
KeylessUniversal

if game.PlaceId == 662417684 then
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("CockerHub", "Synapse")--[[u can change the theme:
LightTheme
DarkTheme
GrapeTheme
BloodTheme
Ocean
Midnight
Sentinel
Synapse
]]
local Blocks = Window:NewTab("Blocks")
local BlocksSection = Blocks:NewSection("Give Blocks")
BlocksSection:NewButton("Regular Block", "", function()
game:GetService("ReplicatedStorage").SpawnLuckyBlock:FireServer()
end)
BlocksSection:NewButton("Super Block", "", function()
game:GetService("ReplicatedStorage").SpawnSuperBlock:FireServer()
end)
BlocksSection:NewButton("Diamond Block", "", function()
game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer()
end)
BlocksSection:NewButton("Rainbow Block", "", function()
game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer()
end)
BlocksSection:NewButton("Galaxy Block", "", function()
game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer()
end)
BlocksSection:NewButton("Void Block", "", function()
game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer()
wait(0.1)
end)
BlocksSection:NewButton("Limited Time Block", "", function()
game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer()
wait(0.1)
game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer()
wait(0.1)
end)
local Misc = Window:NewTab("Misc")
local MiscSection = Misc:NewSection("Misc")
MiscSection:NewSlider("Walkspeed", "Gives Speed", 500, 16, function(s) -- 500 (MaxValue) | 0 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
MiscSection:NewSlider("JumpPower", "Gives JumpPower", 500, 50, function(s) -- 500 (MaxValue) | 0 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
end)
end
if game.PlaceId == 155615604 then
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("CockerHub", "Sentinel")
local Main = Window:NewTab("Main")
local MainSection = Main:NewSection("Main")
MainSection:NewDropdown("Give Gun", "Gives the localplayer a gun", {"M9", "Remington 870", "AK-47"}, function(v)
local A_1 = game:GetService("Workspace")["Prison_ITEMS"].giver[v].ITEMPICKUP
local Event = game:GetService("Workspace").Remote.ItemHandler
Event:InvokeServer(A_1)
end)
MainSection:NewDropdown("Gun Mod", "Makes the gun op", {"M9", "Remington 870", "AK-47"}, function(v)
local module = nil
if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(v) then
module = require(game:GetService("Players").LocalPlayer.Backpack[v].GunStates)
elseif game:GetService("Players").LocalPlayer.Character:FindFirstChild(v) then
module = require(game:GetService("Players").LocalPlayer.Character[v].GunStates)
end
if module ~= nil then
module["MaxAmmo"] = math.huge
module["CurrentAmmo"] = math.huge
module["StoredAmmo"] = math.huge
module["FireRate"] = 0.000001
module["Spread"] = 0
module["Range"] = math.huge
module["Bullets"] = 10
module["ReloadTime"] = 0.000001
module["AutoFire"] = true
end
end)
local Player = Window:NewTab("Player")
local PlayerSection = Player:NewSection("Player")
PlayerSection:NewSlider("Walkspeed", "Changes the walkspeed", 250, 16, function(v)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
end)
PlayerSection:NewSlider("Jumppower", "Changes the jumppower", 250, 50, function(v)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
end)
end
if game.PlaceId == 189707 then
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("CockerHub", "Synapse")
local Player = Window:NewTab("Player")
local PlayerSection = Player:NewSection("Player")
PlayerSection:NewSlider("Walkspeed", "Changes WalkSpeed", 50, 16, function(s) -- 50 (MaxValue) | 16 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
PlayerSection:NewSlider("JumpPower", "Changes JumpPower", 80, 50, function(s) -- 50 (MaxValue) | 50 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
end)
PlayerSection:NewSlider("Gravity", "Changes Gravity", 1000, 0, function(s) -- 50 (MaxValue) | 50 (MinValue)
game.Workspace.Gravity = s
end)
end
if game.PlaceId == 1962086868 then
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("CockerHub", "Synapse")
local Main = Window:NewTab("Main")
local MainSection = Main:NewSection("Main")
MainSection:NewButton("Give all gears", "Gives Gears", function()
for i, v in pairs (game:GetService("ReplicatedStorage").Gear:GetChildren()) do
if v:IsA("Tool") then
poop = v:Clone()
poop.Parent = game:GetService("Players").LocalPlayer:FindFirstChild("Backpack")
end
end
end)
end
if game.PlaceId == 6677985923 then
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("CockerHub", "Synapse")
local Cash = Window:NewTab("Cash")
local CashSection = Cash:NewSection("Give Cash [[In Collector]]")
CashSection:NewButton("Gives 1 Cash", "ButtonInfo", function()
local A_1 = 1
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 10 Cash", "ButtonInfo", function()
local A_1 = 10
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 100 Cash", "ButtonInfo", function()
local A_1 = 100
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 1k Cash", "ButtonInfo", function()
local A_1 = 1000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 10k Cash", "ButtonInfo", function()
local A_1 = 10000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 100K Cash", "ButtonInfo", function()
local A_1 = 100000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 1M Cash", "ButtonInfo", function()
local A_1 = 1000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 10M Cash", "ButtonInfo", function()
local A_1 = 10000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 100M Cash", "ButtonInfo", function()
local A_1 = 100000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 1B Cash", "ButtonInfo", function()
local A_1 = 1000000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 10B Cash", "ButtonInfo", function()
local A_1 = 10000000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 100B Cash", "ButtonInfo", function()
local A_1 = 100000000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 1T Cash", "ButtonInfo", function()
local A_1 = 1000000000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 10T Cash", "ButtonInfo", function()
local A_1 = 10000000000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 100T Cash", "ButtonInfo", function()
local A_1 = 100000000000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 1Qa Cash", "ButtonInfo", function()
local A_1 = 1000000000000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 10Qa Cash", "ButtonInfo", function()
local A_1 = 10000000000000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 100Qa Cash", "ButtonInfo", function()
local A_1 = 100000000000000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
CashSection:NewButton("Gives 1Qu Cash", "ButtonInfo", function()
local A_1 = 1000000000000000000
game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1)
end)
local Player = Window:NewTab("Player")
local PlayerSection = Player:NewSection("Player")
PlayerSection:NewSlider("Walkspeed", "Changes WalkSpeed", 500, 16, function(s) -- 50 (MaxValue) | 16 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
PlayerSection:NewSlider("JumpPower", "Changes JumpPower", 500, 50, function(s) -- 50 (MaxValue) | 50 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
end)
PlayerSection:NewSlider("Gravity", "Changes Gravity", 1000, 0, function(s) -- 50 (MaxValue) | 50 (MinValue)
game.Workspace.Gravity = s
end)
end



i think it's open source so you don't have to waste your time
that too