
KeylessUniversal

local UltimateTrollingGuiV3 = Instance.new("ScreenGui")
local Main = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local UICorner = Instance.new("UICorner")
local Title = Instance.new("TextLabel")
local SubTitle = Instance.new("TextLabel")
local Welcome2 = Instance.new("TextLabel")
local UICorner_2 = Instance.new("UICorner")
local ScrollSizer = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local Baldi = Instance.new("TextButton")
local UICorner_3 = Instance.new("UICorner")
local FeYeetGui = Instance.new("TextButton")
local UICorner_4 = Instance.new("UICorner")
local Banisher = Instance.new("TextButton")
local UICorner_5 = Instance.new("UICorner")
local Nuke = Instance.new("TextButton")
local UICorner_6 = Instance.new("UICorner")
local JohnDoe = Instance.new("TextButton")
local UICorner_7 = Instance.new("UICorner")
local Illuminati = Instance.new("TextButton")
local UICorner_8 = Instance.new("UICorner")
local Goner = Instance.new("TextButton")
local UICorner_9 = Instance.new("UICorner")
local TheDankEngine = Instance.new("TextButton")
local UICorner_10 = Instance.new("UICorner")
local MrByeBye = Instance.new("TextButton")
local UICorner_11 = Instance.new("UICorner")
local Felipe = Instance.new("TextButton")
local UICorner_12 = Instance.new("UICorner")
local RonaldMcDonald = Instance.new("TextButton")
local UICorner_13 = Instance.new("UICorner")
local SuTart = Instance.new("TextButton")
local UICorner_14 = Instance.new("UICorner")
local Cleetus = Instance.new("TextButton")
local UICorner_15 = Instance.new("UICorner")
local Combine = Instance.new("TextButton")
local UICorner_16 = Instance.new("UICorner")
local AK47 = Instance.new("TextButton")
local UICorner_17 = Instance.new("UICorner")
local IAmSteve = Instance.new("TextButton")
local UICorner_18 = Instance.new("UICorner")
local NexPluviaAdmin = Instance.new("TextButton")
local UICorner_19 = Instance.new("UICorner")
local TOPk3k = Instance.new("TextButton")
local UICorner_20 = Instance.new("UICorner")
local Chill = Instance.new("TextButton")
local UICorner_21 = Instance.new("UICorner")
local Grapple = Instance.new("TextButton")
local UICorner_22 = Instance.new("UICorner")
local Stand = Instance.new("TextButton")
local UICorner_23 = Instance.new("UICorner")
local WallWalk = Instance.new("TextButton")
local UICorner_24 = Instance.new("UICorner")
local KrystalDance = Instance.new("TextButton")
local UICorner_25 = Instance.new("UICorner")
local VrSword = Instance.new("TextButton")
local UICorner_26 = Instance.new("UICorner")
local ParkourGod = Instance.new("TextButton")
local UICorner_27 = Instance.new("UICorner")
local ServerAdmin = Instance.new("TextButton")
local UICorner_28 = Instance.new("UICorner")
local Sniper = Instance.new("TextButton")
local UICorner_29 = Instance.new("UICorner")
local ElioBlasio = Instance.new("TextButton")
local UICorner_30 = Instance.new("UICorner")
local Ender = Instance.new("TextButton")
local UICorner_31 = Instance.new("UICorner")
local BanHammer = Instance.new("TextButton")
local UICorner_32 = Instance.new("UICorner")
local Caducus = Instance.new("TextButton")
local UICorner_33 = Instance.new("UICorner")
local Chips = Instance.new("TextButton")
local UICorner_34 = Instance.new("UICorner")
local Car = Instance.new("TextButton")
local UICorner_35 = Instance.new("UICorner")
local Carnage = Instance.new("TextButton")
local UICorner_36 = Instance.new("UICorner")
local SoulReaper = Instance.new("TextButton")
local UICorner_37 = Instance.new("UICorner")
local Pen = Instance.new("TextButton")
local UICorner_38 = Instance.new("UICorner")
local Broomstick = Instance.new("TextButton")
local UICorner_39 = Instance.new("UICorner")
local Memeus = Instance.new("TextButton")
local UICorner_40 = Instance.new("UICorner")
local Xester = Instance.new("TextButton")
local UICorner_41 = Instance.new("UICorner")
local DistractDance = Instance.new("TextButton")
local UICorner_42 = Instance.new("UICorner")
local Goopie = Instance.new("TextButton")
local UICorner_43 = Instance.new("UICorner")
local Headless = Instance.new("TextButton")
local UICorner_44 = Instance.new("UICorner")
local OrangeJustice = Instance.new("TextButton")
local UICorner_45 = Instance.new("UICorner")
local InsanityPowers = Instance.new("TextButton")
local UICorner_46 = Instance.new("UICorner")
local Floss = Instance.new("TextButton")
local UICorner_47 = Instance.new("UICorner")
local HeadHold = Instance.new("TextButton")
local UICorner_48 = Instance.new("UICorner")
local RussainKick = Instance.new("TextButton")
local UICorner_49 = Instance.new("UICorner")
local Pillow = Instance.new("TextButton")
local UICorner_50 = Instance.new("UICorner")
local BuildingTools = Instance.new("TextButton")
local UICorner_51 = Instance.new("UICorner")
local BlackHole = Instance.new("TextButton")
local UICorner_52 = Instance.new("UICorner")
local JhonDoe = Instance.new("TextButton")
local UICorner_53 = Instance.new("UICorner")
local VR = Instance.new("TextButton")
local UICorner_54 = Instance.new("UICorner")
local TouchKill = Instance.new("TextButton")
local UICorner_55 = Instance.new("UICorner")
local TakeTheL = Instance.new("TextButton")
local UICorner_56 = Instance.new("UICorner")
local BanzaiBazooka = Instance.new("TextButton")
local UICorner_57 = Instance.new("UICorner")
local Rtx = Instance.new("TextButton")
local UICorner_58 = Instance.new("UICorner")
local RainbowKing = Instance.new("TextButton")
local UICorner_59 = Instance.new("UICorner")
local Gun = Instance.new("TextButton")
local UICorner_60 = Instance.new("UICorner")
local PixelCar = Instance.new("TextButton")
local UICorner_61 = Instance.new("UICorner")
local HellRobotics = Instance.new("TextButton")
local UICorner_62 = Instance.new("UICorner")
local Titain = Instance.new("TextButton")
local UICorner_63 = Instance.new("UICorner")
local Neko = Instance.new("TextButton")
local UICorner_64 = Instance.new("UICorner")
local Zen = Instance.new("TextButton")
local UICorner_65 = Instance.new("UICorner")
local Minigun = Instance.new("TextButton")
local UICorner_66 = Instance.new("UICorner")
local Eggdog = Instance.new("TextButton")
local UICorner_67 = Instance.new("UICorner")
local Credits = Instance.new("TextLabel")
local UICorner_68 = Instance.new("UICorner")
local Respawn = Instance.new("TextButton")
local UICorner_69 = Instance.new("UICorner")
local AntiFling = Instance.new("TextBox")
local UICorner_70 = Instance.new("UICorner")
local X = Instance.new("TextButton")
local UICorner_71 = Instance.new("UICorner")
local OpenUtg = Instance.new("TextButton")
--Properties:
UltimateTrollingGuiV3.Name = "UltimateTrollingGuiV3"
UltimateTrollingGuiV3.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
UltimateTrollingGuiV3.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
UltimateTrollingGuiV3.ResetOnSpawn = false
Main.Name = "Main"
Main.Parent = UltimateTrollingGuiV3
Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Main.BorderSizePixel = 0
Main.Position = UDim2.new(0.382268965, 0, 1.18099999, 0)
Main.Size = UDim2.new(0, 451, 0, 534)
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(137, 0, 254)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(223, 0, 255))}
UIGradient.Parent = Main
UICorner.CornerRadius = UDim.new(0, 9)
UICorner.Parent = Main
Title.Name = "Title"
Title.Parent = Main
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0.0600659028, 0, -0.00186577276, 0)
Title.Size = UDim2.new(0, 395, 0, 51)
Title.Font = Enum.Font.SourceSansBold
Title.Text = "ULTIMATE TROLLING GUI"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextScaled = true
Title.TextSize = 14.000
Title.TextWrapped = true
SubTitle.Name = "SubTitle"
SubTitle.Parent = Main
SubTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SubTitle.BackgroundTransparency = 1.000
SubTitle.Position = UDim2.new(0.168713331, 0, 0.0599319786, 0)
SubTitle.Size = UDim2.new(0, 297, 0, 35)
SubTitle.Font = Enum.Font.SourceSans
SubTitle.Text = ""
SubTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
SubTitle.TextScaled = true
SubTitle.TextSize = 14.000
SubTitle.TextWrapped = true
Welcome2.Name = "Welcome2"
Welcome2.Parent = Main
Welcome2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Welcome2.BorderSizePixel = 0
Welcome2.Position = UDim2.new(0.0245891828, 0, 0.114000015, 0)
Welcome2.Size = UDim2.new(0, 428, 0, 36)
Welcome2.Font = Enum.Font.SourceSansBold
Welcome2.Text = "New Commands added! More comin' soon"
Welcome2.TextColor3 = Color3.fromRGB(0, 0, 0)
Welcome2.TextSize = 20
Welcome2.TextWrapped = true
UICorner_2.Parent = Welcome2
UICorner_2.CornerRadius = UDim.new(1, 0)
ScrollSizer.Name = "ScrollSizer"
ScrollSizer.Parent = Main
ScrollSizer.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ScrollSizer.BackgroundTransparency = 1.000
ScrollSizer.BorderSizePixel = 0
ScrollSizer.Position = UDim2.new(0.0245891828, 0, 0.196629211, 0)
ScrollSizer.Size = UDim2.new(0, 428, 2, 333)
ScrollingFrame.Parent = ScrollSizer
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Size = UDim2.new(0, 427, 0, 333)
ScrollingFrame.ScrollBarThickness = 0
Baldi.Name = "Baldi"
Baldi.Parent = ScrollingFrame
Baldi.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Baldi.Position = UDim2.new(0.0093457941, 0, 0.0022281385, 0)
Baldi.Size = UDim2.new(0, 419, 0, 36)
Baldi.Font = Enum.Font.SourceSansBold
Baldi.Text = " Baldi"
Baldi.TextColor3 = Color3.fromRGB(255, 255, 255)
Baldi.TextSize = 20.000
Baldi.TextWrapped = true
Baldi.TextXAlignment = Enum.TextXAlignment.Left
UICorner_3.Parent = Baldi
FeYeetGui.Name = "FeYeetGui"
FeYeetGui.Parent = ScrollingFrame
FeYeetGui.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
FeYeetGui.Position = UDim2.new(0.0093457941, 0, 0.0175743196, 0)
FeYeetGui.Size = UDim2.new(0, 419, 0, 36)
FeYeetGui.Font = Enum.Font.SourceSansBold
FeYeetGui.Text = " Funni Yeet Gui"
FeYeetGui.TextColor3 = Color3.fromRGB(255, 255, 255)
FeYeetGui.TextSize = 20.000
FeYeetGui.TextWrapped = true
FeYeetGui.TextXAlignment = Enum.TextXAlignment.Left
UICorner_4.Parent = FeYeetGui
Banisher.Name = "Banisher"
Banisher.Parent = ScrollingFrame
Banisher.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Banisher.Position = UDim2.new(0.0093457941, 0, 0.0329205021, 0)
Banisher.Size = UDim2.new(0, 419, 0, 36)
Banisher.Font = Enum.Font.SourceSansBold
Banisher.Text = " Banisher"
Banisher.TextColor3 = Color3.fromRGB(255, 255, 255)
Banisher.TextSize = 20.000
Banisher.TextWrapped = true
Banisher.TextXAlignment = Enum.TextXAlignment.Left
UICorner_5.Parent = Banisher
Nuke.Name = "Nuke"
Nuke.Parent = ScrollingFrame
Nuke.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Nuke.Position = UDim2.new(0.0093457941, 0, 0.0482666828, 0)
Nuke.Size = UDim2.new(0, 419, 0, 36)
Nuke.Font = Enum.Font.SourceSansBold
Nuke.Text = " Nuke"
Nuke.TextColor3 = Color3.fromRGB(255, 255, 255)
Nuke.TextSize = 20.000
Nuke.TextWrapped = true
Nuke.TextXAlignment = Enum.TextXAlignment.Left
UICorner_6.Parent = Nuke
JohnDoe.Name = "JohnDoe"
JohnDoe.Parent = ScrollingFrame
JohnDoe.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
JohnDoe.Position = UDim2.new(0.0093457941, 0, 0.077888377, 0)
JohnDoe.Size = UDim2.new(0, 419, 0, 36)
JohnDoe.Font = Enum.Font.SourceSansBold
JohnDoe.Text = " John Doe"
JohnDoe.TextColor3 = Color3.fromRGB(255, 255, 255)
JohnDoe.TextSize = 20.000
JohnDoe.TextWrapped = true
JohnDoe.TextXAlignment = Enum.TextXAlignment.Left
UICorner_7.Parent = JohnDoe
Illuminati.Name = "Illuminati"
Illuminati.Parent = ScrollingFrame
Illuminati.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Illuminati.Position = UDim2.new(0.0093457941, 0, 0.0932345614, 0)
Illuminati.Size = UDim2.new(0, 419, 0, 36)
Illuminati.Font = Enum.Font.SourceSansBold
Illuminati.Text = " Illuminati"
Illuminati.TextColor3 = Color3.fromRGB(255, 255, 255)
Illuminati.TextSize = 20.000
Illuminati.TextWrapped = true
Illuminati.TextXAlignment = Enum.TextXAlignment.Left
UICorner_8.Parent = Illuminati
Goner.Name = "Goner"
Goner.Parent = ScrollingFrame
Goner.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Goner.Position = UDim2.new(0.0093457941, 0, 0.108580746, 0)
Goner.Size = UDim2.new(0, 419, 0, 36)
Goner.Font = Enum.Font.SourceSansBold
Goner.Text = " Goner"
Goner.TextColor3 = Color3.fromRGB(255, 255, 255)
Goner.TextSize = 20.000
Goner.TextWrapped = true
Goner.TextXAlignment = Enum.TextXAlignment.Left
UICorner_9.Parent = Goner
TheDankEngine.Name = "TheDankEngine"
TheDankEngine.Parent = ScrollingFrame
TheDankEngine.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
TheDankEngine.Position = UDim2.new(0.0093457941, 0, 0.0625422001, 0)
TheDankEngine.Size = UDim2.new(0, 419, 0, 36)
TheDankEngine.Font = Enum.Font.SourceSansBold
TheDankEngine.Text = " Thomas The Dank Engine"
TheDankEngine.TextColor3 = Color3.fromRGB(255, 255, 255)
TheDankEngine.TextSize = 20.000
TheDankEngine.TextWrapped = true
TheDankEngine.TextXAlignment = Enum.TextXAlignment.Left
UICorner_10.Parent = TheDankEngine
MrByeBye.Name = "MrByeBye"
MrByeBye.Parent = ScrollingFrame
MrByeBye.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
MrByeBye.Position = UDim2.new(0.0093457941, 0, 0.139630005, 0)
MrByeBye.Size = UDim2.new(0, 419, 0, 36)
MrByeBye.Font = Enum.Font.SourceSansBold
MrByeBye.Text = " Mr.ByeBye"
MrByeBye.TextColor3 = Color3.fromRGB(255, 255, 255)
MrByeBye.TextSize = 20.000
MrByeBye.TextWrapped = true
MrByeBye.TextXAlignment = Enum.TextXAlignment.Left
UICorner_11.Parent = MrByeBye
Felipe.Name = "Felipe"
Felipe.Parent = ScrollingFrame
Felipe.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Felipe.Position = UDim2.new(0.0093457941, 0, 0.154976189, 0)
Felipe.Size = UDim2.new(0, 419, 0, 36)
Felipe.Font = Enum.Font.SourceSansBold
Felipe.Text = " Felipe"
Felipe.TextColor3 = Color3.fromRGB(255, 255, 255)
Felipe.TextSize = 20.000
Felipe.TextWrapped = true
Felipe.TextXAlignment = Enum.TextXAlignment.Left
UICorner_12.Parent = Felipe
RonaldMcDonald.Name = "RonaldMcDonald"
RonaldMcDonald.Parent = ScrollingFrame
RonaldMcDonald.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
RonaldMcDonald.Position = UDim2.new(0.0093457941, 0, 0.170322359, 0)
RonaldMcDonald.Size = UDim2.new(0, 419, 0, 36)
RonaldMcDonald.Font = Enum.Font.SourceSansBold
RonaldMcDonald.Text = " Ronald McDonald"
RonaldMcDonald.TextColor3 = Color3.fromRGB(255, 255, 255)
RonaldMcDonald.TextSize = 20.000
RonaldMcDonald.TextWrapped = true
RonaldMcDonald.TextXAlignment = Enum.TextXAlignment.Left
UICorner_13.Parent = RonaldMcDonald
SuTart.Name = "SuTart"
SuTart.Parent = ScrollingFrame
SuTart.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
SuTart.Position = UDim2.new(0.0093457941, 0, 0.199944049, 0)
SuTart.Size = UDim2.new(0, 419, 0, 36)
SuTart.Font = Enum.Font.SourceSansBold
SuTart.Text = " Su Tart"
SuTart.TextColor3 = Color3.fromRGB(255, 255, 255)
SuTart.TextSize = 20.000
SuTart.TextWrapped = true
SuTart.TextXAlignment = Enum.TextXAlignment.Left
UICorner_14.Parent = SuTart
Cleetus.Name = "Cleetus"
Cleetus.Parent = ScrollingFrame
Cleetus.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Cleetus.Position = UDim2.new(0.0093457941, 0, 0.230636418, 0)
Cleetus.Size = UDim2.new(0, 419, 0, 36)
Cleetus.Font = Enum.Font.SourceSansBold
Cleetus.Text = " Cleetus"
Cleetus.TextColor3 = Color3.fromRGB(255, 255, 255)
Cleetus.TextSize = 20.000
Cleetus.TextWrapped = true
Cleetus.TextXAlignment = Enum.TextXAlignment.Left
UICorner_15.Parent = Cleetus
Combine.Name = "Combine"
Combine.Parent = ScrollingFrame
Combine.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Combine.Position = UDim2.new(0.0093457941, 0, 0.18459788, 0)
Combine.Size = UDim2.new(0, 419, 0, 36)
Combine.Font = Enum.Font.SourceSansBold
Combine.Text = " Combine"
Combine.TextColor3 = Color3.fromRGB(255, 255, 255)
Combine.TextSize = 20.000
Combine.TextWrapped = true
Combine.TextXAlignment = Enum.TextXAlignment.Left
UICorner_16.Parent = Combine
AK47.Name = "AK47"
AK47.Parent = ScrollingFrame
AK47.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
AK47.Position = UDim2.new(0.0093457941, 0, 0.215290248, 0)
AK47.Size = UDim2.new(0, 419, 0, 36)
AK47.Font = Enum.Font.SourceSansBold
AK47.Text = " AK-47"
AK47.TextColor3 = Color3.fromRGB(255, 255, 255)
AK47.TextSize = 20.000
AK47.TextWrapped = true
AK47.TextXAlignment = Enum.TextXAlignment.Left
UICorner_17.Parent = AK47
IAmSteve.Name = "IAmSteve"
IAmSteve.Parent = ScrollingFrame
IAmSteve.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
IAmSteve.Position = UDim2.new(0.0093457941, 0, 0.124283813, 0)
IAmSteve.Size = UDim2.new(0, 419, 0, 36)
IAmSteve.Font = Enum.Font.SourceSansBold
IAmSteve.Text = " I Am Steve"
IAmSteve.TextColor3 = Color3.fromRGB(255, 255, 255)
IAmSteve.TextSize = 20.000
IAmSteve.TextWrapped = true
IAmSteve.TextXAlignment = Enum.TextXAlignment.Left
UICorner_18.Parent = IAmSteve
NexPluviaAdmin.Name = "NexPluviaAdmin"
NexPluviaAdmin.Parent = ScrollingFrame
NexPluviaAdmin.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
NexPluviaAdmin.Position = UDim2.new(0.00934579596, 0, 0.261328787, 0)
NexPluviaAdmin.Size = UDim2.new(0, 419, 0, 36)
NexPluviaAdmin.Font = Enum.Font.SourceSansBold
NexPluviaAdmin.Text = " Nex Pluvia Admin"
NexPluviaAdmin.TextColor3 = Color3.fromRGB(255, 255, 255)
NexPluviaAdmin.TextSize = 20.000
NexPluviaAdmin.TextWrapped = true
NexPluviaAdmin.TextXAlignment = Enum.TextXAlignment.Left
UICorner_19.Parent = NexPluviaAdmin
TOPk3k.Name = "TOPk3k"
TOPk3k.Parent = ScrollingFrame
TOPk3k.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
TOPk3k.Position = UDim2.new(0.00934579596, 0, 0.276674956, 0)
TOPk3k.Size = UDim2.new(0, 419, 0, 36)
TOPk3k.Font = Enum.Font.SourceSansBold
TOPk3k.Text = " TOPk3k"
TOPk3k.TextColor3 = Color3.fromRGB(255, 255, 255)
TOPk3k.TextSize = 20.000
TOPk3k.TextWrapped = true
TOPk3k.TextXAlignment = Enum.TextXAlignment.Left
UICorner_20.Parent = TOPk3k
Chill.Name = "Chill"
Chill.Parent = ScrollingFrame
Chill.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Chill.Position = UDim2.new(0.00934579596, 0, 0.292021126, 0)
Chill.Size = UDim2.new(0, 419, 0, 36)
Chill.Font = Enum.Font.SourceSansBold
Chill.Text = " Chill"
Chill.TextColor3 = Color3.fromRGB(255, 255, 255)
Chill.TextSize = 20.000
Chill.TextWrapped = true
Chill.TextXAlignment = Enum.TextXAlignment.Left
UICorner_21.Parent = Chill
Grapple.Name = "Grapple"
Grapple.Parent = ScrollingFrame
Grapple.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Grapple.Position = UDim2.new(0.00934579596, 0, 0.321642816, 0)
Grapple.Size = UDim2.new(0, 419, 0, 36)
Grapple.Font = Enum.Font.SourceSansBold
Grapple.Text = " Gapple"
Grapple.TextColor3 = Color3.fromRGB(255, 255, 255)
Grapple.TextSize = 20.000
Grapple.TextWrapped = true
Grapple.TextXAlignment = Enum.TextXAlignment.Left
UICorner_22.Parent = Grapple
Stand.Name = "Stand"
Stand.Parent = ScrollingFrame
Stand.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Stand.Position = UDim2.new(0.00934579596, 0, 0.352335185, 0)
Stand.Size = UDim2.new(0, 419, 0, 36)
Stand.Font = Enum.Font.SourceSansBold
Stand.Text = " Stand"
Stand.TextColor3 = Color3.fromRGB(255, 255, 255)
Stand.TextSize = 20.000
Stand.TextWrapped = true
Stand.TextXAlignment = Enum.TextXAlignment.Left
UICorner_23.Parent = Stand
WallWalk.Name = "WallWalk"
WallWalk.Parent = ScrollingFrame
WallWalk.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
WallWalk.Position = UDim2.new(0.00934579596, 0, 0.306296647, 0)
WallWalk.Size = UDim2.new(0, 419, 0, 36)
WallWalk.Font = Enum.Font.SourceSansBold
WallWalk.Text = " Wall Walk"
WallWalk.TextColor3 = Color3.fromRGB(255, 255, 255)
WallWalk.TextSize = 20.000
WallWalk.TextWrapped = true
WallWalk.TextXAlignment = Enum.TextXAlignment.Left
UICorner_24.Parent = WallWalk
KrystalDance.Name = "KrystalDance"
KrystalDance.Parent = ScrollingFrame
KrystalDance.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
KrystalDance.Position = UDim2.new(0.00934579596, 0, 0.336989015, 0)
KrystalDance.Size = UDim2.new(0, 419, 0, 36)
KrystalDance.Font = Enum.Font.SourceSansBold
KrystalDance.Text = " Krystal Dance"
KrystalDance.TextColor3 = Color3.fromRGB(255, 255, 255)
KrystalDance.TextSize = 20.000
KrystalDance.TextWrapped = true
KrystalDance.TextXAlignment = Enum.TextXAlignment.Left
UICorner_25.Parent = KrystalDance
VrSword.Name = "VrSword"
VrSword.Parent = ScrollingFrame
VrSword.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
VrSword.Position = UDim2.new(0.00934579596, 0, 0.443698496, 0)
VrSword.Size = UDim2.new(0, 419, 0, 36)
VrSword.Font = Enum.Font.SourceSansBold
VrSword.Text = " VR Sword"
VrSword.TextColor3 = Color3.fromRGB(255, 255, 255)
VrSword.TextSize = 20.000
VrSword.TextWrapped = true
VrSword.TextXAlignment = Enum.TextXAlignment.Left
UICorner_26.Parent = VrSword
ParkourGod.Name = "ParkourGod"
ParkourGod.Parent = ScrollingFrame
ParkourGod.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
ParkourGod.Position = UDim2.new(0.00934579596, 0, 0.398730636, 0)
ParkourGod.Size = UDim2.new(0, 419, 0, 36)
ParkourGod.Font = Enum.Font.SourceSansBold
ParkourGod.Text = " Parkour God"
ParkourGod.TextColor3 = Color3.fromRGB(255, 255, 255)
ParkourGod.TextSize = 20.000
ParkourGod.TextWrapped = true
ParkourGod.TextXAlignment = Enum.TextXAlignment.Left
UICorner_27.Parent = ParkourGod
ServerAdmin.Name = "ServerAdmin"
ServerAdmin.Parent = ScrollingFrame
ServerAdmin.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
ServerAdmin.Position = UDim2.new(0.00934579596, 0, 0.368038267, 0)
ServerAdmin.Size = UDim2.new(0, 419, 0, 36)
ServerAdmin.Font = Enum.Font.SourceSansBold
ServerAdmin.Text = " Server Admin"
ServerAdmin.TextColor3 = Color3.fromRGB(255, 255, 255)
ServerAdmin.TextSize = 20.000
ServerAdmin.TextWrapped = true
ServerAdmin.TextXAlignment = Enum.TextXAlignment.Left
UICorner_28.Parent = ServerAdmin
Sniper.Name = "Sniper"
Sniper.Parent = ScrollingFrame
Sniper.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Sniper.Position = UDim2.new(0.00934579596, 0, 0.414076805, 0)
Sniper.Size = UDim2.new(0, 419, 0, 36)
Sniper.Font = Enum.Font.SourceSansBold
Sniper.Text = " Sniper"
Sniper.TextColor3 = Color3.fromRGB(255, 255, 255)
Sniper.TextSize = 20.000
Sniper.TextWrapped = true
Sniper.TextXAlignment = Enum.TextXAlignment.Left
UICorner_29.Parent = Sniper
ElioBlasio.Name = "ElioBlasio"
ElioBlasio.Parent = ScrollingFrame
ElioBlasio.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
ElioBlasio.Position = UDim2.new(0.00934579596, 0, 0.474390864, 0)
ElioBlasio.Size = UDim2.new(0, 419, 0, 36)
ElioBlasio.Font = Enum.Font.SourceSansBold
ElioBlasio.Text = " Elio Blasio"
ElioBlasio.TextColor3 = Color3.fromRGB(255, 255, 255)
ElioBlasio.TextSize = 20.000
ElioBlasio.TextWrapped = true
ElioBlasio.TextXAlignment = Enum.TextXAlignment.Left
UICorner_30.Parent = ElioBlasio
Ender.Name = "Ender"
Ender.Parent = ScrollingFrame
Ender.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Ender.Position = UDim2.new(0.00934579596, 0, 0.428352326, 0)
Ender.Size = UDim2.new(0, 419, 0, 36)
Ender.Font = Enum.Font.SourceSansBold
Ender.Text = " Ender"
Ender.TextColor3 = Color3.fromRGB(255, 255, 255)
Ender.TextSize = 20.000
Ender.TextWrapped = true
Ender.TextXAlignment = Enum.TextXAlignment.Left
UICorner_31.Parent = Ender
BanHammer.Name = "BanHammer"
BanHammer.Parent = ScrollingFrame
BanHammer.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
BanHammer.Position = UDim2.new(0.00934579596, 0, 0.383384466, 0)
BanHammer.Size = UDim2.new(0, 419, 0, 36)
BanHammer.Font = Enum.Font.SourceSansBold
BanHammer.Text = " BanHammer"
BanHammer.TextColor3 = Color3.fromRGB(255, 255, 255)
BanHammer.TextSize = 20.000
BanHammer.TextWrapped = true
BanHammer.TextXAlignment = Enum.TextXAlignment.Left
UICorner_32.Parent = BanHammer
Caducus.Name = "Caducus"
Caducus.Parent = ScrollingFrame
Caducus.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Caducus.Position = UDim2.new(0.00934579596, 0, 0.459044695, 0)
Caducus.Size = UDim2.new(0, 419, 0, 36)
Caducus.Font = Enum.Font.SourceSansBold
Caducus.Text = " Caducus"
Caducus.TextColor3 = Color3.fromRGB(255, 255, 255)
Caducus.TextSize = 20.000
Caducus.TextWrapped = true
Caducus.TextXAlignment = Enum.TextXAlignment.Left
UICorner_33.Parent = Caducus
Chips.Name = "Chips"
Chips.Parent = ScrollingFrame
Chips.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Chips.Position = UDim2.new(0.00934579596, 0, 0.245982587, 0)
Chips.Size = UDim2.new(0, 419, 0, 36)
Chips.Font = Enum.Font.SourceSansBold
Chips.Text = " Chips"
Chips.TextColor3 = Color3.fromRGB(255, 255, 255)
Chips.TextSize = 20.000
Chips.TextWrapped = true
Chips.TextXAlignment = Enum.TextXAlignment.Left
UICorner_34.Parent = Chips
Car.Name = "Car"
Car.Parent = ScrollingFrame
Car.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Car.Position = UDim2.new(0.00934579782, 0, 0.505083203, 0)
Car.Size = UDim2.new(0, 419, 0, 36)
Car.Font = Enum.Font.SourceSansBold
Car.Text = " Car"
Car.TextColor3 = Color3.fromRGB(255, 255, 255)
Car.TextSize = 20.000
Car.TextWrapped = true
Car.TextXAlignment = Enum.TextXAlignment.Left
UICorner_35.Parent = Car
Carnage.Name = "Carnage"
Carnage.Parent = ScrollingFrame
Carnage.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Carnage.Position = UDim2.new(0.00934579782, 0, 0.520429432, 0)
Carnage.Size = UDim2.new(0, 419, 0, 36)
