UNIVERSAL AIMBOT ESP SILENT AIM FLY NOCLIP
Key RequiredUniversal

UNIVERSAL AIMBOT ESP SILENT AIM FLY NOCLIP

Universal Scriptwrighth528wrighth528 29.2K views 1.9K executesUpdated Mar 29, 2025
5.0/ 5(3 votes)
30100% Positive
Lua Script•685 lines (25218 chars)
-- Variables
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local lockOnRange = 50 -- Range within which the aimbot can lock onto a player
local camera = workspace.CurrentCamera
local isLockedOn = false -- Tracks whether the aimbot is currently locked on

-- ESP Variables
local espEnabled = true -- Toggle ESP on/off
local espColor = Color3.new(1, 0, 0) -- Red color for ESP
local espThickness = 1 -- Thickness of ESP lines
local espTransparency = 0.5 -- Transparency of ESP lines
local espFontSize = 14 -- Font size for player names
local espFont = Drawing.Fonts.UI -- Font for player names

-- Shoot Through Walls Variables
local shootThroughWallsEnabled = true -- Toggle shoot through walls on/off
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {player.Character} -- Ignore the player's own character

-- Invisibility Variables
local isInvisible = false -- Tracks whether the player is invisible

-- Fly Variables
local isFlying = false -- Tracks whether the player is flying
local flySpeed = 50 -- Speed of flying
local bodyVelocity -- BodyVelocity instance for flying
local userInputService = game:GetService("UserInputService") -- For detecting key presses

-- NoClip Variables
local isNoClip = false -- Tracks whether NoClip is enabled
local noClipConnection -- Connection for NoClip loop

-- God Mode Variables
local isGodMode = false -- Tracks whether God Mode is enabled

-- Store ESP drawings for each player
local espDrawings = {}

-- Create GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player.PlayerGui

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 250, 0, 600) -- Increased height to accommodate the ScrollingFrame
frame.Position = UDim2.new(0, 10, 0, 10)
frame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
frame.BackgroundTransparency = 0.2
frame.BorderSizePixel = 0
frame.Active = true -- Allow frame to be draggable
frame.Draggable = true -- Make frame draggable
frame.Parent = screenGui

-- Add header
local header = Instance.new("Frame")
header.Size = UDim2.new(1, 0, 0, 30)
header.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
header.BorderSizePixel = 0
header.Parent = frame

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -20, 1, 0)
title.Position = UDim2.new(0, 10, 0, 0)
title.Text = "Aimbot Arena"
title.TextColor3 = Color3.new(1, 1, 1)
title.BackgroundTransparency = 1
title.TextXAlignment = Enum.TextXAlignment.Left
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18
title.Parent = header

local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 20, 0, 20)
closeButton.Position = UDim2.new(1, -25, 0.5, -10)
closeButton.Text = "X"
closeButton.TextColor3 = Color3.new(1, 1, 1)
closeButton.BackgroundColor3 = Color3.new(0.5, 0, 0)
closeButton.BorderSizePixel = 0
closeButton.Font = Enum.Font.SourceSansBold
closeButton.TextSize = 14
closeButton.Parent = header

-- Close button functionality
closeButton.MouseButton1Click:Connect(function()
    screenGui:Destroy() -- Hide the GUI
end)

-- Create ScrollingFrame
local scrollingFrame = Instance.new("ScrollingFrame")
scrollingFrame.Size = UDim2.new(1, -10, 1, -40) -- Leave space for header and padding
scrollingFrame.Position = UDim2.new(0, 5, 0, 35)
scrollingFrame.BackgroundTransparency = 1
scrollingFrame.ScrollBarThickness = 5
scrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 1000) -- Adjust based on content
scrollingFrame.Parent = frame

-- Function to create a section header
local function createSectionHeader(text, position, parent)
    local header = Instance.new("TextLabel")
    header.Size = UDim2.new(0, 230, 0, 20)
    header.Position = position
    header.Text = text
    header.TextColor3 = Color3.new(1, 1, 1)
    header.BackgroundTransparency = 1
    header.TextXAlignment = Enum.TextXAlignment.Left
    header.Font = Enum.Font.SourceSansBold
    header.TextSize = 16
    header.Parent = parent
    return header
end

