
KeylessUniversal

local enabled = false
local interval = 0.07 -- Interval set to 0.07 seconds (70 milliseconds)
local minInterval = 0.07 -- Minimum interval set to 0.07 seconds (70 milliseconds)
local maxInterval = 0.07 -- Maximum interval set to 0.07 seconds (70 milliseconds)
local anchoredDuration = 0.4 -- Duration for which player is anchored in seconds (0.40 seconds)
local guiMinimized = false
local guiPosition = UDim2.new(0.5, -100, 0.5, -65) -- Initial position
local minimizedPosition = UDim2.new(0.95, -200, 0.95, -35) -- Minimized position
local minimizedSize = UDim2.new(0, 200, 0, 30) -- Minimized size
-- Function to toggle anchoring with delay to simulate high ping
local function toggleAnchoring()
local character = game.Players.LocalPlayer.Character
if character then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.Anchored = true -- Anchor the character
wait(anchoredDuration) -- Wait for anchoredDuration seconds
humanoidRootPart.Anchored = false -- Unanchor the character
end
end
end
-- Create GUI for enabling/disabling
local gui = Instance.new("ScreenGui")
gui.IgnoreGuiInset = true -- Ensures GUI works correctly on mobile
-- For compatibility with executors, parent the GUI to the game's "CoreGui" service
local coreGuiService = game:GetService("CoreGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 130)
frame.Position = guiPosition
frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
frame.BorderSizePixel = 2
frame.BorderColor3 = Color3.fromRGB(100, 100, 100)
frame.Active = true -- Necessary for mobile drag support
frame.Parent = gui
gui.Parent = coreGuiService
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -40, 0, 30)
title.Position = UDim2.new(0, 40, 0, 0)
title.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
title.TextColor3 = Color3.new(1, 1, 1)
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18
title.Text = "Fake Lag Gui"
title.Parent = frame
local minimizeButton = Instance.new("TextButton")
minimizeButton.Size = UDim2.new(0, 35, 0, 30)
minimizeButton.Position = UDim2.new(0, 5, 0, 0)
minimizeButton.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
minimizeButton.TextColor3 = Color3.new(1, 1, 1)
minimizeButton.Text = "-"
minimizeButton.Parent = frame
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 35, 0, 30)
closeButton.Position = UDim2.new(1, -35, 0, 0)
closeButton.BackgroundColor3 = Color3.fromRGB(255, 70, 70)
closeButton.TextColor3 = Color3.new(1, 1, 1)
closeButton.Text = "X"
closeButton.Parent = frame
local enableButton = Instance.new("TextButton")
enableButton.Size = UDim2.new(0, 80, 0, 30)
enableButton.Position = UDim2.new(0.5, -90, 0.5, 20)
enableButton.BackgroundColor3 = Color3.fromRGB(70, 70, 255)
enableButton.TextColor3 = Color3.new(1, 1, 1)
enableButton.Text = "Enable"
enableButton.Parent = frame
local disableButton = Instance.new("TextButton")
disableButton.Size = UDim2.new(0, 80, 0, 30)
disableButton.Position = UDim2.new(0.5, 10, 0.5, 20)
disableButton.BackgroundColor3 = Color3.fromRGB(255, 70, 70)
disableButton.TextColor3 = Color3.new(1, 1, 1)
disableButton.Text = "Disable"
disableButton.Parent = frame
-- Function to generate random interval between minInterval and maxInterval
local function getRandomInterval()
return math.random() * (maxInterval - minInterval) + minInterval
end
-- Mobile support for draggable frame
local inputService = game:GetService("UserInputService")
local dragging
local dragInput
local dragStart
local startPos
if inputService.TouchEnabled then
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch and dragging then
dragInput = input
local delta = dragInput.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
end
-- Minimize button functionality
local function toggleMinimize()
if guiMinimized then
-- Restore frame to original size and position
guiMinimized = false
frame:TweenSizeAndPosition(UDim2.new(0, 200, 0, 130), guiPosition, Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 0.5, true)
minimizeButton.Text = "-"
enableButton.Visible = true
disableButton.Visible = true
else
-- Minimize frame
guiMinimized = true
frame:TweenSizeAndPosition(minimizedSize, minimizedPosition, Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 0.5, true)
minimizeButton.Text = "+"
enableButton.Visible = false
disableButton.Visible = false
end
end
minimizeButton.MouseButton1Click:Connect(toggleMinimize)
-- Close button functionality
closeButton.MouseButton1Click:Connect(function()
gui:Destroy() -- Destroy the GUI when close button is clicked
end)
enableButton.MouseButton1Click:Connect(function()
enabled = true
end)
disableButton.MouseButton1Click:Connect(function()
enabled = false
end)
-- Main loop to toggle anchoring with 0.07 second interval
while true do
if enabled then
toggleAnchoring()
end
wait(interval)
end



Not every script I make is AI bro 😭🥀