Carnage.Font = Enum.Font.SourceSansBold
Carnage.Text = " Carnage"
Carnage.TextColor3 = Color3.fromRGB(255, 255, 255)
Carnage.TextSize = 20.000
Carnage.TextWrapped = true
Carnage.TextXAlignment = Enum.TextXAlignment.Left
UICorner_36.Parent = Carnage
SoulReaper.Name = "SoulReaper"
SoulReaper.Parent = ScrollingFrame
SoulReaper.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
SoulReaper.Position = UDim2.new(0.00934579782, 0, 0.535775602, 0)
SoulReaper.Size = UDim2.new(0, 419, 0, 36)
SoulReaper.Font = Enum.Font.SourceSansBold
SoulReaper.Text = " Soul Reaper"
SoulReaper.TextColor3 = Color3.fromRGB(255, 255, 255)
SoulReaper.TextSize = 20.000
SoulReaper.TextWrapped = true
SoulReaper.TextXAlignment = Enum.TextXAlignment.Left
UICorner_37.Parent = SoulReaper
Pen.Name = "Pen"
Pen.Parent = ScrollingFrame
Pen.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Pen.Position = UDim2.new(0.00934579782, 0, 0.565397263, 0)
Pen.Size = UDim2.new(0, 419, 0, 36)
Pen.Font = Enum.Font.SourceSansBold
Pen.Text = " Pen"
Pen.TextColor3 = Color3.fromRGB(255, 255, 255)
Pen.TextSize = 20.000
Pen.TextWrapped = true
Pen.TextXAlignment = Enum.TextXAlignment.Left
UICorner_38.Parent = Pen
Broomstick.Name = "Broomstick"
Broomstick.Parent = ScrollingFrame
Broomstick.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Broomstick.Position = UDim2.new(0.00934579782, 0, 0.596089661, 0)
Broomstick.Size = UDim2.new(0, 419, 0, 36)
Broomstick.Font = Enum.Font.SourceSansBold
Broomstick.Text = " Broomstick"
Broomstick.TextColor3 = Color3.fromRGB(255, 255, 255)
Broomstick.TextSize = 20.000
Broomstick.TextWrapped = true
Broomstick.TextXAlignment = Enum.TextXAlignment.Left
UICorner_39.Parent = Broomstick
Memeus.Name = "Memeus"
Memeus.Parent = ScrollingFrame
Memeus.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Memeus.Position = UDim2.new(0.00934579782, 0, 0.550051093, 0)
Memeus.Size = UDim2.new(0, 419, 0, 36)
Memeus.Font = Enum.Font.SourceSansBold
Memeus.Text = " Memeus"
Memeus.TextColor3 = Color3.fromRGB(255, 255, 255)
Memeus.TextSize = 20.000
Memeus.TextWrapped = true
Memeus.TextXAlignment = Enum.TextXAlignment.Left
UICorner_40.Parent = Memeus
Xester.Name = "Xester"
Xester.Parent = ScrollingFrame
Xester.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Xester.Position = UDim2.new(0.00934579782, 0, 0.580743492, 0)
Xester.Size = UDim2.new(0, 419, 0, 36)
Xester.Font = Enum.Font.SourceSansBold
Xester.Text = " Xester"
Xester.TextColor3 = Color3.fromRGB(255, 255, 255)
Xester.TextSize = 20.000
Xester.TextWrapped = true
Xester.TextXAlignment = Enum.TextXAlignment.Left
UICorner_41.Parent = Xester
DistractDance.Name = "DistractDance"
DistractDance.Parent = ScrollingFrame
DistractDance.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
DistractDance.Position = UDim2.new(0.00934579782, 0, 0.687452972, 0)
DistractDance.Size = UDim2.new(0, 419, 0, 36)
DistractDance.Font = Enum.Font.SourceSansBold
DistractDance.Text = " Distract Dance"
DistractDance.TextColor3 = Color3.fromRGB(255, 255, 255)
DistractDance.TextSize = 20.000
DistractDance.TextWrapped = true
DistractDance.TextXAlignment = Enum.TextXAlignment.Left
UICorner_42.Parent = DistractDance
Goopie.Name = "Goopie"
Goopie.Parent = ScrollingFrame
Goopie.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Goopie.Position = UDim2.new(0.00934579782, 0, 0.642485082, 0)
Goopie.Size = UDim2.new(0, 419, 0, 36)
Goopie.Font = Enum.Font.SourceSansBold
Goopie.Text = " Goopie"
Goopie.TextColor3 = Color3.fromRGB(255, 255, 255)
Goopie.TextSize = 20.000
Goopie.TextWrapped = true
Goopie.TextXAlignment = Enum.TextXAlignment.Left
UICorner_43.Parent = Goopie
Headless.Name = "Headless"
Headless.Parent = ScrollingFrame
Headless.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Headless.Position = UDim2.new(0.00934579782, 0, 0.611792743, 0)
Headless.Size = UDim2.new(0, 419, 0, 36)
Headless.Font = Enum.Font.SourceSansBold
Headless.Text = " Headless"
Headless.TextColor3 = Color3.fromRGB(255, 255, 255)
Headless.TextSize = 20.000
Headless.TextWrapped = true
Headless.TextXAlignment = Enum.TextXAlignment.Left
UICorner_44.Parent = Headless
OrangeJustice.Name = "OrangeJustice"
OrangeJustice.Parent = ScrollingFrame
OrangeJustice.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
OrangeJustice.Position = UDim2.new(0.00934579782, 0, 0.657831252, 0)
OrangeJustice.Size = UDim2.new(0, 419, 0, 36)
OrangeJustice.Font = Enum.Font.SourceSansBold
OrangeJustice.Text = " Orange Justice"
OrangeJustice.TextColor3 = Color3.fromRGB(255, 255, 255)
OrangeJustice.TextSize = 20.000
OrangeJustice.TextWrapped = true
OrangeJustice.TextXAlignment = Enum.TextXAlignment.Left
UICorner_45.Parent = OrangeJustice
InsanityPowers.Name = "InsanityPowers"
InsanityPowers.Parent = ScrollingFrame
InsanityPowers.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
InsanityPowers.Position = UDim2.new(0.00934579782, 0, 0.718145311, 0)
InsanityPowers.Size = UDim2.new(0, 419, 0, 36)
InsanityPowers.Font = Enum.Font.SourceSansBold
InsanityPowers.Text = " Insanity Powers"
InsanityPowers.TextColor3 = Color3.fromRGB(255, 255, 255)
InsanityPowers.TextSize = 20.000
InsanityPowers.TextWrapped = true
InsanityPowers.TextXAlignment = Enum.TextXAlignment.Left
UICorner_46.Parent = InsanityPowers
Floss.Name = "Floss"
Floss.Parent = ScrollingFrame
Floss.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Floss.Position = UDim2.new(0.00934579782, 0, 0.672106802, 0)
Floss.Size = UDim2.new(0, 419, 0, 36)
Floss.Font = Enum.Font.SourceSansBold
Floss.Text = " Floss"
Floss.TextColor3 = Color3.fromRGB(255, 255, 255)
Floss.TextSize = 20.000
Floss.TextWrapped = true
Floss.TextXAlignment = Enum.TextXAlignment.Left
UICorner_47.Parent = Floss
HeadHold.Name = "HeadHold"
HeadHold.Parent = ScrollingFrame
HeadHold.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
HeadHold.Position = UDim2.new(0.00934579782, 0, 0.627138913, 0)
HeadHold.Size = UDim2.new(0, 419, 0, 36)
HeadHold.Font = Enum.Font.SourceSansBold
HeadHold.Text = " Head Hold"
HeadHold.TextColor3 = Color3.fromRGB(255, 255, 255)
HeadHold.TextSize = 20.000
HeadHold.TextWrapped = true
HeadHold.TextXAlignment = Enum.TextXAlignment.Left
UICorner_48.Parent = HeadHold
RussainKick.Name = "RussainKick"
RussainKick.Parent = ScrollingFrame
RussainKick.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
RussainKick.Position = UDim2.new(0.00934579782, 0, 0.702799141, 0)
RussainKick.Size = UDim2.new(0, 419, 0, 36)
RussainKick.Font = Enum.Font.SourceSansBold
RussainKick.Text = " Russain Kick"
RussainKick.TextColor3 = Color3.fromRGB(255, 255, 255)
RussainKick.TextSize = 20.000
RussainKick.TextWrapped = true
RussainKick.TextXAlignment = Enum.TextXAlignment.Left
UICorner_49.Parent = RussainKick
Pillow.Name = "Pillow"
Pillow.Parent = ScrollingFrame
Pillow.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Pillow.Position = UDim2.new(0.00934579782, 0, 0.764183879, 0)
Pillow.Size = UDim2.new(0, 419, 0, 36)
Pillow.Font = Enum.Font.SourceSansBold
Pillow.Text = " Pillow"
Pillow.TextColor3 = Color3.fromRGB(255, 255, 255)
Pillow.TextSize = 20.000
Pillow.TextWrapped = true
Pillow.TextXAlignment = Enum.TextXAlignment.Left
UICorner_50.Parent = Pillow
BuildingTools.Name = "BuildingTools"
BuildingTools.Parent = ScrollingFrame
BuildingTools.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
BuildingTools.Position = UDim2.new(0.00934579782, 0, 0.779530048, 0)
BuildingTools.Size = UDim2.new(0, 419, 0, 36)
BuildingTools.Font = Enum.Font.SourceSansBold
BuildingTools.Text = " Building Tools"
BuildingTools.TextColor3 = Color3.fromRGB(255, 255, 255)
BuildingTools.TextSize = 20.000
BuildingTools.TextWrapped = true
BuildingTools.TextXAlignment = Enum.TextXAlignment.Left
UICorner_51.Parent = BuildingTools
BlackHole.Name = "BlackHole"
BlackHole.Parent = ScrollingFrame
BlackHole.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
BlackHole.Position = UDim2.new(0.00934579782, 0, 0.839844108, 0)
BlackHole.Size = UDim2.new(0, 419, 0, 36)
BlackHole.Font = Enum.Font.SourceSansBold
BlackHole.Text = " Black Hole"
BlackHole.TextColor3 = Color3.fromRGB(255, 255, 255)
BlackHole.TextSize = 20.000
BlackHole.TextWrapped = true
BlackHole.TextXAlignment = Enum.TextXAlignment.Left
UICorner_52.Parent = BlackHole
JhonDoe.Name = "JhonDoe"
JhonDoe.Parent = ScrollingFrame
JhonDoe.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
JhonDoe.Position = UDim2.new(0.00934579782, 0, 0.85554719, 0)
JhonDoe.Size = UDim2.new(0, 419, 0, 36)
JhonDoe.Font = Enum.Font.SourceSansBold
JhonDoe.Text = " Jhon Doe"
JhonDoe.TextColor3 = Color3.fromRGB(255, 255, 255)
JhonDoe.TextSize = 20.000
JhonDoe.TextWrapped = true
JhonDoe.TextXAlignment = Enum.TextXAlignment.Left
UICorner_53.Parent = JhonDoe
VR.Name = "VR"
VR.Parent = ScrollingFrame
VR.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
VR.Position = UDim2.new(0.00934579782, 0, 0.915861249, 0)
VR.Size = UDim2.new(0, 419, 0, 36)
VR.Font = Enum.Font.SourceSansBold
VR.Text = " VR"
VR.TextColor3 = Color3.fromRGB(255, 255, 255)
VR.TextSize = 20.000
VR.TextWrapped = true
VR.TextXAlignment = Enum.TextXAlignment.Left
UICorner_54.Parent = VR
TouchKill.Name = "TouchKill"
TouchKill.Parent = ScrollingFrame
TouchKill.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
TouchKill.Position = UDim2.new(0.00934579782, 0, 0.809151709, 0)
TouchKill.Size = UDim2.new(0, 419, 0, 36)
TouchKill.Font = Enum.Font.SourceSansBold
TouchKill.Text = " Touch Kill"
TouchKill.TextColor3 = Color3.fromRGB(255, 255, 255)
TouchKill.TextSize = 20.000
TouchKill.TextWrapped = true
TouchKill.TextXAlignment = Enum.TextXAlignment.Left
UICorner_55.Parent = TouchKill
TakeTheL.Name = "TakeTheL"
TakeTheL.Parent = ScrollingFrame
TakeTheL.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
TakeTheL.Position = UDim2.new(0.00934579782, 0, 0.824497938, 0)
TakeTheL.Size = UDim2.new(0, 419, 0, 36)
TakeTheL.Font = Enum.Font.SourceSansBold
TakeTheL.Text = " Take The L"
TakeTheL.TextColor3 = Color3.fromRGB(255, 255, 255)
TakeTheL.TextSize = 20.000
TakeTheL.TextWrapped = true
TakeTheL.TextXAlignment = Enum.TextXAlignment.Left
UICorner_56.Parent = TakeTheL
BanzaiBazooka.Name = "BanzaiBazooka"
BanzaiBazooka.Parent = ScrollingFrame
BanzaiBazooka.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
BanzaiBazooka.Position = UDim2.new(0.00934579782, 0, 0.886239529, 0)
BanzaiBazooka.Size = UDim2.new(0, 419, 0, 36)
BanzaiBazooka.Font = Enum.Font.SourceSansBold
BanzaiBazooka.Text = " Banzai Bazooka"
BanzaiBazooka.TextColor3 = Color3.fromRGB(255, 255, 255)
BanzaiBazooka.TextSize = 20.000
BanzaiBazooka.TextWrapped = true
BanzaiBazooka.TextXAlignment = Enum.TextXAlignment.Left
UICorner_57.Parent = BanzaiBazooka
Rtx.Name = "Rtx"
Rtx.Parent = ScrollingFrame
Rtx.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Rtx.Position = UDim2.new(0.00934579782, 0, 0.901585698, 0)
Rtx.Size = UDim2.new(0, 419, 0, 36)
Rtx.Font = Enum.Font.SourceSansBold
Rtx.Text = " RTX"
Rtx.TextColor3 = Color3.fromRGB(255, 255, 255)
Rtx.TextSize = 20.000
Rtx.TextWrapped = true
Rtx.TextXAlignment = Enum.TextXAlignment.Left
UICorner_58.Parent = Rtx
RainbowKing.Name = "RainbowKing"
RainbowKing.Parent = ScrollingFrame
RainbowKing.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
RainbowKing.Position = UDim2.new(0.00934579782, 0, 0.79380554, 0)
RainbowKing.Size = UDim2.new(0, 419, 0, 36)
RainbowKing.Font = Enum.Font.SourceSansBold
RainbowKing.Text = " Rainbow King"
RainbowKing.TextColor3 = Color3.fromRGB(255, 255, 255)
RainbowKing.TextSize = 20.000
RainbowKing.TextWrapped = true
RainbowKing.TextXAlignment = Enum.TextXAlignment.Left
UICorner_59.Parent = RainbowKing
Gun.Name = "Gun"
Gun.Parent = ScrollingFrame
Gun.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Gun.Position = UDim2.new(0.00934579782, 0, 0.931207418, 0)
Gun.Size = UDim2.new(0, 419, 0, 36)
Gun.Font = Enum.Font.SourceSansBold
Gun.Text = " Gun"
Gun.TextColor3 = Color3.fromRGB(255, 255, 255)
Gun.TextSize = 20.000
Gun.TextWrapped = true
Gun.TextXAlignment = Enum.TextXAlignment.Left
UICorner_60.Parent = Gun
PixelCar.Name = "PixelCar"
PixelCar.Parent = ScrollingFrame
PixelCar.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
PixelCar.Position = UDim2.new(0.00934579782, 0, 0.961899757, 0)
PixelCar.Size = UDim2.new(0, 419, 0, 36)
PixelCar.Font = Enum.Font.SourceSansBold
PixelCar.Text = " Pixel Car"
PixelCar.TextColor3 = Color3.fromRGB(255, 255, 255)
PixelCar.TextSize = 20.000
PixelCar.TextWrapped = true
PixelCar.TextXAlignment = Enum.TextXAlignment.Left
UICorner_61.Parent = PixelCar
HellRobotics.Name = "HellRobotics"
HellRobotics.Parent = ScrollingFrame
HellRobotics.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
HellRobotics.Position = UDim2.new(0.00934579782, 0, 0.748837709, 0)
HellRobotics.Size = UDim2.new(0, 419, 0, 36)
HellRobotics.Font = Enum.Font.SourceSansBold
HellRobotics.Text = " Hell Robotics"
HellRobotics.TextColor3 = Color3.fromRGB(255, 255, 255)
HellRobotics.TextSize = 20.000
HellRobotics.TextWrapped = true
HellRobotics.TextXAlignment = Enum.TextXAlignment.Left
UICorner_62.Parent = HellRobotics
Titain.Name = "Titain"
Titain.Parent = ScrollingFrame
Titain.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Titain.Position = UDim2.new(0.00934579782, 0, 0.946553588, 0)
Titain.Size = UDim2.new(0, 419, 0, 36)
Titain.Font = Enum.Font.SourceSansBold
Titain.Text = " Titain"
Titain.TextColor3 = Color3.fromRGB(255, 255, 255)
Titain.TextSize = 20.000
Titain.TextWrapped = true
Titain.TextXAlignment = Enum.TextXAlignment.Left
UICorner_63.Parent = Titain
Neko.Name = "Neko"
Neko.Parent = ScrollingFrame
Neko.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Neko.Position = UDim2.new(0.00934579782, 0, 0.870893359, 0)
Neko.Size = UDim2.new(0, 419, 0, 36)
Neko.Font = Enum.Font.SourceSansBold
Neko.Text = " Neko"
Neko.TextColor3 = Color3.fromRGB(255, 255, 255)
Neko.TextSize = 20.000
Neko.TextWrapped = true
Neko.TextXAlignment = Enum.TextXAlignment.Left
UICorner_64.Parent = Neko
Zen.Name = "Zen"
Zen.Parent = ScrollingFrame
Zen.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Zen.Position = UDim2.new(0.00934579782, 0, 0.73349148, 0)
Zen.Size = UDim2.new(0, 419, 0, 36)
Zen.Font = Enum.Font.SourceSansBold
Zen.Text = " Zen"
Zen.TextColor3 = Color3.fromRGB(255, 255, 255)
Zen.TextSize = 20.000
Zen.TextWrapped = true
Zen.TextXAlignment = Enum.TextXAlignment.Left
UICorner_65.Parent = Zen
Minigun.Name = "Minigun"
Minigun.Parent = ScrollingFrame
Minigun.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Minigun.Position = UDim2.new(0.00934579782, 0, 0.489737064, 0)
Minigun.Size = UDim2.new(0, 419, 0, 36)
Minigun.Font = Enum.Font.SourceSansBold
Minigun.Text = " Minigun"
Minigun.TextColor3 = Color3.fromRGB(255, 255, 255)
Minigun.TextSize = 20.000
Minigun.TextWrapped = true
Minigun.TextXAlignment = Enum.TextXAlignment.Left
UICorner_66.Parent = Minigun
Eggdog.Name = "Eggdog"
Eggdog.Parent = ScrollingFrame
Eggdog.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Eggdog.Position = UDim2.new(0.00934579782, 0, 0.977602839, 0)
Eggdog.Size = UDim2.new(0, 419, 0, 36)
Eggdog.Font = Enum.Font.SourceSansBold
Eggdog.Text = " Eggdog"
Eggdog.TextColor3 = Color3.fromRGB(255, 255, 255)
Eggdog.TextSize = 20.000
Eggdog.TextWrapped = true
Eggdog.TextXAlignment = Enum.TextXAlignment.Left
UICorner_67.Parent = Eggdog
Credits.Name = "Credits"
Credits.Parent = Main
Credits.BackgroundColor3 = Color3.fromRGB(0, 206, 1)
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0.0223718882, 0, 0.834973812, 0)
Credits.Size = UDim2.new(0, 428, 0, 36)
Credits.Font = Enum.Font.SourceSansBold
Credits.Text = "Created by SirPwnsAlot & Retarded_dummy"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextSize = 23.000
Credits.TextWrapped = true
UICorner_68.Parent = Credits
UICorner_68.CornerRadius = UDim.new(1, 0)
Respawn.Name = "Respawn"
Respawn.Parent = Main
Respawn.BackgroundColor3 = Color3.fromRGB(4, 179, 7)
Respawn.Position = UDim2.new(0.680709541, 0, 0.915730357, 0)
Respawn.Size = UDim2.new(0, 99, 0, 39)
Respawn.Font = Enum.Font.SourceSansBold
Respawn.Text = "Respawn"
Respawn.TextColor3 = Color3.fromRGB(0, 0, 0)
Respawn.TextScaled = true
Respawn.TextSize = 14.000
Respawn.TextWrapped = true
UICorner_69.Parent = Respawn
UICorner_69.CornerRadius = UDim.new(1, 0)
AntiFling.Name = "AntiFling"
AntiFling.Parent = Main
AntiFling.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
AntiFling.Position = UDim2.new(0.0245891828, 0, 0.915730357, 0)
AntiFling.Size = UDim2.new(0, 311, 0, 35)
AntiFling.Font = Enum.Font.SourceSansBold
AntiFling.Text = "Me"
AntiFling.TextColor3 = Color3.fromRGB(0, 0, 0)
AntiFling.TextScaled = true
AntiFling.TextSize = 14.000
AntiFling.TextWrapped = true
UICorner_70.Parent = AntiFling
UICorner_70.CornerRadius = UDim.new(1, 0)
X.Name = "X"
X.Parent = Main
X.BackgroundColor3 = Color3.fromRGB(247, 114, 99)
X.Position = UDim2.new(0.93569845, 0, -0.0337078646, 0)
X.Size = UDim2.new(0, 50, 0, 50)
X.Font = Enum.Font.SourceSansBold
X.Text = "X"
X.TextColor3 = Color3.fromRGB(255, 255, 255)
X.TextScaled = true
X.TextSize = 14.000
X.TextWrapped = true
UICorner_71.CornerRadius = UDim.new(1, 0)
UICorner_71.Parent = X
OpenUtg.Name = "OpenUtg"
OpenUtg.Parent = UltimateTrollingGuiV3
OpenUtg.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
OpenUtg.BackgroundTransparency = 1.000
OpenUtg.Position = UDim2.new(0.816202641, 0, 0.817640007, 0)
OpenUtg.Size = UDim2.new(0, 200, 0, 50)
OpenUtg.Visible = false
OpenUtg.Font = Enum.Font.SourceSans
OpenUtg.Text = "UTG"
OpenUtg.TextColor3 = Color3.fromRGB(255, 255, 255)
OpenUtg.TextScaled = true
OpenUtg.TextSize = 14.000
OpenUtg.TextWrapped = true
-- Scripts:
local function ZXMCQPU_fake_script() -- Respawn.LocalScript
local script = Instance.new('LocalScript', Respawn)
function respawn()
local char = game.Players.LocalPlayer.Character
if char:FindFirstChildOfClass("Humanoid") then char:FindFirstChildOfClass("Humanoid"):ChangeState(15) end
char:ClearAllChildren()
local newChar = Instance.new("Model")
newChar.Parent = workspace
game.Players.LocalPlayer.Character = newChar
wait()
game.Players.LocalPlayer.Character = char
newChar:Destroy()
end
script.Parent.MouseButton1Click:Connect(function()
respawn()
end)
end
coroutine.wrap(ZXMCQPU_fake_script)()
local function HMRPCLX_fake_script() -- Netless.NetlessScript
local script = Instance.new('LocalScript', Netless)
script.Parent.MouseButton1Click:Connect(function()
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(0,35,0)
wait(0.5)
end)
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Notification";
Text = "Netless activated";
Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
Duration = 16;
end)
end
coroutine.wrap(HMRPCLX_fake_script)()
local function HTWNV_fake_script() -- AntiFling.AntiFlingScript
local script = Instance.new('LocalScript', AntiFling)
script.Parent.MouseButton1Click:Connect(function()
local Services = setmetatable({}, {__index = function(Self, Index)
local NewService = game.GetService(game, Index)
if NewService then
Self[Index] = NewService
end
return NewService
end})
-- [ LocalPlayer ] --
local LocalPlayer = Services.Players.LocalPlayer
-- // Functions \\ --
local function PlayerAdded(Player)
local Detected = false
local Character;
local PrimaryPart;
local function CharacterAdded(NewCharacter)
Character = NewCharacter
repeat
wait()
PrimaryPart = NewCharacter:FindFirstChild("HumanoidRootPart")
until PrimaryPart
Detected = false
end
CharacterAdded(Player.Character or Player.CharacterAdded:Wait())
Player.CharacterAdded:Connect(CharacterAdded)
Services.RunService.Heartbeat:Connect(function()
if (Character and Character:IsDescendantOf(workspace)) and (PrimaryPart and PrimaryPart:IsDescendantOf(Character)) then
if PrimaryPart.AssemblyAngularVelocity.Magnitude > 50 or PrimaryPart.AssemblyLinearVelocity.Magnitude > 100 then
if Detected == false then
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "Fling Exploit detected, Player: " .. tostring(Player);
Color = Color3.fromRGB(255, 200, 0);
})
end
Detected = true
for i,v in ipairs(Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
v.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
v.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
end
end
PrimaryPart.CanCollide = false
PrimaryPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
PrimaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
PrimaryPart.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
end
end
end)
end
-- // Event Listeners \\ --
for i,v in ipairs(Services.Players:GetPlayers()) do
if v ~= LocalPlayer then
PlayerAdded(v)
end
end
Services.Players.PlayerAdded:Connect(PlayerAdded)
local LastPosition = nil
Services.RunService.Heartbeat:Connect(function()
pcall(function()
local PrimaryPart = LocalPlayer.Character.PrimaryPart
if PrimaryPart.AssemblyLinearVelocity.Magnitude > 250 or PrimaryPart.AssemblyAngularVelocity.Magnitude > 250 then
PrimaryPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
PrimaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
PrimaryPart.CFrame = LastPosition
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "You were flung. Neutralizing velocity.";
Color = Color3.fromRGB(255, 0, 0);
})
elseif PrimaryPart.AssemblyLinearVelocity.Magnitude < 50 or PrimaryPart.AssemblyAngularVelocity.Magnitude > 50 then
LastPosition = PrimaryPart.CFrame
end
end)
end)
end)
end
coroutine.wrap(HTWNV_fake_script)()
local function EEJMKD_fake_script() -- Main.Drag
local script = Instance.new('LocalScript', Main)
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(EEJMKD_fake_script)()
local function SLCCQC_fake_script() -- X.LocalScript
local script = Instance.new('LocalScript', X)
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Main.Visible = false
script.Parent.Parent.Parent.OpenUtg.Visible = true
end)
end
coroutine.wrap(SLCCQC_fake_script)()
local function DQSW_fake_script() -- OpenUtg.LocalScript
local script = Instance.new('LocalScript', OpenUtg)
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Main.Visible = true
script.Parent.Visible = false
end)
end
coroutine.wrap(DQSW_fake_script)()
local function NJGRIXS_fake_script() -- UltimateTrollingGuiV3.LocalScript
local script = Instance.new('LocalScript', UltimateTrollingGuiV3)
script.Parent.Main:TweenPosition(
UDim2.new(0.382, 0, 0.181, 0)
)
end
coroutine.wrap(NJGRIXS_fake_script)()
Baldi.MouseButton1Click:Connect(function()
wait(0.3)
plr = game.Players.LocalPlayer
repeat wait() until plr.Character
char = plr.Character
for i,v in pairs(char:GetChildren()) do
if v.ClassName == "Part" then
v.Transparency = 1
elseif v.ClassName == "Accessory" then
v.Handle.Transparency = 1
end
end
char.Animate:Destroy()
char.Humanoid.Animator:Destroy()
local bill = Instance.new("BillboardGui",char.Head)
bill.Name = "BaldiDisplay"
bill.Adornee = bill.Parent
bill.Size = UDim2.new(6, 0 , 7, 0)
bill.Archivable = true
bill.AutoLocalize = true
local img = Instance.new("ImageLabel",bill)
img.Size = UDim2.new(0.75, 0 , 1.5, 0)
img.Image = "http://www.roblox.com/asset/?id=1983371401"
img.Visible = true
img.BackgroundTransparency = 1
img.Position = UDim2.new(0.213, 0 , 0, 0)
char.Humanoid.HipHeight = 2.1
char.Humanoid.Name = "Baldi"
Slap = Instance.new("Sound",char.Head)
Slap.SoundId = "rbxassetid://1909185477"
Slap.Volume = 10
HEHEHEH = Instance.new("Sound",char)
HEHEHEH.SoundId = "rbxassetid://2021702927"
HEHEHEH.Volume = 4
Screech = Instance.new("Sound",char.Head)
Screech.SoundId = "rbxassetid://1784592449"
Screech.Volume = 10
GETOUTWHILEYOUSTILLCAN = Instance.new("Sound",char)
GETOUTWHILEYOUSTILLCAN.SoundId = "rbxassetid://1846448410"
GETOUTWHILEYOUSTILLCAN:Play()
GETOUTWHILEYOUSTILLCAN.Volume = 4
JumpCount = 0
char.Head.face.Transparency = 1
char.Baldi.MaxHealth = 0
touched = false
char.Torso.Touched:connect(function(part)
local human = part.Parent:FindFirstChildOfClass("Humanoid")
if human and human.Parent.Name ~= char.Name and touched == false then
human.Health = 0
Screech:Play()
touched = true
wait(0.9)
if JumpCount == 0 and human.Jump then
JumpCount = 1
else
touched = false
JumpCount = 0
end
wait(1)
if JumpCount == 1 and human.Jump then
JumpCount = 2
else
JumpCount = 0
end
wait(1)
if JumpCount == 2 and human.Jump then
JumpCount = 3
else
JumpCount = 0
end
wait(1)
if JumpCount == 3 and human.Jump then
JumpCount = 4
else
JumpCount = 0
end
wait(1)
if JumpCount == 4 and human.Jump then
JumpCount = 0
wait(1)
touched = false
char.Baldi.Walkspeed = 16
human.WalkSpeed = 16
else
JumpCount = 0
end
end
end)
while true do
wait()
img.Image = "http://www.roblox.com/asset/?id=1983155193"
char.Baldi.WalkSpeed = 100
Slap:Play()
wait(0.10)
img.Image = "http://www.roblox.com/asset/?id=1983154100"
wait(0.05)
img.Image = "http://www.roblox.com/asset/?id=1983152544"
wait(0.05)
img.Image = "http://www.roblox.com/asset/?id=1983150889"
wait(0.05)
img.Image = "http://www.roblox.com/asset/?id=1983371401"
char.Baldi.WalkSpeed = 0
wait(0.60)
end
end)
FeYeetGui.MouseButton1Click:Connect(function()
--Instances:
local lp = game:FindService("Players").LocalPlayer
local function gplr(String)
local Found = {}
local strl = String:lower()
if strl == "all" then
for i,v in pairs(game:FindService("Players"):GetPlayers()) do
table.insert(Found,v)
end