-- Function to create a toggle button
local function createToggleButton(text, position, parent)
    local toggleButton = Instance.new("TextButton")
    toggleButton.Size = UDim2.new(0, 230, 0, 40)
    toggleButton.Position = position
    toggleButton.Text = text
    toggleButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
    toggleButton.TextColor3 = Color3.new(1, 1, 1)
    toggleButton.Font = Enum.Font.SourceSansBold
    toggleButton.TextSize = 14
    toggleButton.BorderSizePixel = 0
    toggleButton.Parent = parent
    return toggleButton
end

-- Function to create a textbox with label
local function createTextBox(labelText, placeholderText, position, parent)
    local label = Instance.new("TextLabel")
    label.Size = UDim2.new(0, 230, 0, 20)
    label.Position = position
    label.Text = labelText
    label.TextColor3 = Color3.new(1, 1, 1)
    label.BackgroundTransparency = 1
    label.TextXAlignment = Enum.TextXAlignment.Left
    label.Font = Enum.Font.SourceSans
    label.TextSize = 14
    label.Parent = parent

    local textBox = Instance.new("TextBox")
    textBox.Size = UDim2.new(0, 230, 0, 30)
    textBox.Position = UDim2.new(0, 0, 0, 20)
    textBox.PlaceholderText = placeholderText
    textBox.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
    textBox.TextColor3 = Color3.new(1, 1, 1)
    textBox.Font = Enum.Font.SourceSans
    textBox.TextSize = 14
    textBox.Parent = label
    return textBox
end

-- Section: Visuals
local visualsHeader = createSectionHeader("Visuals", UDim2.new(0, 0, 0, 10), scrollingFrame)

-- Add ESP Toggle
local espToggle = createToggleButton("ESP: ON", UDim2.new(0, 0, 0, 40), scrollingFrame)

-- Add Wall Hacks Toggle
local wallhackToggle = createToggleButton("Wall Hacks: ON", UDim2.new(0, 0, 0, 90), scrollingFrame)

-- Add Invisibility Toggle
local invisibilityToggle = createToggleButton("Invisibility: OFF", UDim2.new(0, 0, 0, 140), scrollingFrame)

-- Section: Movement
local movementHeader = createSectionHeader("Movement", UDim2.new(0, 0, 0, 190), scrollingFrame)

-- Add Fly Toggle
local flyToggle = createToggleButton("Fly: OFF", UDim2.new(0, 0, 0, 220), scrollingFrame)

-- Add NoClip Toggle
local noClipToggle = createToggleButton("NoClip: OFF", UDim2.new(0, 0, 0, 270), scrollingFrame)

-- Add WalkSpeed TextBox
local walkSpeedBox = createTextBox("WalkSpeed:", "Enter WalkSpeed", UDim2.new(0, 0, 0, 320), scrollingFrame)

-- Add JumpPower TextBox
local jumpPowerBox = createTextBox("JumpPower:", "Enter JumpPower", UDim2.new(0, 0, 0, 380), scrollingFrame)

-- Section: Player Mods
local playerModsHeader = createSectionHeader("Player Mods", UDim2.new(0, 0, 0, 430), scrollingFrame)

-- Add God Mode Toggle
local godModeToggle = createToggleButton("God Mode: OFF", UDim2.new(0, 0, 0, 460), scrollingFrame)

-- Add Health TextBox
local healthBox = createTextBox("Health:", "Enter Health", UDim2.new(0, 0, 0, 510), scrollingFrame)

-- Section: Player Actions
local playerActionsHeader = createSectionHeader("Player Actions", UDim2.new(0, 0, 0, 560), scrollingFrame)

-- Add Teleport Dropdown
local teleportLabel = Instance.new("TextLabel")
teleportLabel.Size = UDim2.new(0, 230, 0, 20)
teleportLabel.Position = UDim2.new(0, 0, 0, 590)
teleportLabel.Text = "Teleport to Player:"
teleportLabel.TextColor3 = Color3.new(1, 1, 1)
teleportLabel.BackgroundTransparency = 1
teleportLabel.TextXAlignment = Enum.TextXAlignment.Left
teleportLabel.Font = Enum.Font.SourceSans
teleportLabel.TextSize = 14
teleportLabel.Parent = scrollingFrame

local teleportDropdown = Instance.new("TextButton")
teleportDropdown.Size = UDim2.new(0, 230, 0, 30)
teleportDropdown.Position = UDim2.new(0, 0, 0, 610)
teleportDropdown.Text = "Select Player"
teleportDropdown.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
teleportDropdown.TextColor3 = Color3.new(1, 1, 1)
teleportDropdown.Font = Enum.Font.SourceSans
teleportDropdown.TextSize = 14
teleportDropdown.Parent = scrollingFrame

