TrafficConeHax f3x gui reupload
Key RequiredUniversal

TrafficConeHax f3x gui reupload

Universal ScriptCyan2SpookyCyan2Spooky 1.3K views 1.8K executesUpdated Mar 10, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•1314 lines (39962 chars)
-- TrafficCobeHax gui works f3x games and hd admin games that have btools
-- www.youtube.com/@TrafficConeHax
-- Version: 432523465

-- Instances:

local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
local TextButton_24 = Instance.new("TextButton")

--Properties:

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false

Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderSizePixel = 3
Frame.Position = UDim2.new(0.280941546, 0, 0.299504936, 0)
Frame.Size = UDim2.new(0, 305, 0, 342)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.1704918, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 200, 0, 22)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "TrafficConeHax f3x gui"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 25.000

TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.0229508188, 0, 0.181286544, 0)
TextButton.Size = UDim2.new(0, 74, 0, 35)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "btools"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000
TextButton.TextWrapped = true

TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(0.26557377, 0, 0.181286544, 0)
TextButton_2.Size = UDim2.new(0, 74, 0, 35)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "theme"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true

TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.BorderSizePixel = 0
TextButton_3.Position = UDim2.new(0.485245913, 0, 0.181286544, 0)
TextButton_3.Size = UDim2.new(0, 74, 0, 35)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "theme slowed"
TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.TextSize = 14.000
TextButton_3.TextWrapped = true

TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.BorderSizePixel = 0
TextButton_4.Position = UDim2.new(0.727868855, 0, 0.181286544, 0)
TextButton_4.Size = UDim2.new(0, 74, 0, 35)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "title"
TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.TextSize = 14.000
TextButton_4.TextWrapped = true

TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.BorderSizePixel = 0
TextButton_5.Position = UDim2.new(0.0229508188, 0, 0.283625722, 0)
TextButton_5.Size = UDim2.new(0, 74, 0, 35)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "skybox"
TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.TextSize = 14.000
TextButton_5.TextWrapped = true

TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.BorderSizePixel = 0
TextButton_6.Position = UDim2.new(0.26557377, 0, 0.283625722, 0)
TextButton_6.Size = UDim2.new(0, 74, 0, 35)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "decal spam"
TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.TextSize = 14.000
TextButton_6.TextWrapped = true

TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.BorderSizePixel = 0
TextButton_7.Position = UDim2.new(0.485245913, 0, 0.283625722, 0)
TextButton_7.Size = UDim2.new(0, 74, 0, 35)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "message"
TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.TextSize = 14.000
TextButton_7.TextWrapped = true

TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.BorderSizePixel = 0
TextButton_8.Position = UDim2.new(0.727868855, 0, 0.283625722, 0)
TextButton_8.Size = UDim2.new(0, 74, 0, 35)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "headshake"
TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.TextSize = 14.000
TextButton_8.TextWrapped = true

TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.BorderSizePixel = 0
TextButton_9.Position = UDim2.new(0.0229508188, 0, 0.3859649, 0)
TextButton_9.Size = UDim2.new(0, 74, 0, 35)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "chicken arms"
TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.TextSize = 14.000
TextButton_9.TextWrapped = true

TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderSizePixel = 0
TextButton_10.Position = UDim2.new(0.0229508188, 0, 0.488304108, 0)
TextButton_10.Size = UDim2.new(0, 74, 0, 35)
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.Text = "unanchor parts"
TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.TextSize = 14.000
TextButton_10.TextWrapped = true

TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderSizePixel = 0
TextButton_11.Position = UDim2.new(0.26557377, 0, 0.488304108, 0)
TextButton_11.Size = UDim2.new(0, 74, 0, 35)
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.Text = "walkspeed"
TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.TextSize = 14.000
TextButton_11.TextWrapped = true

TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderSizePixel = 0
TextButton_12.Position = UDim2.new(0.485245913, 0, 0.488304108, 0)
TextButton_12.Size = UDim2.new(0, 74, 0, 35)
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.Text = "shrek"
TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.TextSize = 14.000
TextButton_12.TextWrapped = true

TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BorderSizePixel = 0
TextButton_13.Position = UDim2.new(0.727868855, 0, 0.488304108, 0)
TextButton_13.Size = UDim2.new(0, 74, 0, 35)
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.Text = "empty"
TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.TextSize = 14.000
TextButton_13.TextWrapped = true

TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BorderSizePixel = 0
TextButton_14.Position = UDim2.new(0.727868855, 0, 0.3859649, 0)
TextButton_14.Size = UDim2.new(0, 74, 0, 35)
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.Text = "orb"
TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.TextSize = 14.000
TextButton_14.TextWrapped = true

TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderSizePixel = 0
TextButton_15.Position = UDim2.new(0.485245913, 0, 0.3859649, 0)
TextButton_15.Size = UDim2.new(0, 74, 0, 35)
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.Text = "become trafficconehax"
TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.TextSize = 12.000
TextButton_15.TextWrapped = true

TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BorderSizePixel = 0
TextButton_16.Position = UDim2.new(0.26557377, 0, 0.3859649, 0)
TextButton_16.Size = UDim2.new(0, 74, 0, 35)
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.Text = "spawn parts"
TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.TextSize = 14.000
TextButton_16.TextWrapped = true

TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.BorderSizePixel = 0
TextButton_17.Position = UDim2.new(0.0262295082, 0, 0.590643287, 0)
TextButton_17.Size = UDim2.new(0, 74, 0, 35)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "empty"
TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.TextSize = 14.000
TextButton_17.TextWrapped = true

TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.BorderSizePixel = 0
TextButton_18.Position = UDim2.new(0.0262295082, 0, 0.692982435, 0)
TextButton_18.Size = UDim2.new(0, 74, 0, 35)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "empty"
TextButton_18.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.TextSize = 14.000
TextButton_18.TextWrapped = true

TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.BorderSizePixel = 0
TextButton_19.Position = UDim2.new(0.268852472, 0, 0.692982435, 0)
TextButton_19.Size = UDim2.new(0, 74, 0, 35)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "empty"
TextButton_19.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.TextSize = 14.000
TextButton_19.TextWrapped = true

TextButton_20.Parent = Frame
TextButton_20.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.BorderSizePixel = 0
TextButton_20.Position = UDim2.new(0.488524586, 0, 0.692982435, 0)
TextButton_20.Size = UDim2.new(0, 74, 0, 35)
TextButton_20.Font = Enum.Font.SourceSans
TextButton_20.Text = "empty"
TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.TextSize = 14.000
TextButton_20.TextWrapped = true

TextButton_21.Parent = Frame
TextButton_21.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.BorderSizePixel = 0
TextButton_21.Position = UDim2.new(0.731147528, 0, 0.692982435, 0)
TextButton_21.Size = UDim2.new(0, 74, 0, 35)
TextButton_21.Font = Enum.Font.SourceSans
TextButton_21.Text = "empty"
TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.TextSize = 14.000
TextButton_21.TextWrapped = true

TextButton_22.Parent = Frame
TextButton_22.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.BorderSizePixel = 0
TextButton_22.Position = UDim2.new(0.731147528, 0, 0.590643287, 0)
TextButton_22.Size = UDim2.new(0, 74, 0, 35)
TextButton_22.Font = Enum.Font.SourceSans
TextButton_22.Text = "empty"
TextButton_22.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.TextSize = 14.000
TextButton_22.TextWrapped = true

TextButton_23.Parent = Frame
TextButton_23.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.BorderSizePixel = 0
TextButton_23.Position = UDim2.new(0.488524586, 0, 0.590643287, 0)
TextButton_23.Size = UDim2.new(0, 74, 0, 35)
TextButton_23.Font = Enum.Font.SourceSans
TextButton_23.Text = "empty"
TextButton_23.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.TextSize = 14.000
TextButton_23.TextWrapped = true

TextButton_24.Parent = Frame
TextButton_24.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_24.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.BorderSizePixel = 0
TextButton_24.Position = UDim2.new(0.268852472, 0, 0.590643287, 0)
TextButton_24.Size = UDim2.new(0, 74, 0, 35)
TextButton_24.Font = Enum.Font.SourceSans
TextButton_24.Text = "empty"
TextButton_24.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.TextSize = 14.000
TextButton_24.TextWrapped = true

