![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)
Keyless VerifiedUniversal

--use it so good luck not getting banned >:) >:)
-- Rainbow Exploits Script for All Players
-- Designed for Codex Executor on Roblox
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
-- Function to apply rainbow color effect to a character's parts
local function applyRainbowEffect(character)
if not character then return end
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
-- Create a ColorSequence for rainbow effect cycling through hues
local hue = 0
local rainbow = Instance.new("ColorSequence")
rainbow.Keypoints = {
ColorSequenceKeypoint.new(0, Color3.fromHSV(0, 1, 1)),
ColorSequenceKeypoint.new(1, Color3.fromHSV(1, 1, 1))
}
-- Create or reuse a SurfaceGui with a Frame to show color effect (optional)
-- Instead, we will just change the BrickColor gradually in a RenderStepped loop
-- Use RunService to update color every frame
RunService:BindToRenderStep("RainbowEffect_" .. part:GetDebugId(), Enum.RenderPriority.Character.Value, function(dt)
hue = (hue + dt * 0.5) % 1
local color = Color3.fromHSV(hue, 1, 1)
part.Color = color
end)
end
end
end
-- Apply rainbow effect to all existing players
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
applyRainbowEffect(player.Character)
end
-- Listen for character added to apply effect on respawn
player.CharacterAdded:Connect(function(char)
applyRainbowEffect(char)
end)
end
-- Listen for new players joining
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
applyRainbowEffect(char)
end)
end)
-- Optional: Apply rainbow effect to map parts
local function applyRainbowToMap()
local workspace = game:GetService("Workspace")
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Anchored and not part.Locked then
local hue = 0
RunService:BindToRenderStep("RainbowMap_" .. part:GetDebugId(), Enum.RenderPriority.Character.Value, function(dt)
hue = (hue + dt * 0.3) % 1
part.Color = Color3.fromHSV(hue, 1, 1)
end)
end
end
end
applyRainbowToMap()![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)



Cilent-sided