
Universal Script – Ultra Instinct
-- Ultra Instinct: Player + Unanchored Part Dodge
-- Place in StarterPlayer > StarterPlayerScripts
-- Use a LocalScript
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local DODGE_DISTANCE = 5
local PART_DODGE_DISTANCE = 3
local TELEPORT_DISTANCE_MIN = 3
local TELEPORT_DISTANCE_MAX = 5
local DODGE_COOLDOWN = 0.35
local lastDodge = 0
local function findNearbyThreat(myRoot)
-- Check nearby players
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= player then
local character = otherPlayer.Character
local root = character
and character:FindFirstChild("HumanoidRootPart")
local humanoid = character
and character:FindFirstChildOfClass("Humanoid")
if root and humanoid and humanoid.Health > 0 then
if (root.Position - myRoot.Position).Magnitude
<= DODGE_DISTANCE then
return true
end
end
end
end
-- Check nearby unanchored parts
for _, part in ipairs(workspace:GetPartBoundsInRadius(
myRoot.Position,
PART_DODGE_DISTANCE
)) do
if part:IsA("BasePart")
and not part.Anchored
and not part:IsDescendantOf(player.Character) then
-- Ignore parts belonging to player characters
local model = part:FindFirstAncestorOfClass("Model")
local isCharacter = model
and Players:GetPlayerFromCharacter(model)
if not isCharacter then
return true
end
end
end
return false
end
local function randomDodge(character, myRoot)
local angle = math.random() * math.pi * 2
local distance = math.random(
TELEPORT_DISTANCE_MIN,
TELEPORT_DISTANCE_MAX
)
local offset = Vector3.new(
math.cos(angle) * distance,
0,
math.sin(angle) * distance
)
local destination = myRoot.Position + offset
-- Find the ground at the destination
local rayParams = RaycastParams.new()
rayParams.FilterType = Enum.RaycastFilterType.Exclude
rayParams.FilterDescendantsInstances = {character}
local result = workspace:Raycast(
destination + Vector3.new(0, 12, 0),
Vector3.new(0, -40, 0),
rayParams
)
if result then
destination = Vector3.new(
destination.X,
result.Position.Y + 3,
destination.Z
)
else
destination = Vector3.new(
destination.X,
myRoot.Position.Y,
destination.Z
)
end
character:PivotTo(
CFrame.new(destination) * myRoot.CFrame.Rotation
)
end
RunService.Heartbeat:Connect(function()
if os.clock() - lastDodge < DODGE_COOLDOWN then
return
end
local character = player.Character
if not character then return end
local myRoot = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not myRoot or not humanoid or humanoid.Health <= 0 then
return
end
if findNearbyThreat(myRoot) then
lastDodge = os.clock()
randomDodge(character, myRoot)
end
end)How to Execute Universal Script – Ultra Instinct
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
Created By
View Author ProfileFeatures & Information
Script Changelog (1)
Community Comments (1)
Frequently Asked Questions
How do I execute Universal Script – Ultra Instinct in Roblox?
To run Universal Script – Ultra Instinct, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – Ultra Instinct keyless or does it require an access key?
Universal Script – Ultra Instinct requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – Ultra Instinct currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


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ai made and its obv