
KeylessUniversal

-- TrafficCobeHax gui works f3x games and hd admin games that have btools
-- www.youtube.com/@TrafficConeHax
-- Version: 432523465
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
local TextButton_24 = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderSizePixel = 3
Frame.Position = UDim2.new(0.280941546, 0, 0.299504936, 0)
Frame.Size = UDim2.new(0, 305, 0, 342)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.1704918, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 200, 0, 22)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "TrafficConeHax f3x gui"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 25.000
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.0229508188, 0, 0.181286544, 0)
TextButton.Size = UDim2.new(0, 74, 0, 35)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "btools"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(0.26557377, 0, 0.181286544, 0)
TextButton_2.Size = UDim2.new(0, 74, 0, 35)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "theme"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.BorderSizePixel = 0
TextButton_3.Position = UDim2.new(0.485245913, 0, 0.181286544, 0)
TextButton_3.Size = UDim2.new(0, 74, 0, 35)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "theme slowed"
TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.TextSize = 14.000
TextButton_3.TextWrapped = true
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.BorderSizePixel = 0
TextButton_4.Position = UDim2.new(0.727868855, 0, 0.181286544, 0)
TextButton_4.Size = UDim2.new(0, 74, 0, 35)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "title"
TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.TextSize = 14.000
TextButton_4.TextWrapped = true
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.BorderSizePixel = 0
TextButton_5.Position = UDim2.new(0.0229508188, 0, 0.283625722, 0)
TextButton_5.Size = UDim2.new(0, 74, 0, 35)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "skybox"
TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.TextSize = 14.000
TextButton_5.TextWrapped = true
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.BorderSizePixel = 0
TextButton_6.Position = UDim2.new(0.26557377, 0, 0.283625722, 0)
TextButton_6.Size = UDim2.new(0, 74, 0, 35)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "decal spam"
TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.TextSize = 14.000
TextButton_6.TextWrapped = true
TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.BorderSizePixel = 0
TextButton_7.Position = UDim2.new(0.485245913, 0, 0.283625722, 0)
TextButton_7.Size = UDim2.new(0, 74, 0, 35)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "message"
TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.TextSize = 14.000
TextButton_7.TextWrapped = true
TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.BorderSizePixel = 0
TextButton_8.Position = UDim2.new(0.727868855, 0, 0.283625722, 0)
TextButton_8.Size = UDim2.new(0, 74, 0, 35)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "headshake"
TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.TextSize = 14.000
TextButton_8.TextWrapped = true
TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.BorderSizePixel = 0
TextButton_9.Position = UDim2.new(0.0229508188, 0, 0.3859649, 0)
TextButton_9.Size = UDim2.new(0, 74, 0, 35)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "chicken arms"
TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.TextSize = 14.000
TextButton_9.TextWrapped = true
TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderSizePixel = 0
TextButton_10.Position = UDim2.new(0.0229508188, 0, 0.488304108, 0)
TextButton_10.Size = UDim2.new(0, 74, 0, 35)
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.Text = "unanchor parts"
TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.TextSize = 14.000
TextButton_10.TextWrapped = true
TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderSizePixel = 0
TextButton_11.Position = UDim2.new(0.26557377, 0, 0.488304108, 0)
TextButton_11.Size = UDim2.new(0, 74, 0, 35)
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.Text = "walkspeed"
TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.TextSize = 14.000
TextButton_11.TextWrapped = true
TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderSizePixel = 0
TextButton_12.Position = UDim2.new(0.485245913, 0, 0.488304108, 0)
TextButton_12.Size = UDim2.new(0, 74, 0, 35)
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.Text = "shrek"
TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.TextSize = 14.000
TextButton_12.TextWrapped = true
TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BorderSizePixel = 0
TextButton_13.Position = UDim2.new(0.727868855, 0, 0.488304108, 0)
TextButton_13.Size = UDim2.new(0, 74, 0, 35)
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.Text = "empty"
TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.TextSize = 14.000
TextButton_13.TextWrapped = true
TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BorderSizePixel = 0
TextButton_14.Position = UDim2.new(0.727868855, 0, 0.3859649, 0)
TextButton_14.Size = UDim2.new(0, 74, 0, 35)
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.Text = "orb"
TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.TextSize = 14.000
TextButton_14.TextWrapped = true
TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderSizePixel = 0
TextButton_15.Position = UDim2.new(0.485245913, 0, 0.3859649, 0)
TextButton_15.Size = UDim2.new(0, 74, 0, 35)
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.Text = "become trafficconehax"
TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.TextSize = 12.000
TextButton_15.TextWrapped = true
TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BorderSizePixel = 0
TextButton_16.Position = UDim2.new(0.26557377, 0, 0.3859649, 0)
