
Key RequiredUniversal

-- Load AkiriUI library
local AkiriUI = loadstring(game:HttpGet("https://akiri.best/assets/files/gayasf.ui2?key=5y1lxXSfWKhlQkSqhUuFyB8kPp8hsCau"))()
-- Load AkaliNotif for notifications
local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))()
local Notify = AkaliNotif.Notify
-- Notify user
xpcall(function()
Notify({
Title = "Meowbucks Pussycat Script",
Description = "Universal aiming script loaded successfully!",
Duration = 5
})
end, function(err)
warn("Notification Error: " .. err)
end)
-- Create an FOV Circle
local function createFOVCircle()
local success, FOVCircle = xpcall(function()
local circle = Drawing.new("Circle")
circle.Thickness = 2
circle.NumSides = 30
circle.Radius = 150
circle.Filled = false
circle.Transparency = 1
circle.Color = Color3.fromRGB(255, 255, 255)
circle.Position = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2)
return circle
end, function(err)
warn("Error creating FOV Circle: " .. err)
end)
return success and FOVCircle or nil
end
local fovCircle = createFOVCircle()
-- Create ESP elements
local function createESP(player)
local success, espElements = xpcall(function()
local elements = {}
-- Box ESP
local box = Drawing.new("Square")
box.Thickness = 2
box.Color = Color3.fromRGB(255, 0, 0)
box.Filled = false
box.Transparency = 1
table.insert(elements, box)
-- Name ESP
local name = Drawing.new("Text")
name.Size = 16
name.Color = Color3.fromRGB(255, 255, 255)
name.Center = true
name.Outline = true
table.insert(elements, name)
-- Health ESP
local healthBar = Drawing.new("Line")
healthBar.Thickness = 5
healthBar.Color = Color3.fromRGB(0, 255, 0)
healthBar.Transparency = 1
table.insert(elements, healthBar)
local function update()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local humanoidRootPart = player.Character.HumanoidRootPart
local screenPos, onScreen = workspace.CurrentCamera:WorldToViewportPoint(humanoidRootPart.Position)
if onScreen then
-- Update box
local head = player.Character:FindFirstChild("Head")
if head then
local headPos = workspace.CurrentCamera:WorldToViewportPoint(head.Position)
box.Size = Vector2.new(2000 / headPos.Z, 2000 / headPos.Z)
box.Position = Vector2.new(screenPos.X - box.Size.X / 2, screenPos.Y - box.Size.Y / 2)
end
-- Update name
name.Position = Vector2.new(screenPos.X, screenPos.Y - 50)
name.Text = player.Name
-- Update health bar
local humanoid = player.Character:FindFirstChild("Humanoid")
if humanoid then
local healthPercent = humanoid.Health / humanoid.MaxHealth
healthBar.From = Vector2.new(screenPos.X - 50, screenPos.Y + 50)
healthBar.To = Vector2.new(screenPos.X - 50, screenPos.Y + 50 - (100 * healthPercent))
healthBar.Color = Color3.fromRGB(0, math.floor(255 * (1 - healthPercent)), math.floor(255 * healthPercent))
end
else
-- Hide ESP if off screen
box.Visible = false
name.Visible = false
healthBar.Visible = false
end
end
end
return elements, update
end, function(err)
warn("Error creating ESP: " .. err)
return {}
end)
return success and espElements or {}
end
-- Get the nearest target within the FOV circle
local function getNearestTarget()
local success, nearestTarget, shortestDistance = xpcall(function()
local target = nil
local distance = fovCircle and fovCircle.Radius or 150
for _, player in ipairs(game:GetService("Players"):GetPlayers()) do
if player ~= game:GetService("Players").LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local targetPos = workspace.CurrentCamera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position)
local dist = (Vector2.new(targetPos.X, targetPos.Y) - fovCircle.Position).Magnitude
if dist < distance and player.Team ~= game:GetService("Players").LocalPlayer.Team then
distance = dist
target = player
end
end
end
return target, distance
end, function(err)
warn("Error finding nearest target: " .. err)
return nil, 150
end)
return success and nearestTarget or nil
end
-- Silent Aim Function
local function silentAim()
xpcall(function()
local target = getNearestTarget()
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local aimPart = target.Character:FindFirstChild("HumanoidRootPart")
if aimPart then
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, aimPart.Position)
end
end
end, function(err)
warn("Silent Aim Error: " .. err)
end)
end
-- Aimbot Function
local function aimbot()
xpcall(function()
local target = getNearestTarget()
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local aimPart = target.Character:FindFirstChild("HumanoidRootPart")
if aimPart then
local prediction = (aimPart.Velocity * 0.1) -- Adjust this factor based on speed
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, aimPart.Position + prediction)
end
end
end, function(err)
warn("Aimbot Error: " .. err)
end)
end
-- Aim Assist Function
local function aimAssist()
xpcall(function()
local target = getNearestTarget()
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local aimPart = target.Character:FindFirstChild("HumanoidRootPart")
local currentAim = workspace.CurrentCamera.CFrame.LookVector
local targetAim = (aimPart.Position - workspace.CurrentCamera.CFrame.Position).unit
-- Blend between current aim and target aim to create a smooth aim assist effect
local blendFactor = 0.1
local newAim = currentAim:Lerp(targetAim, blendFactor)
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, workspace.CurrentCamera.CFrame.Position + newAim)
end
end, function(err)
warn("Aim Assist Error: " .. err)
end)
end
-- Wait for the game to fully load
repeat wait(1) until game:IsLoaded()
-- Main feature wrapper with error handling
xpcall(function()
-- Initialize Features
local espElements = {}
for _, player in ipairs(game:GetService("Players"):GetPlayers()) do
if player ~= game:GetService("Players").LocalPlayer then
local elements, update = createESP(player)
espElements[player.UserId] = {elements = elements, update = update}
end
end
-- Update ESP elements continuously
game:GetService("RunService").RenderStepped:Connect(function()
for _, espData in pairs(espElements) do
for _, element in pairs(espData.elements) do
element.Visible = true
end
espData.update()
end
-- Execute aimbot and silent aim
aimbot()
silentAim()
aimAssist()
end)
end, function(err)
warn("Main Script Error: " .. err)
end)
-- Setup additional features with coroutine and error handling
local function setup()
coroutine.wrap(function()
xpcall(function()
-- Example additional setup logic
local player = game:GetService("Players").LocalPlayer
if player and player.Character then
player.Character:WaitForChild("HumanoidRootPart")
end
end, function(err)
warn("Setup Error: " .. err)
end)
end)()
end
setup()
-- Update FOV Circle position every frame
game:GetService("RunService").RenderStepped:Connect(function()
if fovCircle then
fovCircle.Position = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2)
end
end)



Good
thx
is there a discord link for update on this script, its pretty good