elseif strl == "others" then
for i,v in pairs(game:FindService("Players"):GetPlayers()) do
if v.Name ~= lp.Name then
table.insert(Found,v)
end
end
elseif strl == "me" then
for i,v in pairs(game:FindService("Players"):GetPlayers()) do
if v.Name == lp.Name then
table.insert(Found,v)
end
end
else
for i,v in pairs(game:FindService("Players"):GetPlayers()) do
if v.Name:lower():sub(1, #String) == String:lower() then
table.insert(Found,v)
end
end
end
return Found
end
local function notif(str,dur)
game:FindService("StarterGui"):SetCore("SendNotification", {
Title = "yeet gui",
Text = str,
Icon = "rbxassetid://2005276185",
Duration = dur or 3
})
end
--// sds
local h = Instance.new("ScreenGui")
local Main = Instance.new("ImageLabel")
local Top = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local TextBox = Instance.new("TextBox")
local TextButton = Instance.new("TextButton")
h.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
h.ResetOnSpawn = false
Main.Name = "Main"
Main.Parent = h
Main.Active = true
Main.Draggable = true
Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Main.BorderSizePixel = 0
Main.Position = UDim2.new(0.174545452, 0, 0.459574461, 0)
Main.Size = UDim2.new(0, 454, 0, 218)
Main.Image = "rbxassetid://2005276185"
Top.Name = "Top"
Top.Parent = Main
Top.BackgroundColor3 = Color3.fromRGB(57, 57, 57)
Top.BorderSizePixel = 0
Top.Size = UDim2.new(0, 454, 0, 44)
Title.Name = "Title"
Title.Parent = Top
Title.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
Title.BorderSizePixel = 0
Title.Position = UDim2.new(0, 0, 0.295454562, 0)
Title.Size = UDim2.new(0, 454, 0, 30)
Title.Font = Enum.Font.SourceSans
Title.Text = "FE Yeet Gui (trollface edition)"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextScaled = true
Title.TextSize = 14.000
Title.TextWrapped = true
TextBox.Parent = Main
TextBox.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.0704845786, 0, 0.270642221, 0)
TextBox.Size = UDim2.new(0, 388, 0, 62)
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderText = "Who do i destroy?(can be shortened)"
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox.TextScaled = true
TextBox.TextSize = 14.000
TextBox.TextWrapped = true
TextButton.Parent = Main
TextButton.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.10352423, 0, 0.596330225, 0)
TextButton.Size = UDim2.new(0, 359, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Cheese em'"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
TextButton.MouseButton1Click:Connect(function()
local Target = gplr(TextBox.Text)
if Target[1] then
Target = Target[1]
local Thrust = Instance.new('BodyThrust', lp.Character.HumanoidRootPart)
Thrust.Force = Vector3.new(9999,9999,9999)
Thrust.Name = "YeetForce"
repeat
lp.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame
Thrust.Location = Target.Character.HumanoidRootPart.Position
game:FindService("RunService").Heartbeat:wait()
until not Target.Character:FindFirstChild("Head")
else
notif("Invalid player")
end
end)
--//fsddfsdf
notif("Loaded successfully! Created by scuba#0001", 5)
end)
Banisher.MouseButton1Click:Connect(function()
wait(0.4)
Player = game:GetService("Players").LocalPlayer
PlayerGui = Player.PlayerGui
Cam = workspace.CurrentCamera
Backpack = Player.Backpack
Character = Player.Character
Humanoid = Character.Humanoid
Mouse = Player:GetMouse()
RootPart = Character.HumanoidRootPart
Torso = Character.Torso
Head = Character.Head
RightArm = Character["Right Arm"]
LeftArm = Character["Left Arm"]
RightLeg = Character["Right Leg"]
LeftLeg = Character["Left Leg"]
RootJoint = RootPart.RootJoint
Neck = Torso.Neck
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]
local LastBolt
local LightningBolts = {}
local GunPoint
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
local NEWMESH = IT(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
end
end
NEWMESH.Offset = OFFSET or VT(0, 0, 0)
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
local NEWPART = IT("Part")
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.Anchored = true
if ANCHOR == false then
NEWPART.Anchored = false
end
NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
Player_Size = 1
Animation_Speed = 3
Frame_Speed = 0.016666666666666666
local Speed = 16
local Effects2 = {}
local weldBetween = function(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
function createaccessory(attachmentpart, mesh, texture, scale, offset, color)
local acs = Instance.new("Part")
acs.CanCollide = false
acs.Anchored = false
acs.Size = Vector3.new(0, 0, 0)
acs.CFrame = attachmentpart.CFrame
acs.Parent = Character
acs.BrickColor = color
local meshs = Instance.new("SpecialMesh")
meshs.MeshId = mesh
meshs.TextureId = texture
meshs.Parent = acs
meshs.Scale = scale
meshs.Offset = offset
weldBetween(attachmentpart, acs)
end
function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE)
if TYPE == "Gem" then
local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0))
acs.Anchored = false
acs.CanCollide = false
acs.CFrame = PART.CFrame
local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
weldBetween(PART, acs)
elseif TYPE == "Skull" then
local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0))
acs.Anchored = false
acs.CanCollide = false
acs.CFrame = PART.CFrame
local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
weldBetween(PART, acs)
elseif TYPE == "Eye" then
local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0))
acs.Anchored = false
acs.CanCollide = false
acs.CFrame = PART.CFrame
local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
weldBetween(PART, acs)
end
end
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
local CHANGEDEFENSE = 0
local CHANGEDAMAGE = 0
local CHANGEMOVEMENT = 0
local ANIM = "Idle"
local ATTACK = false
local EQUIPPED = false
local HOLD = false
local COMBO = 1
local Rooted = false
local SINE = 0
local KEYHOLD = false
local CHANGE = 2 / Animation_Speed
local WALKINGANIM = false
local WALK = 0
local VALUE1 = false
local VALUE2 = false
local ROBLOXIDLEANIMATION = IT("Animation")
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
local WEAPONGUI = IT("ScreenGui", PlayerGui)
WEAPONGUI.Name = "Weapon GUI"
local Weapon = IT("Model")
Weapon.Name = "Adds"
local Delete = IT("Model", Character)
Delete.Name = "Those who must be banished."
local Effects = IT("Folder", Weapon)
Effects.Name = "Effects"
local ANIMATOR = Humanoid.Animator
local ANIMATE = Character.Animate
local HITPLAYERSOUNDS = {
"263032172",
"263032182",
"263032200",
"263032221",
"263032252",
"263033191"
}
local HITARMORSOUNDS = {
"199149321",
"199149338",
"199149367",
"199149409",
"199149452"
}
local HITWEAPONSOUNDS = {
"199148971",
"199149025",
"199149072",
"199149109",
"199149119"
}
local HITBLOCKSOUNDS = {"199148933", "199148947"}
local UNANCHOR = true
local SKILLTEXTCOLOR = C3(0, 1, 1)
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "ArtificialHB"
script:WaitForChild("ArtificialHB")
frame = Frame_Speed
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.ArtificialHB:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
end
function PositiveAngle(NUMBER)
if NUMBER >= 0 then
NUMBER = 0
end
return NUMBER
end
function NegativeAngle(NUMBER)
if NUMBER <= 0 then
NUMBER = 0
end
return NUMBER
end
function Swait(NUMBER)
if NUMBER == 0 or NUMBER == nil then
ArtificialHB.Event:wait()
else
for i = 1, NUMBER do
ArtificialHB.Event:wait()
end
end
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5 / s
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
else
local i = 0
if m00 < m11 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5 / s
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5 / s
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5 / s
return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w * xs, w * ys, w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp, finishInterp
if cosTheta >= 1.0E-4 then
if 1 - cosTheta > 1.0E-4 then
local theta = ACOS(cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((1 - t) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
elseif 1 + cosTheta > 1.0E-4 then
local theta = ACOS(-cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((t - 1) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
end
function Clerp(a, b, t)
local qa = {
QuaternionFromCFrame(a)
}
local qb = {
QuaternionFromCFrame(b)
}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1 - t
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
end
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
local frame = IT("Frame")
frame.BackgroundTransparency = TRANSPARENCY
frame.BorderSizePixel = BORDERSIZEPIXEL
frame.Position = POSITION
frame.Size = SIZE
frame.BackgroundColor3 = COLOR
frame.BorderColor3 = BORDERCOLOR
frame.Name = NAME
frame.Parent = PARENT
return frame
end
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
local label = IT("TextLabel")
label.BackgroundTransparency = 1
label.Size = UD2(1, 0, 1, 0)
label.Position = UD2(0, 0, 0, 0)
label.TextColor3 = TEXTCOLOR
label.TextStrokeTransparency = STROKETRANSPARENCY
label.TextTransparency = TRANSPARENCY
label.FontSize = TEXTFONTSIZE
label.Font = TEXTFONT
label.BorderSizePixel = BORDERSIZEPIXEL
label.TextScaled = false
label.Text = TEXT
label.Name = NAME
label.Parent = PARENT
return label
end
function NoOutlines(PART)
PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
local NEWWELD = IT(TYPE)
NEWWELD.Part0 = PART0
NEWWELD.Part1 = PART1
NEWWELD.C0 = C0
NEWWELD.C1 = C1
NEWWELD.Parent = PARENT
return NEWWELD
end
local SOUND = IT("Sound", nil)
function CreateSound(ID, PARENT, VOLUME, PITCH)
local NEWSOUND
coroutine.resume(coroutine.create(function()
NEWSOUND = SOUND:Clone()
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
NEWSOUND:play()
repeat
Swait()
until NEWSOUND.Playing == false
NEWSOUND:remove()
end))
return NEWSOUND
end
function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
end
function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
local mesh = IT("SpecialMesh", wave)
mesh.MeshType = "FileMesh"
mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
mesh.Scale = SIZE
mesh.Offset = VT(0, 0, -SIZE.X / 8)
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW
mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
if DOESROT == true then
wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
end
wave.Transparency = wave.Transparency + 0.5 / WAIT
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
local mesh = IT("SpecialMesh", wave)
mesh.MeshType = "FileMesh"
mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
mesh.Scale = SIZE
mesh.Offset = VT(0, 0, -SIZE.X / 8)
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW
mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
if DOESROT == true then
wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
end
wave.Transparency = wave.Transparency + 0.5 / WAIT
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
local mesh = IT("SpecialMesh", wave)
mesh.MeshType = "FileMesh"
mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
mesh.Scale = SIZE
mesh.Offset = VT(0, 0, -SIZE.X / 8)
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW
mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
if DOESROT == true then
wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
end
wave.Transparency = wave.Transparency + 0.5 / WAIT
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
local mesh = IT("SpecialMesh", wave)
mesh.MeshType = "FileMesh"
mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
mesh.Scale = SIZE
mesh.Offset = VT(0, 0, -SIZE.X / 8)
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW
mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
if DOESROT == true then
wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
end
wave.Transparency = wave.Transparency + 0.5 / WAIT
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
local mesh = IT("SpecialMesh", wave)
mesh.MeshType = "FileMesh"
mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
mesh.Scale = SIZE
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW
mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
if DOESROT == true then
wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
end
wave.Transparency = wave.Transparency + 0.5 / WAIT
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
local mesh = IT("SpecialMesh", wave)
mesh.MeshType = "FileMesh"
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
mesh.Scale = SIZE
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW
if DOESROT == true then
wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
end
wave.Transparency = wave.Transparency + 0.5 / WAIT
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
local mesh = IT("SpecialMesh", wave)
mesh.MeshType = "FileMesh"
mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
mesh.Scale = SIZE
mesh.Offset = VT(0, 0, 0)
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW
if DOESROT == true then
wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
end
wave.Transparency = wave.Transparency + 0.5 / WAIT
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
local mesh = IT("SpecialMesh", wave)
mesh.MeshType = "Sphere"
mesh.Scale = SIZE
mesh.Offset = VT(0, 0, 0)
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW
wave.Transparency = wave.Transparency + 1 / WAIT
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true)
local mesh = IT("BlockMesh", wave)
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW
wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360)))
wave.Transparency = wave.Transparency + 1 / WAIT
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function MakeForm(PART, TYPE)
if TYPE == "Cyl" then
local MSH = IT("CylinderMesh", PART)
elseif TYPE == "Ball" then
local MSH = IT("SpecialMesh", PART)
MSH.MeshType = "Sphere"
elseif TYPE == "Wedge" then
local MSH = IT("SpecialMesh", PART)
MSH.MeshType = "Wedge"
end
end
function CheckTableForString(Table, String)
for i, v in pairs(Table) do
if string.find(string.lower(String), string.lower(v)) then
return true
end
end
return false
end
function CheckIntangible(Hit)
local ProjectileNames = {
"Water",
"Arrow",
"Projectile",
"Effect",
"Rail",
"Lightning",
"Bullet"
}
if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
return true
end
return false
end
Debris = game:GetService("Debris")
BaseLightning = IT("Part")
BaseLightning.Anchored = true
BaseLightning.CanCollide = false
BaseLightning.Material = "Neon"
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
if RayHit and CheckIntangible(RayHit) then
if DelayIfHit then
wait()
end
RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
end
return RayHit, RayPos, RayNormal
end
function Zap(Table)
local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
local Duration = Table.Duration or 2
local FadeRate = Table.FadeRate or 0.05
local Offset = Table.Offset or 2
local Individualize = Table.Individualize or false
local MaxRange = Table.MaxRange or 200
local SegmentLength = Table.SegmentLength or 5
local TimeToFade = Table.TimeToFade or 0.5
local Ignore = Table.Ignore or {}
local SIZE = Table.Size or 0.3
if not (StartPos and TargetPos) or not Character then
return
end
local LightningModel = IT("Folder", Effects)
LightningModel.Name = "ZAPP"
for i, v in pairs({Character, LightningModel}) do
table.insert(Ignore, v)
end
local LastPos = StartPos
local Direction = CFrame.new(StartPos, TargetPos).lookVector
local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
local RayLength = (StartPos - RayPos).Magnitude
local Struck = false
local TotalSegments = math.ceil(RayLength / SegmentLength)
Direction = CFrame.new(StartPos, RayPos).lookVector
local LightningBolt = IT("Model", Effects)
LightningBolt.Name = "Lightning"
if not Individualize then
table.insert(LightningBolts, LightningBolt)
end
LastBolt = LightningBolt
Debris:AddItem(LightningBolt, Duration)
LightningBolt.Parent = LightningModel
for i = 1, TotalSegments do
if not Struck then
local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
local SegmentVec = NewPos - LastPos
local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
local RayVec = LastPos - RayPos
local LightningPart = BaseLightning:Clone()
LightningPart.BrickColor = BrickColor.new(Color)
LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
table.insert(Effects2, {
LightningPart,
"Disappear",
0.025,
1,
1,
1,
2
})
local CylinderMesh = IT("CylinderMesh", LightningPart)
local OrigCF = LightningPart.CFrame
LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
LightningPart.Parent = LightningBolt
LastPos = NewPos
end
end
return {
RayHit = RayHit,
RayPos = RayPos,
RayNormal = RayNormal,
LightningModel = LightningModel
}
end
function turnto(position)
RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
end
function chatfunc(text, waitt)
local chat = coroutine.wrap(function()
if Character:FindFirstChild("TalkingBillBoard") ~= nil then
Character:FindFirstChild("TalkingBillBoard").Parent = nil
end
local naeeym2 = Instance.new("BillboardGui", Character)
naeeym2.Size = UDim2.new(0, 100, 0, 40)
naeeym2.StudsOffset = Vector3.new(0, 2, 0)
naeeym2.Adornee = Character.Head
naeeym2.Name = "TalkingBillBoard"
naeeym2.AlwaysOnTop = true
local tecks2 = Instance.new("TextLabel", naeeym2)
tecks2.BackgroundTransparency = 1
tecks2.BorderSizePixel = 0
tecks2.Text = ""
tecks2.Font = "Antique"
tecks2.TextSize = 30
tecks2.TextStrokeTransparency = 1
tecks2.TextColor3 = SKILLTEXTCOLOR
tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
tecks2.Size = UDim2.new(1, 0, 0.5, 0)
for i = 1, string.len(text) do
if naeeym2.Parent ~= nil then
CreateSound("928210219", Effects, 3, MRANDOM(8, 8) / 10)
end
tecks2.Text = string.sub(text, 1, i)
Swait(3)
end
wait(waitt / 10)
coroutine.resume(coroutine.create(function()
for i = 1, 10 do
tecks2.TextTransparency = tecks2.TextTransparency + 0.1
Swait()
end
naeeym2:Destroy()
end))
end)
chat()
end
for _, c in pairs(Weapon:GetChildren()) do
if c.ClassName == "Part" then
c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
end
end
Weapon.Parent = Character
Humanoid.Died:connect(function()
ATTACK = true
end)
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3")
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4")
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5")
function CastWarpOutlines(TARGET)
coroutine.resume(coroutine.create(function()
local T = TARGET:GetChildren()
for i = 1, #T do
local child = T[i]
if child.ClassName == "Part" or child.ClassName == "MeshPart" then
do
local clone = child:Clone()
clone.Parent = Effects
clone.Anchored = true
clone.CanCollide = false
clone:ClearAllChildren()
clone.CFrame = child.CFrame
if clone.Name == "Head" then
clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y)
end
if clone.ClassName == "MeshPart" then
clone.TextureID = ""
end
clone.Color = C3(0, 1, 1)
clone.Material = "Neon"
coroutine.resume(coroutine.create(function()
for i = 1, 100 do
Swait()
clone.Transparency = clone.Transparency + 0.01
clone.Size = clone.Size + VT(0.001, 0.001, 0.001)
end
clone:remove()
end))
end
end
end
end))
end
function killnearest(position, range, maxstrength)
for i, v in ipairs(workspace:GetChildren()) do
local body = v:GetChildren()
for part = 1, #body do
if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then
CastWarpOutlines(v)
v:remove()
if game.Players:FindFirstChild(v.Name) then
local Value = IT("BoolValue", Delete)
Value.Name = v.Name
end
end
end
end
end
function CastProperRay(StartPos, Vec, Length, Ignore)
local Direction = CFrame.new(StartPos, Vec).lookVector
local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
return RayHit, RayPos, RayNormal
end
function Debree(POS, SWAIT)
coroutine.resume(coroutine.create(function()
local HOLDER = IT("Model", Effects)
HOLDER.Name = "Debree"
local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Eggplant", VT(0, 0, 0))
MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Eggplant", VT(0, 0, 0))
MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Eggplant", VT(0, 0, 0))
repeat
Swait()
until HITFLOOR ~= nil
local O = 0
for i = 1, 18 do
do
local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
O = O - 2.25 + i / 4
coroutine.resume(coroutine.create(function()
Swait(SWAIT)
for i = 1, 60 do
Swait()
local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
end
for i = 1, 50 do
Swait()
Part.Size = Part.Size * 0.9
end
end))
end
end
local O = 0
for i = 1, 18 do
do
local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
O = O + 2.25 - i / 4
coroutine.resume(coroutine.create(function()
Swait(SWAIT)
for i = 1, 60 do
Swait()
local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
end
for i = 1, 50 do
Swait()
Part.Size = Part.Size * 0.9
end
end))
end
end
Swait(SWAIT + 110)
HOLDER:remove()
end))
end
function Intro()
coroutine.resume(coroutine.create(function()
ATTACK = true
Rooted = true
for i = 0, 3, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
end
CreateSound("300208779", Head, 10, 1)
for i = 0, 1, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
end
local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
repeat
Swait()
HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
until HITFLOOR ~= nil
for i = 0, 0.5, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
end
CreateSound("289842971", RightArm, 10, 1)
Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200)
Swait(45)
local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false)
local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "868997239", "153921018", VT(-0.005, 0.005, -0.005), VT(0, 0, 0))
local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
local sick = Instance.new("Sound", Character)
sick.SoundId = "rbxassetid://1504604335"
sick.Looped = true
sick.Pitch = 1
sick.Volume = 2
sick:Play()
Swait(5)
for i = 0, 1, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
end
VALUE1 = true
Swait(10)
ATTACK = false
Rooted = false
end))
end
function BanishingBullet()
ATTACK = true
Rooted = false
for i = 0, 0.4, 0.1 / Animation_Speed do
Swait()
turnto(Mouse.Hit.p)
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
end
repeat
for i = 0, 0.2, 0.1 / Animation_Speed do
Swait()
turnto(Mouse.Hit.p)
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
end
CreateSound("131205975", GunPoint, 5, MRANDOM(9, 11) / 10)
MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.1, 0.1, 0.1))
MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.05, 0.05, 0.05))
local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character)
local distance = (GunPoint.Position - Way).magnitude
for i = 1, 5 do
local laser = Instance.new("Part", Effects)
laser.Transparency = 0
laser.CanCollide = false
laser.Anchored = true
laser.Color = C3(0, 1, 1)
laser.Material = "Neon"
laser.formFactor = Enum.FormFactor.Custom
laser.Size = Vector3.new(0.15, 0.15, distance)
laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Eggplant", VT(0.05, 0.05, 0.05))
for i = 1, 5 do
MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Eggplant", VT(0.001, 0.001, 0), 0.5)
end
table.insert(Effects2, {
laser,
"Disappear",
0.1,
1,
1,
1,
2
})
if RayHit ~= nil then
local v = RayHit.Parent
if v ~= nil and v.ClassName == "Model" then
CastWarpOutlines(v)
v.Parent = nil
if game.Players:FindFirstChild(v.Name) then
local Value = IT("BoolValue", Delete)
Value.Name = v.Name
end
end
end
end
for i = 0, 0.3, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
end
until KEYHOLD == false
ATTACK = false
Rooted = false
end
function WarpVector()
ATTACK = true
Rooted = true
for i = 0, 1, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
end
Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75)
UNANCHOR = false
RootPart.Anchored = true
for i = 0, 2, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
end
local POS = RootPart.Position
RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS)
Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150)
for i = 0, 2, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
end
ATTACK = false
Rooted = false
end
function BanishingRampage()
ATTACK = true
Rooted = false
chatfunc("Be gone...", 3)
for i = 0, 2, 0.1 / Animation_Speed do
Swait()
turnto(Mouse.Hit.p)
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
end
local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
repeat
Swait()
HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
until HITFLOOR ~= nil
CreateSound("131205975", GunPoint, 10, MRANDOM(9, 11) / 10)
local SOUND = CreateSound("415700134", Effects, 10, 1.6)
CreateSound("138677306", Effects, 7, 1.2)
coroutine.resume(coroutine.create(function()
local CFRAME = RootPart.CFrame * CF(0, -1.2, -3)
local SIZE = 1
while true do
Swait()
for i = 1, 2 do
MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Eggplant", VT(0.001, 0.001, 0), 0.5)
end
do
local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5))
Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
coroutine.resume(coroutine.create(function()
Swait(200)
Part.Anchored = false
end))
local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5))
Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
coroutine.resume(coroutine.create(function()
Swait(200)
Part.Anchored = false
end))
MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Eggplant", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75))
