UNIVERSAL 1X1X1X1 SCRIPT R6 ONLY
Key RequiredUniversal

UNIVERSAL 1X1X1X1 SCRIPT R6 ONLY

Universal Scriptmikhailwawamikhailwawa 23.3K views 314 executesUpdated Jul 20, 2025
Unrated
00
Lua Script•210 lines (5904 chars)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

-- vfx thing uhh idk
local function createMatrixAura()
	for _, partName in {"HumanoidRootPart", "UpperTorso", "Torso"} do
		local part = character:FindFirstChild(partName)
		if part then
			local aura = Instance.new("ParticleEmitter")
			aura.Name = "MatrixAura"
			aura.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
			aura.LightEmission = 0.8
			aura.Size = NumberSequence.new({
				NumberSequenceKeypoint.new(0, 2),
				NumberSequenceKeypoint.new(1, 0.5)
			})
			aura.Texture = "rbxassetid://243660364"
			aura.Transparency = NumberSequence.new({
				NumberSequenceKeypoint.new(0, 0.1),
				NumberSequenceKeypoint.new(1, 1)
			})
			aura.Rate = 180
			aura.Lifetime = NumberRange.new(1, 2)
			aura.Speed = NumberRange.new(1, 2)
			aura.SpreadAngle = Vector2.new(60, 60)
			aura.VelocitySpread = 40
			aura.ZOffset = -1.2
			aura.LockedToPart = true
			aura.Parent = part
		end
	end
end

local function createSword()
	local model = Instance.new("Model")
	model.Name = "DarkheartSword"

	local handle = Instance.new("Part")
	handle.Name = "Handle"
	handle.Size = Vector3.new(0.2, 3.5, 0.2)
	handle.Material = Enum.Material.Neon
	handle.BrickColor = BrickColor.new("Really black")
	handle.CanCollide = false
	handle.Anchored = false

	local blade = Instance.new("Part")
	blade.Size = Vector3.new(0.4, 2.5, 0.4)
	blade.Material = Enum.Material.ForceField
	blade.BrickColor = BrickColor.new("Really red")
	blade.Transparency = 0.3
	blade.CanCollide = false
	blade.Anchored = false
	blade.Position = handle.Position + Vector3.new(0, 1.5, 0)

	local weld = Instance.new("WeldConstraint")
	weld.Part0 = handle
	weld.Part1 = blade
	weld.Parent = handle

	handle.Parent = model
	blade.Parent = model
	model.PrimaryPart = handle

	return model
end

local function attachSwordTo(part)
	local sword = createSword()
	sword:SetPrimaryPartCFrame(part.CFrame * CFrame.new(0, -1.5, 0.5) * CFrame.Angles(math.rad(90), 0, 0))
	sword.Parent = character

	local weld = Instance.new("WeldConstraint")
	weld.Part0 = part
	weld.Part1 = sword.PrimaryPart
	weld.Parent = sword.PrimaryPart
end

local function createDualSwords()
	local rig = humanoid.RigType
	if rig == Enum.HumanoidRigType.R15 then
		local rightHand = character:WaitForChild("RightHand", 3)
		local leftHand = character:WaitForChild("LeftHand", 3)
		if rightHand and leftHand then
			attachSwordTo(rightHand)
			attachSwordTo(leftHand)
		end
	else
		local rightArm = character:WaitForChild("Right Arm", 3)
		local leftArm = character:WaitForChild("Left Arm", 3)
		if rightArm and leftArm then
			attachSwordTo(rightArm)
			attachSwordTo(leftArm)
		end
	end
end

createMatrixAura()
createDualSwords()

-- Disable default animations
if character:FindFirstChild("t4t_animateR6") then
	character.t4t_animateR6.Enabled = false
elseif character:FindFirstChild("Animate") then
	character.Animate.Enabled = false
end

-- Stop all current animations
local animator = humanoid:FindFirstChild("Animator")
if animator then
	for _, track in pairs(animator:GetPlayingAnimationTracks()) do
		track:Stop()
	end
end

-- Emote Animations Setup
local emotes = {
	["/e dance1"] = {id = "rbxassetid://35654637", looped = false},
	["/e slingshot"] = {id = "rbxassetid://33248324", looped = false},
	["/e laugh"] = {id = "rbxassetid://129423131", looped = false},
	["/e wave"] = {id = "rbxassetid://128777973", looped = false},
	["/e drink"] = {id = "rbxassetid://29517689", looped = false}
}

local currentEmote = nil
local isEmoting = false

player.Chatted:Connect(function(msg)
	msg = msg:lower()
	if emotes[msg] then
		if currentEmote and currentEmote.IsPlaying then
			currentEmote:Stop()
		end

		for _, track in pairs(animator:GetPlayingAnimationTracks()) do
			track:Stop()
		end

		local emoteData = emotes[msg]
		local emoteAnimation = Instance.new("Animation")
		emoteAnimation.AnimationId = emoteData.id
		currentEmote = humanoid:LoadAnimation(emoteAnimation)
		currentEmote.Looped = emoteData.looped
		currentEmote:Play()
		isEmoting = true
	end
end)

-- Stop emote if the player moves (excluding rotation)
game:GetService("RunService").RenderStepped:Connect(function()
	if isEmoting and humanoid.MoveDirection.Magnitude > 0 then
		if currentEmote and currentEmote.IsPlaying then
			currentEmote:Stop()
		end
		isEmoting = false
	end
end)

-- Jump Animation Setup
local jumpAnimation = Instance.new("Animation")
jumpAnimation.AnimationId = "rbxassetid://97170520"
local jumpTrack = humanoid:LoadAnimation(jumpAnimation)
jumpTrack.Looped = false

-- Walk Animation Setup
local walkAnimation = Instance.new("Animation")
walkAnimation.AnimationId = "rbxassetid://92576399"
local walkTrack = humanoid:LoadAnimation(walkAnimation)
walkTrack.Looped = true

-- Idle Animation Setup
local idleAnimation = Instance.new("Animation")
idleAnimation.AnimationId = "rbxassetid://73033590"
local idleTrack = humanoid:LoadAnimation(idleAnimation)
idleTrack.Looped = true

-- Jump Animation Trigger
humanoid.StateChanged:Connect(function(_, newState)
	if newState == Enum.HumanoidStateType.Jumping then
		jumpTrack:Play()
		jumpTrack:AdjustSpeed(1)
		jumpTrack.TimePosition = 0.2
	elseif newState == Enum.HumanoidStateType.Landed then
		jumpTrack:Stop()
	end
end)

-- Walk & Idle Animation Handler
game:GetService("RunService").RenderStepped:Connect(function()
	if isEmoting then return end

	local isMoving = humanoid.MoveDirection.Magnitude > 0
	local isOnGround = humanoid.FloorMaterial ~= Enum.Material.Air

	if isMoving and isOnGround then
		if not walkTrack.IsPlaying then
			walkTrack:Play()
		end
		if idleTrack.IsPlaying then
			idleTrack:Stop()
		end
	else
		if walkTrack.IsPlaying then
			walkTrack:Stop()
		end
		if not idleTrack.IsPlaying and not jumpTrack.IsPlaying then
			idleTrack:Play()
		end
	end
end)

Features & Information

NO ATTACKS YET.. ADDING SLASH SOON BLAH BLAH BLAH YAP YAP
#DONQUIXOTE#Forsaken#* sigma#boiii mango mango tf

Community Comments (2)

Gl*FatherGl*FatherJul 20, 2025

Bait used to be-ITS THAT DON QUIXOTE!?!?!?!

mikhailwawamikhailwawaJul 21, 2025(edited)

least goated pm enjoyer:

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