-- Scripts:

local function QVDAMEF_fake_script() -- Frame.LocalScript 
	local script = Instance.new('LocalScript', Frame)

	local UserInputService = game:GetService("UserInputService")
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	local function update(input)
		local delta = input.Position - dragStart
		gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
	end
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	UserInputService.InputChanged:Connect(function(input)
		if input == dragInput and dragging then
			update(input)
		end
	end)
end
coroutine.wrap(QVDAMEF_fake_script)()
local function MLZK_fake_script() -- TextButton.LocalScript 
	local script = Instance.new('LocalScript', TextButton)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";btools")
	end)
end
coroutine.wrap(MLZK_fake_script)()
local function IDQFE_fake_script() -- TextButton_2.LocalScript 
	local script = Instance.new('LocalScript', TextButton_2)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 90256750115455 ;volume 10 ;pitch 1.1")
	end)
end
coroutine.wrap(IDQFE_fake_script)()
local function KPPMEUY_fake_script() -- TextButton_3.LocalScript 
	local script = Instance.new('LocalScript', TextButton_3)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 90256750115455 ;volume 10 ;pitch 0.6")
	end)
end
coroutine.wrap(KPPMEUY_fake_script)()
local function MBQL_fake_script() -- TextButton_4.LocalScript 
	local script = Instance.new('LocalScript', TextButton_4)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";title me TrafficConeHax")
	end)
end
coroutine.wrap(MBQL_fake_script)()
local function VIPYXYF_fake_script() -- TextButton_5.LocalScript 
	local script = Instance.new('LocalScript', TextButton_5)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		-- === INITIAL SETUP ===
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";time 0 ;fogcolor black")
		wait(0.01)
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		-- Find SyncAPI tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		-- === FUNCTIONS ===
	
		function SetMesh(part, meshid, vertexColor)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid,
						["VertexColor"] = vertexColor or Vector3.new(1, 1, 1)
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf,parent)
			local args = {[1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent}
			_(args)
		end
	
		function AddMesh(part)
			local args = {[1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } }
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } }
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {[1] = "SetName", [2] = {[1] = part}, [3] = stringg}
			_(args)
		end
	
		function MeshResize(part,size)
			local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } }
			_(args)
		end
	
		function SetLocked(part,boolean)
			local args = {[1] = "SetLocked", [2] = {[1] = part}, [3] = boolean}
			_(args)
		end
	
		function SetTrans(part,int)
			local args = {[1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } }
			_(args)
		end
	
		function Color(part,color)
			local args = {[1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } }
			_(args)
		end
	
		function SyncLighting(part,brightness)
			local args = {[1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Brightness"] = brightness } } }
			_(args)
		end
	
		-- === SKY FUNCTION WITH OFFSET SUPPORT ===
		function Sky(id, transparency, scale, vertexColor, offset)
			local hrp = char.HumanoidRootPart.CFrame
			local basePos = Vector3.new(math.floor(hrp.x), math.floor(hrp.y), math.floor(hrp.z))
	
			-- Apply offset (Vector3)
			local spawnPos = basePos + (offset or Vector3.new(0,0,0))
	
			CreatePart(CFrame.new(spawnPos) + Vector3.new(0, -10, 0), workspace)
			wait(0.1)
	
			for i, v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == spawnPos.X and v.CFrame.z == spawnPos.Z then
	
					SetName(v, "Sky")
					AddMesh(v)
	
					SetMesh(v, "111891702759441", vertexColor)
					SetTexture(v, id)
					MeshResize(v, Vector3.new(scale, scale, scale))
	
					SetLocked(v, true)
					SetTrans(v, transparency)
	
					local matArgs = {
						[1] = "SyncMaterial",
						[2] = { [1] = { ["Part"] = v, ["Material"] = Enum.Material.Neon } }
					}
					_(matArgs)
	
					Color(v, Color3.fromRGB(255, 255, 255))
	
					local lightArgs = {
						[1] = "CreateLights",
						[2] = { [1] = { ["Part"] = v, ["LightType"] = "PointLight" } }
					}
					_(lightArgs)
	