killnearest(CFRAME.p, SIZE, 0)
SIZE = SIZE + 2
CFRAME = CFRAME * CF(0, 0, -2)
if SOUND.Playing == false then
break
end
end
end
end))
MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.1, 0.1, 0.1))
MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.05, 0.05, 0.05))
for i = 0, 3, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
end
ATTACK = false
Rooted = false
end
function SpectralBanishing()
ATTACK = true
Rooted = false
chatfunc("If you desire to be a ghost...", 20)
for i = 0, 5, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
end
chatfunc("Then move on to the afterlife!", 6)
CreateSound("131205975", GunPoint, 10, MRANDOM(9, 11) / 10)
MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.1, 0.1, 0.1))
MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.05, 0.05, 0.05))
local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
local distance = (GunPoint.Position - Way).magnitude
for i = 1, 5 do
local laser = Instance.new("Part", Effects)
laser.Transparency = 0
laser.CanCollide = false
laser.Anchored = true
laser.Color = C3(0, 1, 1)
laser.Material = "Neon"
laser.formFactor = Enum.FormFactor.Custom
laser.Size = Vector3.new(0.15, 0.15, distance)
laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
table.insert(Effects2, {
laser,
"Disappear",
0.1,
1,
1,
1,
2
})
end
coroutine.resume(coroutine.create(function()
Swait(15)
local FILTER = IT("ColorCorrectionEffect", game.Lighting)
for i = 1, 25 do
Swait()
FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
end
local GAME = game.Players:GetChildren()
for PLAYER = 1, #GAME do
do
local PLAY = GAME[PLAYER]
if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
PLAY.Character.Parent = nil
coroutine.resume(coroutine.create(function()
if PLAY.Character:FindFirstChild("HumanoidRootPart") then
PLAY.Character.Parent = workspace
local Value = IT("BoolValue", Delete)
Value.Name = PLAY.Name
end
end))
end
end
end
for i = 1, 25 do
Swait()
FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
end
end))
for i = 0, 2, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
end
ATTACK = false
Rooted = false
end
function Taunt()
ATTACK = true
Rooted = true
CreateSound("649634100", Head, 10, 0.5)
for i = 1, 3 do
for i = 0, 0.7, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
end
for i = 0, 0.7, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
end
end
ATTACK = false
Rooted = false
end
function MouseDown(Mouse)
if ATTACK == false then
end
end
function MouseUp(Mouse)
HOLD = false
end
function KeyDown(Key)
KEYHOLD = true
if Key == "z" and ATTACK == false then
BanishingBullet()
end
if Key == "b" and ATTACK == false then
BanishingRampage()
end
if Key == "c" and ATTACK == false then
WarpVector()
end
if Key == "v" and ATTACK == false then
SpectralBanishing()
end
if Key == "x" and ATTACK == false then
chatfunc("I will show you mercy.", 2)
Delete:ClearAllChildren()
end
if Key == "t" and ATTACK == false then
Taunt()
end
end
function KeyUp(Key)
KEYHOLD = false
end
Mouse.Button1Down:connect(function(NEWKEY)
MouseDown(NEWKEY)
end)
Mouse.Button1Up:connect(function(NEWKEY)
MouseUp(NEWKEY)
end)
Mouse.KeyDown:connect(function(NEWKEY)
KeyDown(NEWKEY)
end)
Mouse.KeyUp:connect(function(NEWKEY)
KeyUp(NEWKEY)
end)
function unanchor()
if UNANCHOR == true then
g = Character:GetChildren()
for i = 1, #g do
if g[i].ClassName == "Part" then
g[i].Anchored = false
end
end
end
end
Humanoid.Changed:connect(function(Jump)
if Jump == "Jump" and Disable_Jump == true then
Humanoid.Jump = false
end
end)
local BOLT
local FF = IT("ForceField", Character)
FF.Visible = false
while true do
Swait()
if BOLT ~= nil then
BOLT:remove()
end
ANIMATE.Parent = nil
local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
IDLEANIMATION:Play()
SINE = SINE + CHANGE
local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
local TORSOVERTICALVELOCITY = RootPart.Velocity.y
local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
if ANIM == "Walk" and TORSOVELOCITY > 1 then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
end
if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
ANIM = "Jump"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
end
elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
ANIM = "Fall"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
end
elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
ANIM = "Idle"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
end
elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
ANIM = "Walk"
WALK = WALK + 1 / Animation_Speed
if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then
WALK = 0
if WALKINGANIM == true then
WALKINGANIM = false
elseif WALKINGANIM == false then
WALKINGANIM = true
end
end
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
end
end
if #Effects2 > 0 then
for e = 1, #Effects2 do
if Effects2[e] ~= nil then
local Thing = Effects2[e]
if Thing ~= nil then
local Part = Thing[1]
local Mode = Thing[2]
local Delay = Thing[3]
local IncX = Thing[4]
local IncY = Thing[5]
local IncZ = Thing[6]
local Part2 = Thing[8]
if Thing[1].Transparency <= 1 then
if Thing[2] == "Block1" then
Thing[1].CFrame = Thing[1].CFrame
Mesh = Thing[1].Mesh
Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
elseif Thing[2] == "Cylinder" then
Mesh = Thing[1].Mesh
Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
elseif Thing[2] == "Blood" then
Mesh = Thing[7]
Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0)
Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
elseif Thing[2] == "Elec" then
Mesh = Thing[1].Mesh
Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
elseif Thing[2] == "Disappear" then
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
end
else
Part.Parent = nil
table.remove(Effects2, e)
end
end
end
end
end
unanchor()
Humanoid.MaxHealth = "inf"
Humanoid.Health = "inf"
if Rooted == false then
Disable_Jump = false
Humanoid.WalkSpeed = Speed
elseif Rooted == true then
Disable_Jump = true
Humanoid.WalkSpeed = 0
end
if VALUE1 == true then
local RayData = Zap({
SegmentLength = 0.6,
Offset = 0.3,
Size = 0.05,
MaxRange = 1.5,
StartPosition = GunPoint.Position,
TargetPosition = RightArm.Position,
Character = workspace,
Color = "Eggplant",
Individual = true
})
BOLT = RayData.LightningModel
MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Eggplant", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333))
SKILL1TEXT.TextTransparency = 0
SKILL2TEXT.TextTransparency = 0
SKILL3TEXT.TextTransparency = 0
SKILL4TEXT.TextTransparency = 0
SKILL5TEXT.TextTransparency = 0
elseif VALUE1 == false then
if ATTACK == false then
Intro()
end
SKILL1TEXT.TextTransparency = 1
SKILL2TEXT.TextTransparency = 1
SKILL3TEXT.TextTransparency = 1
SKILL4TEXT.TextTransparency = 1
SKILL5TEXT.TextTransparency = 1
end
local MATHS = {"0", "1"}
Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)]
Humanoid.PlatformStand = false
local GAME = game.Players:GetChildren()
for PLAYER = 1, #GAME do
local PLAY = GAME[PLAYER]
if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
PLAY.Character:remove()
end
end
end
end)
Nuke.MouseButton1Click:Connect(function()
-- made by sina157
-- alert
a = game.Lighting.Ambient
music = Instance.new("Sound")
music.Parent = game.Workspace
music.SoundId = "rbxassetid://199837904"
music.Volume = 10
music.PlaybackSpeed = 0.9
music.Playing = true
h = Instance.new("Hint")
h.Parent = game.Workspace
h.Text = "Tactical Nuke Incoming!!!"
wait(3)
for i =1 , 3 do
wait(0.5)
game.Lighting.Ambient = Color3.new(255, 0, 0)
wait(0.5)
game.Lighting.Ambient = a
end
h:Remove()
cce = Instance.new("ColorCorrectionEffect",game.Lighting)
cce.Brightness = 0
for i=1, 10 do
wait(0.1)
cce.Brightness = cce.Brightness + 0.1
end
getplayers = game.Players:GetChildren()
for a=1, #getplayers do
wait(0.01)
char = getplayers[a].Character
char.Humanoid.Health = 0
end
wait(1)
cce:Destroy()
end)
TheDankEngine.MouseButton1Click:Connect(function()
wait(0.3)
-- ty krystalburger
--[[
Thomas The Dank Engine:
By: KrystalTeam
Features: Being a dank engine that kill people
Version: 1.0.0.2
--]]
local p = game.Players.LocalPlayer.Character
local weld = Instance.new("Weld",p.Humanoid.Torso)
weld.Part0 = p.Humanoid.Torso
local train = Instance.new("Part",p.Humanoid.Torso)
train.Anchored = true
train.CanCollide = false
train.Size = Vector3.new(3,2,6)
train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
weld.Part1 = train
weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
train.Anchored = false
local TrainMesh = Instance.new("SpecialMesh",train)
TrainMesh.MeshType = Enum.MeshType.FileMesh
TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
TrainMesh.MeshId = "rbxassetid://431017802"
TrainMesh.TextureId = "rbxassetid://431017809"
local weld2 = Instance.new("Weld",p.Humanoid.Torso)
weld2.Part0 = p.Humanoid.Torso
local Smoke = Instance.new("Part",p.Humanoid.Torso)
Smoke.Anchored = true
Smoke.CanCollide = false
Smoke.Size = Vector3.new(1,1,1)
Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
weld2.Part1 = Smoke
weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
Smoke.Anchored = false
Smoke.Transparency = 1;
local Particle = Instance.new("ParticleEmitter",Smoke)
Particle.Rate = 50;
Particle.Speed = NumberRange.new(30,60);
Particle.VelocitySpread = 4;
Particle.Texture = "rbxassetid://133619974"
local Light = Instance.new("SpotLight",train)
Light.Angle = 45;
Light.Brightness = 100;
Light.Face = Enum.NormalId.Back;
Light.Range = 30;
p.Humanoid.WalkSpeed = 20;
for i,v in pairs(p:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1;
elseif v:IsA("Hat") then
v:Destroy()
elseif v:IsA("Model") then
v:Destroy()
end
end
local function SFX(id) local s=Instance.new("Sound",p.Humanoid.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
train.Touched:connect(function(p)
if p.Parent then
if p.Parent:IsA("Model") then
if game.Players:FindFirstChild(p.Parent.Name) then
if p.Parent.Name ~= game.Players.LocalPlayer.Name then
game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
local Whistle = SFX(604650009)
Whistle:Play()
end
end
end
end
end)
local sound = Instance.new("Sound")
sound.SoundId = "http://www.roblox.com/asset/?id=198482531" --Change the last numbers of the link to the id of your audio.
sound.Parent = game.Workspace
sound.Volume = 200
sound.Looped = true
sound:play()
repeat wait() until game.Players.LocalPlayer
local Mouse = game.Players.LocalPlayer:GetMouse()
local Plr = game.Players.LocalPlayer
Plr.Character.Humanoid.MaxHealth = math.huge
Plr.Character.Humanoid.WalkSpeed = 100
end)
JohnDoe.MouseButton1Click:Connect(function()
wait(0.3)
------------
--John Doe--
------------
-----by-----
--CKbackup--
------------
--Player Stuff--
player = game:GetService("Players").LocalPlayer
chara = player.Character
ch = chara:GetChildren()
for i = 1, #ch do
if ch[i].Name == "Torso" then
ch[i].roblox.Transparency = 1
elseif ch[i].Name == "Head" then
ch[i].face.Transparency = 1
ch[i].Transparency = 1
elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then
ch[i]:Destroy()
end
end
chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Left Leg"].BrickColor = BrickColor.new("Medium blue")
chara["Right Leg"].BrickColor = BrickColor.new("Medium blue")
chara.Torso.BrickColor = BrickColor.new("Bright yellow")
--Outfit--
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
function ScatterEff(part)
local eff1 = Instance.new("ParticleEmitter",part)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(1)
eff1.Speed = NumberRange.new(1)
eff1.Rate = 100
eff1.VelocitySpread = 10000
eff1.Texture = "rbxassetid://347504241"
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",part)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(1)
eff2.Speed = NumberRange.new(1)
eff2.Rate = 100
eff2.VelocitySpread = 10000
eff2.Texture = "rbxassetid://347504259"
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
end
function BurningEff(part)
local eff1 = Instance.new("ParticleEmitter",part)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(1)
eff1.Speed = NumberRange.new(0)
eff1.Rate = 100
eff1.Texture = "rbxassetid://347504241"
eff1.Acceleration = Vector3.new(0,10,0)
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",part)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(1)
eff2.Speed = NumberRange.new(0)
eff2.Rate = 100
eff2.Texture = "rbxassetid://347504259"
eff2.Acceleration = Vector3.new(0,10,0)
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
local eff3 = Instance.new("ParticleEmitter",part)
eff3.Size = NumberSequence.new(1)
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
eff3.LightEmission = 1
eff3.Lifetime = NumberRange.new(1)
eff3.Speed = NumberRange.new(0)
eff3.Rate = 100
eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
eff3.Acceleration = Vector3.new(0,10,0)
eff3.Color = ColorSequence.new(Color3.new(1,0,0))
end
FakeHead = New("Model",chara,"FakeHead",{})
MainPart = New("Part",FakeHead,"MainPart",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(2.29537678, 7.81603718, 0.746068954, 0.00980896503, 0.00110200304, 0.999957919, -0.000536994543, 1.00000548, -0.00109680078, -0.99994874, -0.0005262224, 0.00980964955),CanCollide = false,TopSurface = Enum.SurfaceType.Smooth,})
Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
face = New("Decal",MainPart,"face",{Texture = "rbxasset://textures/face.png",})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),C1 = CFrame.new(5.96046448e-008, -8.58306885e-006, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),})
FakeHead.MainPart.BrickColor = BrickColor.new("Cool yellow")
EyeFire = New("Part",FakeHead,"EyeFire",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(1.69668579, 8.11665249, 0.640022159, -0.00107900088, 0.999958038, -0.00980941113, -1.0000056, -0.00107390946, 0.000525554642, 0.000515007298, 0.00981007144, 0.999948859),CanCollide = false,Color = Color3.new(1, 0, 0),})
Mesh = New("CylinderMesh",EyeFire,"Mesh",{Offset = Vector3.new(0.0500000007, 0, -0.0399999991),Scale = Vector3.new(1, 0.150000006, 1),})
Weld = New("ManualWeld",EyeFire,"Weld",{Part0 = EyeFire,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0010790003, -0.999999344, 0.000515000196, 0.999951363, -0.0010738963, 0.00981000345, -0.00980944186, 0.000525560055, 0.99995178),C1 = CFrame.new(0.100008011, 0.300009251, -0.600027919, 0.00980899762, -0.000536999898, -0.99995178, 0.00110200245, 0.999999344, -0.000526215415, 0.999951363, -0.00109678751, 0.00980958249),})
Chest = New("Model",chara,"Chest",{})
MainPart = New("Part",Chest,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(2.2937007, 6.31611967, 0.746871948, 0.00980956201, 0.00110224239, 0.999954581, -0.000537135813, 1.00000238, -0.00109703222, -0.99995023, -0.000526354474, 0.00981019717),CanCollide = false,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 0.009809535, -0.000537137908, -0.99994725, 0.00110225554, 1.00000858, -0.000526368851, 0.999961257, -0.00109705783, 0.00981026888),C1 = CFrame.new(5.96046448e-008, -9.05990601e-006, -2.38418579e-007, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),})
CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.800000072, 1),CFrame = CFrame.new(2.28977966, 7.11656427, 1.34486222, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.598430753, 0.800122261, 0.00106739998, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),})
CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.400000066, 1),CFrame = CFrame.new(2.29174757, 6.71645212, 1.54485857, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.798183441, 0.399908543, 0.00543618202, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),})
LeftArm = New("Model",chara,"LeftArm",{})
MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(1.90889204, 6.31596565, 3.24640989, -0.0484240092, -0.0324009918, 0.998301268, -0.00117100019, 0.999474883, 0.0323822871, -0.998826265, 0.000399069104, -0.0484365262),CanCollide = false,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),C1 = CFrame.new(0, -8.10623169e-006, -2.38418579e-007, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(1.48370504, 6.50245714, 2.8663168, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(0.400017738, 0.200018406, -0.400015235, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.51924801, 6.60332775, 3.66543078, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.399997473, 0.300003052, -0.399972558, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
EffCorruptedPart = New("Part",LeftArm,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(1.92512023, 5.81624889, 3.24619365, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.52587891e-005, -0.49998045, 2.90870667e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(2.31463432, 6.72918367, 3.62673688, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.400012016, 0.400006294, 0.400012136, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.50631011, 6.40297413, 3.26581192, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.3589859e-005, 0.100014687, -0.400020242, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.92179501, 6.51633835, 3.64602208, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.40000248, 0.200008869, 1.37090683e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
BurningEff(EffCorruptedPart)
LeftLeg = New("Model",chara,"LeftLeg",{})
MainPart = New("Part",LeftLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.2865479, 1.31659603, 1.24781799, 0.00980953407, 0.00110225566, 0.999961138, -0.000537137908, 1.00000858, -0.00109705783, -0.99994719, -0.000526368851, 0.00981026888),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Leg"],C0 = CFrame.new(0, 0, 0, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),C1 = CFrame.new(0, -8.58306885e-006, -2.38418579e-007, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
EffCorruptedPart = New("Part",LeftLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.200000048, 1),CFrame = CFrame.new(2.28007793, 0.400032878, 1.25993299, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0116856098, -0.916567385, -0.00534534454, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.88013697, 0.800038397, 0.859943509, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(0.3841483, -0.516796231, -0.40962553, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(2.69002914, 0.915953577, 0.851962805, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(0.400011122, -0.399985313, 0.400013685, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(1.88013721, 0.900040269, 1.65993917, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.415866137, -0.41721642, -0.40188694, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.88013721, 0.600035727, 1.25993288, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0157161951, -0.717007458, -0.405481935, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.28007793, 0.700037479, 1.65993929, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.411835551, -0.616776347, -0.00175023079, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(2.68018699, 1.10004401, 1.65993941, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.408125639, -0.216332912, 0.397896528, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.68596959, 0.816166699, 1.25195313, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(5.20944595e-005, -0.499986172, 0.399987936, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
ScatterEff(EffCorruptedPart)
RightArm = New("Model",chara,"RightArm",{})
MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.31690788, -3.92582893, 0.00918400101, -0.262283146, 0.964947343, 0.259330034, 0.932596445, 0.251021653, -0.965745091, 0.247934431, 0.0765828639),CanCollide = false,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),C1 = CFrame.new(-2.86102295e-006, -9.05990601e-006, -2.38418579e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
Hitbox = New("Part",RightArm,"Hitbox",{BrickColor = BrickColor.new("Really black"),Transparency = 1,Transparency = 1,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(22.2733669, 5.0842762, -22.1737366, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945257, -0.251027077, -0.0765930116, -0.262290984, 0.93259424, 0.247935042, 0.00919180829, 0.259333313, -0.965744138),C1 = CFrame.new(-1.52587891e-005, -1.00003147, -1.71661377e-005, 0.0091838371, 0.259330064, -0.965745151, -0.262283117, 0.932596445, 0.247934505, 0.964947283, 0.251021653, 0.0765827149),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.3169179, -3.92581391, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251027018, -0.0765930042, -0.262290984, 0.932594121, 0.247935027, 0.00919180084, 0.259333313, -0.965744197),C1 = CFrame.new(-1.1920929e-005, 1.28746033e-005, 3.57627869e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.14866924, 6.03215551, -4.72580194, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.699988842, -0.499982834, 7.62939453e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 0.600000024),CFrame = CFrame.new(2.63876629, 4.02682734, -4.32773018, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(-0.199987888, -2.39999342, 3.02791595e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.62134135, 7.81954479, -3.94021821, 0.964945078, -0.262291819, -0.00918725226, 0.251029015, 0.932593465, -0.259333432, 0.0765890032, 0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.964944899, 0.251028955, 0.0765889958, -0.262291819, 0.932593465, 0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.399995804, 1.5000124, -2.38418579e-007, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.35483098, 5.18234444, -4.53787422, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.300010204, -1.29999256, 1.40666962e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.88730097, 6.99068737, -4.57445002, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.799996853, 0.50001812, 4.29153442e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.800000072, 0.600000024),CFrame = CFrame.new(2.37646794, 4.9594202, -4.07979012, -0.964945316, -0.262290984, 0.00918756705, -0.251028091, 0.932593942, 0.259333163, -0.0765890256, 0.247935995, -0.965744197),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251028031, -0.0765890107, -0.262290955, 0.932593882, 0.247935966, 0.0091875596, 0.259333193, -0.965744257),C1 = CFrame.new(-0.199994564, -1.39999104, 1.52587891e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
RightLeg = New("Model",chara,"RightLeg",{})
MainPart = New("Part",RightLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.29641008, 1.31540966, 0.248092994, 0.00933599845, 0.00110999751, 0.999955773, -0.0030579993, 0.999994755, -0.00108149007, -0.99995178, -0.0030477671, 0.00933934376),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Leg"],C0 = CFrame.new(0, 0, 0, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),C1 = CFrame.new(2.98023224e-008, -8.58306885e-006, 2.38418579e-007, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(2.70045996, 1.61376095, -0.149078026, 0.999955833, 0.00111049914, -0.0093326522, -0.00108199986, 0.999994755, 0.00305823679, 0.00933599938, -0.00304800388, 0.999951839),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955893, -0.00108199986, 0.00933599938, 0.00111049926, 0.999994755, -0.00304800388, -0.0093326522, 0.00305823679, 0.99995178),C1 = CFrame.new(0.400011688, 0.300008655, 0.400000095, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.90071809, 1.81462395, -0.157150015, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(0.400002658, 0.50000751, -0.399999142, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.896873, 1.71584904, 0.243133992, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(4.14252281e-006, 0.400008917, -0.399998784, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(1.89314091, 1.71706903, 0.643112063, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(-0.399993181, 0.400005698, -0.399996519, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
EffCorruptedPart = New("Part",RightLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(2.29597116, 0.915416002, 0.249298006, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(1.41263008e-005, -0.399995744, 5.00679016e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.300596, 1.71419013, -0.153122023, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(0.400015235, 0.400005817, 7.39097595e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.69322205, 1.81620288, 0.650299072, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-0.400013447, 0.500005245, 0.400009155, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.69684124, 1.71498096, 0.250625998, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-1.63316727e-005, 0.400005937, 0.400005102, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
ScatterEff(EffCorruptedPart)
sa = RightArm:GetChildren()
for i = 1, #sa do
ScatterEff(sa[i])
end
local eff1 = Instance.new("ParticleEmitter",EyeFire)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(.5)
eff1.Speed = NumberRange.new(1)
eff1.EmissionDirection = "Front"
eff1.Rate = 100
eff1.Texture = "rbxassetid://347504241"
eff1.Acceleration = Vector3.new(0,10,0)
