Universal Client Anti Kick (Open source)
Key RequiredUniversal

Universal Client Anti Kick (Open source)

Universal Scriptskid221skid221 10.3K views 246 executesUpdated Jun 4, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•18 lines (721 chars)
local getrawmetatable = getrawmetatable or debug.getmetatable
local make_writeable = make_writeable or setreadonly or changereadonly or change_writeable
make_writeable(getrawmetatable(game), false)
local backup = getrawmetatable(game).__namecall
getrawmetatable(game).__namecall = function(u, ...)
   local m = ({...})[select('#', ...)]
   local packed = {...}
   local a = {}
   for i = 1, #packed - 1 do
       a[i] = packed[i]
   end
   if m == 'Kick' then
       warn('Kick attempt at ' .. os.time() .. ' (' .. tostring(unpack(a)) .. ')')
       return true -- this tricks the game into thinking you were kicked, while you never disconnect.
       
   end
   return backup and backup(u, ...) or u[m](u, unpack(a))
end

Features & Information

Blocks kicks performed on the client, relatively high level executor required Note, most games with a decent anti-cheat will either kick you via server or if they do it client sidedly they will forcefully remove everything associated with your player instance, making the game unplayable, as seen in Basketball: Zero. - TL;DR pretty useless try it if you want
#universal

Community Comments (0)

No comments yet for this script.

More Scripts for Universal Scripts