
KeylessUniversal

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "UNIVERSAL AIMBOT AND ESP",
LoadingTitle = "Universal Cheat",
LoadingSubtitle = "loading...",
ConfigurationSaving = {
Enabled = true,
FolderName = nil,
FileName = "universalcheat"
},
KeySystem = true,
KeySettings = {
Title = "UNIVERSAL CHEAT",
Subtitle = "Enter key",
Note = "DM gw_jayy0161 for key",
FileName = "universal_key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {"simonisgay"}
}
})
local AimbotTab = Window:CreateTab("Aimbot", "target")
local VisualsTab = Window:CreateTab("Visuals", "eye")
local CreditsTab = Window:CreateTab("Credits", "heart")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local aimEnabled = false
local fov = 120
local smoothing = 4
local wallcheck = true
local fovCircle = Drawing.new("Circle")
fovCircle.Thickness = 2
fovCircle.NumSides = 100
fovCircle.Radius = fov
fovCircle.Color = Color3.fromRGB(255, 0, 0)
fovCircle.Transparency = 0.8
fovCircle.Visible = false
fovCircle.Filled = false
local function updateFovCircle()
fovCircle.Radius = fov
fovCircle.Visible = aimEnabled
fovCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
end
AimbotTab:CreateToggle({
Name = "Enable Aimbot (RMB hold)",
CurrentValue = false,
Callback = function(Value)
aimEnabled = Value
updateFovCircle()
end
})
AimbotTab:CreateToggle({
Name = "Wall Check (no wall lock)",
CurrentValue = true,
Callback = function(Value)
wallcheck = Value
end
})
AimbotTab:CreateSlider({
Name = "FOV",
Range = {0, 300},
Increment = 1,
Suffix = "",
CurrentValue = 120,
Callback = function(Value)
fov = Value
updateFovCircle()
end
})
AimbotTab:CreateSlider({
Name = "Smoothing (1=strong, 10=light)",
Range = {1, 10},
Increment = 1,
Suffix = "",
CurrentValue = 4,
Callback = function(Value)
smoothing = Value
end
})
local aiming = false
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.UserInputType == Enum.UserInputType.MouseButton2 then
aiming = true
end
end)
UserInputService.InputEnded:Connect(function(input, gpe)
if gpe then return end
if input.UserInputType == Enum.UserInputType.MouseButton2 then
aiming = false
end
end)
local function isVisible(targetHead)
if not wallcheck then return true end
local origin = Camera.CFrame.Position
local direction = targetHead.Position - origin
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {LocalPlayer.Character or {}}
rayParams.FilterType = Enum.RaycastFilterType.Exclude
rayParams.IgnoreWater = true
local result = workspace:Raycast(origin, direction, rayParams)
return result == nil or result.Instance:IsDescendantOf(targetHead.Parent)
end
local function getClosestInFov()
local closest, dist = nil, fov
local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
for _, plr in Players:GetPlayers() do
if plr ~= LocalPlayer and plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Health > 0 and plr.Character:FindFirstChild("Head") then
local head = plr.Character.Head
local screen, onScreen = Camera:WorldToViewportPoint(head.Position)
if onScreen then
local mag = (Vector2.new(screen.X, screen.Y) - center).Magnitude
if mag < dist and isVisible(head) then
dist = mag
closest = plr
end
end
end
end
return closest
end
RunService.RenderStepped:Connect(function()
updateFovCircle()
if not aimEnabled or not aiming then return end
local target = getClosestInFov()
if not target or not target.Character or not target.Character:FindFirstChild("Head") then return end
local headPos = target.Character.Head.Position
local targetCFrame = CFrame.new(Camera.CFrame.Position, headPos)
local lerpAlpha = 1 / smoothing
Camera.CFrame = Camera.CFrame:Lerp(targetCFrame, lerpAlpha)
end)
-- ESP
local espEnabled = false
local showBox = true
local showSkeleton = true
local showDistance = true
local showName = true
local teamCheck = true
local showTracers = true
local espDrawings = {}
local function addEsp(plr)
if plr == LocalPlayer then return end
local box = Drawing.new("Square")
box.Thickness = 2
box.Color = Color3.fromRGB(255, 255, 255)
box.Transparency = 1
box.Filled = false
box.Visible = false
local nameText = Drawing.new("Text")
nameText.Size = 14
nameText.Color = Color3.fromRGB(255, 255, 255)
nameText.Outline = true
nameText.Center = true
nameText.Visible = false
local distText = Drawing.new("Text")
distText.Size = 13
distText.Color = Color3.fromRGB(255, 255, 255)
distText.Outline = true
distText.Center = true
distText.Visible = false
local tracer = Drawing.new("Line")
tracer.Color = Color3.fromRGB(255, 255, 255)
tracer.Thickness = 2
tracer.Transparency = 1
tracer.Visible = false
local skeletonLines = {}
for i = 1, 8 do
local line = Drawing.new("Line")