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",EyeFire)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(.5)
eff2.Speed = NumberRange.new(1)
eff2.EmissionDirection = "Front"
eff2.Rate = 100
eff2.Texture = "rbxassetid://347504259"
eff2.Acceleration = Vector3.new(0,10,0)
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
local eff3 = Instance.new("ParticleEmitter",EyeFire)
eff3.Size = NumberSequence.new(.1)
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
eff3.LightEmission = 1
eff3.Lifetime = NumberRange.new(.5)
eff3.Speed = NumberRange.new(1)
eff3.EmissionDirection = "Front"
eff3.Rate = 100
eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
eff3.Acceleration = Vector3.new(0,10,0)
eff3.Color = ColorSequence.new(Color3.new(1,0,0))
--Sounds--
slashsnd = New("Sound",chara.Torso,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5})
hitsnd = New("Sound",chara.Torso,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5})
telesnd = New("Sound",chara.Torso,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5})
burnsnd = New("Sound",chara.Torso,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5})
music1 = New("Sound",chara.Torso,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true})
music2 = New("Sound",chara.Torso,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true})
deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true})
deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5})
music1:Play()
music2:Play()
--Animations--
swinganim = chara.Humanoid:LoadAnimation(New("Animation",chara,"Swing",{AnimationId = "rbxassetid://186934658"}))
--Name Tag--
local naeeym = Instance.new("BillboardGui",chara)
naeeym.Size = UDim2.new(0,100,0,40)
naeeym.StudsOffset = Vector3.new(0,2,0)
naeeym.Adornee = chara.Head
local tecks = Instance.new("TextLabel",naeeym)
tecks.BackgroundTransparency = 1
tecks.BorderSizePixel = 0
tecks.Text = "John Doe"
tecks.Font = "Fantasy"
tecks.FontSize = "Size24"
tecks.TextStrokeTransparency = 0
tecks.TextStrokeColor3 = Color3.new(0,0,0)
tecks.TextColor3 = Color3.new(0,0,0)
tecks.Size = UDim2.new(1,0,0.5,0)
--Skybox--
skybox = Instance.new("Part",chara)
skybox.Size = Vector3.new(0,0,0)
skybox.Anchored = true
skybox.CanCollide = true
skyboxmesh = Instance.new("SpecialMesh",skybox)
skyboxmesh.MeshId = "http://www.roblox.com/asset/?id=1527559"
skyboxmesh.TextureId = "http://www.roblox.com/asset/?id=1529455"
skyboxmesh.VertexColor = Vector3.new(1,0,0)
skyboxmesh.Scale = Vector3.new(-3000,-1000,-3000)
--Soul Steal--
function SoulSteal(pos)
local soulst = coroutine.wrap(function()
local soul = Instance.new("Part",chara)
soul.Size = Vector3.new(0,0,0)
soul.CanCollide = false
soul.Anchored = false
soul.Position = pos
soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
soul.Transparency = 1
local ptc = Instance.new("ParticleEmitter",soul)
ptc.Texture = "http://www.roblox.com/asset/?id=413366101"
ptc.Size = NumberSequence.new(.5)
ptc.LockedToPart = true
ptc.Speed = NumberRange.new(0)
ptc.Lifetime = NumberRange.new(9999)
local bodpos = Instance.new("BodyPosition",soul)
bodpos.Position = pos
wait(2)
soul.Touched:connect(function(hit)
if hit.Parent == chara then
soul:Destroy()
end
end)
while soul do
wait(.1)
bodpos.Position = chara.Torso.Position
end
end)
soulst()
end
--Death of a Mortal--
function KillMortal(hitdude)
local torsy = nil
if hitdude:FindFirstChild("Torso")~=nil then
torsy = hitdude.Torso
elseif hitdude:FindFirstChild("UpperTorso")~=nil then
torsy = hitdude.UpperTorso
end
local val = Instance.new("ObjectValue",hitdude)
val.Name = "HasBeenHit"
hitdude:BreakJoints()
hitdude.Humanoid:Destroy()
SoulSteal(torsy.Position)
local chi = hitdude:GetChildren()
for i = 1, #chi do
if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
local bodpos = Instance.new("BodyPosition",chi[i])
bodpos.Position = chi[i].Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
ScatterEff(chi[i])
chi[i].BrickColor = BrickColor.new("Really black")
end
end
for i = 1, 4 do
for i = 1, #chi do
if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
chi[i].Transparency = chi[i].Transparency + .25
wait(.01)
end
end
end
for i = 1, #chi do
if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
chi[i]:Destroy()
end
end
end
--Arm Touch--
bladeactive = false
Hitbox.Touched:connect(function(hit)
if bladeactive == true then
if hit.Parent:FindFirstChild("Humanoid")~= nil and hit.Parent:FindFirstChild("HasBeenHit")== nil and hit.Parent ~= chara then
hitsnd:Play()
KillMortal(hit.Parent)
end
end
end)
--Teleport--
function Teleport(pos)
telesnd:Play()
local ch = chara:GetChildren()
for i = 1, #ch do
if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
local trace = Instance.new("Part",game.Workspace)
trace.Size = ch[i].Size
trace.Material = "Neon"
trace.BrickColor = BrickColor.new("Really black")
trace.Transparency = .3
trace.CanCollide = false
trace.Anchored = true
trace.CFrame = ch[i].CFrame
if ch[i].Name == "Head" then
mehs = Instance.new("CylinderMesh",trace)
mehs.Scale = Vector3.new(1.25,1.25,1.25)
end
tracedisappear = coroutine.wrap(function()
wait(1)
for i = 1, 7 do
wait(.1)
trace.Transparency = trace.Transparency + .1
end
trace:Destroy()
end)
tracedisappear()
end
end
chara.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
end
--Grab--
function Grab(mouse)
local hit = mouse.Target
if hit ~= nil then
if hit.Parent:FindFirstChild("Humanoid")~=nil then
local torsy = nil
if hit.Parent:FindFirstChild("Torso")~=nil then
torsy = hit.Parent.Torso
elseif hit.Parent:FindFirstChild("UpperTorso")~=nil then
torsy = hit.Parent.UpperTorso
end
local bodpos = Instance.new("BodyPosition",torsy)
bodpos.Position = torsy.Position
wait(1)
burnsnd:Play()
hit.Parent.Humanoid.MaxHealth = 100
bodpos.Position = bodpos.Position + Vector3.new(0,4,0)
for i = 1, 10 do
wait(.1)
BurningEff(torsy)
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
end
KillMortal(hit.Parent)
end
else end
end
--Button1Down--
dell = false
function onButton1Down()
if dell == false then
dell = true
swinganim:Play()
bladeactive = true
slashsnd:Play()
wait(.7)
bladeactive = false
dell = false
swinganim:Stop()
end
end
--KeyDowns--
function onKeyDown(key)
if key == "z" then
Teleport(Mouse.Hit.p + Vector3.new(0,2,0))
elseif key == "x" then
Grab(Mouse)
end
end
--Mouse Functions--
Mouse = player:GetMouse()
if Mouse then
Mouse.Button1Down:connect(onButton1Down)
Mouse.KeyDown:connect(onKeyDown)
end
--Death--
chara.Humanoid.Died:connect(function()
local pat = Instance.new("Part",game.Workspace)
pat.Transparency = 1
pat.Anchored = true
pat.CFrame = chara.Torso.CFrame
naeeym.Parent = pat
naeeym.Adornee = pat
skybox.Parent = game.Workspace
tecks.Text = "BAD CHOICE"
tecks.FontSize = "Size48"
tecks.TextColor3 = Color3.new(1,0,0)
music1:Stop()
music2:Stop()
deathmus.Parent = game.Workspace
deathex.Parent = game.Workspace
deathmus:Play()
deathex:Play()
game.Lighting.OutdoorAmbient = Color3.new(0,0,0)
game.Lighting.TimeOfDay = "00:00:00"
game.Lighting.FogColor = Color3.new(0,0,0)
game.Lighting.FogEnd = 1000
local ex = Instance.new("Explosion",game.Workspace)
ex.Position = chara.Torso.Position
ex.Visible = false
ex.BlastRadius = 999999999999999999999999
ex.BlastPressure = 9999999999999999999999999
end)
--Loop Function--
while true do
wait(.01)
chance = math.random(0,100)
if chance < 10 then
sel = math.random(1,3)
if sel == 1 then
tecks.Text = "NOHOPE"
elseif sel == 2 then
tecks.Text = "GIVEUP"
elseif sel == 3 then
tecks.Text = "BURNINHELL"
end
else tecks.Text = "John Doe"
end
if chara.Humanoid.Health > 0 then
chara.Humanoid.MaxHealth = math.huge
chara.Humanoid.Health = math.huge
game.Lighting.OutdoorAmbient = Color3.new(1,0,0)
game.Lighting.Ambient = Color3.new(1,0,0)
chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Left Leg"].BrickColor = BrickColor.new("Medium blue")
chara["Right Leg"].BrickColor = BrickColor.new("Medium blue")
chara.Torso.BrickColor = BrickColor.new("Bright yellow")
chara["Left Arm"].Anchored = false
chara["Right Arm"].Anchored = false
chara["Left Leg"].Anchored = false
chara["Right Leg"].Anchored = false
chara.Torso.Anchored = false
ch = chara:GetChildren()
for i = 1, #ch do
if ch[i].ClassName == "Accessory" or ch[i].ClassName == "Hat" then
ch[i]:Destroy()
end
end
tools = player.Backpack:GetChildren()
for i = 1, #tools do
if tools[i].ClassName == "HopperBin" then
tools[i]:Destroy()
end
end
skybox.CFrame = skybox.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(1),0)
tecks.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
local jtrace = Instance.new("Part",game.Workspace)
jtrace.Name = "JDTrace"
jtrace.Size = Vector3.new(10,0,10)
jtrace.Position = chara.Torso.Position
jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,3,0)
jtrace.Anchored = true
jtrace.CanCollide = false
jtrace.BrickColor = BrickColor.new("Really black")
jtrace.Material = "Granite"
BurningEff(jtrace)
game.Debris:AddItem(jtrace,1)
end
end
end)
Illuminati.MouseButton1Click:Connect(function()
wait(0.3)
--//====================================================\\--
--|| CREATED BY THE TRUE ILLUMINATY, SHACKLUSTER
--\\====================================================//--
wait(0.2)
Player = game:GetService("Players").LocalPlayer
PlayerGui = Player.PlayerGui
Cam = workspace.CurrentCamera
Backpack = Player.Backpack
Character = Player.Character
Humanoid = Character.Humanoid
Mouse = Player:GetMouse()
RootPart = Character["HumanoidRootPart"]
Torso = Character["Torso"]
Head = Character["Head"]
RightArm = Character["Right Arm"]
LeftArm = Character["Left Arm"]
RightLeg = Character["Right Leg"]
LeftLeg = Character["Left Leg"]
RootJoint = RootPart["RootJoint"]
Neck = Torso["Neck"]
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]
KEYHOLD = false
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor
local Torsos = {}
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
local NEWMESH = IT(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
end
end
NEWMESH.Offset = OFFSET or VT(0, 0, 0)
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
local NEWPART = IT("Part")
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
--//=================================\\
--|| CUSTOMIZATION
--\\=================================//
Class_Name = "Template"
Weapon_Name = "Add-ons"
Custom_Colors = {
Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
}
Player_Size = 1 --Size of the player.
Animation_Speed = 3
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
local Speed = 16
local Effects2 = {}
--//=================================\\
--|| END OF CUSTOMIZATION
--\\=================================//
local function weldBetween(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
local acs = Instance.new("Part")
acs.CanCollide = false
acs.Anchored = false
acs.Size = Vector3.new(0,0,0)
acs.CFrame = attachmentpart.CFrame
acs.Parent = Character
acs.BrickColor = color
local meshs = Instance.new("SpecialMesh")
meshs.MeshId = mesh
meshs.TextureId = texture
meshs.Parent = acs
meshs.Scale = scale
meshs.Offset = offset
weldBetween(attachmentpart,acs)
end
function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
if TYPE == "Gem" then
local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
acs.Anchored = false
acs.CanCollide = false
acs.CFrame = PART.CFrame
local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
weldBetween(PART,acs)
elseif TYPE == "Skull" then
local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
acs.Anchored = false
acs.CanCollide = false
acs.CFrame = PART.CFrame
local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
weldBetween(PART,acs)
elseif TYPE == "Eye" then
local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
acs.Anchored = false
acs.CanCollide = false
acs.CFrame = PART.CFrame
local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
weldBetween(PART,acs)
end
end
--//=================================\\
--|| USEFUL VALUES
--\\=================================//
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
local CO1 = 0
local CO2 = 0
local CO3 = 0
local CO4 = 0
local CHANGEDEFENSE = 0
local CHANGEDAMAGE = 0
local CHANGEMOVEMENT = 0
local ANIM = "Idle"
local ATTACK = false
local EQUIPPED = false
local HOLD = false
local COMBO = 1
local LASTPOINT = nil
local BLCF = nil
local SCFR = nil
local STAGGERHITANIM = false
local STAGGERANIM = false
local STUNANIM = false
local CRITCHANCENUMBER = 0
local IDLENUMBER = 0
local DONUMBER = 0
local HANDIDLE = false
local SINE = 0
local CHANGE = 2 / Animation_Speed
local WALKINGANIM = false
local WALK = 0
local DISABLEJUMPING = false
local HASBEENBLOCKED = false
local STUNDELAYNUMBER = 0
local MANADELAYNUMBER = 0
local SECONDARYMANADELAYNUMBER = 0
local ROBLOXIDLEANIMATION = IT("Animation")
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
--ROBLOXIDLEANIMATION.Parent = Humanoid
local WEAPONGUI = IT("ScreenGui", nil)
WEAPONGUI.Name = "Weapon GUI"
local WEAPONTOOL = IT("HopperBin", nil)
WEAPONTOOL.Name = Weapon_Name
local Weapon = IT("Model")
Weapon.Name = Weapon_Name
local Effects = IT("Folder", Weapon)
Effects.Name = "Effects"
local ANIMATOR = Humanoid.Animator
local ANIMATE = Character.Animate
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
local HITBLOCKSOUNDS = {"199148933", "199148947"}
local UNANCHOR = true
--//=================================\\
--\\=================================//
--//=================================\\
--|| STATS
--\\=================================//
if Character:FindFirstChild("Stats") ~= nil then
Character:FindFirstChild("Stats").Parent = nil
end
local Stats = IT("Folder", nil)
Stats.Name = "Stats"
local ChangeStat = IT("Folder", Stats)
ChangeStat.Name = "ChangeStat"
local Defense = IT("NumberValue", Stats)
Defense.Name = "Defense"
Defense.Value = 1
local Movement = IT("NumberValue", Stats)
Movement.Name = "Movement"
Movement.Value = 1
local Damage = IT("NumberValue", Stats)
Damage.Name = "Damage"
Damage.Value = 1
local Mana = IT("NumberValue", Stats)
Mana.Name = "Mana"
Mana.Value = 0
local SecondaryMana = IT("NumberValue", Stats)
SecondaryMana.Name = "SecondaryMana"
SecondaryMana.Value = 0
local CanCrit = IT("BoolValue", Stats)
CanCrit.Name = "CanCrit"
CanCrit.Value = false
local CritChance = IT("NumberValue", Stats)
CritChance.Name = "CritChance"
CritChance.Value = 20
local CanPenetrateArmor = IT("BoolValue", Stats)
CanPenetrateArmor.Name = "CanPenetrateArmor"
CanPenetrateArmor.Value = false
local AntiTeamKill = IT("BoolValue", Stats)
AntiTeamKill.Name = "AntiTeamKill"
AntiTeamKill.Value = false
local Rooted = IT("BoolValue", Stats)
Rooted.Name = "Rooted"
Rooted.Value = false
local Block = IT("BoolValue", Stats)
Block.Name = "Block"
Block.Value = false
local RecentEnemy = IT("ObjectValue", Stats)
RecentEnemy.Name = "RecentEnemy"
RecentEnemy.Value = nil
local StaggerHit = IT("BoolValue", Stats)
StaggerHit.Name = "StaggerHit"
StaggerHit.Value = false
local Stagger = IT("BoolValue", Stats)
Stagger.Name = "Stagger"
Stagger.Value = false
local Stun = IT("BoolValue", Stats)
Stun.Name = "Stun"
Stun.Value = false
local StunValue = IT("NumberValue", Stats)
StunValue.Name = "StunValue"
StunValue.Value = 0
--//=================================\\
--\\=================================//
--//=================================\\
--|| DEBUFFS / BUFFS
--\\=================================//
local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
DEFENSECHANGE1.Name = "ChangeDefense"
DEFENSECHANGE1.Value = 0
local MOVEMENTCHANGE1 = IT("NumberValue", nil)
MOVEMENTCHANGE1.Name = "ChangeMovement"
MOVEMENTCHANGE1.Value = 0
--//=================================\\
--\\=================================//
--//=================================\\
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
--\\=================================//
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "ArtificialHB"
script:WaitForChild("ArtificialHB")
frame = Frame_Speed
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.ArtificialHB:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
--//=================================\\
--\\=================================//
--//=================================\\
--|| SOME FUNCTIONS
--\\=================================//
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
end
function PositiveAngle(NUMBER)
if NUMBER >= 0 then
NUMBER = 0
end
return NUMBER
end
function NegativeAngle(NUMBER)
if NUMBER <= 0 then
NUMBER = 0
end
return NUMBER
end
function Swait(NUMBER)
if NUMBER == 0 or NUMBER == nil then
ArtificialHB.Event:wait()
else
for i = 1, NUMBER do
ArtificialHB.Event:wait()
end
end
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5 / s
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5 / s
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5 / s
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w * xs, w * ys, w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = ACOS(cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((1 - t) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
else
if (1 + cosTheta) > 0.0001 then
local theta = ACOS(-cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((t - 1) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
end
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
end
function Clerp(a, b, t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1 - t
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
end
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
local frame = IT("Frame")
frame.BackgroundTransparency = TRANSPARENCY
frame.BorderSizePixel = BORDERSIZEPIXEL
frame.Position = POSITION
frame.Size = SIZE
frame.BackgroundColor3 = COLOR
frame.BorderColor3 = BORDERCOLOR
frame.Name = NAME
frame.Parent = PARENT
return frame
end
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
local label = IT("TextLabel")
label.BackgroundTransparency = 1
label.Size = UD2(1, 0, 1, 0)
label.Position = UD2(0, 0, 0, 0)
label.TextColor3 = C3(255, 255, 255)
label.TextStrokeTransparency = STROKETRANSPARENCY
label.TextTransparency = TRANSPARENCY
label.FontSize = TEXTFONTSIZE
label.Font = TEXTFONT
label.BorderSizePixel = BORDERSIZEPIXEL
label.TextScaled = true
label.Text = TEXT
label.Name = NAME
label.Parent = PARENT
return label
end
function NoOutlines(PART)
PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
local NEWWELD = IT(TYPE)
NEWWELD.Part0 = PART0
NEWWELD.Part1 = PART1
NEWWELD.C0 = C0
NEWWELD.C1 = C1
NEWWELD.Parent = PARENT
return NEWWELD
end
function CreateSound(ID, PARENT, VOLUME, PITCH)
coroutine.resume(coroutine.create(function()
local NEWSOUND = IT("Sound", PARENT)
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
Swait()
NEWSOUND:play()
game:GetService("Debris"):AddItem(NEWSOUND, 10)
end))
end
--//=================================\\
--\\=================================//
--//=================================\\
--|| RESIZE PLAYER
--\\=================================//
if Player_Size ~= 1 then
RootPart.Size = RootPart.Size * Player_Size
Torso.Size = Torso.Size * Player_Size
Head.Size = Head.Size * Player_Size
RightArm.Size = RightArm.Size * Player_Size
LeftArm.Size = LeftArm.Size * Player_Size
RightLeg.Size = RightLeg.Size * Player_Size
LeftLeg.Size = LeftLeg.Size * Player_Size
RootJoint.Parent = RootPart
Neck.Parent = Torso
RightShoulder.Parent = Torso
LeftShoulder.Parent = Torso
RightHip.Parent = Torso
LeftHip.Parent = Torso
RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
if Disable_Moving_Arms == false then
RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
else
RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
end
RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
--------------------
end
--//=================================\\
--\\=================================//
--//=================================\\
--|| WEAPON CREATION
--\\=================================//
if Player_Size ~= 1 then
for _, v in pairs (Weapon:GetChildren()) do
if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
local p1 = v.Part1
v.Part1 = nil
local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
v.Part1 = p1
elseif v.ClassName == "Part" then
for _, b in pairs (v:GetChildren()) do
if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
end
end
end
end
end
for _, c in pairs(Weapon:GetChildren()) do
if c.ClassName == "Part" then
c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
end
end
Weapon.Parent = Character
print(Class_Name.." loaded.")
--//=================================\\
--\\=================================//
--//=================================\\
--|| ATTACK FUNCTIONS AND STUFF
--\\=================================//
local raysound = Instance.new("Sound",Character)
raysound.SoundId = "rbxassetid://346067083"
raysound.Pitch = 2
raysound.Looped = true
raysound.Volume = 10
function pew()
ATTACK = true
local sphere = Instance.new("Part",Effects)
sphere.Size = Vector3.new(0,0,0)
sphere.Material = "Neon"
sphere.Shape = "Ball"
sphere.Name = "AntimatterRay"
sphere.Anchored = true
sphere.Color = Color3.new(0,0,0)
sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*27
sphere.CanCollide = false
local db=false
local hit = sphere.Touched:connect(function(hit)
if db==true then return end
if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:findFirstChildOfClass("Humanoid"):TakeDamage(hit.Parent:findFirstChildOfClass("Humanoid").MaxHealth/2)
db=true
if hit.Parent:FindFirstChild("Vanishing") == nil then
local vanish = Instance.new("BoolValue",hit.Parent)
vanish.Name = "Vanishing"
local sound = Instance.new("Sound",hit)
sound.SoundId = "rbxassetid://179497874"
sound.Volume = 10
sound:Play()
end
else
local vanish = Instance.new("BoolValue",hit)
vanish.Name = "Vanishing"
hit.Color = Color3.new(0,0,0)
table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1})
if hit:FindFirstChildOfClass("SpecialMesh") then
local mesh = hit:FindFirstChildOfClass("SpecialMesh")
mesh.TextureId = ""
end
end
end
end)
repeat
Swait()
RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
sphere.Size = sphere.Size + Vector3.new(1,1,1)
sphere.Color = Color3.new(0,(sphere.Size.Y/200),0)
sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*(sphere.Size.Y/1.75)
until KEYHOLD == false or sphere.Size.Y > 200
CreateSound("11944350", Effects, 10, 1)
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = RootPart.CFrame.lookVector*350
bv.Parent = sphere
bv.Name = "DASH"
sphere.Anchored = false
ATTACK = false
game:GetService("Debris"):AddItem(sphere, 15)
end
function HoldRay()
ATTACK = true
UNANCHOR = false
CreateSound("428800263", Torso, 15, 3.5)
local sphere = Instance.new("Part",Effects)
sphere.Size = Vector3.new(0,0,0)
sphere.Material = "Neon"
sphere.Shape = "Ball"
sphere.Name = "AntimatterRay"
sphere.Anchored = true
sphere.Color = Color3.new(59/255, 80/255, 45/255)
sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
sphere.CanCollide = false
for i=0, 1, 0.1 / Animation_Speed do
Swait()
RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
sphere.Size = sphere.Size + Vector3.new(0.6,0.6,0.6)
sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
end
local sound = Instance.new("Sound",Effects)
sound.SoundId = "rbxassetid://165487479"
sound.Volume = 10
sound:Play()
repeat
sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
Swait()
RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
until sound.Playing == false
sound:remove()
raysound:Play()
local timer = 1
local Lazor = Instance.new("Part",Effects)
Lazor.Size = Vector3.new(12,12,1000)
Lazor.Name = "AntimatterRay"
Lazor.Material = "Neon"
Lazor.Anchored = true
Lazor.CanCollide = false
Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515
Lazor.Color = Color3.new(0,0,0)
Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180))
local hit = Lazor.Touched:connect(function(hit)
if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then
if hit.Parent:FindFirstChildOfClass("Humanoid") then
hit.Parent:findFirstChildOfClass("Humanoid"):TakeDamage(0.1)
if hit.Parent:FindFirstChild("Vanishing") == nil then
local vanish = Instance.new("BoolValue",hit.Parent)
vanish.Name = "Vanishing"
local sound = Instance.new("Sound",hit)
sound.SoundId = "rbxassetid://179497874"
sound.Volume = 10
sound:Play()
end
else
local vanish = Instance.new("BoolValue",hit)
vanish.Name = "Vanishing"
hit.Color = Color3.new(0,0,0)
table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1})
if hit:FindFirstChildOfClass("SpecialMesh") then
local mesh = hit:FindFirstChildOfClass("SpecialMesh")
mesh.TextureId = ""
end
end
end
end)
local hit2 = sphere.Touched:connect(function(hit)
if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:BreakJoints()
if hit.Parent:FindFirstChild("Vanishing") == nil then
local vanish = Instance.new("BoolValue",hit.Parent)
vanish.Name = "Vanishing"
local sound = Instance.new("Sound",hit)
sound.SoundId = "rbxassetid://179497874"
sound.Volume = 10
sound:Play()
end
else
local vanish = Instance.new("BoolValue",hit)
vanish.Name = "Vanishing"
hit.Color = Color3.new(0,0,0)
table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1})
if hit:FindFirstChildOfClass("SpecialMesh") then
local mesh = hit:FindFirstChildOfClass("SpecialMesh")
mesh.TextureId = ""
end
end
end
end)
repeat
if HOLD == true then
RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515
sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180))
