UNIVERSAL AFFECT ALL PLAYERS WITH RAINBOW ALL MAP ENJOY
Key RequiredUniversal

UNIVERSAL AFFECT ALL PLAYERS WITH RAINBOW ALL MAP ENJOY

Universal Scriptmxchic44TTmxchic44TT 1.2K views 32 executesUpdated Oct 2, 2025
0.0/ 5(1 votes)
010% Positive
Lua Script•66 lines (2449 chars)
--use it so good luck not  getting banned >:) >:)
-- Rainbow Exploits Script for All Players
-- Designed for Codex Executor on Roblox

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

-- Function to apply rainbow color effect to a character's parts
local function applyRainbowEffect(character)
    if not character then return end
    for _, part in pairs(character:GetChildren()) do
        if part:IsA("BasePart") then
            -- Create a ColorSequence for rainbow effect cycling through hues
            local hue = 0
            local rainbow = Instance.new("ColorSequence")
            rainbow.Keypoints = {
                ColorSequenceKeypoint.new(0, Color3.fromHSV(0, 1, 1)),
                ColorSequenceKeypoint.new(1, Color3.fromHSV(1, 1, 1))
            }

            -- Create or reuse a SurfaceGui with a Frame to show color effect (optional)
            -- Instead, we will just change the BrickColor gradually in a RenderStepped loop

            -- Use RunService to update color every frame
            RunService:BindToRenderStep("RainbowEffect_" .. part:GetDebugId(), Enum.RenderPriority.Character.Value, function(dt)
                hue = (hue + dt * 0.5) % 1
                local color = Color3.fromHSV(hue, 1, 1)
                part.Color = color
            end)
        end
    end
end

-- Apply rainbow effect to all existing players
for _, player in pairs(Players:GetPlayers()) do
    if player.Character then
        applyRainbowEffect(player.Character)
    end
    -- Listen for character added to apply effect on respawn
    player.CharacterAdded:Connect(function(char)
        applyRainbowEffect(char)
    end)
end

-- Listen for new players joining
Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(char)
        applyRainbowEffect(char)
    end)
end)

-- Optional: Apply rainbow effect to map parts
local function applyRainbowToMap()
    local workspace = game:GetService("Workspace")
    for _, part in pairs(workspace:GetDescendants()) do
        if part:IsA("BasePart") and part.Anchored and not part.Locked then
            local hue = 0
            RunService:BindToRenderStep("RainbowMap_" .. part:GetDebugId(), Enum.RenderPriority.Character.Value, function(dt)
                hue = (hue + dt * 0.3) % 1
                part.Color = Color3.fromHSV(hue, 1, 1)
            end)
        end
    end
end

applyRainbowToMap()

Features & Information

you can just play it in all games universal/hub script enjoy made by someone named AI XDDDDDDDDDDDD enjoy :D :D --exploitinghacking all map --so cool right guys this may get banned for sure

Community Comments (1)

KachoonKachoonOct 2, 2025

Cilent-sided

More Scripts for Universal Scripts