Ultra instinct script Lol
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Ultra instinct script Lol

Universal ScriptGOOGLEEXPLOITSGOOGLEEXPLOITS 880 views 6.9K executesUpdated Sep 4, 2026
Unrated
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Lua Script•196 lines (5026 chars)
-- ================================================
-- ULTRA INSTINCT DODGE
-- No cooldown + Sound + Anti Lag
-- ================================================

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

print("⚡ Ultra Instinct + Anti Lag Loading...")

-- Clean old GUI
if playerGui:FindFirstChild("UltraInstinctGUI") then
	playerGui.UltraInstinctGUI:Destroy()
end

-- ==================== ANTI LAG ====================
local function antiLag()
	-- Remove unnecessary effects / laggy objects
	for _, obj in ipairs(workspace:GetDescendants()) do
		pcall(function()
			if obj:IsA("ParticleEmitter") or obj:IsA("Smoke") or obj:IsA("Fire") or obj:IsA("Sparkles") then
				obj.Enabled = false
			end
			if obj:IsA("Explosion") then
				obj:Destroy()
			end
		end)
	end

	-- Clear some debris
	for _, obj in ipairs(workspace:GetChildren()) do
		if obj.Name == "Effect" or obj.Name == "Bullet" or obj.Name == "Projectile" then
			pcall(function() obj:Destroy() end)
		end
	end

	collectgarbage("collect")
end

-- Run anti lag every few seconds
task.spawn(function()
	while task.wait(4) do
		antiLag()
	end
end)

-- ==================== SOUND ====================
local dodgeSound = Instance.new("Sound")
dodgeSound.SoundId = "rbxassetid://132521221880216"
dodgeSound.Volume = 3
dodgeSound.Parent = playerGui

-- ==================== GUI ====================
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "UltraInstinctGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui

local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 180, 0, 45)
button.Position = UDim2.new(0.5, -90, 0.88, 0)
button.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
button.Text = "ULTRA INSTINCT: OFF"
button.TextColor3 = Color3.new(1,1,1)
button.TextScaled = true
button.Font = Enum.Font.GothamBold
button.Parent = screenGui
Instance.new("UICorner", button).CornerRadius = UDim.new(0, 10)

-- ==================== SETTINGS ====================
local active = false
local DODGE_DISTANCE = 13
local TELEPORT_DISTANCE = 18
local connection = nil

-- Cache dangerous parts (anti lag optimization)
local dangerousParts = {}
local lastScan = 0

local function isDangerous(part)
	if not part or not part:IsA("BasePart") then return false end

	if part:FindFirstChildOfClass("TouchInterest") or part:FindFirstChildOfClass("TouchTransmitter") then
		return true
	end

	local name = string.lower(part.Name)
	if string.find(name, "kill")
	or string.find(name, "damage")
	or string.find(name, "lava")
	or string.find(name, "fire")
	or string.find(name, "spike")
	or string.find(name, "death")
	or string.find(name, "hurt") then
		return true
	end

	return false
end

local function scanDangerousParts()
	dangerousParts = {}
	for _, obj in ipairs(workspace:GetDescendants()) do
		if obj:IsA("BasePart") and isDangerous(obj) then
			table.insert(dangerousParts, obj)
		end
	end
end

local function dodge(root, dangerPos)
	local direction = (root.Position - dangerPos)
	if direction.Magnitude < 1 then
		direction = Vector3.new(math.random(-10,10), 0, math.random(-10,10))
	end
	direction = direction.Unit

	local newPos = root.Position + direction * TELEPORT_DISTANCE + Vector3.new(0, 3, 0)
	root.CFrame = CFrame.new(newPos)

	dodgeSound:Play()
	print("⚡ Dodged!")
end

local function startUltraInstinct(character)
	if connection then
		connection:Disconnect()
		connection = nil
	end

	local root = character:WaitForChild("HumanoidRootPart")
	scanDangerousParts()

	connection = RunService.Heartbeat:Connect(function()
		if not active then return end
		if not character or not character.Parent or not root or not root.Parent then return end

		-- Rescan every 3 seconds (anti lag)
		if tick() - lastScan > 3 then
			scanDangerousParts()
			lastScan = tick()
		end

		for _, obj in ipairs(dangerousParts) do
			if obj and obj.Parent then
				local distance = (root.Position - obj.Position).Magnitude
				if distance <= DODGE_DISTANCE then
					dodge(root, obj.Position)
					break
				end
			end
		end
	end)
end

local function stopUltraInstinct()
	if connection then
		connection:Disconnect()
		connection = nil
	end
end

-- Toggle
button.MouseButton1Click:Connect(function()
	active = not active

	if active then
		button.Text = "ULTRA INSTINCT: ON"
		button.BackgroundColor3 = Color3.fromRGB(0, 160, 80)
		print("⚡ Ultra Instinct ON")
		if player.Character then
			startUltraInstinct(player.Character)
		end
	else
		button.Text = "ULTRA INSTINCT: OFF"
		button.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
		print("⚡ Ultra Instinct OFF")
		stopUltraInstinct()
	end
end)

-- Respawn support
player.CharacterAdded:Connect(function(character)
	task.wait(0.8)
	if active then
		startUltraInstinct(character)
	end
end)

print("✅ Ultra Instinct + Anti Lag Ready!")
print("• No cooldown")
print("• Sound on dodge")
print("• Anti lag optimizations active")

Features & Information

Idk dodge the damage parts?

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