TubersXXX f3x gui v1
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TubersXXX f3x gui v1

Universal ScriptTeam666Team666 8.1K views 59 executesUpdated May 13, 2025
5.0/ 5(2 votes)
20100% Positive
Lua Script•1426 lines (31739 chars)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Gui to Lua
-- Version: 3.2

-- Instances:

local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local UICorner = Instance.new("UICorner")
local UICorner_2 = Instance.new("UICorner")
local ImageLabel = Instance.new("ImageLabel")
local clicktotp = Instance.new("TextButton")
local UICorner_3 = Instance.new("UICorner")
local discomap = Instance.new("TextButton")
local UICorner_4 = Instance.new("UICorner")
local jumphigh = Instance.new("TextButton")
local UICorner_5 = Instance.new("UICorner")
local skyboxF3X = Instance.new("TextButton")
local UICorner_6 = Instance.new("UICorner")
local decalF3X = Instance.new("TextButton")
local UICorner_7 = Instance.new("UICorner")
local killallF3X = Instance.new("TextButton")
local UICorner_8 = Instance.new("UICorner")
local particles = Instance.new("TextButton")
local UICorner_9 = Instance.new("UICorner")
local theme = Instance.new("TextButton")
local UICorner_10 = Instance.new("UICorner")
local baseF3X = Instance.new("TextButton")
local UICorner_11 = Instance.new("UICorner")
local iyfe = Instance.new("TextButton")
local nameless = Instance.new("TextButton")
local n0ta4gui = Instance.new("TextButton")
local c00lguife = Instance.new("TextButton")

--Properties:

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(255, 170, 0)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.132428929, 0, 0.168038398, 0)
Frame.Size = UDim2.new(0, 403, 0, 375)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 85, 0)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 403, 0, 50)
TextLabel.Font = Enum.Font.Arcade
TextLabel.Text = "TubersXXX F3x Gui"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 26.000

UICorner.Parent = TextLabel

UICorner_2.Parent = Frame

ImageLabel.Parent = Frame
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Position = UDim2.new(-0.00162598863, 0, 0.130666822, 0)
ImageLabel.Size = UDim2.new(0, 402, 0, 324)
ImageLabel.Image = "rbxassetid://80502068208375"

clicktotp.Name = "clicktotp"
clicktotp.Parent = ImageLabel
clicktotp.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
clicktotp.BorderColor3 = Color3.fromRGB(0, 0, 0)
clicktotp.BorderSizePixel = 0
clicktotp.Position = UDim2.new(-0.00354381488, 0, -0.000495298416, 0)
clicktotp.Size = UDim2.new(0, 200, 0, 50)
clicktotp.Font = Enum.Font.Arcade
clicktotp.Text = "click to tp giver {fe}"
clicktotp.TextColor3 = Color3.fromRGB(0, 0, 0)
clicktotp.TextSize = 14.000

UICorner_3.Parent = clicktotp

discomap.Name = "discomap"
discomap.Parent = ImageLabel
discomap.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
discomap.BorderColor3 = Color3.fromRGB(0, 0, 0)
discomap.BorderSizePixel = 0
discomap.Position = UDim2.new(0.0014556041, 0, 0.166999534, 0)
discomap.Size = UDim2.new(0, 198, 0, 46)
discomap.Font = Enum.Font.Arcade
discomap.Text = "disco map {cilent}"
discomap.TextColor3 = Color3.fromRGB(0, 0, 0)
discomap.TextSize = 14.000

UICorner_4.Parent = discomap

jumphigh.Name = "jumphigh"
jumphigh.Parent = ImageLabel
jumphigh.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
jumphigh.BorderColor3 = Color3.fromRGB(0, 0, 0)
jumphigh.BorderSizePixel = 0
jumphigh.Position = UDim2.new(-0.0043668123, 0, 0.648481011, 0)
jumphigh.Size = UDim2.new(0, 198, 0, 46)
jumphigh.Font = Enum.Font.Arcade
jumphigh.Text = "jump high {fe}"
jumphigh.TextColor3 = Color3.fromRGB(0, 0, 0)
jumphigh.TextSize = 14.000

UICorner_5.Parent = jumphigh

skyboxF3X.Name = "skyboxF3X"
skyboxF3X.Parent = ImageLabel
skyboxF3X.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
skyboxF3X.BorderColor3 = Color3.fromRGB(0, 0, 0)
skyboxF3X.BorderSizePixel = 0
skyboxF3X.Position = UDim2.new(0.0014556041, 0, 0.821320534, 0)
skyboxF3X.Size = UDim2.new(0, 198, 0, 46)
skyboxF3X.Font = Enum.Font.Arcade
skyboxF3X.Text = "skybox {F3X}"
skyboxF3X.TextColor3 = Color3.fromRGB(0, 0, 0)
skyboxF3X.TextSize = 14.000

