })
-- Info
ESPInfo:AddToggle({ Title = "Names", Default = false, Callback = function(V) ESPSettings.Name = V end })
ESPInfo:AddToggle({ Title = "Distance", Default = false, Callback = function(V) ESPSettings.Distance = V end })
ESPInfo:AddToggle({ Title = "Show Weapon", Default = false, Description = "Shows the item in hands", Callback = function(V) ESPSettings.Weapon = V end })
ESPInfo:AddToggle({ Title = "Health Bar", Default = false, Callback = function(V) ESPSettings.HealthBar = V end })
-- World / Skeleton
ESPWorld:AddToggle({ Title = "Skeleton", Default = false, Description = "Rendering bones (R6/R15)", Callback = function(V) ESPSettings.Skeleton = V end })
ESPWorld:AddToggle({ Title = "Head Dot", Default = false, Description = "Dot on the head", Callback = function(V) ESPSettings.HeadDot = V end })
ESPWorld:AddToggle({ Title = "View Tracers", Default = false, Description = "Where the player is looking", Callback = function(V) ESPSettings.ViewTracer = V end })
ESPWorld:AddToggle({ Title = "Chams (3D)", Default = false, Description = "See through walls", Callback = function(V) ESPSettings.Chams = V end })
ESPWorld:AddSlider({ Title = "Chams Transparency", Min = 0, Max = 1, Default = 0.5, Rounding = 1, Callback = function(V) ESPSettings.ChamsTransparency = V end })
ESPColors:AddLabel("ESP Colors")
ESPColors:AddColorPicker({ Title = "Box Color", Default = ESPSettings.BoxColor, Callback = function(V) ESPSettings.BoxColor = V end })
ESPColors:AddColorPicker({ Title = "Skeleton Color", Default = ESPSettings.SkeletonColor, Callback = function(V) ESPSettings.SkeletonColor = V end })
ESPColors:AddColorPicker({ Title = "Head Dot Color", Default = ESPSettings.HeadDotColor, Callback = function(V) ESPSettings.HeadDotColor = V end })
ESPColors:AddColorPicker({ Title = "View Tracer Color", Default = ESPSettings.ViewTracerColor, Callback = function(V) ESPSettings.ViewTracerColor = V end })
ESPColors:AddColorPicker({ Title = "Weapon Text Color", Default = ESPSettings.WeaponColor, Callback = function(V) ESPSettings.WeaponColor = V end })
ESPColors:AddLabel("Chams Colors")
ESPColors:AddColorPicker({ Title = "Fill Color", Default = ESPSettings.ChamsFillColor, Callback = function(V) ESPSettings.ChamsFillColor = V end })
ESPColors:AddColorPicker({ Title = "Outline Color", Default = ESPSettings.ChamsOutlineColor, Callback = function(V) ESPSettings.ChamsOutlineColor = V end })
-- ============================
-- >> SETTINGS TAB <<
-- ============================
local SettingsPage = SettingsTab:SubTab("Menu Settings")
-- >> CONFIG MANAGER <<
local ConfigGroup = SettingsPage:Groupbox("Configuration", "Left")
local Configs = Library:GetConfigs()
ConfigGroup:AddDropdown({
Title = "Select Config",
Values = Configs,
Default = "default",
Multi = false,
Flag = "SelectedConfig",
Callback = function(Value) end
})
ConfigGroup:AddTextbox({
Title = "New Config Name",
Placeholder = "Type name...",
Flag = "NewConfigName",
Callback = function(Value) end
})
ConfigGroup:AddButton({
Title = "Load Selected",
Callback = function()
local name = Library.Flags["SelectedConfig"]
if name then
Library:LoadConfig(name)
else
Library:Notify("Error", "No config selected!", 3)
end
end
})
ConfigGroup:AddButton({
Title = "Save Config",
Callback = function()
local name = Library.Flags["NewConfigName"]
if name == "" or name == nil then name = Library.Flags["SelectedConfig"] end
