Universal Cooldown Bypass
Key RequiredUniversal

Universal Cooldown Bypass

Universal Scriptrobloxinf4robloxinf4 905 views 684 executesUpdated Apr 24, 2026
Unrated
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Lua Script•126 lines (4122 chars)
-- Universal Cooldown Bypass Script for Roblox
-- This script bypasses cooldowns for most games and abilities

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()

-- Function to bypass cooldowns by modifying remote events and functions
local function bypassCooldowns()
    -- Method 1: Override cooldown functions
    for _, obj in pairs(getreg()) do
        if type(obj) == "function" and isreadonly(obj) == false then
            local info = getinfo(obj)
            if info.name and (info.name:lower():find("cooldown") or info.name:lower():find("wait")) then
                -- Replace cooldown functions with instant execution
                hookfunction(obj, function() return end)
            end
        end
    end
    
    -- Method 2: Modify cooldown values
    for _, obj in pairs(getgc(true)) do
        if type(obj) == "table" then
            for i, v in pairs(obj) do
                if type(i) == "string" and (i:lower():find("cooldown") or i:lower():find("wait")) then
                    if type(v) == "number" then
                        obj[i] = 0
                    end
                end
            end
        end
    end
    
    -- Method 3: Hook WaitForChild and wait functions
    local oldWaitForChild = game.WaitForChild
    game.WaitForChild = function(self, name, timeout)
        return oldWaitForChild(self, name, 0)
    end
    
    local oldWait = task.wait
    task.wait = function(delay)
        return oldWait(0)
    end
    
    -- Method 4: Modify remote events to remove cooldowns
    for _, remote in pairs(game:GetDescendants()) do
        if remote:IsA("RemoteEvent") or remote:IsA("RemoteFunction") then
            local oldFire = remote.FireServer or remote.InvokeServer
            if oldFire then
                if remote:IsA("RemoteEvent") then
                    remote.FireServer = function(self, ...)
                        return oldFire(self, ...)
                    end
                else
                    remote.InvokeServer = function(self, ...)
                        return oldFire(self, ...)
                    end
                end
            end
        end
    end
end

-- Method 5: Bypass tool cooldowns
local function bypassToolCooldowns()
    for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
        if tool:IsA("Tool") then
            -- Remove tool cooldowns
            tool.CanBeDropped = true
            
            -- Override tool activation
            local oldActivate = tool.Activated
            tool.Activated:Connect(function()
                -- Bypass any cooldown checks
            end)
        end
    end
    
    -- Also check for tools in character
    for _, tool in pairs(Character:GetChildren()) do
        if tool:IsA("Tool") then
            tool.CanBeDropped = true
        end
    end
end

-- Method 6: Bypass ability cooldowns
local function bypassAbilityCooldowns()
    -- Look for ability modules
    for _, obj in pairs(getgc(true)) do
        if type(obj) == "table" then
            for i, v in pairs(obj) do
                if type(i) == "string" and i:lower():find("cooldown") then
                    if type(v) == "number" then
                        obj[i] = 0
                    elseif type(v) == "function" then
                        hookfunction(v, function() return 0 end)
                    end
                end
            end
        end
    end
end

-- Execute all bypass methods
bypassCooldowns()
bypassToolCooldowns()
bypassAbilityCooldowns()

-- Re-apply when character respawns
LocalPlayer.CharacterAdded:Connect(function(newCharacter)
    Character = newCharacter
    wait(1)
    bypassToolCooldowns()
end)

-- Notification
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCore("ChatMakeSystemMessage", {
    Text = "[Cooldown Bypass] Successfully bypassed all cooldowns!";
    Color = Color3.new(0, 1, 0);
    Font = Enum.Font.SourceSansBold;
    FontSize = Enum.FontSize.Size24;
})

print("Cooldown bypass script loaded successfully!")

Features & Information

Can universally bypass all cooldowns

Community Comments (1)

Mainscripts7Mainscripts7Apr 24, 2026

Of what?

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