UICorner_6.Parent = skyboxF3X

decalF3X.Name = "decalF3X"
decalF3X.Parent = ImageLabel
decalF3X.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
decalF3X.BorderColor3 = Color3.fromRGB(0, 0, 0)
decalF3X.BorderSizePixel = 0
decalF3X.Position = UDim2.new(0.532023251, 0, 0.648481011, 0)
decalF3X.Size = UDim2.new(0, 190, 0, 46)
decalF3X.Font = Enum.Font.Arcade
decalF3X.Text = "decalspam {F3X}"
decalF3X.TextColor3 = Color3.fromRGB(0, 0, 0)
decalF3X.TextSize = 14.000

UICorner_7.Parent = decalF3X

killallF3X.Name = "killallF3X"
killallF3X.Parent = ImageLabel
killallF3X.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
killallF3X.BorderColor3 = Color3.fromRGB(0, 0, 0)
killallF3X.BorderSizePixel = 0
killallF3X.Position = UDim2.new(0.532023251, 0, 0.472555101, 0)
killallF3X.Size = UDim2.new(0, 187, 0, 46)
killallF3X.Font = Enum.Font.Arcade
killallF3X.Text = "kill all {f3x}"
killallF3X.TextColor3 = Color3.fromRGB(0, 0, 0)
killallF3X.TextSize = 14.000

UICorner_8.Parent = killallF3X

particles.Name = "particles"
particles.Parent = ImageLabel
particles.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
particles.BorderColor3 = Color3.fromRGB(0, 0, 0)
particles.BorderSizePixel = 0
particles.Position = UDim2.new(0.0014556041, 0, 0.315147668, 0)
particles.Size = UDim2.new(0, 198, 0, 46)
particles.Font = Enum.Font.Arcade
particles.Text = "particles {client}"
particles.TextColor3 = Color3.fromRGB(0, 0, 0)
particles.TextSize = 14.000

UICorner_9.Parent = particles

theme.Name = "theme"
theme.Parent = ImageLabel
theme.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
theme.BorderColor3 = Color3.fromRGB(0, 0, 0)
theme.BorderSizePixel = 0
theme.Position = UDim2.new(-0.0342501365, 0, -0.200284421, 0)
theme.Size = UDim2.new(0, 55, 0, 27)
theme.Font = Enum.Font.Arcade
theme.Text = "theme"
theme.TextColor3 = Color3.fromRGB(0, 0, 0)
theme.TextSize = 14.000

UICorner_10.Parent = theme

baseF3X.Name = "baseF3X"
baseF3X.Parent = ImageLabel
baseF3X.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
baseF3X.BorderColor3 = Color3.fromRGB(0, 0, 0)
baseF3X.BorderSizePixel = 0
baseF3X.Position = UDim2.new(0.0014556041, 0, 0.472555101, 0)
baseF3X.Size = UDim2.new(0, 198, 0, 46)
baseF3X.Font = Enum.Font.Arcade
baseF3X.Text = "add baseplate {F3X}"
baseF3X.TextColor3 = Color3.fromRGB(0, 0, 0)
baseF3X.TextSize = 14.000

UICorner_11.Parent = baseF3X

iyfe.Name = "iyfe"
iyfe.Parent = ImageLabel
iyfe.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
iyfe.BorderColor3 = Color3.fromRGB(0, 0, 0)
iyfe.BorderSizePixel = 0
iyfe.Position = UDim2.new(0.532023251, 0, 0.324406952, 0)
iyfe.Size = UDim2.new(0, 187, 0, 43)
iyfe.Font = Enum.Font.Arcade
iyfe.Text = "infinite yield FE"
iyfe.TextColor3 = Color3.fromRGB(0, 0, 0)
iyfe.TextSize = 14.000
iyfe.MouseButton1Down:Connect(function()
	loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))()
end)
nameless.Name = "nameless"
nameless.Parent = ImageLabel
nameless.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
nameless.BorderColor3 = Color3.fromRGB(0, 0, 0)
nameless.BorderSizePixel = 0
nameless.Position = UDim2.new(0.532023251, 0, 0.17317237, 0)
nameless.Size = UDim2.new(0, 189, 0, 44)
nameless.Font = Enum.Font.Arcade
nameless.Text = "nameless admin"
nameless.TextColor3 = Color3.fromRGB(0, 0, 0)
nameless.TextSize = 14.000
nameless.MouseButton1Down:Connect(function()
	loadstring(game:HttpGet("https://raw.githubusercontent.com/ltseverydayyou/Nameless-Admin/main/Source"))()
end)
n0ta4gui.Name = "n0ta4gui"
n0ta4gui.Parent = ImageLabel
n0ta4gui.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
n0ta4gui.BorderColor3 = Color3.fromRGB(0, 0, 0)
n0ta4gui.BorderSizePixel = 0
n0ta4gui.Position = UDim2.new(0.532023251, 0, 0.00881967414, 0)
n0ta4gui.Size = UDim2.new(0, 189, 0, 42)
n0ta4gui.Font = Enum.Font.Arcade
n0ta4gui.Text = "n0ta4gui"
n0ta4gui.TextColor3 = Color3.fromRGB(0, 0, 0)
n0ta4gui.TextSize = 14.000
n0ta4gui.MouseButton1Down:Connect(function()
	loadstring(game:HttpGet("https://raw.githubusercontent.com/pedroluckygod/Yes/main/UNDETECTABLE%20GUI%20V7"))()
end)
c00lguife.Name = "c00lgui fe"
c00lguife.Parent = ImageLabel
c00lguife.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
c00lguife.BorderColor3 = Color3.fromRGB(0, 0, 0)
c00lguife.BorderSizePixel = 0
c00lguife.Position = UDim2.new(0.524560571, 0, 0.821320534, 0)
c00lguife.Size = UDim2.new(0, 190, 0, 46)
c00lguife.Font = Enum.Font.Arcade
c00lguife.Text = "C00lgui fe"
c00lguife.TextColor3 = Color3.fromRGB(0, 0, 0)
c00lguife.TextSize = 14.000
c00lguife.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/F5HQERvn"))()
end)
-- Scripts:

