
KeylessUniversal

local ui_enabled = false first line btw
local FrontflipKey = Enum.KeyCode.Z
local BackflipKey = Enum.KeyCode.X
local AirjumpKey = Enum.KeyCode.C
local Players = game:GetService("Players")
local ContextActionService = game:GetService("ContextActionService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local localPlayer = Players.LocalPlayer
if not localPlayer then
return
end
local h = 0.0174533
local function doFrontflip()
local character = localPlayer.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not hrp or humanoid:GetState() == Enum.HumanoidStateType.Dead then return end
humanoid:ChangeState("Jumping")
task.wait()
humanoid.Sit = true
for i = 1, 360 do
task.delay(i/720, function()
if humanoid and hrp and humanoid.Parent then
humanoid.Sit = true
hrp.CFrame *= CFrame.Angles(-h, 0, 0)
end
end)
end
task.wait(0.55)
if humanoid and humanoid.Parent then humanoid.Sit = false end
end
local function doBackflip()
local character = localPlayer.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not hrp or humanoid:GetState() == Enum.HumanoidStateType.Dead then return end
humanoid:ChangeState("Jumping")
task.wait()
humanoid.Sit = true
for i = 1, 360 do
task.delay(i/720, function()
if humanoid and hrp and humanoid.Parent then
humanoid.Sit = true
hrp.CFrame *= CFrame.Angles(h, 0, 0)
end
end)
end
task.wait(0.55)
if humanoid and humanoid.Parent then humanoid.Sit = false end
end
local function doAirjump()
local character = localPlayer.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid or humanoid:GetState() == Enum.HumanoidStateType.Dead then return end
humanoid:ChangeState("Seated")
task.wait()
humanoid:ChangeState("Jumping")
end
local function handleFrontflipInput(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.Begin then
task.spawn(doFrontflip)
end
end
local function handleBackflipInput(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.Begin then
task.spawn(doBackflip)
end
end
local function handleAirjumpInput(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.Begin then
task.spawn(doAirjump)
end
end
ContextActionService:BindAction("CustomFrontflipAction", handleFrontflipInput, false, FrontflipKey)
ContextActionService:BindAction("CustomBackflipAction", handleBackflipInput, false, BackflipKey)
ContextActionService:BindAction("CustomAirjumpAction", handleAirjumpInput, false, AirjumpKey)
if ui_enabled then
if localPlayer.PlayerGui:FindFirstChild("FlipUI") then
localPlayer.PlayerGui.FlipUI:Destroy()
end
local colors = {
base = Color3.fromHex("181825"),
mantle = Color3.fromHex("13131a"),
outline = Color3.fromHex("1e1e2e"),
text = Color3.fromHex("cdd6f4"),
surface0 = Color3.fromHex("313244"),
subtext1 = Color3.fromRGB(186, 194, 222),
overlay2 = Color3.fromRGB(108, 112, 134),
red = Color3.fromRGB(243, 139, 168),
}
local isCollapsed = false
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FlipUI"
screenGui.Parent = localPlayer:WaitForChild("PlayerGui")
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.DisplayOrder = 999999999
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 220, 0, 160)
mainFrame.Position = UDim2.new(0.5, -110, 0.5, -80)
mainFrame.BackgroundColor3 = colors.base
mainFrame.BorderSizePixel = 0
mainFrame.ClipsDescendants = true
mainFrame.Parent = screenGui
local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 10)
mainCorner.Parent = mainFrame
local mainStroke = Instance.new("UIStroke")
mainStroke.Color = colors.outline
mainStroke.Thickness = 2
mainStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
mainStroke.Parent = mainFrame
local titleBarFrame = Instance.new("Frame")
titleBarFrame.Name = "TitleBarFrame"
titleBarFrame.Size = UDim2.new(1, 0, 0, 35)
titleBarFrame.Position = UDim2.new(0, 0, 0, 0)
titleBarFrame.BackgroundColor3 = colors.mantle
titleBarFrame.BorderSizePixel = 0
titleBarFrame.Active = true
titleBarFrame.ClipsDescendants = true
titleBarFrame.Parent = mainFrame
local titleBarCorner = Instance.new("UICorner")
titleBarCorner.CornerRadius = UDim.new(0, 10)
titleBarCorner.Parent = titleBarFrame
local bottomCornerRectifier = Instance.new("Frame")
bottomCornerRectifier.Name = "BottomCornerRectifier"
bottomCornerRectifier.Parent = titleBarFrame
bottomCornerRectifier.BackgroundColor3 = colors.mantle
bottomCornerRectifier.BorderSizePixel = 0
bottomCornerRectifier.ZIndex = 2
bottomCornerRectifier.Size = UDim2.new(1, 0, 0.5, 0)
bottomCornerRectifier.Position = UDim2.new(0, 0, 0.5, 0)
local titleLabel = Instance.new("TextLabel")
titleLabel.Name = "TitleLabel"
titleLabel.Size = UDim2.new(1, -45, 1, 0)
titleLabel.Position = UDim2.new(0, 12, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Flip"
titleLabel.TextColor3 = colors.text
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 22
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.ZIndex = 3
titleLabel.Parent = titleBarFrame