					SyncLighting(v, 0)
				end
			end
		end
	
		-- === SKYBOXES (LEFT + RIGHT) ===
	
		-- Left skybox (negative X)
		Sky("dont change this", 0, 110000, Vector3.new(0,0,0), Vector3.new(-25, -10, 0))
	
		wait(0.2)
	
		-- Right skybox (positive X)
		Sky("82694319325888", 0.02, 99999, Vector3.new(4,4,4), Vector3.new(25, -10, 0))
	end)
end
coroutine.wrap(VIPYXYF_fake_script)()
local function QMROOPP_fake_script() -- TextButton_6.LocalScript 
	local script = Instance.new('LocalScript', TextButton_6)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local Players = game:GetService("Players")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = Players.LocalPlayer
		local character = player.Character or player.CharacterAdded:Wait()
	
		-- Find the SyncAPI tool
		local tool
	
		local function findSyncAPITool()
			for _, v in pairs(player:GetDescendants()) do
				if v.Name == "SyncAPI" then
					return v.Parent
				end
			end
			for _, v in pairs(ReplicatedStorage:GetDescendants()) do
				if v.Name == "SyncAPI" then
					return v.Parent
				end
			end
		end
	
		tool = findSyncAPITool()
		if not tool then
			warn("SyncAPI tool not found!")
			return
		end
	
		-- Remote Function
		local remote = tool.SyncAPI.ServerEndpoint
		local function invoke(args)
			remote:InvokeServer(unpack(args))
		end
	
		-- ====== Core Functions ======
	
		-- Part Manipulation
		local function SetCollision(part, boolean)
			invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
		end
	
		local function SetAnchor(part, boolean)
			invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
		end
	
		local function CreatePart(cf, parent)
			invoke({ "CreatePart", "Normal", cf, parent })
		end
	
		local function DestroyPart(part)
			invoke({ "Remove", { part } })
		end
	
		local function MovePart(part, cf)
			invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
		end
	
		local function Resize(part, size, cf)
			invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
		end
	
		local function AddMesh(part)
			invoke({ "CreateMeshes", { { Part = part } } })
		end
	
		local function SetMesh(part, meshId)
			invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
		end
	
		local function SetTexture(part, texId)
			invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
		end
	
		local function SetName(part, name)
			invoke({ "SetName", { part }, name })
		end
	
		local function MeshResize(part, size)
			invoke({ "SyncMesh", { { Part = part, Scale = size } } })
		end
	
		local function Weld(part1, part2, lead)
			invoke({ "CreateWelds", { part1, part2 }, lead })
		end
	
		local function SetLocked(part, boolean)
			invoke({ "SetLocked", { part }, boolean })
		end
	
		local function SetTransparency(part, transparency)
			invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
		end
	
		-- Lighting & Color
		local function CreateSpotlight(part)
			invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
		end
	
		local function SyncLighting(part, brightness)
			invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
		end
	
		local function SetColor(part, color)
			invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
		end
	
		-- Decals & Textures
		local function SpawnDecal(part, face)
			invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
		end
	
		local function AddDecal(part, assetId, face)
			invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
		end
	
		-- Spam function: applies a decal on all parts in workspace
		local function SpamDecal(assetId)
			for _, v in pairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") then
	
					-- ⭐ EXCLUDE SKY PARTS ⭐
					if v.Name == "Sky" or v.Name == "Skybox" then
						continue
					end
	
					spawn(function()
						SetLocked(v, false)
						for _, face in pairs(Enum.NormalId:GetEnumItems()) do
							SpawnDecal(v, face)
							AddDecal(v, assetId, face)
						end
					end)
				end
			end
		end
	
		-- Spam a decal on all workspace parts
		SpamDecal("82694319325888")
	
	end)
end
coroutine.wrap(QMROOPP_fake_script)()
local function PYCPWA_fake_script() -- TextButton_7.LocalScript 
	local script = Instance.new('LocalScript', TextButton_7)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";sm Team TrafficConeHax was here")
	end)
end
coroutine.wrap(PYCPWA_fake_script)()
local function YSRXRJY_fake_script() -- TextButton_8.LocalScript 
	local script = Instance.new('LocalScript', TextButton_8)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
	