local function BDPSI_fake_script() -- ScreenGui.notalso 
	local script = Instance.new('LocalScript', ScreenGui)

	game.StarterGui:SetCore("SendNotification", {
		Title = "also the gui is fe and works on all games but except f3x scripts in there"; -- title
		Text = "script by GoofyUserAh/me"; --description
		Icon = "rbxassetid://13333189485"; --icon
		Duration = "5"; -- how long its on screen
	})
end
coroutine.wrap(BDPSI_fake_script)()
local function TMBYJG_fake_script() -- ScreenGui.notifactionnote 
	local script = Instance.new('LocalScript', ScreenGui)

	game.StarterGui:SetCore("SendNotification", {
		Title = "note:"; -- title
		Text = "remember these scripts are fe but only disco map and particles and theme are client"; --description
		Icon = "rbxassetid://13333189485"; --icon
		Duration = "5"; -- how long its on screen
	})
end
coroutine.wrap(TMBYJG_fake_script)()
local function GPHVAMJ_fake_script() -- clicktotp.LocalScript 
	local script = Instance.new('LocalScript', clicktotp)

	script.Parent.MouseButton1Click:Connect(function()
		mouse = game.Players.LocalPlayer:GetMouse()
		tool = Instance.new("Tool")
		tool.RequiresHandle = false
		tool.Name = "Click Teleport"
		tool.Activated:connect(function()
			local pos = mouse.Hit+Vector3.new(0,2.5,0)
			pos = CFrame.new(pos.X,pos.Y,pos.Z)
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
		end)
		tool.Parent = game.Players.LocalPlayer.Backpack
	end)

end
coroutine.wrap(GPHVAMJ_fake_script)()
local function AAWBWB_fake_script() -- discomap.Script 
	local script = Instance.new('Script', discomap)

	script.Parent.MouseButton1Down:Connect(function()
		while wait(0000000.1) do
			for i,v in pairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") then
					local meshes = {"Brick","Cylinder","Head","Sphere","Torso","Wedge"}
					local mesh = Instance.new("SpecialMesh",v)

					mesh.MeshType = meshes[math.random(1,#meshes)]
				end
			end
			for i,fee in pairs(workspace:GetDescendants()) do
				if fee:IsA("BasePart") then
					fee.BrickColor = BrickColor.random()
				end
			end
		end
	end)
end
coroutine.wrap(AAWBWB_fake_script)()
local function YXDIGIJ_fake_script() -- jumphigh.LocalScript 
	local script = Instance.new('LocalScript', jumphigh)

	script.Parent.MouseButton1Click:Connect(function()
		local fly = false
		local plr = game.Players.LocalPlayer
		local mouse = plr:GetMouse()

		if  fly == false then
			fly = true
			if fly == true then
				plr.Character.HumanoidRootPart.Velocity = workspace.CurrentCamera.CFrame.LookVector*-35 + Vector3.new(0,100,0)
			end
		end
	end)

end
coroutine.wrap(YXDIGIJ_fake_script)()
local function PYOF_fake_script() -- skyboxF3X.LocalScript 
	local script = Instance.new('LocalScript', skyboxF3X)

	script.Parent.MouseButton1Down:Connect(function()
		--rgrg
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}