local collapseButton = Instance.new("ImageButton")
collapseButton.Name = "CollapseButton"
collapseButton.Size = UDim2.new(0, 14, 0, 14)
collapseButton.Position = UDim2.new(1, -26, 0.5, -7)
collapseButton.BackgroundTransparency = 1
collapseButton.Image = "rbxassetid://109757326745560"
collapseButton.ImageColor3 = colors.subtext1
collapseButton.ZIndex = 3
collapseButton.Parent = titleBarFrame
local newDivider = Instance.new("Frame")
newDivider.Name = "DividerLine"
newDivider.Parent = mainFrame
newDivider.BackgroundColor3 = colors.outline
newDivider.BorderSizePixel = 0
newDivider.Size = UDim2.new(1, 0, 0, 2)
newDivider.Position = UDim2.new(0, 0, 0, 35)
newDivider.ZIndex = 2
local buttonContainer = Instance.new("Frame")
buttonContainer.Name = "ButtonContainer"
buttonContainer.Position = UDim2.new(0, 10, 0, 45)
buttonContainer.Size = UDim2.new(1, -20, 0, 105)
buttonContainer.BackgroundTransparency = 1
buttonContainer.Parent = mainFrame
local listLayout = Instance.new("UIListLayout")
listLayout.FillDirection = Enum.FillDirection.Vertical
listLayout.SortOrder = Enum.SortOrder.LayoutOrder
listLayout.Padding = UDim.new(0, 8)
listLayout.VerticalAlignment = Enum.VerticalAlignment.Center
listLayout.Parent = buttonContainer
local function createButton(name, text, order)
local button = Instance.new("TextButton")
button.Name = name
button.LayoutOrder = order
button.Size = UDim2.new(1, 0, 0, 30)
button.BackgroundColor3 = colors.surface0
button.Text = text
button.TextColor3 = colors.text
button.TextSize = 16
button.Font = Enum.Font.Gotham
button.Parent = buttonContainer
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = button
local defaultColor = colors.surface0
local hoverColor = colors.overlay2
local clickFlashColor = Color3.new(hoverColor.R * 0.9, hoverColor.G * 0.9, hoverColor.B * 0.9)
local currentButtonTween
local function playColorTween(targetColor, duration)
if currentButtonTween then
currentButtonTween:Cancel()
currentButtonTween = nil
end
currentButtonTween = TweenService:Create(button, TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = targetColor})
currentButtonTween:Play()
end
button.MouseEnter:Connect(function()
if button.BackgroundColor3 ~= hoverColor and button.BackgroundColor3 ~= clickFlashColor then
playColorTween(hoverColor, 0.15)
end
end)
button.MouseLeave:Connect(function()
if button.BackgroundColor3 ~= defaultColor and button.BackgroundColor3 ~= clickFlashColor then
playColorTween(defaultColor, 0.15)
end
end)
button.MouseButton1Down:Connect(function()
if currentButtonTween then
currentButtonTween:Cancel()
currentButtonTween = nil
end
button.BackgroundColor3 = clickFlashColor
end)
button.MouseButton1Up:Connect(function()
task.delay(0.05, function()
playColorTween(defaultColor, 0.2)
end)
end)
return button
end
local frontflipButton = createButton("FrontflipButton", "Frontflip", 1)
local backflipButton = createButton("BackflipButton", "Backflip", 2)
local airJumpButton = createButton("AirJumpButton", "Air Jump", 3)
frontflipButton.MouseButton1Click:Connect(function() task.spawn(doFrontflip) end)
backflipButton.MouseButton1Click:Connect(function() task.spawn(doBackflip) end)
airJumpButton.MouseButton1Click:Connect(function() task.spawn(doAirjump) end)
local isDragging = false
local dragStart, startPos
titleBarFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
isDragging = true
dragStart = input.Position
startPos = mainFrame.AbsolutePosition
end
end)
UserInputService.InputChanged:Connect(function(input)
if isDragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
mainFrame.Position = UDim2.fromOffset(startPos.X + delta.X, startPos.Y + delta.Y)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
isDragging = false
end
end)
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if gameProcessedEvent then return end
if input.KeyCode == Enum.KeyCode.K then
screenGui.Enabled = not screenGui.Enabled
end
end)
local function toggleCollapse()
isDragging = false
isCollapsed = not isCollapsed
local tweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local targetSize
if isCollapsed then
targetSize = UDim2.new(0, 220, 0, 35)
newDivider.Visible = false
buttonContainer.Visible = false
bottomCornerRectifier.Visible = false
else
targetSize = UDim2.new(0, 220, 0, 160)
newDivider.Visible = true
buttonContainer.Visible = true
bottomCornerRectifier.Visible = true
end
TweenService:Create(mainFrame, tweenInfo, {Size = targetSize}):Play()
end
collapseButton.MouseButton1Click:Connect(toggleCollapse)
collapseButton.MouseEnter:Connect(function()
TweenService:Create(collapseButton, TweenInfo.new(0.2), {ImageColor3 = colors.red}):Play()
end)
collapseButton.MouseLeave:Connect(function()
TweenService:Create(collapseButton, TweenInfo.new(0.2), {ImageColor3 = colors.subtext1}):Play()
end)
end
print("Flip script loaded.")
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TS MIGHT be chatgpt