		-- find tool with SyncAPI
		local tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
				break
			end
		end
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
				break
			end
		end
	
		if not tool then
			warn("No SyncAPI tool found")
			return
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local head = char:FindFirstChild("Head")
		if not head then
			warn("No head found")
			return
		end
	
		local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
		if not headMesh then
			warn("Head has no SpecialMesh")
			return
		end
	
		-- collect hats
		local hats = {}
		for _, hat in pairs(char:GetChildren()) do
			if hat:IsA("Accessory") and hat:FindFirstChild("Handle") then
				local handleMesh = hat.Handle:FindFirstChildWhichIsA("SpecialMesh")
				if handleMesh then
					table.insert(hats, {
						Part = hat.Handle,
						MeshId = handleMesh.MeshId
					})
				end
			end
		end
	
		-- animation loop
		local RunService = game:GetService("RunService")
		local t = 0
	
		RunService.RenderStepped:Connect(function(dt)
			t = t + dt * 6
			local offsetValue = math.sin(t) * 0.7
	
			local partsToSync = {
				{
					Part = head,
					MeshId = headMesh.MeshId,
					Offset = Vector3.new(offsetValue, 0, 0)
				}
			}
	
			for _, h in pairs(hats) do
				table.insert(partsToSync, {
					Part = h.Part,
					MeshId = h.MeshId,
					Offset = Vector3.new(offsetValue, 0, 0)
				})
			end
	
			remote:InvokeServer("SyncMesh", partsToSync)
		end)
	
	
	end)
end
coroutine.wrap(YSRXRJY_fake_script)()
local function YGYASX_fake_script() -- TextButton_9.LocalScript 
	local script = Instance.new('LocalScript', TextButton_9)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		--[[
	    WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		local Players = game:GetService("Players")
		local RunService = game:GetService("RunService")
	
		local player = Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
	
		local tool
		for _, v in ipairs(player:GetDescendants()) do
			if v.Name == "SyncAPI" then
				tool = v.Parent
				break
			end
		end
	
		if not tool then
			for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do
				if v.Name == "SyncAPI" then
					tool = v.Parent
					break
				end
			end
		end
	
		if not tool then return end
		local remote = tool.SyncAPI.ServerEndpoint
	
		local humanoid = char:WaitForChild("Humanoid")
		if humanoid.RigType ~= Enum.HumanoidRigType.R6 then return end
	
		local torso = char:WaitForChild("Torso")
		local rightShoulder = torso:WaitForChild("Right Shoulder")
		local leftShoulder = torso:WaitForChild("Left Shoulder")
	
		local CFNew, CFAng = CFrame.new, CFrame.Angles
		local forwardOffset = 0.5
	
		RunService.RenderStepped:Connect(function()
			-- RIGHT ARM: upside down + facing right + moved fully back beside torso
			rightShoulder.C0 =
				CFNew(1.4, 0.5, -forwardOffset + 1)  -- moved back significantly
				* CFAng(math.rad(180), 0, math.rad(90))
	
			-- LEFT ARM unchanged
			leftShoulder.C0 =
				CFNew(-1.4, 0.5, -forwardOffset)
				* CFAng(0, 0, math.rad(-90))
	
			remote:InvokeServer("SyncJoints", {
				{Joint = rightShoulder, C0 = rightShoulder.C0},
				{Joint = leftShoulder, C0 = leftShoulder.C0}
			})
		end)
	end)
end
coroutine.wrap(YGYASX_fake_script)()
local function EKOU_fake_script() -- TextButton_10.LocalScript 
	local script = Instance.new('LocalScript', TextButton_10)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		-- ⚡ Script: Unanchor all parts except those named "Sky" using F3X API
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local Players = game:GetService("Players")
		local localPlayer = Players.LocalPlayer
		local workspace = game:GetService("Workspace")
	
		-- Find the F3X tool (SyncAPI)
		local tool
		for _, v in localPlayer:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
		for _, v in ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
	
		-- Remote reference
		local remote = tool.SyncAPI.ServerEndpoint
		local function _(args) remote:InvokeServer(unpack(args)) end
	
		-- Set anchored state
		local function SetAnchor(part, anchored)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = { ["Part"] = part, ["Anchored"] = anchored }
				}
			}
			_(args)
		end
	
