
KeylessUniversal

-- ================================================
-- ULTRA INSTINCT DODGE
-- No cooldown + Sound + Anti Lag
-- ================================================
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
print("⚡ Ultra Instinct + Anti Lag Loading...")
-- Clean old GUI
if playerGui:FindFirstChild("UltraInstinctGUI") then
playerGui.UltraInstinctGUI:Destroy()
end
-- ==================== ANTI LAG ====================
local function antiLag()
-- Remove unnecessary effects / laggy objects
for _, obj in ipairs(workspace:GetDescendants()) do
pcall(function()
if obj:IsA("ParticleEmitter") or obj:IsA("Smoke") or obj:IsA("Fire") or obj:IsA("Sparkles") then
obj.Enabled = false
end
if obj:IsA("Explosion") then
obj:Destroy()
end
end)
end
-- Clear some debris
for _, obj in ipairs(workspace:GetChildren()) do
if obj.Name == "Effect" or obj.Name == "Bullet" or obj.Name == "Projectile" then
pcall(function() obj:Destroy() end)
end
end
collectgarbage("collect")
end
-- Run anti lag every few seconds
task.spawn(function()
while task.wait(4) do
antiLag()
end
end)
-- ==================== SOUND ====================
local dodgeSound = Instance.new("Sound")
dodgeSound.SoundId = "rbxassetid://132521221880216"
dodgeSound.Volume = 3
dodgeSound.Parent = playerGui
-- ==================== GUI ====================
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "UltraInstinctGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 180, 0, 45)
button.Position = UDim2.new(0.5, -90, 0.88, 0)
button.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
button.Text = "ULTRA INSTINCT: OFF"
button.TextColor3 = Color3.new(1,1,1)
button.TextScaled = true
button.Font = Enum.Font.GothamBold
button.Parent = screenGui
Instance.new("UICorner", button).CornerRadius = UDim.new(0, 10)
-- ==================== SETTINGS ====================
local active = false
local DODGE_DISTANCE = 13
local TELEPORT_DISTANCE = 18
local connection = nil
-- Cache dangerous parts (anti lag optimization)
local dangerousParts = {}
local lastScan = 0
local function isDangerous(part)
if not part or not part:IsA("BasePart") then return false end
if part:FindFirstChildOfClass("TouchInterest") or part:FindFirstChildOfClass("TouchTransmitter") then
return true
end
local name = string.lower(part.Name)
if string.find(name, "kill")
or string.find(name, "damage")
or string.find(name, "lava")
or string.find(name, "fire")
or string.find(name, "spike")
or string.find(name, "death")
or string.find(name, "hurt") then
return true
end
return false
end
local function scanDangerousParts()
dangerousParts = {}
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") and isDangerous(obj) then
table.insert(dangerousParts, obj)
end
end
end
local function dodge(root, dangerPos)
local direction = (root.Position - dangerPos)
if direction.Magnitude < 1 then
direction = Vector3.new(math.random(-10,10), 0, math.random(-10,10))
end
direction = direction.Unit
local newPos = root.Position + direction * TELEPORT_DISTANCE + Vector3.new(0, 3, 0)
root.CFrame = CFrame.new(newPos)
dodgeSound:Play()
print("⚡ Dodged!")
end
local function startUltraInstinct(character)
if connection then
connection:Disconnect()
connection = nil
end
local root = character:WaitForChild("HumanoidRootPart")
scanDangerousParts()
connection = RunService.Heartbeat:Connect(function()
if not active then return end
if not character or not character.Parent or not root or not root.Parent then return end
-- Rescan every 3 seconds (anti lag)
if tick() - lastScan > 3 then
scanDangerousParts()
lastScan = tick()
end
for _, obj in ipairs(dangerousParts) do
if obj and obj.Parent then
local distance = (root.Position - obj.Position).Magnitude
if distance <= DODGE_DISTANCE then
dodge(root, obj.Position)
break
end
end
end
end)
end
local function stopUltraInstinct()
if connection then
connection:Disconnect()
connection = nil
end
end
-- Toggle
button.MouseButton1Click:Connect(function()
active = not active
if active then
button.Text = "ULTRA INSTINCT: ON"
button.BackgroundColor3 = Color3.fromRGB(0, 160, 80)
print("⚡ Ultra Instinct ON")
if player.Character then
startUltraInstinct(player.Character)
end
else
button.Text = "ULTRA INSTINCT: OFF"
button.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
print("⚡ Ultra Instinct OFF")
stopUltraInstinct()
end
end)
-- Respawn support
player.CharacterAdded:Connect(function(character)
task.wait(0.8)
if active then
startUltraInstinct(character)
end
end)
print("✅ Ultra Instinct + Anti Lag Ready!")
print("• No cooldown")
print("• Sound on dodge")
print("• Anti lag optimizations active")No comments yet for this script.