-- Add Kill Player Dropdown
local killPlayerLabel = Instance.new("TextLabel")
killPlayerLabel.Size = UDim2.new(0, 230, 0, 20)
killPlayerLabel.Position = UDim2.new(0, 0, 0, 650)
killPlayerLabel.Text = "Kill Player:"
killPlayerLabel.TextColor3 = Color3.new(1, 1, 1)
killPlayerLabel.BackgroundTransparency = 1
killPlayerLabel.TextXAlignment = Enum.TextXAlignment.Left
killPlayerLabel.Font = Enum.Font.SourceSans
killPlayerLabel.TextSize = 14
killPlayerLabel.Parent = scrollingFrame

local killPlayerDropdown = Instance.new("TextButton")
killPlayerDropdown.Size = UDim2.new(0, 230, 0, 30)
killPlayerDropdown.Position = UDim2.new(0, 0, 0, 670)
killPlayerDropdown.Text = "Select Player"
killPlayerDropdown.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
killPlayerDropdown.TextColor3 = Color3.new(1, 1, 1)
killPlayerDropdown.Font = Enum.Font.SourceSans
killPlayerDropdown.TextSize = 14
killPlayerDropdown.Parent = scrollingFrame

-- Add Respawn Button
local respawnButton = createToggleButton("Respawn", UDim2.new(0, 0, 0, 710), scrollingFrame)

-- Section: Aimbot
local aimbotHeader = createSectionHeader("Aimbot", UDim2.new(0, 0, 0, 760), scrollingFrame)

-- Add Aimbot Toggle
local aimbotToggle = createToggleButton("Aimbot: ON", UDim2.new(0, 0, 0, 790), scrollingFrame)

-- Function to toggle ESP
espToggle.MouseButton1Click:Connect(function()
    espEnabled = not espEnabled
    espToggle.Text = "ESP: " .. (espEnabled and "ON" or "OFF")
    if espEnabled then
        -- Recreate ESP for all players
        for _, otherPlayer in pairs(game.Players:GetPlayers()) do
            if otherPlayer ~= player then
                createESP(otherPlayer)
            end
        end
    else
        -- Clear all ESP drawings
        for _, drawings in pairs(espDrawings) do
            for _, drawing in pairs(drawings) do
                drawing:Remove()
            end
        end
        espDrawings = {}
    end
end)

-- Function to toggle Aimbot
aimbotToggle.MouseButton1Click:Connect(function()
    isLockedOn = not isLockedOn
    aimbotToggle.Text = "Aimbot: " .. (isLockedOn and "ON" or "OFF")
end)

-- Function to toggle Wall Hacks
wallhackToggle.MouseButton1Click:Connect(function()
    shootThroughWallsEnabled = not shootThroughWallsEnabled
    wallhackToggle.Text = "Wall Hacks: " .. (shootThroughWallsEnabled and "ON" or "OFF")
end)

-- Function to toggle Invisibility
invisibilityToggle.MouseButton1Click:Connect(function()
    isInvisible = not isInvisible
    invisibilityToggle.Text = "Invisibility: " .. (isInvisible and "ON" or "OFF")

    if player.Character then
        for _, part in pairs(player.Character:GetDescendants()) do
            if part:IsA("BasePart") then
                part.Transparency = isInvisible and 1 or 0
                part.CastShadow = not isInvisible
            end
        end
    end
end)

-- Function to toggle Fly
flyToggle.MouseButton1Click:Connect(function()
    isFlying = not isFlying
    flyToggle.Text = "Fly: " .. (isFlying and "ON" or "OFF")

    if isFlying then
        -- Enable flying
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            bodyVelocity = Instance.new("BodyVelocity")
            bodyVelocity.Velocity = Vector3.new(0, 0, 0)
            bodyVelocity.MaxForce = Vector3.new(0, 0, 0) -- Temporarily disable force
            bodyVelocity.Parent = player.Character.HumanoidRootPart
        end
    else
        -- Disable flying
        if bodyVelocity then
            bodyVelocity:Destroy()
            bodyVelocity = nil
        end
    end
end)