line.Color = Color3.fromRGB(255, 255, 255)
line.Thickness = 2
line.Transparency = 1
line.Visible = false
table.insert(skeletonLines, line)
end
espDrawings[plr] = {box = box, name = nameText, dist = distText, tracer = tracer, skeleton = skeletonLines}
end
for _, plr in Players:GetPlayers() do
addEsp(plr)
end
Players.PlayerAdded:Connect(addEsp)
RunService.RenderStepped:Connect(function()
if not espEnabled then
for _, d in espDrawings do
d.box.Visible = false
d.name.Visible = false
d.dist.Visible = false
d.tracer.Visible = false
for _, line in d.skeleton do line.Visible = false end
end
return
end
local screenBottom = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
for plr, d in espDrawings do
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Head") and plr.Character.Humanoid.Health > 0 then
if teamCheck and plr.Team == LocalPlayer.Team then
d.box.Visible = false
d.name.Visible = false
d.dist.Visible = false
d.tracer.Visible = false
for _, line in d.skeleton do line.Visible = false end
continue
end
local root = plr.Character.HumanoidRootPart
local head = plr.Character.Head
local rootPos, onScreen = Camera:WorldToViewportPoint(root.Position)
local headPos = Camera:WorldToViewportPoint(head.Position)
if onScreen then
local size = (Camera:WorldToViewportPoint(root.Position - Vector3.new(0, 3, 0)).Y - headPos.Y) * 1.5
if showBox then
d.box.Size = Vector2.new(size * 1.2, size * 2.5)
d.box.Position = Vector2.new(rootPos.X - d.box.Size.X / 2, headPos.Y - 20)
d.box.Visible = true
else
d.box.Visible = false
end
if showName then
d.name.Text = plr.Name
d.name.Position = Vector2.new(rootPos.X, headPos.Y - 50)
d.name.Visible = true
else
d.name.Visible = false
end
if showDistance then
local dist = (LocalPlayer.Character.HumanoidRootPart.Position - root.Position).Magnitude / 3.281
d.dist.Text = string.format("%.1f M", dist)
d.dist.Position = Vector2.new(rootPos.X, headPos.Y - 35)
d.dist.Visible = true
else
d.dist.Visible = false
end
if showTracers then
d.tracer.From = screenBottom
d.tracer.To = Vector2.new(rootPos.X, rootPos.Y)
d.tracer.Visible = true
else
d.tracer.Visible = false
end
if showSkeleton then
local parts = {
{head.Position, head.Position + Vector3.new(0, -1, 0)},
{head.Position + Vector3.new(0, -1, 0), root.Position},
{root.Position, root.Position + Vector3.new(-1, -2, 0)},
{root.Position, root.Position + Vector3.new(1, -2, 0)},
{root.Position + Vector3.new(-1, -1, 0), root.Position + Vector3.new(-2, -2, 0)},
{root.Position + Vector3.new(1, -1, 0), root.Position + Vector3.new(2, -2, 0)}
}
for i, pair in ipairs(parts) do
local p1 = Camera:WorldToViewportPoint(pair[1])
local p2 = Camera:WorldToViewportPoint(pair[2])
local line = d.skeleton[i]
line.From = Vector2.new(p1.X, p1.Y)
line.To = Vector2.new(p2.X, p2.Y)
line.Visible = true
end
else
for _, line in d.skeleton do line.Visible = false end
end
else
d.box.Visible = false
d.name.Visible = false
d.dist.Visible = false
d.tracer.Visible = false
for _, line in d.skeleton do line.Visible = false end
end
else
d.box.Visible = false
d.name.Visible = false
d.dist.Visible = false
d.tracer.Visible = false
for _, line in d.skeleton do line.Visible = false end
end
end
end)
Players.PlayerRemoving:Connect(function(plr)
if espDrawings[plr] then
espDrawings[plr].box:Remove()
espDrawings[plr].name:Remove()
espDrawings[plr].dist:Remove()
espDrawings[plr].tracer:Remove()
for _, line in espDrawings[plr].skeleton do line:Remove() end
espDrawings[plr] = nil
end
end)
VisualsTab:CreateToggle({
Name = "Enable ESP",
CurrentValue = false,
Callback = function(Value)
espEnabled = Value
end
})
VisualsTab:CreateToggle({
Name = "Show Box",
CurrentValue = true,
Callback = function(Value)
showBox = Value
end
})
VisualsTab:CreateToggle({
Name = "Show Skeleton",
CurrentValue = true,
Callback = function(Value)
showSkeleton = Value
end
})
VisualsTab:CreateToggle({
Name = "Show Distance (M)",
CurrentValue = true,
Callback = function(Value)
showDistance = Value
end
})
VisualsTab:CreateToggle({
Name = "Show Player Name",
CurrentValue = true,
Callback = function(Value)
showName = Value
end
})
VisualsTab:CreateToggle({
Name = "Show Tracers",
CurrentValue = true,
Callback = function(Value)
showTracers = Value
end
})
VisualsTab:CreateToggle({
Name = "Team Check",
CurrentValue = true,
Callback = function(Value)
teamCheck = Value
end
})
CreditsTab:CreateLabel("Made with love by gw_jayy0161")



yk people dont need to get the key if you just post the code:sob:
@Westz ik but i just thought it would be funny with a key so yeah
Im banned from discord so lowkey gang just post the key man
@TiredZombie THE KEY IS simonisgay