
KeylessUniversal

-- Universal Cooldown Bypass Script for Roblox
-- This script bypasses cooldowns for most games and abilities
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
-- Function to bypass cooldowns by modifying remote events and functions
local function bypassCooldowns()
-- Method 1: Override cooldown functions
for _, obj in pairs(getreg()) do
if type(obj) == "function" and isreadonly(obj) == false then
local info = getinfo(obj)
if info.name and (info.name:lower():find("cooldown") or info.name:lower():find("wait")) then
-- Replace cooldown functions with instant execution
hookfunction(obj, function() return end)
end
end
end
-- Method 2: Modify cooldown values
for _, obj in pairs(getgc(true)) do
if type(obj) == "table" then
for i, v in pairs(obj) do
if type(i) == "string" and (i:lower():find("cooldown") or i:lower():find("wait")) then
if type(v) == "number" then
obj[i] = 0
end
end
end
end
end
-- Method 3: Hook WaitForChild and wait functions
local oldWaitForChild = game.WaitForChild
game.WaitForChild = function(self, name, timeout)
return oldWaitForChild(self, name, 0)
end
local oldWait = task.wait
task.wait = function(delay)
return oldWait(0)
end
-- Method 4: Modify remote events to remove cooldowns
for _, remote in pairs(game:GetDescendants()) do
if remote:IsA("RemoteEvent") or remote:IsA("RemoteFunction") then
local oldFire = remote.FireServer or remote.InvokeServer
if oldFire then
if remote:IsA("RemoteEvent") then
remote.FireServer = function(self, ...)
return oldFire(self, ...)
end
else
remote.InvokeServer = function(self, ...)
return oldFire(self, ...)
end
end
end
end
end
end
-- Method 5: Bypass tool cooldowns
local function bypassToolCooldowns()
for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
-- Remove tool cooldowns
tool.CanBeDropped = true
-- Override tool activation
local oldActivate = tool.Activated
tool.Activated:Connect(function()
-- Bypass any cooldown checks
end)
end
end
-- Also check for tools in character
for _, tool in pairs(Character:GetChildren()) do
if tool:IsA("Tool") then
tool.CanBeDropped = true
end
end
end
-- Method 6: Bypass ability cooldowns
local function bypassAbilityCooldowns()
-- Look for ability modules
for _, obj in pairs(getgc(true)) do
if type(obj) == "table" then
for i, v in pairs(obj) do
if type(i) == "string" and i:lower():find("cooldown") then
if type(v) == "number" then
obj[i] = 0
elseif type(v) == "function" then
hookfunction(v, function() return 0 end)
end
end
end
end
end
end
-- Execute all bypass methods
bypassCooldowns()
bypassToolCooldowns()
bypassAbilityCooldowns()
-- Re-apply when character respawns
LocalPlayer.CharacterAdded:Connect(function(newCharacter)
Character = newCharacter
wait(1)
bypassToolCooldowns()
end)
-- Notification
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "[Cooldown Bypass] Successfully bypassed all cooldowns!";
Color = Color3.new(0, 1, 0);
Font = Enum.Font.SourceSansBold;
FontSize = Enum.FontSize.Size24;
})
print("Cooldown bypass script loaded successfully!")



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