if timer ==1 then
Lazor.Color = Color3.new(59/255, 80/255, 45/255)
sphere.Color = Color3.new(59/255, 80/255, 45/255)
timer = 2
elseif timer ==2 then
Lazor.Color = Color3.new(39/255, 70/255, 45/255)
sphere.Color = Color3.new(39/255, 70/255, 45/255)
timer = 1
end
end
Swait()
until HOLD == false
for i=0, 1, 0.1 / Animation_Speed/2 do
Swait()
Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180))
RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515
sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
sphere.Anchored = true
Lazor.Anchored = true
sphere.Size = sphere.Size - Vector3.new(0.2,0.2,0.2)
Lazor.Size = Lazor.Size - Vector3.new(0.5,0.5,0)
Lazor.Transparency = Lazor.Transparency + 0.03
sphere.Transparency = sphere.Transparency + 0.03
raysound.Volume = raysound.Volume - 0.1
if timer ==1 then
Lazor.Color = Color3.new(59/255, 80/255, 45/255)
sphere.Color = Color3.new(59/255, 80/255, 45/255)
timer = 2
elseif timer ==2 then
Lazor.Color = Color3.new(39/255, 70/255, 45/255)
sphere.Color = Color3.new(39/255, 70/255, 45/255)
timer = 1
end
end
RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
hit2:disconnect()
hit:disconnect()
raysound:Stop()
raysound.Volume = 5
sphere:remove()
Lazor:remove()
BLCF = nil
SCFR = nil
ATTACK = false
UNANCHOR = true
end
local sick = Instance.new("Sound",Character)
sick.SoundId = "rbxassetid://145616154"
sick.Looped = true
sick.Pitch = 1
sick.Volume = 10
sick:Play()
local Spook = false
function spooky()
Spook = true
local cframe = nil
local pos = nil
sick:Stop()
local sound = Instance.new("Sound",Effects)
sound.SoundId = "rbxassetid://211540835"
sound.Volume = 10
sound:Play()
q = workspace:GetChildren()
for i = 1, #q do
g = q[i]:GetChildren()
for t = 1, #g do
if g[t].Name == "Torso" or g[t].Name == "UpperTorso" and q[i] ~= Character then
table.insert(Effects2,{g[t],"TorsoSpin",0,0,0,0})
end
end
end
repeat
Swait()
until sound.Playing == false
sound:remove()
sick:Play()
Spook = false
end
--//=================================\\
--|| ASSIGN THINGS TO KEYS
--\\=================================//
Humanoid.Changed:connect(function(Jump)
if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
Humanoid.Jump = false
end
end)
function MouseDown(Mouse)
if HOLD == false and ATTACK == false then
HOLD = true
HoldRay()
elseif HOLD == true then
HOLD = false
end
end
function MouseUp(Mouse)
end
function RayCast(Position, Direction, MaxDistance, IgnoreList)
return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
end
function KeyDown(Key)
KEYHOLD = true
if Key == "w" and HOLD == false and ATTACK == false then
repeat
local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*150, 1.8, {workspace})
RootPart.CFrame = CFrame.new(RayPos,Mouse.Hit.p) * CFrame.new(0, 0, 0)
Swait()
until KEYHOLD == false
end
if Key == "s" and HOLD == false and ATTACK == false then
repeat
local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*-150, 1.8, {workspace})
RootPart.CFrame = CFrame.new(RayPos,Mouse.Hit.p) * CFrame.new(0, 0, 0)
Swait()
until KEYHOLD == false
end
if Key == "z" and ATTACK == false then
pew()
end
if Key == "f" and Spook == false then
spooky()
end
end
function KeyUp(Key)
KEYHOLD = false
end
Mouse.Button1Down:connect(function(NEWKEY)
MouseDown(NEWKEY)
end)
Mouse.Button1Up:connect(function(NEWKEY)
MouseUp(NEWKEY)
end)
Mouse.KeyDown:connect(function(NEWKEY)
KeyDown(NEWKEY)
end)
Mouse.KeyUp:connect(function(NEWKEY)
KeyUp(NEWKEY)
end)
--//=================================\\
--\\=================================//
function unanchor()
if UNANCHOR == true then
g = Character:GetChildren()
for i = 1, #g do
if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
g[i].Anchored = false
end
end
end
RootPart.Anchored = true
end
--//=================================\\
--|| WRAP THE WHOLE SCRIPT UP
--\\=================================//
Humanoid.Changed:connect(function(Jump)
if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
Humanoid.Jump = false
end
end)
Humanoid.Died:connect(function()
ATTACK = true
sick:Stop()
CreateSound("198973822", workspace, 10, 1)
for i = 1, 15 do
local bag = Instance.new("Part",workspace)
bag.Size = VT(1.8, 1.6, 1.2)
bag.CFrame = RootPart.CFrame
local mesh = Instance.new("SpecialMesh",bag)
mesh.MeshType = "FileMesh"
mesh.MeshId = "http://www.roblox.com/asset/?id=19106014"
mesh.TextureId = "rbxassetid://37305301"
end
q = Character:GetChildren()
for i = 1, #q do
if q[i].ClassName == "Model" or q[i].ClassName == "Part" then
q[i]:remove()
end
end
end)
RightArm:remove()
LeftArm:remove()
LeftLeg:remove()
RightLeg:remove()
Head.Transparency = 1
Torso.Transparency = 1
Head:ClearAllChildren()
local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.25*Player_Size,0.25*Player_Size,1.5*Player_Size))
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
local mesh = Instance.new("SpecialMesh",HandlePart)
mesh.MeshId = "rbxassetid://438530093"
mesh.TextureId = "rbxassetid://438530120"
mesh.Scale = Vector3.new(0.7,1,1)
ANIMATE.Parent = nil
local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
IDLEANIMATION:Play()
while true do
Swait()
if #Effects2>0 then
for e=1,#Effects2 do
if Effects2[e]~=nil then
local Thing=Effects2[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
local Part2=Thing[8]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Part2.CFrame
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="TorsoSpin" and Spook == true then
Thing[1].CFrame = CFrame.new(Thing[1].Position,Vector3.new(math.random(-180,180),math.random(-180,180),math.random(-180,180)))
end
else
Part.Parent=nil
table.remove(Effects2,e)
end
end
end
end
end
RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
q = Character:GetChildren()
for u = 1, #q do
if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
q[u]:remove()
end
end
unanchor()
Humanoid.MaxHealth = "inf"
Humanoid.Health = "inf"
if Rooted == false then
Disable_Jump = false
Humanoid.WalkSpeed = Speed
elseif Rooted == true then
Disable_Jump = true
Humanoid.WalkSpeed = 0
end
end
--//=================================\\
--\\=================================//
--//====================================================\\--
--|| END OF SCRIPT
--\\====================================================//--
end)
Goner.MouseButton1Click:Connect(function()
require(4585652241).load(plr.Name)
wait(0.4)
require(4513235536).G(plr.Name)
end)
IAmSteve.MouseButton1Click:Connect(function()
local targetName = game.Players.LocalPlayer.Name
local player = game.Players:FindFirstChild(targetName)
function putTexture(part, frontF, backF, topF, bottomF, leftF, rightF, className)
local faces = {"Front", "Back", "Top", "Bottom", "Left", "Right"}
for i,f in pairs(faces) do
local decal = Instance.new(className, part)
if i == 1 then decal.Texture = frontF decal.Name = f end
if i == 2 then decal.Texture = backF or frontF decal.Name = f end
if i == 3 then decal.Texture = topF or frontF decal.Name = f end
if i == 4 then decal.Texture = bottomF or frontF decal.Name = f end
if i == 5 then decal.Texture = leftF or frontF decal.Name = f end
if i == 6 then decal.Texture = rightF or frontF decal.Name = f end
decal.Face = f
end
return part
end
function makeSquare(position, size, color, transparency, parent)
local label = Instance.new("TextLabel", parent)
label.Text = ""
label.BorderSizePixel = 0
label.BackgroundTransparency = transparency
label.Position = position
label.Size = size
label.BackgroundColor3 = color
end
function putToolBarSlot(position, image)
local playerGui = player:FindFirstChild("PlayerGui")
if playerGui then
local gui = playerGui:FindFirstChild("ToolBar") or Instance.new("ScreenGui", playerGui)
gui.Name = "ToolBar"
local slot = Instance.new("ImageLabel", gui)
slot.Position = position
slot.Size = UDim2.new(0, 32, 0, 32)
slot.BackgroundTransparency = 1
slot.ImageTransparency = 0
slot.Image = image
slot.ZIndex = 2
makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 32, 0, 32),
Color3.new(95/255, 89/255, 76/255), 0, slot)
makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 2, 0, 32),
Color3.new(0/255, 0/255, 0/255), 0.5, slot)
makeSquare(UDim2.new(0, 2, 0, 0), UDim2.new(0, 30, 0, 2),
Color3.new(0/255, 0/255, 0/255), 0.5, slot)
makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 36, 0, 2),
Color3.new(106/255, 106/255, 106/255), 0, slot)
makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 2, 0, 36),
Color3.new(106/255, 106/255, 106/255), 0, slot)
makeSquare(UDim2.new(0, 0, 0, 32), UDim2.new(0, 34, 0, 2),
Color3.new(130/255, 130/255, 130/255), 0, slot)
makeSquare(UDim2.new(0, 32, 0, 0), UDim2.new(0, 2, 0, 34),
Color3.new(130/255, 130/255, 130/255), 0, slot)
makeSquare(UDim2.new(0, -4, 0, -2), UDim2.new(0, 2, 0, 38),
Color3.new(130/255, 130/255, 130/255), 0, slot)
makeSquare(UDim2.new(0, 34, 0, -2), UDim2.new(0, 2, 0, 36),
Color3.new(106/255, 106/255, 106/255), 0, slot)
makeSquare(UDim2.new(0, -2, 0, 34), UDim2.new(0, 38, 0, 2),
Color3.new(106/255, 106/255, 106/255), 0, slot)
makeSquare(UDim2.new(0, -4, 0, -4), UDim2.new(0, 40, 0, 2),
Color3.new(156/255, 156/255, 156/255), 0, slot)
end
end
function divide(x, d)
if x ~= 0 and d ~= 0 then
return x/d
else
return x
end
end -- so it doesn't divide by zero
function getDistance(v1, v2)
return math.abs((Vector3.new(math.abs(v2.X - v1.X), math.abs(v2.Y - v1.Y), math.abs(v2.Z - v1.Z))).Magnitude)
end
function round(x)
if x%2 ~= 0.5 then
return math.floor(x+0.5)
end
return x-0.5
end
function weldTo(part1, part2)
local weld = Instance.new("Weld", part1)
weld.Part0 = part1
weld.Part1 = part2
end
function getMagnitudeXZ(velocity)
return math.abs(velocity.X) + math.abs(velocity.Z)
end
function placeBlock(block, cFPos)
local blockPlaced = Instance.new("Part", workspace)
blockPlaced.Material = "Fabric"
blockPlaced.Anchored = true
blockPlaced.Size = block.size
blockPlaced.CFrame = cFPos
putTexture(blockPlaced, block.frontTex, block.backTex,
block.topTex, block.bottomTex, block.leftTex, block.rightTex, "Texture")
return blockPlaced
end
local toolBar = {
Dirt = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://179655033",
backTex = "rbxassetid://179655033",
topTex = "rbxassetid://179655033",
bottomTex = "rbxassetid://179655033",
leftTex = "rbxassetid://179655033",
rightTex = "rbxassetid://179655033"
},
Grass = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://96430337",
backTex = "rbxassetid://96430337",
topTex = "rbxassetid://96430265",
bottomTex = "rbxassetid://179655033",
leftTex = "rbxassetid://96430337",
rightTex = "rbxassetid://96430337"
},
Stone = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://75880927",
backTex = "rbxassetid://75880927",
topTex = "rbxassetid://75880927",
bottomTex = "rbxassetid://75880927",
leftTex = "rbxassetid://75880927",
rightTex = "rbxassetid://75880927"
},
Diamond_Ore = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://57928490",
backTex = "rbxassetid://57928490",
topTex = "rbxassetid://57928490",
bottomTex = "rbxassetid://57928490",
leftTex = "rbxassetid://57928490",
rightTex = "rbxassetid://57928490"
},
Diamond_Block = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://56749955",
backTex = "rbxassetid://56749955",
topTex = "rbxassetid://56749955",
bottomTex = "rbxassetid://56749955",
leftTex = "rbxassetid://56749955",
rightTex = "rbxassetid://56749955"
},
Wood_Planks = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://346201871",
backTex = "rbxassetid://346201871",
topTex = "rbxassetid://346201871",
bottomTex = "rbxassetid://346201871",
leftTex = "rbxassetid://346201871",
rightTex = "rbxassetid://346201871"
},
Oak_Log = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://310831812",
backTex = "rbxassetid://310831812",
topTex = "rbxassetid://152538557",
bottomTex = "rbxassetid://152538557",
leftTex = "rbxassetid://310831812",
rightTex = "rbxassetid://310831812"
}
}
if player then
local char = player.Character
if char then
for _,cM in pairs(char:GetChildren()) do
if cM.ClassName == "CharacterMesh" then cM:Destroy() end
end
--[]
local gui = player.PlayerGui:FindFirstChild("ToolBar") or Instance.new("ScreenGui", player.PlayerGui)
gui.Name = "ToolBar"
makeSquare(UDim2.new(0.5, -166, 1, -111), UDim2.new(0, 364, 0, 44),
Color3.new(0/255, 0/255, 0/255), 0, gui)
local blocks = {"Dirt", "Grass", "Stone", "Diamond_Ore", "Diamond_Block", "Wood_Planks", "Oak_Log"}
for i = 1, 9 do
if toolBar[blocks[i]] ~= nil then
putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105), toolBar[blocks[i]].frontTex)
else
putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105), "")
end
end
local humRootPart = char:WaitForChild("HumanoidRootPart")
local head = char:WaitForChild("Head")
local torso = char:WaitForChild("Torso")
local lArm = char:WaitForChild("Left Arm")
local rArm = char:WaitForChild("Right Arm")
local lLeg = char:WaitForChild("Left Leg")
local rLeg = char:WaitForChild("Right Leg")
head.Size = Vector3.new(1.3, 1.3, 1.3)
putTexture(head, "rbxassetid://38738031", "rbxassetid://36047330",
"rbxassetid://36047341", "rbxassetid://36047347",
"rbxassetid://36047323", "rbxassetid://36047315", "Decal")
head:WaitForChild("Mesh"):Destroy()
head:WaitForChild("face"):Destroy()
torso.Size = Vector3.new(1.3, 1.95, 0.65)
putTexture(torso, "rbxassetid://38934753", "rbxassetid://38934731",
"rbxassetid://38934780", "rbxassetid://38934740",
"rbxassetid://38934762", "rbxassetid://38934762", "Decal")
lArm.Size = Vector3.new(0.65, 1.95, 0.65)
putTexture(lArm, "rbxassetid://38934581", "rbxassetid://38934560",
"rbxassetid://38934613", "rbxassetid://38934568",
"rbxassetid://38934601", "rbxassetid://38934591", "Decal")
rArm.Size = Vector3.new(0.65, 1.95, 0.65)
putTexture(rArm, "rbxassetid://38934560", "rbxassetid://38934581",
"rbxassetid://38934613", "rbxassetid://38934568",
"rbxassetid://38934601", "rbxassetid://38934591", "Decal")
lLeg.Size = Vector3.new(0.65, 1.95, 0.65)
putTexture(lLeg, "rbxassetid://38936226", "rbxassetid://38936209",
"rbxassetid://38934719", "rbxassetid://38934712",
"rbxassetid://38936255", "rbxassetid://38936242", "Decal")
rLeg.Size = Vector3.new(0.65, 1.95, 0.65)
putTexture(rLeg, "rbxassetid://38936209", "rbxassetid://38936226",
"rbxassetid://38934719", "rbxassetid://38934712",
"rbxassetid://38936242", "rbxassetid://38936255", "Decal")
char.Humanoid:ClearAllChildren()
char.Animate:Remove()
-- now for the real stuff
-- |
-- |
-- V
Instance.new("BlockMesh", torso)
Instance.new("BlockMesh", lArm)
Instance.new("BlockMesh", rArm)
Instance.new("BlockMesh", lLeg)
Instance.new("BlockMesh", rLeg)
local camera = workspace.Camera
local camPart = Instance.new("Part", camera)
camPart.Size = Vector3.new(0, 0, 0)
camPart.CFrame = camera.CFrame
camPart.Transparency = 1
--[[local cameraHand = Instance.new("Part", camera)
cameraHand.Size = Vector3.new(0.65, 1.95, 0.65)
cameraHand.CanCollide = false
cameraHand.Anchored = true
cameraHand.Name = "CameraHand"
putTexture(cameraHand, "rbxassetid://38934560", "rbxassetid://38934581",
"rbxassetid://38934613", "rbxassetid://38934568",
"rbxassetid://38934601", "rbxassetid://38934591", "Decal")
local cameraHandWeld = Instance.new("Motor6D", camPart)
cameraHandWeld.Part0 = camPart
cameraHandWeld.Part1 = cameraHand
cameraHandWeld.C0 = CFrame.new(5, 0, 0)
]]--
local humanoid = char:WaitForChild("Humanoid")
humanoid.HipHeight = 0.3
local rootJoint = Instance.new("Motor6D", torso)
rootJoint.Name = "RootJoint"
rootJoint.Part0 = humRootPart
rootJoint.Part1 = torso
rootJoint.C1 = CFrame.new(0, 0.05, 0)
local neck = Instance.new("Motor6D", torso)
neck.Name = "Neck"
neck.Part0 = head
neck.Part1 = torso
local lS = Instance.new("Motor6D", torso)
lS.Name = "Left Shoulder"
lS.Part0 = lArm
lS.Part1 = torso
lS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0)
lS.C1 = CFrame.new(0.65, 0.975, 0)
local rS = Instance.new("Motor6D", torso)
rS.Name = "Right Shoulder"
rS.Part0 = rArm
rS.Part1 = torso
rS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0)
rS.C1 = CFrame.new(-0.65, 0.975, 0) * CFrame.Angles(0, -math.rad(180), 0)
local lH = Instance.new("Motor6D", torso)
lH.Name = "Left Hip"
lH.Part0 = lLeg
lH.Part1 = torso
lH.C0 = CFrame.new(0, 0.975, 0)
lH.C1 = CFrame.new(0.325, -0.975, 0) * CFrame.Angles(0, 0, 0)
local rH = Instance.new("Motor6D", torso)
rH.Name = "Right Hip"
rH.Part0 = rLeg
rH.Part1 = torso
rH.C0 = CFrame.new(0, 0.975, 0)
rH.C1 = CFrame.new(-0.325, -0.975, 0) * CFrame.Angles(0, -math.rad(180), 0)
for _,p in pairs(char:GetChildren()) do
if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
local hit = Instance.new("Part", char)
hit.Name = "DamagePart"
hit.BrickColor = BrickColor.new("Bright red")
hit.Material = "SmoothPlastic"
hit.Transparency = 1
hit.Size = Vector3.new(p.Size.X + 0.05, p.Size.Y + 0.05, p.Size.Z + 0.05)
hit.CanCollide = false
weldTo(hit, p)
end
end
local ticks = 0
local times = 0
local walkAnim = 0
local increaseWalkAnim = 1
local idleAnimRotX = 0
local idleAnimRotZ = 0
local sneaking = 0
local RS = game:GetService("RunService").RenderStepped
local Mouse = player:GetMouse()
local oldHP = humanoid.Health
local damageTime = 0
local punchRotX = 0
local punchRotY = 0
local punchRotZ = 0
local punchSpeed = 0
local punching = 0
local selectedBlock = 8
local punchEnded = 1
local itemOnHand = nil
local handItem = Instance.new("Part", char)
handItem.Name = "HandItem"
handItem.Size = Vector3.new(0.52, 0.52, 0.52)
handItem.Transparency = 1
handItem.CanCollide = false
local handItemWeld = Instance.new("Weld", char)
handItemWeld.Part0 = handItem
handItemWeld.Part1 = lArm
handItemWeld.C1 = CFrame.new(0, -0.9, -0.6) * CFrame.Angles(math.rad(-10), math.rad(45), 0)
local sound = Instance.new("Sound", char)
sound.Name = "Hurt"
sound.Volume = 10
sound.SoundId = "rbxassetid://535690488"
local facesToResize = {"Front", "Back", "Left", "Right", "Bottom", "Top"}
Mouse.Button1Down:connect(function()
if punchEnded == 1 then punching = 1 end
if Mouse.Target then
if getDistance(head.CFrame.p, Mouse.Hit.p) <= 10.4 then
local humanoid = Mouse.Target.Parent:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = humanoid.Health - 10
local parts = Mouse.Target.Parent:GetChildren()
for _,p in pairs(parts) do
if p.ClassName == "Part" then
p.Velocity = Vector3.new(p.Velocity.X + (head.CFrame.lookVector.X * 18), p.Velocity.Y + (head.CFrame.lookVector.Y * 18) + 8, p.Velocity.Z + (head.CFrame.lookVector.Z * 18))
end
end
return
end
local x = Mouse.Target.CFrame.p.X
local y = Mouse.Target.CFrame.p.Y
local z = Mouse.Target.CFrame.p.Z
if Mouse.TargetSurface.Name == "Right" then x = x + 2.6 end
if Mouse.TargetSurface.Name == "Left" then x = x - 2.6 end
if Mouse.TargetSurface.Name == "Top" then y = y + 2.6 end
if Mouse.TargetSurface.Name == "Bottom" then y = y - 2.6 end
if Mouse.TargetSurface.Name == "Back" then z = z + 2.6 end
if Mouse.TargetSurface.Name == "Front" then z = z - 2.6 end
if Mouse.Target.Size.X > 2.6 or Mouse.Target.Size.Y > 2.6 or Mouse.Target.Size.Z > 2.6 then
x = Mouse.Hit.p.X
y = Mouse.Hit.p.Y
z = Mouse.Hit.p.Z
end
-- local x = round(math.abs(mouseX)/2.6)*2.6
-- local y = round(math.abs(mouseY)/2.6)*2.6
-- local z = round(math.abs(mouseZ)/2.6)*2.6
-- if Mouse.Hit.p.X < 0 then x = x * -1 end
-- if Mouse.Hit.p.Y < 0 then y = y * -1 end
-- if Mouse.Hit.p.Z < 0 then z = z * -1 end
if selectedBlock == 0 then
local blk = placeBlock(toolBar.Dirt, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 1 then
local blk = placeBlock(toolBar.Grass, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 2 then
local blk = placeBlock(toolBar.Stone, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 3 then
local blk = placeBlock(toolBar.Diamond_Ore, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 4 then
local blk = placeBlock(toolBar.Diamond_Block, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 5 then
local blk = placeBlock(toolBar.Wood_Planks, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 6 then
local blk = placeBlock(toolBar.Oak_Log, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 7 or selectedBlock == 8 then
if Mouse.Target.Size.X <= 10 and Mouse.Target.Size.Y <= 10 and Mouse.Target.Size.Z <= 10 then
Mouse.Target.Parent = nil
end
end
end
end
end)
local hasItemOnHand = 0
local hi = 0
-- selection thingy
local selectLabel = Instance.new("TextLabel", gui)
selectLabel.Size = UDim2.new(0, 32, 0, 32)
selectLabel.Position = UDim2.new(0.5, -160 + (selectedBlock*40), 1, -105)
selectLabel.BackgroundTransparency = 0.5
selectLabel.BackgroundColor3 = Color3.new(1, 1, 1)
selectLabel.BorderSizePixel = 0
selectLabel.Text = ""
selectLabel.ZIndex = 3
--
Mouse.KeyDown:connect(function(key)
if key == "q" then
sneaking = 1
humanoid.WalkSpeed = humanoid.WalkSpeed / 2
rootJoint.C1 = CFrame.new(0, 0.325, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0)
lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45), 0, 0)
rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0)
print("Sneaking...")
end
if key == "8" then
selectedBlock = 7
itemOnHand = nil
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
if hasItemOnHand == 1 then hi = 1 end
end
if key == "9" then
selectedBlock = 8
itemOnHand = nil
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
if hasItemOnHand == 1 then hi = 1 end
end
if key == "1" then
selectedBlock = 0
itemOnHand = toolBar.Dirt
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "2" then
selectedBlock = 1
itemOnHand = toolBar.Grass
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "3" then
selectedBlock = 2
itemOnHand = toolBar.Stone
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "4" then
selectedBlock = 3
itemOnHand = toolBar.Diamond_Ore
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "5" then
selectedBlock = 4
itemOnHand = toolBar.Diamond_Block
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "6" then
selectedBlock = 5
itemOnHand = toolBar.Wood_Planks
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "7" then
selectedBlock = 6
itemOnHand = toolBar.Oak_Log
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if (key == "0" or key == "1" or key == "2"
or key == "3" or key == "4" or key == "5"
or key == "6" or key == "7") and hasItemOnHand == 0 then hi = 1 end
selectLabel.Position = UDim2.new(0.5, -160 + ((selectedBlock)*40), 1, -105)
end)
Mouse.KeyUp:connect(function(key)
if key == "q" then
sneaking = 0
humanoid.WalkSpeed = humanoid.WalkSpeed * 2
rootJoint.C1 = CFrame.new(0, 0.05, 0) * CFrame.Angles(0, 0, 0)
lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0)
rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0)
print("Stopped sneaking...")
end
end)
while RS:wait() do
if itemOnHand ~= nil then
hasItemOnHand = 1
handItem.Transparency = 0
else
hasItemOnHand = 0
handItem.Transparency = 1
end
if humanoid.Health < oldHP then
damageTime = 60
sound:Play()
end
oldHP = humanoid.Health
if damageTime > 0 and humanoid.Health > 0 then
for _,p in pairs(char:GetChildren()) do
if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
if p.Name == "DamagePart" then
p.Transparency = 0.5
end
end
end
damageTime = damageTime - 2
if damageTime <= 0 then
for _,p in pairs(char:GetChildren()) do
if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
if p.Name == "DamagePart" then
p.Transparency = 1
end
end
end
end
end
camPart.CFrame = camera.CFrame
neck.C1 = CFrame.new(0, 0.975, 0) * CFrame.fromEulerAnglesXYZ(math.rad(sneaking*45), math.rad(camPart.Orientation.Y - torso.Orientation.Y), 0)
neck.C0 = CFrame.new(0, -0.65, 0) * CFrame.Angles(-math.rad(camPart.Orientation.X - torso.Orientation.X - (sneaking*45)), 0, 0)
if getMagnitudeXZ(torso.Velocity) > 1 then
if walkAnim >= 1 then
increaseWalkAnim = -1
elseif walkAnim <= -1 then
increaseWalkAnim = 1
end
walkAnim = walkAnim + (increaseWalkAnim/(10+(sneaking*20)))
else
walkAnim = 0
end
--lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45), 0, 0)
--rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0)
lH.C0 = lH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1)
rH.C0 = rH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1)
--
--rootJoint.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
--print(math.abs(head.Orientation.Y) - math.abs(humRootPart.Orientation.Y))
--if (head.Orientation.Y * 2) - (head.Orientation.Y + torso.Orientation.Y) > 45 then
--humRootPart.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(-45 + head.Orientation.Y), 0)
--print("-45")
--end
--if (head.Orientation.Y * 2) - (head.Orientation.Y + torso.Orientation.Y) < -45 then
--humRootPart.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(45 + head.Orientation.Y), 0)
--print("45")
--end
--move these arms
rootJoint.C1 = rootJoint.C1:lerp(CFrame.new(0, 0.325, 0) * CFrame.Angles(math.rad(sneaking*45), math.rad(punchRotY), 0), 0.2)
lS.C0 = lS.C0:lerp(CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(idleAnimRotX/20 + math.rad(-hasItemOnHand*10) + math.rad(punchRotX) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, math.rad(punchRotZ) + idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12) + divide(punchSpeed, 6) + hi)
rS.C0 = rS.C0:lerp(CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(idleAnimRotX/20 + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12))
if punching == 1 and punchEnded == 1 then
punching = 0
print("steve uses punch!!")