			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end

		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"8006679977")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(50,50,50))
					SetLocked(v,true)
				end
			end
		end
		Sky("80502068208375")
	end)
end
coroutine.wrap(PYOF_fake_script)()
local function QMLOA_fake_script() -- decalF3X.LocalScript 
	local script = Instance.new('LocalScript', decalF3X)

	script.Parent.MouseButton1Down:Connect(function()
		--rgrg
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}

			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end

		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)

						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)

						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)

						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)

						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)

						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("80502068208375")
	end)
end
coroutine.wrap(QMLOA_fake_script)()
local function SJHM_fake_script() -- killallF3X.LocalScript 
	local script = Instance.new('LocalScript', killallF3X)

	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end

		function KillAll()
			for i,v in game.Players:GetPlayers() do
				spawn(function()
					SetLocked(v.Character.Head,false)
					DestroyPart(v.Character.Head)
				end)
			end
		end
		KillAll()
	end)
end
coroutine.wrap(SJHM_fake_script)()
local function FLOM_fake_script() -- particles.Script 
	local script = Instance.new('Script', particles)

	script.Parent.MouseButton1Click:Connect(function()
		for i, v in pairs(game.Players:GetChildren()) do
			emit = Instance.new("ParticleEmitter")
			emit.Parent = v.Character.Head
			emit.Texture = "http://www.roblox.com/asset/?id=80502068208375"
			emit.VelocitySpread = 10000000000
		end
	end)


end
coroutine.wrap(FLOM_fake_script)()
local function QBHI_fake_script() -- theme.Script 
	local script = Instance.new('Script', theme)

	function onClick()
		local tubers93		= Instance.new("Sound")
		tubers93.Parent		= game:GetService("Workspace")
		tubers93.SoundId		= "rbxassetid://1847661783"
		tubers93.Playing		= true
		tubers93.Looped		= true
		tubers93.Pitch      = 1
		tubers93.Volume		= 10

	end

	script.Parent.MouseButton1Down:connect(onClick)

end
coroutine.wrap(QBHI_fake_script)()
local function YEPXVI_fake_script() -- baseF3X.LocalScript 
	local script = Instance.new('LocalScript', baseF3X)

	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end

		function KillAll()
			for i,v in game.Players:GetPlayers() do
				spawn(function()
					SetLocked(v.Character.Head,false)
					DestroyPart(v.Character.Head)
				end)
			end
		end
		KillAll()
	end)
end
coroutine.wrap(YEPXVI_fake_script)()
local function HEMBV_fake_script() -- Frame.DraggableGUI 
	local script = Instance.new('LocalScript', Frame)

	local UIS = game:GetService('UserInputService')
	local frame = script.Parent
	local dragToggle = nil
	local dragSpeed = 0.25
	local dragStart = nil
	local startPos = nil

	local function updateInput(input)
		local delta = input.Position - dragStart
		local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
			startPos.Y.Scale, startPos.Y.Offset + delta.Y)
		game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
	end

	frame.InputBegan:Connect(function(input)
		if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then 
			dragToggle = true
			dragStart = input.Position
			startPos = frame.Position
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragToggle = false
				end
			end)
		end
	end)

	UIS.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			if dragToggle then
				updateInput(input)
			end
		end
	end)
end
coroutine.wrap(HEMBV_fake_script)()
local function RHCJW_fake_script() -- ScreenGui.notfication 
	local script = Instance.new('LocalScript', ScreenGui)

	game.StarterGui:SetCore("SendNotification", {
		Title = "enjoy trolling!"; -- title
		Text = "script by GoofyUserAh/me"; --description
		Icon = "rbxassetid://13333189485"; --icon
		Duration = "5"; -- how long its on screen
	})
end
coroutine.wrap(RHCJW_fake_script)()
local function TJSX_fake_script() -- ScreenGui.notifactionnoteF3X 
	local script = Instance.new('LocalScript', ScreenGui)

	game.StarterGui:SetCore("SendNotification", {
		Title = "note 2:"; -- title
		Text = "join f3x games if you want to try f3x scripts in this gui"; --description
		Icon = "rbxassetid://13333189485"; --icon
		Duration = "5"; -- how long its on screen
	})
end
coroutine.wrap(TJSX_fake_script)()

Features & Information

TubersXXX F3x gui v1

Community Comments (5)

Team666Team666May 13, 2025

And is the script good?

1027cadengabe1027cadengabeMay 13, 2025

Does it working natural disaster

Team666Team666May 13, 2025

No, it's just for f3x games like Free Owner Admin, but you can completely ruin those games with it. Theoretically, you could use it in Natural Disaster, but only the other GUIs would work.

BackImvoidcoreBackImvoidcoreJun 11, 2025

Bro skid

bac0nkiddbac0nkiddSep 9, 2026

you used ai for this bozo

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