
KeylessUniversal

local Players = game:GetService("Players")
local Debris = game:GetService("Debris")
local RunService = game:GetService("RunService")
local task = task
local player = Players.LocalPlayer
local BREAK_INTERVAL = 0.5
local SPASM_DELAY = 0.4
local spasmEnabled = false
local controlEnabled = false
local currentCharacter = nil
local spasmToken = 0
local controlToken = 0
local function layDown(char)
local hrp = char:FindFirstChild("HumanoidRootPart")
local humanoid = char:FindFirstChild("Humanoid")
if not (hrp and humanoid) then return end
hrp.CFrame = hrp.CFrame * CFrame.Angles(math.rad(90),0,0)
humanoid.PlatformStand = true
end
local function standUp(char)
local hrp = char:FindFirstChild("HumanoidRootPart")
local humanoid = char:FindFirstChild("Humanoid")
if not (hrp and humanoid) then return end
hrp.CFrame = hrp.CFrame * CFrame.Angles(math.rad(-90),0,0)
humanoid.PlatformStand = false
end
local function spasmFling(char)
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(1e5,1e5,1e5)
bv.P = 1e4
bv.Velocity = Vector3.new(
math.random(-150,150),
math.random(50,70),
math.random(-150,150)
)
bv.Parent = hrp
Debris:AddItem(bv, 0.1)
task.wait(SPASM_DELAY)
end
local function controlFling(char)
local hrp = char:FindFirstChild("HumanoidRootPart")
local cam = workspace.CurrentCamera
if not (hrp and cam) then return end
local look = cam.CFrame.LookVector
local flatDir = Vector3.new(look.X, 0, look.Z)
if flatDir.Magnitude == 0 then return end
flatDir = flatDir.Unit
local upVel = math.random(50, 70)
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bv.P = 1e4
bv.Velocity = flatDir * 200 + Vector3.new(0, upVel, 0)
bv.Parent = hrp
Debris:AddItem(bv, 0.1)
task.wait(SPASM_DELAY)
end
local function startSpasmLoop(char)
local token = spasmToken
task.spawn(function()
while spasmEnabled and token == spasmToken
and char == currentCharacter and char.Parent do
spasmFling(char)
task.wait(BREAK_INTERVAL)
end
end)
end
local function startControlLoop(char)
local token = controlToken
task.spawn(function()
while controlEnabled and token == controlToken
and char == currentCharacter and char.Parent do
controlFling(char)
task.wait(BREAK_INTERVAL)
end
end)
end
local function onCharacterAdded(char)
currentCharacter = char
char:WaitForChild("HumanoidRootPart",5)
char:WaitForChild("Humanoid",5)
if spasmEnabled then
layDown(char)
startSpasmLoop(char)
end
if controlEnabled then
layDown(char)
startControlLoop(char)
end
end
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
onCharacterAdded(player.Character)
end
local GUI_NAME = "BreakGui"
local pg = player:WaitForChild("PlayerGui")
if pg:FindFirstChild(GUI_NAME) then
pg[GUI_NAME]:Destroy()
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = GUI_NAME
screenGui.ResetOnSpawn = false
screenGui.Parent = pg
local frame = Instance.new("Frame")
frame.Name = "BreakFrame"
frame.Size = UDim2.new(0,140,0,120)
frame.Position = UDim2.new(0,20,0,80)
frame.BackgroundColor3 = Color3.fromRGB(30,30,30)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui
local title1 = Instance.new("TextLabel")
title1.Size = UDim2.new(1,0,0,24)
title1.Position = UDim2.new(0,0,0,0)
title1.BackgroundColor3 = Color3.fromRGB(20,20,20)
title1.BorderSizePixel = 0
title1.Text = "Break"
title1.TextColor3 = Color3.new(1,1,1)
title1.Font = Enum.Font.SourceSansBold
title1.TextSize = 18
title1.Parent = frame
local button1 = Instance.new("TextButton")
button1.Size = UDim2.new(1,-8,0,28)
button1.Position = UDim2.new(0,4,0,24)
button1.BackgroundColor3 = Color3.fromRGB(200,0,0)
button1.BorderSizePixel = 0
button1.TextColor3 = Color3.new(1,1,1)
button1.Font = Enum.Font.SourceSansBold
button1.TextSize = 18
button1.Text = "Off"
button1.Parent = frame
local title2 = Instance.new("TextLabel")
title2.Size = UDim2.new(1,0,0,24)
title2.Position = UDim2.new(0,0,0,52)
title2.BackgroundColor3 = Color3.fromRGB(20,20,20)
title2.BorderSizePixel = 0
title2.Text = "Break (Control)"
title2.TextColor3 = Color3.new(1,1,1)
title2.Font = Enum.Font.SourceSansBold
title2.TextSize = 18
title2.Parent = frame
local button2 = Instance.new("TextButton")
button2.Size = UDim2.new(1,-8,0,28)
button2.Position = UDim2.new(0,4,0,76)
button2.BackgroundColor3 = Color3.fromRGB(0,100,200)
button2.BorderSizePixel = 0
button2.TextColor3 = Color3.new(1,1,1)
button2.Font = Enum.Font.SourceSansBold
button2.TextSize = 18
button2.Text = "Off"
button2.Parent = frame
button1.MouseButton1Click:Connect(function()
spasmEnabled = not spasmEnabled
button1.Text = spasmEnabled and "On" or "Off"
spasmToken = spasmToken + 1
if spasmEnabled then
if currentCharacter then
layDown(currentCharacter)
startSpasmLoop(currentCharacter)
end
else
if currentCharacter then
standUp(currentCharacter)
end
end
end)
button2.MouseButton1Click:Connect(function()
controlEnabled = not controlEnabled
button2.Text = controlEnabled and "On" or "Off"
controlToken = controlToken + 1
if controlEnabled then
if currentCharacter then
layDown(currentCharacter)
startControlLoop(currentCharacter)
end
else
if currentCharacter then
standUp(currentCharacter)
end
end
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