-- Function to toggle NoClip
noClipToggle.MouseButton1Click:Connect(function()
    isNoClip = not isNoClip
    noClipToggle.Text = "NoClip: " .. (isNoClip and "ON" or "OFF")

    if isNoClip then
        -- Enable NoClip
        if player.Character then
            for _, part in pairs(player.Character:GetDescendants()) do
                if part:IsA("BasePart") then
                    part.CanCollide = false
                end
            end
            noClipConnection = game:GetService("RunService").Stepped:Connect(function()
                if player.Character then
                    for _, part in pairs(player.Character:GetDescendants()) do
                        if part:IsA("BasePart") then
                            part.CanCollide = false
                        end
                    end
                end
            end)
        end
    else
        -- Disable NoClip
        if noClipConnection then
            noClipConnection:Disconnect()
            noClipConnection = nil
        end
        if player.Character then
            for _, part in pairs(player.Character:GetDescendants()) do
                if part:IsA("BasePart") then
                    part.CanCollide = true
                end
            end
        end
    end
end)

-- Function to toggle God Mode
godModeToggle.MouseButton1Click:Connect(function()
    isGodMode = not isGodMode
    godModeToggle.Text = "God Mode: " .. (isGodMode and "ON" or "OFF")

    if player.Character and player.Character:FindFirstChild("Humanoid") then
        player.Character.Humanoid.MaxHealth = isGodMode and math.huge or 100
        player.Character.Humanoid.Health = isGodMode and math.huge or 100
    end
end)

-- Function to update WalkSpeed
walkSpeedBox.FocusLost:Connect(function()
    local walkSpeedValue = tonumber(walkSpeedBox.Text)
    if walkSpeedValue and player.Character and player.Character:FindFirstChild("Humanoid") then
        player.Character.Humanoid.WalkSpeed = walkSpeedValue
    else
        walkSpeedBox.Text = "" -- Clear invalid input
    end
end)

-- Function to update JumpPower
jumpPowerBox.FocusLost:Connect(function()
    local jumpPowerValue = tonumber(jumpPowerBox.Text)
    if jumpPowerValue and player.Character and player.Character:FindFirstChild("Humanoid") then
        player.Character.Humanoid.JumpPower = jumpPowerValue
    else
        jumpPowerBox.Text = "" -- Clear invalid input
    end
end)

-- Function to update Health
healthBox.FocusLost:Connect(function()
    local healthValue = tonumber(healthBox.Text)
    if healthValue and player.Character and player.Character:FindFirstChild("Humanoid") then
        local humanoid = player.Character.Humanoid
        humanoid.MaxHealth = healthValue
        humanoid.Health = healthValue
    else
        healthBox.Text = "" -- Clear invalid input
    end
end)

-- Function to teleport to a player
teleportDropdown.MouseButton1Click:Connect(function()
    local players = game.Players:GetPlayers()
    local playerNames = {}
    for _, otherPlayer in pairs(players) do
        if otherPlayer ~= player then
            table.insert(playerNames, otherPlayer.Name)
        end
    end

    local selectedPlayer = playerNames[1] -- Default to the first player
    if #playerNames > 1 then
        -- Open a simple dropdown menu (you can replace this with a proper GUI dropdown)
        selectedPlayer = playerNames[math.random(1, #playerNames)]
    end

    if selectedPlayer then
        local targetPlayer = game.Players:FindFirstChild(selectedPlayer)
        if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
            player.Character:MoveTo(targetPlayer.Character.HumanoidRootPart.Position)
        end
    end
end)

-- Function to kill a player
killPlayerDropdown.MouseButton1Click:Connect(function()
    local players = game.Players:GetPlayers()
    local playerNames = {}
    for _, otherPlayer in pairs(players) do
        if otherPlayer ~= player then
            table.insert(playerNames, otherPlayer.Name)
        end
    end

    local selectedPlayer = playerNames[1] -- Default to the first player
    if #playerNames > 1 then
        -- Open a simple dropdown menu (you can replace this with a proper GUI dropdown)
        selectedPlayer = playerNames[math.random(1, #playerNames)]
    end

    if selectedPlayer then
        local targetPlayer = game.Players:FindFirstChild(selectedPlayer)
        if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("Humanoid") then
            targetPlayer.Character.Humanoid.Health = 0
        end
    end
end)

