Ultimate Hub OP
Key RequiredUniversal

Ultimate Hub OP

Universal Scriptmscript32mscript32 2.4K views 52 executesUpdated Jan 22, 2025
Unrated
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Lua Script•212 lines (7582 chars)
-- Ultimate Random Hub Script
local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "UltimateRandomHub"
screenGui.Parent = player.PlayerGui

-- Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 500)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -250)
mainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mainFrame.BorderSizePixel = 2
mainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
mainFrame.Visible = false
mainFrame.Parent = screenGui

-- Draggable Functionality
local dragging
local dragInput
local dragStart
local startPos

local function update(input)
    local delta = input.Position - dragStart
    mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

mainFrame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = mainFrame.Position
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

mainFrame.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
        dragInput = input
    end
end)

game:GetService("UserInputService").InputChanged:Connect(function(input)
    if input == dragInput and dragging then
        update(input)
    end
end)

-- Open/Close Button
local openButton = Instance.new("TextButton")
openButton.Size = UDim2.new(0, 200, 0, 50)
openButton.Position = UDim2.new(0.5, -100, 0.8, 0)
openButton.BackgroundColor3 = Color3.fromRGB(50, 205, 50)
openButton.Text = "Open Random Hub"
openButton.Parent = screenGui

openButton.MouseButton1Click:Connect(function()
    mainFrame.Visible = not mainFrame.Visible
end)

-- Script Buttons
local scripts = {
    {"Explosive Jump", function()
        local bodyVelocity = Instance.new("BodyVelocity")
        bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
        bodyVelocity.Velocity = Vector3.new(0, 150, 0)
        bodyVelocity.Parent = player.Character.HumanoidRootPart
        wait(2)
        bodyVelocity:Destroy()
    end},
    {"Teleport Random", function()
        local randomPos = Vector3.new(math.random(-50, 50), 50, math.random(-50, 50))
        player.Character:SetPrimaryPartCFrame(CFrame.new(randomPos))
    end},
    {"Invisible Mode", function()
        for _, part in pairs(player.Character:GetChildren()) do
            if part:IsA("BasePart") then
                part.Transparency = 1
            end
        end
    end},
    {"Speed Boost", function()
        player.Character.Humanoid.WalkSpeed = 100
        wait(5)
        player.Character.Humanoid.WalkSpeed = 16
    end},
    {"Jump Boost", function()
        player.Character.Humanoid.JumpPower = 200
        wait(5)
        player.Character.Humanoid.JumpPower = 50
    end},
    {"Flame Trail", function()
        local flame = Instance.new("Fire")
        flame.Size = 10
        flame.Parent = player.Character.HumanoidRootPart
    end},
    {"Fly Mode", function()
        local bodyVelocity = Instance.new("BodyVelocity")
        bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
        bodyVelocity.Velocity = Vector3.new(0, 100, 0)
        bodyVelocity.Parent = player.Character.HumanoidRootPart
        wait(5)
        bodyVelocity:Destroy()
    end},
    {"Super Strength", function()
        player.Character.Humanoid.Health = 1000
        player.Character.Humanoid.MaxHealth = 1000
    end},
    {"Add Shield", function()
        local shield = Instance.new("Part")
        shield.Size = Vector3.new(5, 5, 5)
        shield.Anchored = true
        shield.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0, 5, 0)
        shield.Parent = workspace
        shield.BrickColor = BrickColor.new("Bright blue")
    end},
    {"Rainbow Effect", function()
        for _, part in pairs(player.Character:GetChildren()) do
            if part:IsA("BasePart") then
                part.BrickColor = BrickColor.Random()
            end
        end
    end},
    {"Lightning Strike", function()
        local strike = Instance.new("Part")
        strike.Size = Vector3.new(1, 50, 1)
        strike.Anchored = true
        strike.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0, 25, 0)
        strike.Parent = workspace
        strike.BrickColor = BrickColor.new("Bright yellow")
    end},
    {"Disable Gravity", function()
        game.Workspace.Gravity = 0
        wait(5)
        game.Workspace.Gravity = 196.2
    end},
    {"Enable Super Jump", function()
        player.Character.Humanoid.JumpPower = 500
    end},
    {"Slow Motion", function()
        game:GetService("Workspace").Gravity = 20
        for _, player in pairs(game.Players:GetPlayers()) do
            player.Character.Humanoid.WalkSpeed = 3
        end
        wait(10)
        game:GetService("Workspace").Gravity = 196.2
        for _, player in pairs(game.Players:GetPlayers()) do
            player.Character.Humanoid.WalkSpeed = 16
        end
    end},
    {"Shrink Player", function()
        player.Character:SetPrimaryPartCFrame(player.Character.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0))
    end},
    {"Giant Mode", function()
        local bodyScale = player.Character:WaitForChild("BodyScale")
        bodyScale.HeadScale = 2
        bodyScale.TorsoScale = 2
        bodyScale.LimbScale = 2
    end},
    {"Kick Player", function()
        for _, target in pairs(game.Players:GetPlayers()) do
            if target ~= player then
                target:Kick("You have been kicked from the game!")
            end
        end
    end},
    {"Freeze Player", function()
        player.Character.HumanoidRootPart.Anchored = true
        wait(5)
        player.Character.HumanoidRootPart.Anchored = false
    end},
    {"Create Cloud", function()
        local cloud = Instance.new("Part")
        cloud.Size = Vector3.new(20, 5, 20)
        cloud.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0, 20, 0)
        cloud.Parent = workspace
        cloud.BrickColor = BrickColor.new("White")
        cloud.Anchored = true
    end},
    {"Random Size", function()
        local randomSize = math.random(10, 50)
        player.Character.HumanoidRootPart.Size = Vector3.new(randomSize, randomSize, randomSize)
    end},
    {"Teleport to Random Player", function()
        local randomPlayer = game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]
        if randomPlayer and randomPlayer.Character then
            player.Character:SetPrimaryPartCFrame(randomPlayer.Character.HumanoidRootPart.CFrame)
        end
    end},
    {"Explode Self", function()
        local explosion = Instance.new("Explosion")
        explosion.Position = player.Character.HumanoidRootPart.Position
        explosion.BlastRadius = 20
        explosion.BlastPressure = 50000
        explosion.Parent = workspace
    end}
}

for i, scriptData in ipairs(scripts) do
    local button = Instance.new("TextButton")
    button.Size = UDim2.new(0, 350, 0, 30)
    button.Position = UDim2.new(0.5, -175, 0, (i - 1) * 35 + 10)
    button.BackgroundColor3 = Color3.fromRGB(70, 130, 180)
    button.Text = scriptData[1]
    button.Parent = mainFrame

    button.MouseButton1Click:Connect(scriptData[2])
end

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