		-- Exclude player characters
		local function IsPlayerPart(part)
			for _, plr in ipairs(Players:GetPlayers()) do
				if plr.Character and part:IsDescendantOf(plr.Character) then
					return true
				end
			end
			return false
		end
	
		-- Loop through all parts and unanchor them, except "Sky"
		for _, part in ipairs(workspace:GetDescendants()) do
			if part:IsA("BasePart") and not IsPlayerPart(part) and part.Name ~= "Sky" then
				SetAnchor(part, false) -- unanchor
			end
		end
	
	
	end)
end
coroutine.wrap(EKOU_fake_script)()
local function NFSVEKF_fake_script() -- TextButton_11.LocalScript 
	local script = Instance.new('LocalScript', TextButton_11)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";speed me 50")
	end)
end
coroutine.wrap(NFSVEKF_fake_script)()
local function VZUU_fake_script() -- TextButton_12.LocalScript 
	local script = Instance.new('LocalScript', TextButton_12)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		-- ⚡ Script: F3X API "Duckify" effect only for LocalPlayer
	
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
	
		-- Find F3X SyncAPI tool
		local tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
		local function _(args) remote:InvokeServer(unpack(args)) end
	
		-- F3X helper functions
		function SetCollision(part, boolean)
			local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } }
			_(args)
		end
	
		function SetAnchor(part, anchored)
			local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchored } } }
			_(args)
		end
	
		function CreatePart(cf, parent)
			local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent }
			_(args)
		end
	
		function SetName(part, name)
			local args = { [1] = "SetName", [2] = { [1] = part }, [3] = name }
			_(args)
		end
	
		function AddMesh(part)
			local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } }
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } }
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } }
			_(args)
		end
	
		function MeshResize(part, size)
			local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } }
			_(args)
		end
	
		function Weld(part1, part2, lead)
			local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead }
			_(args)
		end
	
		function SetLocked(part, boolean)
			local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean }
			_(args)
		end
	
		function SetTrans(part, int)
			local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } }
			_(args)
		end
	
		-- 🦆 Duckify only LocalPlayer
		function Duckify(plr)
			for _, v in plr.Character:GetDescendants() do
				if v:IsA("BasePart") then
					pcall(function()
						SetLocked(v, false)
						SetTrans(v, 1)
					end)
				end
			end
	
			local char = plr.Character
			spawn(function()
				SetAnchor(char.HumanoidRootPart, true)
				CreatePart(char.HumanoidRootPart.CFrame, char)
				SetCollision(char.Part, false)
				SetName(char.Part, "Duck")
			end)
	
			repeat wait() until char:FindFirstChild("Duck")
	
			spawn(function()
				SetLocked(char.Duck, false)
				SetLocked(char.HumanoidRootPart, false)
				Weld(char.Duck, char.HumanoidRootPart, char.Duck)
				SetAnchor(char.Duck, false)
				AddMesh(char.Duck)
			end)
	
			repeat wait() until char.Duck:FindFirstChild("Mesh")
	
			MeshResize(char.Duck, Vector3.new(1, 0.6, 1))
			SetMesh(char.Duck, "4532642502")
			SetTexture(char.Duck, "4532642578")
			SetAnchor(char.HumanoidRootPart, false)
		end
	
		-- ✅ Only run on LocalPlayer
		Duckify(player)
	
	
	end)
end
coroutine.wrap(VZUU_fake_script)()
local function HFZE_fake_script() -- TextButton_14.LocalScript 
	local script = Instance.new('LocalScript', TextButton_14)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		-- ⚡ Script: Unanchored floating red neon parts orbiting LocalPlayer
	
		local Players = game:GetService("Players")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local player = Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
	
		-- Find the F3X tool (SyncAPI)
		local tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
		for _, v in ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
		local function _(args) remote:InvokeServer(unpack(args)) end
	
		-- Create part
		local function CreatePart(cf, parent)
			local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent }
			_(args)
		end
	
		-- Resize part
		local function ResizePart(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = { [1] = { ["Part"] = part, ["Size"] = size, ["CFrame"] = cf } }
			}
			_(args)
		end
	
