
KeylessUniversal

-- Ultimate Random Hub Script
local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "UltimateRandomHub"
screenGui.Parent = player.PlayerGui
-- Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 500)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -250)
mainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mainFrame.BorderSizePixel = 2
mainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
mainFrame.Visible = false
mainFrame.Parent = screenGui
-- Draggable Functionality
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- Open/Close Button
local openButton = Instance.new("TextButton")
openButton.Size = UDim2.new(0, 200, 0, 50)
openButton.Position = UDim2.new(0.5, -100, 0.8, 0)
openButton.BackgroundColor3 = Color3.fromRGB(50, 205, 50)
openButton.Text = "Open Random Hub"
openButton.Parent = screenGui
openButton.MouseButton1Click:Connect(function()
mainFrame.Visible = not mainFrame.Visible
end)
-- Script Buttons
local scripts = {
{"Explosive Jump", function()
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
bodyVelocity.Velocity = Vector3.new(0, 150, 0)
bodyVelocity.Parent = player.Character.HumanoidRootPart
wait(2)
bodyVelocity:Destroy()
end},
{"Teleport Random", function()
local randomPos = Vector3.new(math.random(-50, 50), 50, math.random(-50, 50))
player.Character:SetPrimaryPartCFrame(CFrame.new(randomPos))
end},
{"Invisible Mode", function()
for _, part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Transparency = 1
end
end
end},
{"Speed Boost", function()
player.Character.Humanoid.WalkSpeed = 100
wait(5)
player.Character.Humanoid.WalkSpeed = 16
end},
{"Jump Boost", function()
player.Character.Humanoid.JumpPower = 200
wait(5)
player.Character.Humanoid.JumpPower = 50
end},
{"Flame Trail", function()
local flame = Instance.new("Fire")
flame.Size = 10
flame.Parent = player.Character.HumanoidRootPart
end},
{"Fly Mode", function()
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
bodyVelocity.Velocity = Vector3.new(0, 100, 0)
bodyVelocity.Parent = player.Character.HumanoidRootPart
wait(5)
bodyVelocity:Destroy()
end},
{"Super Strength", function()
player.Character.Humanoid.Health = 1000
player.Character.Humanoid.MaxHealth = 1000
end},
{"Add Shield", function()
local shield = Instance.new("Part")
shield.Size = Vector3.new(5, 5, 5)
shield.Anchored = true
shield.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0, 5, 0)
shield.Parent = workspace
shield.BrickColor = BrickColor.new("Bright blue")
end},
{"Rainbow Effect", function()
for _, part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.BrickColor = BrickColor.Random()
end
end
end},
{"Lightning Strike", function()
local strike = Instance.new("Part")
strike.Size = Vector3.new(1, 50, 1)
strike.Anchored = true
strike.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0, 25, 0)
strike.Parent = workspace
strike.BrickColor = BrickColor.new("Bright yellow")
end},
{"Disable Gravity", function()
game.Workspace.Gravity = 0
wait(5)
game.Workspace.Gravity = 196.2
end},
{"Enable Super Jump", function()
player.Character.Humanoid.JumpPower = 500
end},
{"Slow Motion", function()
game:GetService("Workspace").Gravity = 20
for _, player in pairs(game.Players:GetPlayers()) do
player.Character.Humanoid.WalkSpeed = 3
end
wait(10)
game:GetService("Workspace").Gravity = 196.2
for _, player in pairs(game.Players:GetPlayers()) do
player.Character.Humanoid.WalkSpeed = 16
end
end},
{"Shrink Player", function()
player.Character:SetPrimaryPartCFrame(player.Character.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0))
end},
{"Giant Mode", function()
local bodyScale = player.Character:WaitForChild("BodyScale")
bodyScale.HeadScale = 2
bodyScale.TorsoScale = 2
bodyScale.LimbScale = 2
end},
{"Kick Player", function()
for _, target in pairs(game.Players:GetPlayers()) do
if target ~= player then
target:Kick("You have been kicked from the game!")
end
end
end},
{"Freeze Player", function()
player.Character.HumanoidRootPart.Anchored = true
wait(5)
player.Character.HumanoidRootPart.Anchored = false
end},
{"Create Cloud", function()
local cloud = Instance.new("Part")
cloud.Size = Vector3.new(20, 5, 20)
cloud.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0, 20, 0)
cloud.Parent = workspace
cloud.BrickColor = BrickColor.new("White")
cloud.Anchored = true
end},
{"Random Size", function()
local randomSize = math.random(10, 50)
player.Character.HumanoidRootPart.Size = Vector3.new(randomSize, randomSize, randomSize)
end},
{"Teleport to Random Player", function()
local randomPlayer = game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]
if randomPlayer and randomPlayer.Character then
player.Character:SetPrimaryPartCFrame(randomPlayer.Character.HumanoidRootPart.CFrame)
end
end},
{"Explode Self", function()
local explosion = Instance.new("Explosion")
explosion.Position = player.Character.HumanoidRootPart.Position
explosion.BlastRadius = 20
explosion.BlastPressure = 50000
explosion.Parent = workspace
end}
}
for i, scriptData in ipairs(scripts) do
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 350, 0, 30)
button.Position = UDim2.new(0.5, -175, 0, (i - 1) * 35 + 10)
button.BackgroundColor3 = Color3.fromRGB(70, 130, 180)
button.Text = scriptData[1]
button.Parent = mainFrame
button.MouseButton1Click:Connect(scriptData[2])
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