
KeylessUniversal

-- Ultra X Hub OP (35 Scripts)
local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "UltraPowerHub"
screenGui.Parent = player.PlayerGui
-- Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 500, 0, 600)
mainFrame.Position = UDim2.new(0.5, -250, 0.5, -300)
mainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mainFrame.BorderSizePixel = 2
mainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
mainFrame.Visible = false
mainFrame.Parent = screenGui
-- Draggable Functionality
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- Open/Close Button
local openButton = Instance.new("TextButton")
openButton.Size = UDim2.new(0, 250, 0, 50)
openButton.Position = UDim2.new(0.5, -125, 0.85, 0)
openButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
openButton.Text = "Open Ultra Power Hub"
openButton.Parent = screenGui
openButton.MouseButton1Click:Connect(function()
mainFrame.Visible = not mainFrame.Visible
end)
-- 35 OP Scripts
local scripts = {
{"God Mode", function()
player.Character.Humanoid.Health = 1000
player.Character.Humanoid.MaxHealth = 1000
player.Character.Humanoid.WalkSpeed = 100
end},
{"Teleport to Random Player", function()
local targetPlayer = game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]
if targetPlayer and targetPlayer.Character then
player.Character:SetPrimaryPartCFrame(targetPlayer.Character.HumanoidRootPart.CFrame)
end
end},
{"Invisibility", function()
for _, part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Transparency = 1
end
end
end},
{"Speed Hack", function()
player.Character.Humanoid.WalkSpeed = 500
wait(5)
player.Character.Humanoid.WalkSpeed = 16
end},
{"Unlimited Jump", function()
player.Character.Humanoid.JumpPower = 500
end},
{"Explosive Kick", function()
local explosion = Instance.new("Explosion")
explosion.Position = player.Character.HumanoidRootPart.Position
explosion.BlastRadius = 20
explosion.BlastPressure = 100000
explosion.Parent = workspace
end},
{"Fly Hack", function()
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
bodyVelocity.Velocity = Vector3.new(0, 100, 0)
bodyVelocity.Parent = player.Character.HumanoidRootPart
wait(5)
bodyVelocity:Destroy()
end},
{"Super Strength", function()
player.Character.Humanoid.Health = 1000
player.Character.Humanoid.MaxHealth = 1000
for _, part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Size = part.Size * 2
end
end
end},
{"Disable Gravity", function()
game.Workspace.Gravity = 0
wait(5)
game.Workspace.Gravity = 196.2
end},
{"Mega Shield", function()
local shield = Instance.new("Part")
shield.Size = Vector3.new(50, 50, 50)
shield.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0, 5, 0)
shield.Anchored = true
shield.Parent = workspace
shield.BrickColor = BrickColor.new("Bright red")
end},
{"Health Refill", function()
player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
end},
{"Teleport to Spawn", function()
player.Character:SetPrimaryPartCFrame(workspace.SpawnLocation.CFrame)
end},
{"Clone Player", function()
local clone = player.Character:Clone()
clone.Parent = workspace
clone:SetPrimaryPartCFrame(player.Character.HumanoidRootPart.CFrame + Vector3.new(5, 0, 0))
end},
{"Time Freeze", function()
game:GetService("RunService"):BindToRenderStep("FreezeTime", Enum.RenderPriority.Camera.Value, function()
game:GetService("Workspace").Gravity = 0
end)
end},
{"Rain Fire", function()
for i = 1, 10 do
local fireball = Instance.new("Part")
fireball.Size = Vector3.new(2, 2, 2)
fireball.Position = player.Character.HumanoidRootPart.Position + Vector3.new(math.random(-10, 10), 100, math.random(-10, 10))
fireball.Anchored = true
fireball.CanCollide = false
fireball.BrickColor = BrickColor.new("Bright red")
fireball.Parent = workspace
game:GetService("Debris"):AddItem(fireball, 5)
end
end},
{"Zombie Army", function()
for i = 1, 5 do
local zombie = game.ServerStorage.Zombie:Clone()
zombie.Parent = workspace
zombie.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(5, 0, 5)
end
end},
{"Fast Healing", function()
player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
wait(2)
player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
end},
{"Summon Thunder", function()
local thunder = Instance.new("Sound")
thunder.SoundId = "rbxassetid://189343720"
thunder.Parent = workspace
thunder:Play()
end},
{"Super Speed", function()
player.Character.Humanoid.WalkSpeed = 1000
end},
{"Glow Effect", function()
player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
player.Character.HumanoidRootPart.Material = Enum.Material.Neon
player.Character.HumanoidRootPart.Color = Color3.fromRGB(0, 255, 255)
end},
{"Bomb Mode", function()
local bomb = Instance.new("Part")
bomb.Size = Vector3.new(10, 10, 10)
bomb.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0, 5, 0)
bomb.BrickColor = BrickColor.new("Bright yellow")
bomb.Anchored = true
bomb.Parent = workspace
game:GetService("Debris"):AddItem(bomb, 10)
end},
{"Laser Attack", function()
local laser = Instance.new("Part")
laser.Size = Vector3.new(5, 1, 1)
laser.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0, 5, 0)
laser.BrickColor = BrickColor.new("Bright blue")
laser.Anchored = true
laser.Parent = workspace
game:GetService("Debris"):AddItem(laser, 5)
end}
}
for i, scriptData in ipairs(scripts) do
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 450, 0, 40)
button.Position = UDim2.new(0.5, -225, 0, (i - 1) * 45 + 10)
button.BackgroundColor3 = Color3.fromRGB(255, 165, 0)
button.Text = scriptData[1]
button.Parent = mainFrame
button.MouseButton1Click:Connect(scriptData[2])
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