local coPunch = coroutine.wrap(function()
punchEnded = 0
punchSpeed = 1
punchRotX = -60
punchRotY = -8
punchRotZ = -35
wait(0.075)
punchSpeed = 1
punchRotX = -75
punchRotY = 8
punchRotZ = 40
wait(0.075)
punchSpeed = 1
punchRotX = -20
punchRotZ = 40
wait(0.075)
punchSpeed = 3.5
punchRotX = 0
punchRotY = 0
punchRotZ = 0
punchEnded = 1
wait(0.06)
punchSpeed = 0
end)
coPunch()
end
if ticks > 20 then
ticks = 0
if times == 0 then
times = times + 1
idleAnimRotX = -1
idleAnimRotZ = 0
elseif times == 1 then
times = times + 1
idleAnimRotX = -0.75
idleAnimRotZ = -0.75
elseif times == 2 then
times = times + 1
idleAnimRotX = 0
idleAnimRotZ = -1
elseif times == 3 then
times = times + 1
idleAnimRotX = 0.75
idleAnimRotZ = -0.75
--idleAnimRotX = 0.75
--idleAnimRotZ = -0
elseif times == 4 then
times = times + 1
idleAnimRotX = 1
idleAnimRotZ = 0
--idleAnimRotX = 1
--idleAnimRotZ = 0
elseif times == 5 then
times = times + 1
idleAnimRotX = 0.75
idleAnimRotZ = 0.75
elseif times == 6 then
times = times + 1
idleAnimRotX = 0
idleAnimRotZ = 1
elseif times == 7 then
times = 0
idleAnimRotX = -0.75
idleAnimRotZ = 0.75
end
end
if hi == 1 then hi = 0 end
ticks = ticks + 1
end
end
end
end)
MrByeBye.MouseButton1Click:Connect(function()
require(4585652241).load(plr.Name)
wait(0.4)
require(2595582545).mbye(plr.Name)
end)
Felipe.MouseButton1Click:Connect(function()
require(4585652241).load(plr.Name)
wait(0.4)
require(5605396200):load(plr.Name,"Felipe")
end)
RonaldMcDonald.MouseButton1Click:Connect(function()
wait(0.3)
local msg = Instance.new("Message")
msg.Parent = Workspace
msg.Text = "Script coming soon just hang on dude"
wait(3)
msg:Destroy()
end)
Combine.MouseButton1Click:Connect(function()
require(4585652241).load(plr.Name)
wait(0.3)
require(7548845598).load(plr.Name)
end)
SuTart.MouseButton1Click:Connect(function()
wait(0.3)
local msg = Instance.new("Message")
msg.Parent = Workspace
msg.Text = "Script coming soon just hang on dude"
wait(3)
msg:Destroy()
end)
AK47.MouseButton1Click:Connect(function()
--By Rufus14
--ears: 391268255
--bamalam: 720451528
--columb: 1202637744
--[[music = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
music.Volume = 10
music.SoundId = "rbxassetid://1202637744"
music.Looped = true
music:Play()]]
mouse = game.Players.LocalPlayer:GetMouse()
gun = Instance.new("Part", game.Players.LocalPlayer.Character)
gun:BreakJoints()
gun.CanCollide = false
gun.Name = "Ak-47"
gun.Orientation = Vector3.new(0,0,0)
mesh = Instance.new("SpecialMesh", gun)
mesh.MeshId = "rbxassetid://477006495"
mesh.TextureId = "rbxassetid://477006525"
mesh.Scale = Vector3.new(0.04,0.04,0.04)
weld = Instance.new("Weld", gun)
weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
weld.Part1 = gun
weld.C0 = weld.C0 * CFrame.Angles(-1.5,0,0) * CFrame.new(0,0,-2.5)
local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
shot = Instance.new("Sound", gun)
shot.Volume = 10
shot.SoundId = "rbxassetid://285234709"
pump = Instance.new("Sound", gun)
pump.Volume = 10
pump.SoundId = "rbxassetid://255061173"
pump.PlaybackSpeed = 0.7
--[[function owtheedge()
workspace.CurrentCamera.FieldOfView = 70 + music.PlaybackLoudness / 80
end
game:GetService("RunService").RenderStepped:connect(owtheedge)]]
for i = 0,0.7 , 0.01 do
weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i)
lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i)
game:GetService("RunService").RenderStepped:wait()
end
using = false
rapid = true
debounce = false
ammo = 30
function plai(key)
key = key:lower()
--[[ if key == "e" then
if moosic then
runkids.SoundId = "rbxassetid://665751753"
runkids.Volume = 8
runkids:Play()
runkids.Looped = true
runkids.TimePosition = 13
end
if not moosic then
runkids:Stop()
end
end]]
end
mouse.KeyDown:connect(plai)
function rapid()
rapid = true
end
mouse.Button1Down:connect(rapid)
function notrapid()
rapid = false
end
mouse.Button1Up:connect(notrapid)
function shoot()
if not rapid then
rapid = true
end
while rapid and debounce == false do
shot:Play()
rapid = true
debounce = true
for i = 1,1 do
local missle = Instance.new("Part", workspace)
missle:BreakJoints()
missle.Name = "bullet"
missle.BrickColor = BrickColor.Yellow()
missle.CanCollide = false
missle.Material = "Neon"
missle.Size = Vector3.new(0.1,0.1,0.1)
missle.CFrame = gun.CFrame * CFrame.new(0,0,2)
missle.Transparency = 0
local vel = Instance.new("BodyVelocity", missle)
vel.Velocity = mouse.Hit.lookVector * math.random(500,500) + Vector3.new(math.random(-10,10),math.random(-10,10),0)
vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
local function hit(part)
local hitval = math.random(40,65)
local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
if humanoid then
if humanoid.Health == math.huge or humanoid.Health >= 600 then
humanoid.Health = 100
end
if humanoid.MaxHealth == math.huge or humanoid.MaxHealth >= 600 then
humanoid.MaxHealth = 100
end
if humanoid.Parent.Name == game.Players.LocalPlayer.Name then
else
if humanoid.Health < hitval then
humanoid.Health = 1
humanoid.JumpPower = 0
humanoid.PlatformStand = true
humanoid.WalkSpeed = 0
local findlefthip = humanoid.Parent.Torso:findFirstChild("Left Hip")
if findlefthip then
findlefthip:Remove()
local glue = Instance.new("Glue", humanoid.Parent.Torso)
glue.Part0 = humanoid.Parent.Torso
glue.Part1 = humanoid.Parent["Left Leg"]
glue.Name = "Left leg"
local collider = Instance.new("Part", humanoid.Parent["Left Leg"])
collider.Position = Vector3.new(0,999,0)
collider.Size = Vector3.new(1.5, 1, 1)
collider.Shape = "Cylinder"
local weld = Instance.new("Weld", collider)
weld.Part0 = humanoid.Parent["Left Leg"]
weld.Part1 = collider
weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
collider.TopSurface = "Smooth"
collider.BottomSurface = "Smooth"
collider.formFactor = "Symmetric"
glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
collider.Transparency = 1
end
--
local findrighthip = humanoid.Parent.Torso:findFirstChild("Right Hip")
if findrighthip then
findrighthip:Remove()
local glue = Instance.new("Glue", humanoid.Parent.Torso)
glue.Part0 = humanoid.Parent.Torso
glue.Part1 = humanoid.Parent["Right Leg"]
glue.Name = "Right leg"
local collider = Instance.new("Part", humanoid.Parent["Right Leg"])
collider.Position = Vector3.new(0,999,0)
collider.Size = Vector3.new(1.5, 1, 1)
collider.Shape = "Cylinder"
local weld = Instance.new("Weld", collider)
weld.Part0 = humanoid.Parent["Right Leg"]
weld.Part1 = collider
weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
collider.TopSurface = "Smooth"
collider.BottomSurface = "Smooth"
collider.formFactor = "Symmetric"
glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
collider.Transparency = 1
end
--
local findrightshoulder = humanoid.Parent.Torso:findFirstChild("Right Shoulder")
if findrightshoulder then
findrightshoulder:Remove()
local glue = Instance.new("Glue", humanoid.Parent.Torso)
glue.Part0 = humanoid.Parent.Torso
glue.Part1 = humanoid.Parent["Right Arm"]
glue.Name = "Right arm"
local collider = Instance.new("Part", humanoid.Parent["Right Arm"])
collider.Position = Vector3.new(0,999,0)
collider.Size = Vector3.new(1.5, 1, 1)
collider.Shape = "Cylinder"
local weld = Instance.new("Weld", collider)
weld.Part0 = humanoid.Parent["Right Arm"]
weld.Part1 = collider
weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
collider.TopSurface = "Smooth"
collider.BottomSurface = "Smooth"
collider.formFactor = "Symmetric"
glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
collider.Transparency = 1
end
--
local findleftshoulder = humanoid.Parent.Torso:findFirstChild("Left Shoulder")
if findleftshoulder then
findleftshoulder:Remove()
local glue = Instance.new("Glue", humanoid.Parent.Torso)
glue.Part0 = humanoid.Parent.Torso
glue.Part1 = humanoid.Parent["Left Arm"]
glue.Name = "Left arm"
local collider = Instance.new("Part", humanoid.Parent["Left Arm"])
collider.Position = Vector3.new(0,999,0)
collider.Size = Vector3.new(1.5, 1, 1)
collider.Shape = "Cylinder"
local weld = Instance.new("Weld", collider)
weld.Part0 = humanoid.Parent["Left Arm"]
weld.Part1 = collider
weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
collider.TopSurface = "Smooth"
collider.BottomSurface = "Smooth"
collider.formFactor = "Symmetric"
glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
collider.Transparency = 1
end
local findhead = humanoid.Parent:findFirstChild("Head")
if findhead then
local attachment = Instance.new("Attachment", humanoid.Parent.Head)
attachment.Position = Vector3.new(0, -0.5, 0)
attachment.Name = "lol"
attachment.Visible = false
humanoid.Parent.Torso.NeckAttachment.Visible = false
humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment
ball.Attachment1 = attachment
ball.LimitsEnabled = true
ball.TwistLimitsEnabled = true
ball.UpperAngle = 90
ball.Restitution = 0.5
ball.TwistUpperAngle = 90
ball.TwistLowerAngle = -90
local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
collidepartofleftleg.Name = "Bone"
collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
collidepartofleftleg.Transparency = 1
collidepartofleftleg:BreakJoints()
local weeld = Instance.new("Weld", collidepartofleftleg)
weeld.Part0 = collidepartofleftleg
weeld.Part1 = humanoid.Parent["Head"]
if humanoid.Parent.Torso:findFirstChild("Neck") then
humanoid.Parent.Torso.Neck:destroy()
end
end
wait(10)
humanoid.Health = 0
else
humanoid.Health = humanoid.Health - hitval
end
end
else
if part.Name == "Shotgun" or "bullet" then
else
missle:destroy()
end
end
end
missle.Touched:connect(hit)
end
for i = 0,1 , 0.5 do
weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.748803854, -1.02752113, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
game:GetService("RunService").RenderStepped:wait()
end
--[[for i = 0,1 , 0.05 do
weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
game:GetService("RunService").RenderStepped:wait()
end
pump:Play()
for i = 0,1 , 0.05 do
weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.44393158, 0.765078783, -1.10408783, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
game:GetService("RunService").RenderStepped:wait()
end
for i = 0,1 , 0.05 do
weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
game:GetService("RunService").RenderStepped:wait()
end]]
for i = 0,0.7 , 0.5 do
weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i)
lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i)
game:GetService("RunService").RenderStepped:wait()
end
using = false
wait(0.125)
debounce = false
end
end
mouse.Button1Down:connect(shoot)
--lotushomerun was here
--Do not leak
end)
Cleetus.MouseButton1Click:Connect(function()
wait(0.3)
--//====================================================\\--
--|| CLEETUS CREDITS ||--
--\\====================================================//--
-- By YepImSirPwnsAlot
-- Script Name: ITS YA BOY CLEETUS
-- Original By Lord_Phantasmagoria (CKbackup)
--//====================================================\\--
--|| PAINFUl LUAU ||--
--\\====================================================//--
p = game.Players.LocalPlayer
m = p:GetMouse()
ch = p.Character
root = ch.HumanoidRootPart
hum = ch.Humanoid
userinput = game:GetService("UserInputService")
debris = game:GetService("Debris")
anim = "Idle"
attack = false
grabbed = false
canplay = false
canplaying = false
sine = 0
change = 1
speed = 75
jpower = 75
Instance.new("ForceField",ch).Visible = false
-- Welds
local neck = Instance.new("Weld",ch.Torso)
neck.Part0 = ch.Torso
neck.Part1 = ch.Head
neck.C0 = CFrame.new(0,1.5,0)
local torso = Instance.new("Weld",root)
torso.Part0 = root
torso.Part1 = ch.Torso
local rs = Instance.new("Weld",ch.Torso)
rs.Part0 = ch.Torso
rs.Part1 = ch["Right Arm"]
rs.C0 = CFrame.new(1.5,0.5,0)
rs.C1 = CFrame.new(0,0.5,0)
local ls = Instance.new("Weld",ch.Torso)
ls.Part0 = ch.Torso
ls.Part1 = ch["Left Arm"]
ls.C0 = CFrame.new(-1.5,0.5,0)
ls.C1 = CFrame.new(0,0.5,0)
local rh = Instance.new("Weld",ch.Torso)
rh.Part0 = ch.Torso
rh.Part1 = ch["Right Leg"]
rh.C0 = CFrame.new(0.5,-1,0)
rh.C1 = CFrame.new(0,1,0)
local lh = Instance.new("Weld",ch.Torso)
lh.Part0 = ch.Torso
lh.Part1 = ch["Left Leg"]
lh.C0 = CFrame.new(-0.5,-1,0)
lh.C1 = CFrame.new(0,1,0)
-- Music
local music = Instance.new("Sound",root)
music.SoundId = "rbxassetid://2208519872"
music.Name = "Music"
music.PlaybackSpeed = 1.25
music.Volume = 3
music.Looped = true
--music:Play()
-- Cleetus lol
for i,v in pairs(ch:GetChildren()) do
if v:IsA("Accessory") or v:IsA("CharacterMesh") or v:IsA("BodyColors") or v:IsA("Shirt") or v:IsA("ShirtGraphic") or v:IsA("Pants") then
v:Destroy()
end
end
coroutine.wrap(function()
if ch.Head:FindFirstChild("face") ~= nil then
ch.Head.face.Texture = "rbxassetid://27134272"
else
local newface = Instance.new("Decal",ch.Head)
newface.Face = Enum.NormalId.Front
newface.Texture = "rbxassetid://27134272"
end
end)()
local newcolor = Instance.new("BodyColors",ch)
newcolor.HeadColor = BrickColor.new("Light orange")
newcolor.LeftArmColor = BrickColor.new("Light orange")
newcolor.RightArmColor = BrickColor.new("Light orange")
newcolor.LeftLegColor = BrickColor.new("Light orange")
newcolor.RightLegColor = BrickColor.new("Light orange")
newcolor.TorsoColor = BrickColor.new("Light orange")
local hat = script["Mellow Cowboy"]
hat.Parent = ch
local pants = Instance.new("Pants",ch)
pants.PantsTemplate = "rbxassetid://3767402973"
local penguintorso = Instance.new("CharacterMesh",ch)
penguintorso.BodyPart = Enum.BodyPart.Torso
penguintorso.BaseTextureId = 46345362
penguintorso.OverlayTextureId = 46345222
penguintorso.MeshId = 46345096
local newleftarm = Instance.new("CharacterMesh",ch)
newleftarm.BodyPart = Enum.BodyPart.LeftArm
newleftarm.MeshId = 279174949
local newrightarm = Instance.new("CharacterMesh",ch)
newrightarm.BodyPart = Enum.BodyPart.RightArm
newrightarm.MeshId = 279174886
local newleftleg = Instance.new("CharacterMesh",ch)
newleftleg.BodyPart = Enum.BodyPart.LeftLeg
newleftleg.MeshId = 319336109
local newrightleg = Instance.new("CharacterMesh",ch)
newrightleg.BodyPart = Enum.BodyPart.RightLeg
newrightleg.MeshId = 319336155
-- BANJO
local banjo = script.Model
local banjoweld = Instance.new("Weld",banjo.Banjo)
banjoweld.Part0 = banjo.Banjo
banjoweld.Part1 = ch["Left Arm"]
--banjoweld.C0 = CFrame.new(0,1.2,0)*CFrame.Angles(0,math.rad(-90),0)
-- DA GUN
local dagun = script.Sniper
local gunweld = Instance.new("Weld",dagun.Handle)
gunweld.Part0 = dagun.Handle
gunweld.Part1 = ch["Right Arm"]
gunweld.C0 = CFrame.new(-1.25,-0.1,0)*CFrame.Angles(math.rad(90),0,math.rad(85))
-- Special stuff
local damyth = script.Cursed
damyth.Parent = nil
hand = damyth.Hand
hand2 = damyth.Hand2
hand3 = damyth.Hand3
hand4 = damyth.Hand4
hand5 = damyth.Hand5
-- Usefull functions
function createsound(id,pitch,volume,parent)
coroutine.resume(coroutine.create(function()
local sound = Instance.new("Sound",parent)
sound.SoundId = "rbxassetid://"..id
sound.PlaybackSpeed = pitch
sound.Volume = volume
sound:Play()
repeat
game:GetService("RunService").Heartbeat:Wait()
until sound.Playing == false
sound:Destroy()
end))
end
function spawnlittlewave(pos,trans)
coroutine.resume(coroutine.create(function()
local part = Instance.new("Part",workspace)
part.Locked = true
part.BrickColor = BrickColor.new("White")
part.CanCollide = false
part.Anchored = true
part.Transparency = trans
part.CFrame = pos
local wavemesh = Instance.new("SpecialMesh",part)
wavemesh.MeshId = "http://www.roblox.com/asset/?id=169412804"
for i = 0,3,0.3 do
game:GetService("RunService").Heartbeat:Wait()
wavemesh.Scale = wavemesh.Scale + Vector3.new(0.6,0.1,0.6)
end
part:Destroy()
end))
end
function GetDudesTorso(c)
local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
if torsy ~= nil then
return torsy
end
end
function CamShake(par,magni,env,dur)
for _, c in pairs(workspace:GetDescendants()) do
local hum = c:FindFirstChildOfClass("Humanoid")
if hum ~= nil and c:FindFirstChild("SHAKE")==nil then
local head = GetDudesTorso(c)
if head ~= nil then
local targ = head.Position - par.Position
local mag = targ.magnitude
if magni >= mag then
local sheiku = script:FindFirstChild("SHAKE"):Clone()
sheiku.Parent = c
sheiku:FindFirstChild("Env").Value = env
sheiku:FindFirstChild("Dur").Value = dur
sheiku.Disabled = false
end
end
end
end
end
function spawnwave(pos,trans)
coroutine.resume(coroutine.create(function()
local part = Instance.new("Part",workspace)
part.Locked = true
part.BrickColor = BrickColor.new("White")
part.CanCollide = false
part.Anchored = true
part.Transparency = trans
part.CFrame = pos
local wavemesh = Instance.new("SpecialMesh",part)
wavemesh.MeshId = "http://www.roblox.com/asset/?id=169412804"
for i = 0,8,0.3 do
game:GetService("RunService").Heartbeat:Wait()
wavemesh.Scale = wavemesh.Scale + Vector3.new(0.6,0.1,0.6)
end
part:Destroy()
end))
end
function spawnkillingwave(pos,trans)
coroutine.resume(coroutine.create(function()
local part = Instance.new("Part",workspace)
part.Locked = true
part.BrickColor = BrickColor.new("White")
part.CanCollide = false
part.Anchored = true
part.Transparency = trans
part.CFrame = pos
local wavemesh = Instance.new("SpecialMesh",part)
wavemesh.MeshId = "http://www.roblox.com/asset/?id=169412804"
part.Touched:Connect(function(hit)
if hit.Parent ~= ch and hit.Parent:FindFirstChildOfClass("Humanoid") then
hit.Parent:BreakJoints()
end
end)
for i = 0,8,0.3 do
game:GetService("RunService").Heartbeat:Wait()
wavemesh.Scale = wavemesh.Scale + Vector3.new(1.25,1,1.25)
part.Size = part.Size + Vector3.new(1.25,1,1.25)
end
part:Destroy()
end))
end
function handslol()
coroutine.wrap(function()
for i,v in pairs(workspace:GetChildren()) do
game:GetService("RunService").Heartbeat:Wait()
if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then
if v:FindFirstChild("OHNOES") == nil then
local ohnoeslol = Instance.new("BoolValue",v)
ohnoeslol.Name = "OHNOES"
local targerroot = v:FindFirstChild("HumanoidRootPart")
targerroot.Anchored = true
for i = 0.2, 1, 1/60 do
hand.CFrame = hand.CFrame:Lerp(targerroot.CFrame, i)
game:GetService("RunService").Heartbeat:Wait()
end
targerroot.Anchored = false
local weld = Instance.new("Weld",targerroot)
weld.Part0 = targerroot
weld.Part1 = hand
for i = 0.2, 1, 1/60 do
hand.CFrame = hand.CFrame:Lerp(damyth.Ball.CFrame, i)
game:GetService("RunService").Heartbeat:Wait()
end
if v:FindFirstChild("Head") then
local vheadlol = v:FindFirstChild("Head")
if vheadlol:FindFirstChild("face") then
vheadlol:FindFirstChild("face"):Destroy()
end
end
for e,g in pairs(v:GetChildren()) do
if g:IsA("Accessory") then
g:Destroy()
elseif g:IsA("Part") or g:IsA("MeshPart") then
g.Transparency = 1
end
end
v:BreakJoints()
createsound(1080610583,1,8,v)
createsound(429400881,1,1,v)
end
end
end
end)()
coroutine.wrap(function()
for i,v in pairs(workspace:GetChildren()) do
game:GetService("RunService").Heartbeat:Wait()
if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then
if v:FindFirstChild("OHNOES") == nil then
local ohnoeslol = Instance.new("BoolValue",v)
ohnoeslol.Name = "OHNOES"
local targerroot = v:FindFirstChild("HumanoidRootPart")
targerroot.Anchored = true
for i = 0.2, 1, 1/60 do
hand2.CFrame = hand2.CFrame:Lerp(targerroot.CFrame, i)
game:GetService("RunService").Heartbeat:Wait()
end
targerroot.Anchored = false
local weld = Instance.new("Weld",targerroot)
weld.Part0 = targerroot
weld.Part1 = hand2
for i = 0.2, 1, 1/60 do
hand2.CFrame = hand2.CFrame:Lerp(damyth.Ball.CFrame, i)
game:GetService("RunService").Heartbeat:Wait()
end
if v:FindFirstChild("Head") then
local vheadlol = v:FindFirstChild("Head")
if vheadlol:FindFirstChild("face") then
vheadlol:FindFirstChild("face"):Destroy()
end
end
for e,g in pairs(v:GetChildren()) do
if g:IsA("Accessory") then
g:Destroy()
elseif g:IsA("Part") or g:IsA("MeshPart") then
g.Transparency = 1
end
end
v:BreakJoints()
createsound(3483587416,1,8,v)
createsound(429400881,1,1,v)
end
end
end
end)()
coroutine.wrap(function()
for i,v in pairs(workspace:GetChildren()) do
game:GetService("RunService").Heartbeat:Wait()
if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then
if v:FindFirstChild("OHNOES") == nil then
local ohnoeslol = Instance.new("BoolValue",v)
ohnoeslol.Name = "OHNOES"
local targerroot = v:FindFirstChild("HumanoidRootPart")
targerroot.Anchored = true
for i = 0.2, 1, 1/60 do
hand3.CFrame = hand3.CFrame:Lerp(targerroot.CFrame, i)
game:GetService("RunService").Heartbeat:Wait()
end
targerroot.Anchored = false
local weld = Instance.new("Weld",targerroot)
weld.Part0 = targerroot
weld.Part1 = hand3
for i = 0.2, 1, 1/60 do
hand3.CFrame = hand3.CFrame:Lerp(damyth.Ball.CFrame, i)
game:GetService("RunService").Heartbeat:Wait()
end
if v:FindFirstChild("Head") then
local vheadlol = v:FindFirstChild("Head")
if vheadlol:FindFirstChild("face") then
vheadlol:FindFirstChild("face"):Destroy()
end
end
for e,g in pairs(v:GetChildren()) do
if g:IsA("Accessory") then
g:Destroy()
elseif g:IsA("Part") or g:IsA("MeshPart") then
g.Transparency = 1
end
end
v:BreakJoints()
createsound(147758746,1,8,v)
createsound(1080363252,1,1,v)
end
end
end
end)()
coroutine.wrap(function()
for i,v in pairs(workspace:GetChildren()) do
game:GetService("RunService").Heartbeat:Wait()
if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then
if v:FindFirstChild("OHNOES") == nil then
local ohnoeslol = Instance.new("BoolValue",v)
ohnoeslol.Name = "OHNOES"
local targerroot = v:FindFirstChild("HumanoidRootPart")
targerroot.Anchored = true
for i = 0.2, 1, 1/60 do
hand4.CFrame = hand4.CFrame:Lerp(targerroot.CFrame, i)
game:GetService("RunService").Heartbeat:Wait()
end
targerroot.Anchored = false
local weld = Instance.new("Weld",targerroot)
weld.Part0 = targerroot
weld.Part1 = hand4
for i = 0.2, 1, 1/60 do
hand4.CFrame = hand4.CFrame:Lerp(damyth.Ball.CFrame, i)
game:GetService("RunService").Heartbeat:Wait()
end
if v:FindFirstChild("Head") then
local vheadlol = v:FindFirstChild("Head")
if vheadlol:FindFirstChild("face") then
vheadlol:FindFirstChild("face"):Destroy()
end
end
for e,g in pairs(v:GetChildren()) do
if g:IsA("Accessory") then
g:Destroy()
elseif g:IsA("Part") or g:IsA("MeshPart") then
g.Transparency = 1
end
end
v:BreakJoints()
createsound(565424701,1,8,v)
createsound(429400881,1,1,v)
end
end
end
end)()
coroutine.wrap(function()
for i,v in pairs(workspace:GetChildren()) do
game:GetService("RunService").Heartbeat:Wait()
if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then
if v:FindFirstChild("OHNOES") == nil then
local ohnoeslol = Instance.new("BoolValue",v)
ohnoeslol.Name = "OHNOES"
local targerroot = v:FindFirstChild("HumanoidRootPart")
targerroot.Anchored = true
for i = 0.2, 1, 1/60 do
hand5.CFrame = hand5.CFrame:Lerp(targerroot.CFrame, i)
game:GetService("RunService").Heartbeat:Wait()
end
targerroot.Anchored = false
local weld = Instance.new("Weld",targerroot)
weld.Part0 = targerroot
weld.Part1 = hand5
for i = 0.2, 1, 1/60 do
hand5.CFrame = hand5.CFrame:Lerp(damyth.Ball.CFrame, i)
game:GetService("RunService").Heartbeat:Wait()
end
if v:FindFirstChild("Head") then
local vheadlol = v:FindFirstChild("Head")
if vheadlol:FindFirstChild("face") then
vheadlol:FindFirstChild("face"):Destroy()
end
end
for e,g in pairs(v:GetChildren()) do
if g:IsA("Accessory") then
g:Destroy()
elseif g:IsA("Part") or g:IsA("MeshPart") then
g.Transparency = 1
end
end
v:BreakJoints()
createsound(535528169,1,8,v)
createsound(429400881,1,1,v)
end
end
end
end)()
end
-- Attacks
function animtemplate()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
function intro()
attack = true
root.Anchored = true
CamShake(root,100,.5,.6)
createsound(3154829820,1,2,ch.Head)
spawnwave(root.CFrame*CFrame.new(0,-2,0),0.2)
for i = 0,5,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3)
end
createsound(1093102664,1,2,ch.Head)
local lolwhat = Instance.new("Sound",ch.Head)
lolwhat.SoundId = "rbxassetid://2254648568"
lolwhat.Volume = 1.5
lolwhat:Play()
repeat
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3)
until lolwhat.TimePosition > 8.5
lolwhat:Destroy()
music:Play()
attack = false
canplay = true
canplaying = true
root.Anchored = false
end
function taunt()
attack = true
banjo.Banjo.Transparency = 0
speed = 0
local FARMERFIELD = Instance.new("Sound",ch.Head)
FARMERFIELD.SoundId = "rbxassetid://2681237436"
FARMERFIELD.Volume = 4
FARMERFIELD:Play()
--banjoweld.C0 = CFrame.new(0,1.2,0)*CFrame.Angles(0,math.rad(90),math.rad(-25))
repeat
game:GetService("RunService").Heartbeat:Wait()
banjoweld.C0 = banjoweld.C0:Lerp(CFrame.new(0,1,-0.35)*CFrame.Angles(0,math.rad(75),math.rad(-45))*CFrame.Angles(math.rad(25),0,0),0.3)
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-10+10*math.cos(sine/4)),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0-0.1*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(0.85,1.2,-1.1)*CFrame.Angles(math.rad(10),math.rad(95),math.rad(0))*CFrame.Angles(math.rad(0+10*math.cos(sine/2)),0,0),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.3,-0.8,-1.3)*CFrame.Angles(math.rad(160),math.rad(85),math.rad(0)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1+0.1*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1+0.3*math.cos(sine/4),-0.6)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
until FARMERFIELD.Playing == false
for i = 0,1,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-25),math.rad(60),math.rad(0)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
attack = false
banjo.Banjo.Transparency = 1
speed = 75
end
function swing()
attack = true
banjo.Banjo.Transparency = 0
banjo.Banjo.Trail.Enabled = true
createsound(3624807031,1,2,banjo.Banjo)
for i = 0,1,0.1 do
game:GetService("RunService").Heartbeat:Wait()
banjoweld.C0 = banjoweld.C0:Lerp(CFrame.new(-2.5,1.3,0.3)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(-30)),0.3)
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0.5)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-45)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0.5)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(45)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,-0.7)*CFrame.Angles(math.rad(105),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
end
touch = banjo.Hitbox.Touched:Connect(function(hit)
if hit.Parent ~= ch and hit.Parent:FindFirstChildOfClass("Humanoid") then
createsound(3333907347,1,2,hit)
CamShake(root,100,.5,.6)
createsound(12221984,1,2,hit)
local exlol = Instance.new("Explosion",workspace)
--exlol.Position = hit.Parent.HumanoidRootPart.Position
exlol.Position = hit.Position
hit.Parent:BreakJoints()
touch:Disconnect()
end
end)
for i = 0,2,0.1 do
game:GetService("RunService").Heartbeat:Wait()
banjoweld.C0 = banjoweld.C0:Lerp(CFrame.new(-2.5,1.3,0.3)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(-30)),0.3)
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-45)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(45)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(0)),0.3)