-- Function to respawn the player
respawnButton.MouseButton1Click:Connect(function()
    if player.Character then
        -- Kill the player
        local humanoid = player.Character:FindFirstChild("Humanoid")
        if humanoid then
            humanoid.Health = 0
        end
    end
    -- Respawn the player
    player:LoadCharacter()
end)

-- Function to handle flying
local function handleFlying()
    if isFlying and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
        local rootPart = player.Character.HumanoidRootPart
        local direction = Vector3.new(0, 0, 0)

        -- Movement based on input
        if userInputService:IsKeyDown(Enum.KeyCode.W) then
            direction = direction + camera.CFrame.LookVector
        end
        if userInputService:IsKeyDown(Enum.KeyCode.S) then
            direction = direction - camera.CFrame.LookVector
        end
        if userInputService:IsKeyDown(Enum.KeyCode.A) then
            direction = direction - camera.CFrame.RightVector
        end
        if userInputService:IsKeyDown(Enum.KeyCode.D) then
            direction = direction + camera.CFrame.RightVector
        end
        if userInputService:IsKeyDown(Enum.KeyCode.Space) then
            direction = direction + Vector3.new(0, 1, 0)
        end
        if userInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
            direction = direction - Vector3.new(0, 1, 0)
        end

        -- Normalize direction and apply speed
        if direction.Magnitude > 0 then
            direction = direction.Unit * flySpeed
        end

        -- Update BodyVelocity
        if bodyVelocity then
            bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) -- Enable force
            bodyVelocity.Velocity = direction
        end
    elseif bodyVelocity then
        -- Disable force when not flying
        bodyVelocity.MaxForce = Vector3.new(0, 0, 0)
    end
end

-- Function to check if a player is alive
local function isPlayerAlive(playerCharacter)
    local humanoid = playerCharacter:FindFirstChild("Humanoid")
    return humanoid and humanoid.Health > 0
end

-- Function to find the nearest player's head based on camera view
local function findNearestPlayerHead()
    local nearestPlayer = nil
    local nearestAngle = math.huge -- Start with a very large angle
    local playerPosition = player.Character and player.Character:FindFirstChild("Head").Position

    if not playerPosition then return nil end

    -- Get the camera's look vector
    local cameraLookVector = camera.CFrame.LookVector

    -- Loop through all players in the game
    for _, otherPlayer in pairs(game.Players:GetPlayers()) do
        -- Skip the local player
        if otherPlayer ~= player and otherPlayer.Character then
            local head = otherPlayer.Character:FindFirstChild("Head")
            if head and isPlayerAlive(otherPlayer.Character) then
                -- Calculate the vector from the camera to the player's head
                local toHead = (head.Position - camera.CFrame.Position).Unit
                -- Calculate the angle between the camera's look vector and the vector to the player's head
                local angle = math.deg(math.acos(cameraLookVector:Dot(toHead)))

                -- Check if this player is closer to the center of the screen
                if angle < nearestAngle then
                    nearestPlayer = head
                    nearestAngle = angle
                end
            end
        end
    end

    return nearestPlayer
end

-- Lock onto the nearest player's head
local function lockOntoNearestPlayer()
    while isLockedOn do
        local nearestHead = findNearestPlayerHead()
        if nearestHead then
            -- Point the camera at the nearest player's head
            camera.CFrame = CFrame.lookAt(camera.CFrame.Position, nearestHead.Position)
        end
        wait() -- Yield to prevent freezing the game
    end
end

-- Function to create ESP for a player
local function createESP(otherPlayer)
    if not otherPlayer.Character then return end

    -- Create ESP drawings for the player
    local drawings = {}
    drawings.box = Drawing.new("Quad")
    drawings.box.Thickness = espThickness
    drawings.box.Color = espColor
    drawings.box.Transparency = espTransparency
    drawings.box.Filled = false

    drawings.name = Drawing.new("Text")
    drawings.name.Text = otherPlayer.Name
    drawings.name.Size = espFontSize
    drawings.name.Color = espColor
    drawings.name.Transparency = espTransparency
    drawings.name.Font = espFont

    drawings.faceLine = Drawing.new("Line")
    drawings.faceLine.Thickness = espThickness
    drawings.faceLine.Color = espColor
    drawings.faceLine.Transparency = espTransparency