if name and name ~= "" then
Library:SaveConfig(name)
local NewList = Library:GetConfigs()
if Library.Items["SelectedConfig"] then Library.Items["SelectedConfig"].Refresh(NewList) end
else
Library:Notify("Error", "Enter a name or select a config!", 3)
end
end
})
ConfigGroup:AddButton({
Title = "Refresh List",
Callback = function()
local NewList = Library:GetConfigs()
if Library.Items["SelectedConfig"] then Library.Items["SelectedConfig"].Refresh(NewList) end
Library:Notify("Configs", "List refreshed", 2)
end
})
-- >> THEME MANAGER <<
local ThemeGroup = SettingsPage:Groupbox("Theme Manager", "Right")
ThemeGroup:AddLabel("Main Colors")
ThemeGroup:AddColorPicker({
Title = "Accent Color", Default = Library.Theme.Accent, Flag = "ThemeAccent",
Callback = function(Value) Library:UpdateTheme("Accent", Value) end
})
ThemeGroup:AddColorPicker({
Title = "Background", Default = Library.Theme.Background, Flag = "ThemeBackground",
Callback = function(Value) Library:UpdateTheme("Background", Value) end
})
ThemeGroup:AddColorPicker({
Title = "Sidebar", Default = Library.Theme.Sidebar, Flag = "ThemeSidebar",
Callback = function(Value) Library:UpdateTheme("Sidebar", Value) end
})
ThemeGroup:AddColorPicker({
Title = "Groupbox", Default = Library.Theme.Groupbox, Flag = "ThemeGroupbox",
Callback = function(Value) Library:UpdateTheme("Groupbox", Value) end
})
ThemeGroup:AddLabel("Text & Outlines")
ThemeGroup:AddColorPicker({
Title = "Main Text", Default = Library.Theme.Text, Flag = "ThemeText",
Callback = function(Value) Library:UpdateTheme("Text", Value) end
})
ThemeGroup:AddColorPicker({
Title = "Secondary Text", Default = Library.Theme.TextDark, Flag = "ThemeTextDark",
Callback = function(Value) Library:UpdateTheme("TextDark", Value) end
})
ThemeGroup:AddColorPicker({
Title = "Outline/Stroke", Default = Library.Theme.Outline, Flag = "ThemeOutline",
Callback = function(Value) Library:UpdateTheme("Outline", Value) end
})
ThemeGroup:AddButton({
Title = "Reset Theme to Default",
Callback = function()
Library:UpdateTheme("Background", Color3.fromRGB(15, 15, 15))
Library:UpdateTheme("Sidebar", Color3.fromRGB(20, 20, 20))
Library:UpdateTheme("Groupbox", Color3.fromRGB(25, 25, 25))
Library:UpdateTheme("Outline", Color3.fromRGB(45, 45, 45))
Library:UpdateTheme("Accent", Color3.fromRGB(255, 40, 40))
Library:UpdateTheme("Text", Color3.fromRGB(235, 235, 235))
Library:UpdateTheme("TextDark", Color3.fromRGB(140, 140, 140))
Library:Notify("Theme", "Colors reset to default", 2)
end
})
-- >> (Theme Manager) : UI SETTINGS <<
local UISettings = SettingsPage:Groupbox("UI Settings", "Right")
UISettings:AddToggle({
Title = "Show Watermark",
Default = true,
Flag = "WatermarkToggle",
Callback = function(Value)
Library.WatermarkSettings.Enabled = Value
end
})
UISettings:AddTextbox({
Title = "Watermark Text",
Default = "RedOnyx",
Placeholder = "Enter text...",
ClearOnFocus = false,
Callback = function(Value)
Library.WatermarkSettings.Text = Value
end
})
UISettings:AddButton({
Title = "Unload / Destroy UI",
Callback = function()
local gui = game:GetService("CoreGui"):FindFirstChild("RedOnyx")
local water = game:GetService("CoreGui"):FindFirstChild("Watermark")
if gui then gui:Destroy() end
if water then water:Destroy() end
end
})



love this script bro. keep going. love you
you should add keybinds to open or close the gui