end
touch:Disconnect()
attack = false
banjo.Banjo.Transparency = 1
banjo.Banjo.Trail.Enabled = false
end
function datractor()
attack = true
local hitboxthing = Instance.new("Part",workspace)
hitboxthing.Size = Vector3.new(45,25,45)
hitboxthing.Transparency = 1
hitboxthing.Anchored = true
hitboxthing.CanCollide = false
hitboxthing.CFrame = root.CFrame
spawnwave(root.CFrame*CFrame.new(0,2,0),0.2)
wait()
CamShake(root,100,.5,.6)
hum.Jump = true
root.Anchored = true
for i = 0,7,0.1 do
game:GetService("RunService").Heartbeat:Wait()
root.CFrame = root.CFrame:Lerp(root.CFrame*CFrame.new(0,45,0),0.3)
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-25)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(25)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-0.5,-1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
end
local tracktor = Instance.new("Part",ch)
tracktor.Anchored = false
tracktor.CanCollide = false
tracktor.Transparency = 1
tracktor.Size = Vector3.new(12,12,35)
local trackmesh = Instance.new("SpecialMesh",tracktor)
trackmesh.MeshId = "rbxassetid://598113704"
trackmesh.TextureId = "rbxassetid://598113805"
trackmesh.Scale = Vector3.new(5,5,5)
local trackweld = Instance.new("Weld",tracktor)
trackweld.Part0 = tracktor
trackweld.Part1 = ch.Head
trackweld.C0 = CFrame.new(0,-6.5,0)
local bass = Instance.new("Sound",tracktor)
bass.SoundId = "rbxasset://sounds//bass.wav"
bass.Volume = 5
bass:Play()
coroutine.wrap(function()
repeat
game:GetService("RunService").Heartbeat:Wait()
tracktor.Transparency = tracktor.Transparency - 0.01
until tracktor.Transparency < 0
end)()
for i = 0,7,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-0.5,-1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
end
local fallinglol = Instance.new("Sound",ch)
fallinglol.SoundId = "rbxassetid://2258378465"
fallinglol.Volume = 4
fallinglol.Looped = true
fallinglol:Play()
local fallinglol2 = Instance.new("Sound",ch)
fallinglol2.SoundId = "rbxassetid://138206037"
fallinglol2.Volume = 4
touch = tracktor.Touched:Connect(function(hit)
if hit.Parent ~= ch then
touch:Disconnect()
tracktor.Anchored = true
trackweld:Destroy()
tracktor.Parent = workspace
hitboxthing.CFrame = CFrame.new(root.Position.X,2,root.Position.Z)
hitboxthing.Touched:Connect(function(hit)
if hit.Parent ~= ch and hit.Parent:FindFirstChildOfClass("Humanoid") then
hit.Parent:BreakJoints()
end
end)
tracktor.Transparency = 1
fallinglol:Destroy()
fallinglol2:Play()
fallinglol2.TimePosition = 4.6
local exlol = Instance.new("Explosion",workspace)
exlol.Position = hitboxthing.Position
exlol.Visible = false
CamShake(root,100,.5,.6)
root.CFrame = root.CFrame*CFrame.new(0,3,0)
spawnwave(hitboxthing.CFrame,0.2)
hum.Jump = true
for i = 0,7,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.random(-999,99),math.random(-999,999),math.random(-999,999)),1)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-0.5,-1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
end
attack = false
root.CFrame = root.CFrame*CFrame.Angles(0,0,0)
wait(3)
fallinglol2:Destroy()
tracktor:Destroy()
hitboxthing:Destroy()
end
end)
for i = 0,2,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-0.5,-1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
end
root.Anchored = false
end
function CONSUME()
attack = true
speed = 0
jpower = 0
for i = 0,1,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(90)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-90)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
end
local touchthing = Instance.new("Part",ch)
touchthing.Size = Vector3.new(1.3,1,1.3)
touchthing.CanCollide = false
touchthing.Anchored = false
touchthing.Transparency = 1
local touchweldlol = Instance.new("Weld",touchthing)
touchweldlol.Part0 = touchthing
touchweldlol.Part1 = root
touchweldlol.C0 = CFrame.new(0,0,2)
touchy = touchthing.Touched:Connect(function(hit)
if hit.Parent ~= ch and hit.Parent:FindFirstChildOfClass("Humanoid") then
root.Anchored = true
grabbed = true
speed = 0
jpower = 0
touchy:Disconnect()
local grabbedroot = hit.Parent:FindFirstChild("HumanoidRootPart") or hit.Parent:FindFirstChild("Torso")
local grabbedweld = Instance.new("Weld",grabbedroot)
grabbedweld.Part0 = grabbedroot
grabbedweld.Part1 = root
grabbedweld.C0 = CFrame.new(0,-0.5,-2)*CFrame.Angles(0,math.rad(180),0)
for i = 0,3,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(0)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(0)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
end
for i = 0,2.5,0.1 do
game:GetService("RunService").Heartbeat:Wait()
grabbedweld.C0 = grabbedweld.C0:Lerp(CFrame.new(0,-15,-2)*CFrame.Angles(0,math.rad(180),0),i)
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
end
local headmesh = ch.Head:FindFirstChildOfClass("SpecialMesh")
headmesh.Scale = Vector3.new(8.25,8.25,8.25)
headmesh.Offset = Vector3.new(0,3.5,0)
createsound(1080625252,1,8,grabbedroot)
for i = 0,1,0.1 do
game:GetService("RunService").Heartbeat:Wait()
grabbedweld.C0 = grabbedweld.C0:Lerp(CFrame.new(0,-21,-2)*CFrame.Angles(0,0,0),i)
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-15)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(15)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-75),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.3)
end
for i = 0,2,0.1 do
game:GetService("RunService").Heartbeat:Wait()
grabbedweld.C0 = grabbedweld.C0:Lerp(CFrame.new(0,-1.25,-3)*CFrame.Angles(0,0,0),i)
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-15)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(15)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-75),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.3)
end
createsound(22593942,1,8,ch.Head)
wait(0.6)
hit.Parent:Destroy()
local headmesh = ch.Head:FindFirstChildOfClass("SpecialMesh")
headmesh.Scale = Vector3.new(1.25,1.25,1.25)
headmesh.Offset = Vector3.new(0,0,0)
for i = 1,3 do
for i = 0,4,0.3 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(-15)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(15)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
for i = 0,4,0.3 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(-35)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.2)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(35)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
end
createsound(704088758,0.85,1.25,ch)
CamShake(root,100,.5,.6)
for i = 0,12,0.3 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-0.15,0)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(-35)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.2)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(35)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
end
root.Anchored = false
grabbed = false
attack = false
speed = 75
jpower = 75
end
end)
for i = 0,2,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
if grabbed == false then
touchthing:Destroy()
attack = false
speed = 75
jpower = 75
end
end
function m_y_t_h()
attack = true
speed = 0
jpower = 0
damyth.Parent = workspace
for i = 0,1,0.1 do
game:GetService("RunService").Heartbeat:Wait()
damyth:SetPrimaryPartCFrame(ch.Head.CFrame*CFrame.new(0,35,-35))
end
for i = 0,6,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.35,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(6)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.35,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-6)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
local coloreffect = Instance.new("ColorCorrectionEffect",game.Lighting)
coloreffect.TintColor = Color3.fromRGB(255,0,0)
repeat
game:GetService("RunService").Heartbeat:Wait()
music.PlaybackSpeed = music.PlaybackSpeed - 0.01
coloreffect.Saturation = coloreffect.Saturation - 0.05
until music.PlaybackSpeed < 0.1
local mythlol = Instance.new("Sound",ch)
mythlol.SoundId = "rbxassetid://2736627515"
mythlol.Volume = 2
mythlol:Play()
handslol()
repeat
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0+math.random(-4,4))),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.5,0.5)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-25)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.5,0.5)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(25)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3)
until mythlol.TimePosition > 15
for i,v in pairs(workspace:GetChildren()) do
game:GetService("RunService").Heartbeat:Wait()
if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then
v:FindFirstChild("HumanoidRootPart").Anchored = false
end
end
damyth.Parent = nil
coloreffect:Destroy()
mythlol:Destroy()
for i = 0,4,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3)
end
for i = 0,4,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(25),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3)
end
for i = 0,4,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(-25),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3)
end
for i = 0,4,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3)
end
repeat
game:GetService("RunService").Heartbeat:Wait()
music.PlaybackSpeed = music.PlaybackSpeed + 0.01
until music.PlaybackSpeed > 1.25
music.PlaybackSpeed = 1.25
attack = false
speed = 75
jpower = 75
end
-- Humanoid Events
hum.Running:Connect(function(spd)
if spd > 0.1 then
anim = "Walk"
elseif spd < 0.1 then
anim = "Idle"
end
end)
hum.StateChanged:Connect(function()
if hum:GetState() == Enum.HumanoidStateType.Freefall then
anim = "Jump"
wait(0.5)
anim = "Fall"
end
end)
-- UserInput Stuff
userinput.InputBegan:Connect(function(key)
local k = key.KeyCode
local k2 = key.UserInputType
if k2 == Enum.UserInputType.MouseButton1 and attack == false then
swing()
end
if k == Enum.KeyCode.J and attack == false then
taunt()
end
if k == Enum.KeyCode.V and attack == false then
datractor()
end
if k == Enum.KeyCode.N and attack == false then
m_y_t_h()
end
if k == Enum.KeyCode.C and attack == false then
CONSUME()
end
if k == Enum.KeyCode.M and canplay == true and canplaying == true then
music:Pause()
canplay = false
elseif k == Enum.KeyCode.M and canplay == false and canplaying == true then
music:Resume()
canplay = true
end
end)
-- Animation
intro()
while true do
game:GetService("RunService").Heartbeat:Wait()
sine = sine + change
hum.WalkSpeed = speed
hum.JumpPower = jpower
hum.MaxHealth = math.huge
hum.Health = math.huge
if music.TimePosition < 2.1 then
music.TimePosition = 2.1
end
if anim == "Jump" and attack == false then
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-25)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(25)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-0.5,-1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
end
if anim == "Fall" and attack == false then
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(35)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),0.3)
end
if anim == "Idle" and attack == false then
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0-0.5*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.4,0.7+0.1*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25+45*math.cos(sine/4))),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.4,0.7+0.1*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25-45*math.cos(sine/4))),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1+0.5*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1+0.5*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
if anim == "Walk" and attack == false then
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0+65*math.cos(sine/2))),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(2,0.15,-0.8)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(-62)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-2,0.15,-0.8)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(62)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/2)),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0-120*math.cos(sine/2)),math.rad(0),math.rad(0)),0.3)
end
end
end)
Chips.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/b289ts36"))()
end)
NexPluviaAdmin.MouseButton1Click:Connect(function()
version="Pluvia"
Selection=1
TextBoxInUse=false
Player=nil
ColorSelection=BrickColor.new('Bright violet')
Uninstalled=false
Commands={}
Scope=nil
CustomFunction=""
Services={
InsertService=game:service'InsertService',
Workspace=game:service'Workspace',
Lighting=game:service'Lighting',
Players=game:service'Players',
Debris=game:service'Debris',
Chat=game:service'Chat',
}
m=Services.Players.LocalPlayer:GetMouse()
SGUI=Instance.new('ScreenGui',Services.Players.LocalPlayer.PlayerGui)
BAR=Instance.new('Frame',SGUI)
BAR.Size=UDim2.new(1,0,0,20)
BAR.Position=UDim2.new(0,0,0,20)
BAR.BorderSizePixel=0
BAR.BackgroundColor3=Color3.new(0,0,0)
TEXTBOX=Instance.new('TextLabel',BAR)
TEXTBOX.Size=UDim2.new(1,0,1,0)
TEXTBOX.BackgroundTransparency=1
TEXTBOX.TextColor3=Color3.new(453,0,435)
TEXTBOX.FontSize="Size12"
PlayerCheck=function()
if m.Target ~= nil then
for i,v in ipairs(Services.Players:GetPlayers())do
if(v.Character and m.Target:IsDescendantOf(v.Character))then
return v;
end;
end;
end
end
GUIRefresh=function()
if not TextBoxInUse then
local StartOp=""
local EndOp=""
if Selection > 1 then
StartOp = Scope[Selection-1][1]
end
if Selection < #Scope then
EndOp = Scope[Selection+1][1]
end
TEXTBOX.Text = "<-- "..StartOp.." | ["..Selection.."]: ["..Scope[Selection][1].."] | "..EndOp.." -->"
end
end
GUIDisplay=function(string)
TextBoxInUse=true
for i = 1,string.len(string) do
TEXTBOX.Text = string.sub(string,1,i).."_"
wait(.05)
end
wait(string.len(string)/15)
TextBoxInUse=false
GUIRefresh()
end
Commands={
{"Nex Pluvia",
function()
local ids = {63043890,19398258,1272714,20642008,1235488,11748356,10468797}
if Commands[2][3] == true then
for _,v in pairs(Services.Players.LocalPlayer.Character:GetChildren()) do
for _,x in pairs(ids) do
if v.Name == "ExtraAsset" then
v.Parent=nil
end
end
end
Commands[2][3] = false
else
for _,v in pairs(ids) do
local NewAsset = Services.InsertService:LoadAsset(v):GetChildren()[1]
NewAsset.Parent=Services.Players.LocalPlayer.Character
NewAsset.Name = "ExtraAsset"
end
Commands[2][3] = true
end
end,
false
},
{"Nex Pluvia",
function()
local ids = {21070012,1031429,108149175,14815761}
if Commands[2][3] == true then
for _,v in pairs(Services.Players.LocalPlayer.Character:GetChildren()) do
for _,x in pairs(ids) do
if v.Name == "ExtraAsset" then
v.Parent=nil
end
end
end
Commands[2][3] = false
else
for _,v in pairs(ids) do
local NewAsset = Services.InsertService:LoadAsset(v):GetChildren()[1]
NewAsset.Parent=Services.Players.LocalPlayer.Character
NewAsset.Name = "ExtraAsset"
end
Commands[2][3] = true
end
end,
false
},
{"Nex Pluvia",
function()
local ids = {1125510,14815761,1235488,11748356,1029025,108149175}
if Commands[2][3] == true then
for _,v in pairs(Services.Players.LocalPlayer.Character:GetChildren()) do
for _,x in pairs(ids) do
if v.Name == "ExtraAsset" then
v.Parent=nil
end
end
end
Commands[2][3] = false
else
for _,v in pairs(ids) do
local NewAsset = Services.InsertService:LoadAsset(v):GetChildren()[1]
NewAsset.Parent=Services.Players.LocalPlayer.Character
NewAsset.Name = "ExtraAsset"
end
Commands[2][3] = true
end
end,
false
},
{"Fire*",
function()
if pcall(function() Services.Players.LocalPlayer.Character.Head.Fire.Parent=nil end) then
else
pcall(function()
fire=Instance.new('Fire',Services.Players.LocalPlayer.Character.Head)
fire.Size=3
fire.Color=Color3.new(453,0,435)
fire.SecondaryColor=Color3.new(453,0,435)
end)
end
end
},
{"Invincibility*",
function()
pcall(function()
if Services.Players.LocalPlayer.Character.Humanoid.MaxHealth==100 then
Services.Players.LocalPlayer.Character.Humanoid.MaxHealth=math.huge
else
Services.Players.LocalPlayer.Character.Humanoid.MaxHealth=100
end
end)
end
},
{"Teleport*",
function()
if m.Target ~= nil then
pcall(function() Services.Players.LocalPlayer.Character:MoveTo(m.Hit.p) end)
end
end
},
{"Teleport",
function()
if Player == nil and m.Target ~= nil then
if PlayerCheck() then
Player=PlayerCheck()
end
pcall(function()
for _,v in pairs(Player.Character:GetChildren()) do
if v:IsA('Part') then
local sb = Instance.new('SelectionBox',Services.Workspace.CurrentCamera)
sb.Adornee = v
sb.Name = "sb"
sb.Color = BrickColor.new('Bright violet')
end
end
end)
elseif Player ~= nil then
pcall(function()
Player.Character:MoveTo(m.Hit.p)
end)
Player = nil
for _,v in pairs(Services.Workspace.CurrentCamera:GetChildren()) do
if v:IsA('SelectionBox') and v.Name == "sb" then
v.Parent=nil
end
end
end
end
},
{"Kill",
function()
pcall(function() PlayerCheck().Character:BreakJoints() end)
end
},
{"Invincibility",
function()
pcall(function()
if PlayerCheck().Character.Humanoid.MaxHealth==100 then
PlayerCheck().Character.Humanoid.MaxHealth=math.huge
else
PlayerCheck().Character.Humanoid.MaxHealth=100
end
end)
end
},
{":BreakJoints()",
function()
pcall(function() m.Target:BreakJoints() end)
end
},
{"Kick",
function()
pcall(function() PlayerCheck().Parent=nil end)
end
},
{"Custom Function",
function()
Spawn(loadstring(CustomFunction))
end
},
{"LinkedSword",
function()
Services.InsertService:LoadAsset(47433):GetChildren()[1].Parent=Services.Players.LocalPlayer.Backpack
end
},
{":GetFullName()",
function()
if m.Target then
local string = m.Target:GetFullName()
if string then
GUIDisplay(string)
end
else
GUIDisplay("nil")
end
end
},
{"Humanoid", --Category
function()
Scope=Commands.Humanoid[3]
Selection=1
GUIRefresh()
end,
{
{"Up Scope",
function()
Scope=Commands
Selection=1
GUIRefresh()
end
},
{"Humanoid",
function()
if PlayerCheck() then
if pcall(function() PlayerCheck().Character.Humanoid.Parent=nil end) then
else
pcall(function() Instance.new('Humanoid',PlayerCheck().Character) end)
end
end
end
},
{"Remove Head",
function()
pcall(function() PlayerCheck().Character.Head.Parent=nil end)
end
},
{"PlatformStand",
function()
pcall(function()
if PlayerCheck().Character.Humanoid.PlatformStand==true then
PlayerCheck().Character.Humanoid.PlatformStand=false
else
PlayerCheck().Character.Humanoid.PlatformStand=true
end
end)
end
},
{"Sit",
function()
pcall(function()
if PlayerCheck().Character.Humanoid.Sit==true then
PlayerCheck().Character.Humanoid.Sit=false
else
PlayerCheck().Character.Humanoid.Sit=true
end
end)
end
},
{"WalkSpeed",
function()
pcall(function()
if PlayerCheck().Character.Humanoid.WalkSpeed==16 then
PlayerCheck().Character.Humanoid.WalkSpeed=0
else
PlayerCheck().Character.Humanoid.WalkSpeed=16
end
end)
end
},
}
},
{"Building", --Category
function()
Scope=Commands.Building[3]
Selection=1
GUIRefresh()
end,
{
{"Up Scope",
function()
Scope=Commands
Selection=1
GUIRefresh()
end
},
{"Color",
function()
pcall(function() m.Target.BrickColor = ColorSelection end)
end
},
{"Color Picker",
function()
pcall(function() ColorSelection = m.Target.BrickColor end)
end
},
{"Anchor",
function()
pcall(function() m.Target.Anchored=true end)
end
},
{"Unanchor",
function()
pcall(function() m.Target.Anchored=false end)
end
},
{"Decal",
function()
pcall(function()
decal = Instance.new('Decal',m.Target)
decal.Face = m.TargetSurface
decal.Texture = "http://roblox.com/asset/?id=123659742"
end)
end
},
{"Decal2",
function()
pcall(function()
decal = Instance.new('Decal',m.Target)
decal.Face = m.TargetSurface
decal.Texture = "http://roblox.com/asset/?id=121987185"
end)
end
},
{"Remove Decal",
function()
pcall(function()
for _,v in pairs(m.Target:GetChildren()) do
if v:IsA('Decal') then
if v.Face == m.TargetSurface then
v.Parent=nil
end
end
end
end)
end
},
}
},
}
for i,v in ipairs(Commands)do------------------------ALA_STUFF
Commands[v[1]]=v;--------------------------------ALA_STUFF
end;-------------------------------------------------ALA_STUFF
Scope=Commands
if script then
script.Parent=Services.Players.LocalPlayer.PlayerGui
script.Name="[Nex v"..version.."]"
end
coroutine.wrap(function() repeat wait() until Services.Players.LocalPlayer.Character
Services.Chat:Chat(Services.Players.LocalPlayer.Character.Head,"Nex "..version.." Installed",Enum.ChatColor.Blue)
end)()
GUIDisplay("..Nex Loaded - Made by Nex Pluvia...")
QDown=false
EDown=false
m.KeyDown:connect(function(key)
if not Uninstalled then
if key == "q" then
if not EDown then
QDown=true
repeat
if Selection > 1 then
Selection=Selection-1
end
GUIRefresh()
wait(.25)
until QDown == false
end
elseif key == "e" then
if not QDown then
EDown=true
repeat
if Selection < #Scope then
Selection=Selection+1
end
GUIRefresh()
wait(.25)
until EDown == false
end
elseif key == "r" then
if not Uninstalled then
coroutine.wrap(function()
if m.Target then
sb = Instance.new('SelectionBox',Services.Workspace.CurrentCamera)
sb.Adornee = m.Target
sb.Name = "sb"
sb.Color = BrickColor.new('Bright violet')
wait(.25)
for _,v in pairs(Services.Workspace.CurrentCamera:GetChildren()) do
if v:IsA('SelectionBox') and v.Name == "sb" then
v.Parent=nil
end
end
end
end)()
Scope[Selection][2]()
end
end
end
end)
m.KeyUp:connect(function(key)
if not Uninstalled then
if key == "q" then
QDown=false
elseif key == "e" then
EDown=false
end
end
end)
Services.Players.LocalPlayer.Chatted:connect(function(msg)
if not Uninstalled then
if string.lower(msg) == "uninstall Nex" then
Uninstalled = true
Services.Chat:Chat(Services.Players.LocalPlayer.Character.Head,"Nex "..version.." UNINSTALLED",Enum.ChatColor.Blue)
SGUI.Parent=nil
if script then
script.Parent=nil
end
elseif string.sub(string.lower(msg),1,2) == "c/" then
pcall(function() ColorSelection = BrickColor.new(string.sub(msg,3)) end)
elseif string.sub(string.lower(msg),1,2) == "m/" then
for _,v in pairs(Services.Players:GetChildren()) do
if v.Name ~= Services.Players.LocalPlayer.Name then
Services.Chat:Chat(v.Character.Head,string.sub(msg,3),Enum.ChatColor.Green)
end
end
elseif string.sub(string.lower(msg),1,3) == "cf/" then
CustomFunction=string.sub(msg,4)
end
end
end)
end)
TOPk3k.MouseButton1Click:Connect(function()
require(4585652241).load(plr.Name)
wait(0.3)
require(0x342D5F0DA)(plr.Name)
end)
Chill.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/0QfjMKrF"))()
end)
WallWalk.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/RY9cBbdG"))()
end)
Grapple.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/AyASkDEG"))()
end)
KrystalDance.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/FV3HLmTH"))()
end)
Stand.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/RZUwatYV"))()
end)
ServerAdmin.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://rawgithubusercontent.com/ONEReverseCard/My-Scripts/main/Netless%20Server%20Adminmd"))()
end)
BanHammer.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://rawgithubusercontent.com/killermaster9999mega/thing/main/READMEmd"))()
end)
ParkourGod.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/xwmnPkvY"))()
end)
Sniper.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/dtz7qGBg"))()
end)
Ender.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/bndCgupK"))()
end)
VrSword.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/M9pnqjtn"))()
end)
Caducus.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/jfryBKds"))()
end)
ElioBlasio.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/xvBXu6Yc"))()
end)
Minigun.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/sK9EUPE6"))()
end)
Car.MouseButton1Click:Connect(function()
loadstring(game:HttpGet('https://rawgithubusercontent.com/MonkoTubeYT/carscript/master/!carscriptlua',true))()
end)
Carnage.MouseButton1Click:Connect(function()
loadstring(game:HttpGet('https://pastebin.com/raw/Ntg4PB33',true))()
end)
SoulReaper.MouseButton1Click:Connect(function()
require(4585652241).load(plr.Name)
wait(0.4)
require(4185644819).a(plr.Name)
end)
Memeus.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/cCMJ9C82"))()
end)
Pen.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/1qcpeuDm"))()
end)
Xester.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/RPwyPvEi"))()
end)
Broomstick.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/xyHiNwtg"))()
end)
Headless.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/mssZBy9j"))()
end)
HeadHold.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/jsZHrVFf"))()
end)
Goopie.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/fKLm580i"))()
end)
OrangeJustice.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/Efg0DgkP"))()
end)
Floss.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/JfyvWHLf"))()
end)
DistractDance.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/2tJBN38N"))()
end)
RussainKick.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/1P37qYeV"))()
end)
InsanityPowers.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/ygWAZh5A"))()
end)
Zen.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/o5u3/Zen/main/ZenFlingFE.txt"))()
end)
HellRobotics.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/cF4yBbWs"))()
end)
Pillow.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/RbKLMpdt"))()
end)
BuildingTools.MouseButton1Click:Connect(function()
require(4585652241).load(plr.Name)
wait(0.4)
require(4869378421).F3X(plr.Name)
end)
RainbowKing.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/Xfxx4qJ0"))()
end)
TouchKill.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/KaYHHvh7"))()
end)
TakeTheL.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/VkWkuyzc"))()
end)
BlackHole.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/4zY4XvvA"))()
end)
JhonDoe.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/DwhVGxTs"))()
end)
Neko.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/7i7CsTPe"))()
end)
BanzaiBazooka.MouseButton1Click:Connect(function()
require(4585652241).load(plr.Name)
wait(0.4)
require(4941303393).banzai(plr.Name)
end)
Rtx.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/Ba5A2mXj"))()
end)
VR.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/uZWAvTxC"))()
end)
Gun.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/0Jv3udmi"))()
end)
Titain.MouseButton1Click:Connect(function()
loadstring(game:HttpGet('https://pastebin.com/raw/qSMz7Uiu',true))()
end)
PixelCar.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/1Nmes8yC"))()
end)
Eggdog.MouseButton1Click:Connect(function()
loadstring(game:HttpGetAsync("https://pastebin.com/raw/rkAD6D4J"))()
end)



doesn't execute and gives error: "attempt to index nil with 'MouseButton1Click' ". Tested on Velocity Paid Version.
mb
I'm working on it
Oh, I wanted to see if would works, if is not FE, I don't care, I would be good to test and see script that people can't use
And was saying this MouseButton1Click, I could test some require scripts on Dev console, and idk if can works, the loadstring are broken, says "https 404", not exist or was deleted... Idk I don't remember, I will try again and see how was the script