		-- Anchor toggle
		local function SetAnchor(part, anchored)
			local args = {
				[1] = "SyncAnchor",
				[2] = { [1] = { ["Part"] = part, ["Anchored"] = anchored } }
			}
			_(args)
		end
	
		-- Neon + red
		local function MakeRedNeon(part)
			local matArgs = {
				[1] = "SyncMaterial",
				[2] = { [1] = { ["Part"] = part, ["Material"] = Enum.Material.Neon } }
			}
			_(matArgs)
	
			local colorArgs = {
				[1] = "SyncColor",
				[2] = { [1] = { ["Part"] = part, ["Color"] = Color3.fromRGB(255, 0, 0), ["UnionColoring"] = false } }
			}
			_(colorArgs)
		end
	
		-- Move part
		local function MovePart(part, cf)
			local args = {
				[1] = "SyncMove",
				[2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } }
			}
			_(args)
		end
	
		-- 🌌 Spawn orbiting neon parts
		local orbitParts = {}
		for i = 1, 4 do
			local offset = Vector3.new(5, 0, 0)
			local cf = char.HumanoidRootPart.CFrame + offset
			CreatePart(cf, workspace)
	
			for _, v in workspace:GetDescendants() do
				if v:IsA("BasePart") and (v.Position - cf.Position).Magnitude < 1 then
					ResizePart(v, Vector3.new(2, 2, 2), cf)
					SetAnchor(v, false) -- unanchored now
					MakeRedNeon(v)
					table.insert(orbitParts, v)
				end
			end
		end
	
		-- Orbit loop (forces unanchored parts to "float" by moving them)
		spawn(function()
			local angle = 0
			while task.wait(0.05) do
				angle = angle + 0.05
				for i, part in ipairs(orbitParts) do
					local radius = 6
					local height = 2
					local offset = CFrame.new(math.cos(angle + i) * radius, height, math.sin(angle + i) * radius)
					local cf = char.HumanoidRootPart.CFrame * offset
					MovePart(part, cf)
				end
			end
		end)
	
	
	end)
end
coroutine.wrap(HFZE_fake_script)()
local function WRAS_fake_script() -- TextButton_15.LocalScript 
	local script = Instance.new('LocalScript', TextButton_15)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";char me emotrafficcone")
	end)
end
coroutine.wrap(WRAS_fake_script)()
local function ESGIXKU_fake_script() -- TextButton_16.LocalScript 
	local script = Instance.new('LocalScript', TextButton_16)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		-- ⚡ Spawn 5 parts stacked vertically above the player using HD Admin F3X SyncAPI
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local Players = game:GetService("Players")
	
		local player = Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local hrp = char:WaitForChild("HumanoidRootPart")
	
		-- Find HD Admin F3X tool
		local tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
				break
			end
		end
	
		if not tool then
			for _, v in ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
					break
				end
			end
		end
	
		if not tool then
			warn("HD Admin F3X not found.")
			return
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		-- Create a part using HD Admin F3X (returns the part)
		local function CreatePart(cf)
			return remote:InvokeServer(
				"CreatePart",
				"Normal",
				cf,
				workspace
			)
		end
	
		-- Unanchor a part using HD Admin F3X
		local function Unanchor(part)
			remote:InvokeServer(
				"SyncAnchor",
				{
					{
						Part = part,
						Anchored = false
					}
				}
			)
		end
	
		-- Spawn 5 parts stacked vertically
		local baseHeight = 10
		local verticalSpacing = 4
		local parts = {}
	
		for i = 1, 5 do
			local yOffset = baseHeight + ((i - 1) * verticalSpacing)
	
			local cf =
				hrp.CFrame
				* CFrame.new(0, yOffset, 0)
	
			local part = CreatePart(cf)
			if part then
				table.insert(parts, part)
			end
		end
	
		-- Unanchor all created parts
		for _, part in ipairs(parts) do
			Unanchor(part)
		end
	
	
	end)
end
coroutine.wrap(ESGIXKU_fake_script)()

Features & Information

i reuploaded it because his account is shadowbanned and his scripts dont show when he uploads

Community Comments (0)

No comments yet for this script.

More Scripts for Universal Scripts