
KeylessUniversal

local player = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
local runService = game:GetService("RunService")
local userInputService = game:GetService("UserInputService")
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "Aimbot"
screenGui.ResetOnSpawn = false
screenGui.Parent = game.CoreGui
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 220, 0, 130)
mainFrame.Position = UDim2.new(0.5, -110, 0.5, -65)
mainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
Instance.new("UICorner", mainFrame)
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 35)
titleBar.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
titleBar.Parent = mainFrame
Instance.new("UICorner", titleBar)
local titleText = Instance.new("TextLabel")
titleText.Size = UDim2.new(1, 0, 1, 0)
titleText.Text = "open source"
titleText.TextColor3 = Color3.fromRGB(0, 255, 150)
titleText.Font = Enum.Font.SourceSansBold
titleText.BackgroundTransparency = 1
titleText.Parent = titleBar
local lockBtn = Instance.new("TextButton")
lockBtn.Size = UDim2.new(1, -20, 0, 50)
lockBtn.Position = UDim2.new(0, 10, 0, 55)
lockBtn.Text = "Aimbot: OFF"
lockBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
lockBtn.TextColor3 = Color3.new(1, 1, 1)
lockBtn.Font = Enum.Font.SourceSansBold
lockBtn.Parent = mainFrame
Instance.new("UICorner", lockBtn)
local dragging, dragStart, startPos
titleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
end
end)
userInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
userInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
local function isVisible(targetPart)
local char = player.Character
if not char or not targetPart then return false end
local params = RaycastParams.new()
params.FilterDescendantsInstances = {char, screenGui, camera}
params.FilterType = Enum.RaycastFilterType.Exclude
local ray = workspace:Raycast(camera.CFrame.Position, (targetPart.Position - camera.CFrame.Position).Unit * 1000, params)
if ray and ray.Instance:IsDescendantOf(targetPart.Parent) then
return true
end
return false
end
local aimbotEnabled = false
local currentTarget = nil
local function getNearestVisibleEnemy()
local nearest = nil
local shortestDistance = math.huge
for _, p in pairs(game.Players:GetPlayers()) do
-- TEAM CHECK: Must not be on our team and must be alive
if p ~= player and p.Team ~= player.Team and p.Character and p.Character:FindFirstChild("Head") and p.Character.Humanoid.Health > 0 then
if isVisible(p.Character.Head) then
local dist = (player.Character.HumanoidRootPart.Position - p.Character.HumanoidRootPart.Position).Magnitude
if dist < shortestDistance then
shortestDistance = dist
nearest = p
end
end
end
end
return nearest
end
lockBtn.MouseButton1Click:Connect(function()
aimbotEnabled = not aimbotEnabled
lockBtn.Text = aimbotEnabled and "Aimbot: ON" or "Aimbot: OFF"
lockBtn.BackgroundColor3 = aimbotEnabled and Color3.fromRGB(0, 180, 100) or Color3.fromRGB(40, 40, 40)
if not aimbotEnabled then currentTarget = nil end
end)
runService.RenderStepped:Connect(function()
if aimbotEnabled then
local stillValid = false
-- If current target switched teams or died, they are no longer valid
if currentTarget and currentTarget.Team ~= player.Team and currentTarget.Character and currentTarget.Character:FindFirstChild("Head") and currentTarget.Character.Humanoid.Health > 0 then
if isVisible(currentTarget.Character.Head) then
stillValid = true
end
end
if stillValid then
camera.CFrame = CFrame.new(camera.CFrame.Position, currentTarget.Character.Head.Position)
else
currentTarget = getNearestVisibleEnemy()
end
end
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