    espDrawings[otherPlayer] = drawings
end

-- Function to update ESP for all players
local function updateESP()
    if not espEnabled then return end

    for otherPlayer, drawings in pairs(espDrawings) do
        if otherPlayer.Character and otherPlayer.Character:FindFirstChild("Head") then
            local head = otherPlayer.Character.Head
            local headPosition, headVisible = camera:WorldToViewportPoint(head.Position)

            if headVisible then
                -- Update box position
                local size = Vector2.new(50, 100) -- Adjust size as needed
                drawings.box.PointA = Vector2.new(headPosition.X - size.X / 2, headPosition.Y - size.Y / 2)
                drawings.box.PointB = Vector2.new(headPosition.X + size.X / 2, headPosition.Y - size.Y / 2)
                drawings.box.PointC = Vector2.new(headPosition.X + size.X / 2, headPosition.Y + size.Y / 2)
                drawings.box.PointD = Vector2.new(headPosition.X - size.X / 2, headPosition.Y + size.Y / 2)
                drawings.box.Visible = true

                -- Update nametag position
                drawings.name.Position = Vector2.new(headPosition.X, headPosition.Y - size.Y / 2 - 20)
                drawings.name.Visible = true

                -- Update face line (from head to forward direction)
                local faceDirection = head.CFrame.LookVector * 20 -- Adjust length as needed
                local faceEndPosition, faceEndVisible = camera:WorldToViewportPoint(head.Position + faceDirection)
                if faceEndVisible then
                    drawings.faceLine.From = Vector2.new(headPosition.X, headPosition.Y)
                    drawings.faceLine.To = Vector2.new(faceEndPosition.X, faceEndPosition.Y)
                    drawings.faceLine.Visible = true
                else
                    drawings.faceLine.Visible = false
                end
            else
                -- Hide ESP if player is not visible
                drawings.box.Visible = false
                drawings.name.Visible = false
                drawings.faceLine.Visible = false
            end
        else
            -- Remove ESP if player no longer exists
            for _, drawing in pairs(drawings) do
                drawing:Remove()
            end
            espDrawings[otherPlayer] = nil
        end
    end
end

-- Function to shoot through walls
local function shootThroughWalls()
    if not shootThroughWallsEnabled then return end

    local nearestHead = findNearestPlayerHead()
    if nearestHead then
        -- Calculate direction to the nearest player's head
        local direction = (nearestHead.Position - camera.CFrame.Position).Unit
        local raycastResult = workspace:Raycast(camera.CFrame.Position, direction * lockOnRange, raycastParams)

        if raycastResult and raycastResult.Instance then
            local hitPlayer = game.Players:GetPlayerFromCharacter(raycastResult.Instance.Parent)
            if hitPlayer then
                -- Damage or eliminate the player (you can replace this with your game's logic)
                print("Hit player:", hitPlayer.Name)
                -- Example: Reduce player health
                local humanoid = hitPlayer.Character and hitPlayer.Character:FindFirstChild("Humanoid")
                if humanoid then
                    humanoid:TakeDamage(10) -- Deal 10 damage
                end
            end
        end
    end
end

-- Function to handle new players joining the game
local function onPlayerAdded(newPlayer)
    if newPlayer ~= player then
        createESP(newPlayer)
    end
end

-- Initialize ESP for all existing players
for _, otherPlayer in pairs(game.Players:GetPlayers()) do
    if otherPlayer ~= player then
        createESP(otherPlayer)
    end
end

-- Listen for new players joining the game
game.Players.PlayerAdded:Connect(onPlayerAdded)

-- Update ESP every frame
game:GetService("RunService").RenderStepped:Connect(updateESP)

-- Handle flying every frame
game:GetService("RunService").RenderStepped:Connect(handleFlying)

-- Connect the functions to mouse events
mouse.Button1Down:Connect(function()
    isLockedOn = true
    lockOntoNearestPlayer()
    shootThroughWalls()
end)

mouse.Button1Up:Connect(function()
    isLockedOn = false
end)

Features & Information

universal aimbot is cool! 😎 UPDATE 1 team based aimbot (does not target your team)
#aimbot#universal#free#silentaim#esp

Community Comments (2)

CHAT GPT LOL

asciiasciiApr 5, 2025

lmfao

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