TextButton_16.Size = UDim2.new(0, 74, 0, 35)
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.Text = "spawn parts"
TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.TextSize = 14.000
TextButton_16.TextWrapped = true
TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.BorderSizePixel = 0
TextButton_17.Position = UDim2.new(0.0262295082, 0, 0.590643287, 0)
TextButton_17.Size = UDim2.new(0, 74, 0, 35)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "empty"
TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.TextSize = 14.000
TextButton_17.TextWrapped = true
TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.BorderSizePixel = 0
TextButton_18.Position = UDim2.new(0.0262295082, 0, 0.692982435, 0)
TextButton_18.Size = UDim2.new(0, 74, 0, 35)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "empty"
TextButton_18.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.TextSize = 14.000
TextButton_18.TextWrapped = true
TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.BorderSizePixel = 0
TextButton_19.Position = UDim2.new(0.268852472, 0, 0.692982435, 0)
TextButton_19.Size = UDim2.new(0, 74, 0, 35)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "empty"
TextButton_19.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.TextSize = 14.000
TextButton_19.TextWrapped = true
TextButton_20.Parent = Frame
TextButton_20.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.BorderSizePixel = 0
TextButton_20.Position = UDim2.new(0.488524586, 0, 0.692982435, 0)
TextButton_20.Size = UDim2.new(0, 74, 0, 35)
TextButton_20.Font = Enum.Font.SourceSans
TextButton_20.Text = "empty"
TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.TextSize = 14.000
TextButton_20.TextWrapped = true
TextButton_21.Parent = Frame
TextButton_21.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.BorderSizePixel = 0
TextButton_21.Position = UDim2.new(0.731147528, 0, 0.692982435, 0)
TextButton_21.Size = UDim2.new(0, 74, 0, 35)
TextButton_21.Font = Enum.Font.SourceSans
TextButton_21.Text = "empty"
TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.TextSize = 14.000
TextButton_21.TextWrapped = true
TextButton_22.Parent = Frame
TextButton_22.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.BorderSizePixel = 0
TextButton_22.Position = UDim2.new(0.731147528, 0, 0.590643287, 0)
TextButton_22.Size = UDim2.new(0, 74, 0, 35)
TextButton_22.Font = Enum.Font.SourceSans
TextButton_22.Text = "empty"
TextButton_22.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.TextSize = 14.000
TextButton_22.TextWrapped = true
TextButton_23.Parent = Frame
TextButton_23.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.BorderSizePixel = 0
TextButton_23.Position = UDim2.new(0.488524586, 0, 0.590643287, 0)
TextButton_23.Size = UDim2.new(0, 74, 0, 35)
TextButton_23.Font = Enum.Font.SourceSans
TextButton_23.Text = "empty"
TextButton_23.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.TextSize = 14.000
TextButton_23.TextWrapped = true
TextButton_24.Parent = Frame
TextButton_24.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_24.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.BorderSizePixel = 0
TextButton_24.Position = UDim2.new(0.268852472, 0, 0.590643287, 0)
TextButton_24.Size = UDim2.new(0, 74, 0, 35)
TextButton_24.Font = Enum.Font.SourceSans
TextButton_24.Text = "empty"
TextButton_24.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.TextSize = 14.000
TextButton_24.TextWrapped = true
-- Scripts:
local function QVDAMEF_fake_script() -- Frame.LocalScript
local script = Instance.new('LocalScript', Frame)
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(QVDAMEF_fake_script)()
local function MLZK_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
end)
end
coroutine.wrap(MLZK_fake_script)()
local function IDQFE_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 90256750115455 ;volume 10 ;pitch 1.1")
end)
end
coroutine.wrap(IDQFE_fake_script)()
local function KPPMEUY_fake_script() -- TextButton_3.LocalScript
local script = Instance.new('LocalScript', TextButton_3)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 90256750115455 ;volume 10 ;pitch 0.6")
end)
end
coroutine.wrap(KPPMEUY_fake_script)()
local function MBQL_fake_script() -- TextButton_4.LocalScript
local script = Instance.new('LocalScript', TextButton_4)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";title me TrafficConeHax")
end)
end
coroutine.wrap(MBQL_fake_script)()
local function VIPYXYF_fake_script() -- TextButton_5.LocalScript
local script = Instance.new('LocalScript', TextButton_5)
local button = script.Parent
button.MouseButton1Click:Connect(function()
-- === INITIAL SETUP ===
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";time 0 ;fogcolor black")
wait(0.01)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
-- Find SyncAPI tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
-- === FUNCTIONS ===
function SetMesh(part, meshid, vertexColor)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid,
["VertexColor"] = vertexColor or Vector3.new(1, 1, 1)
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {[1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent}
_(args)
end
function AddMesh(part)
local args = {[1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } }
_(args)
end
function SetTexture(part, texid)
local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } }
_(args)
end
function SetName(part, stringg)
local args = {[1] = "SetName", [2] = {[1] = part}, [3] = stringg}
_(args)
end
function MeshResize(part,size)
local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } }
_(args)
end
function SetLocked(part,boolean)
local args = {[1] = "SetLocked", [2] = {[1] = part}, [3] = boolean}
_(args)
end
function SetTrans(part,int)
local args = {[1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } }
_(args)
end
function Color(part,color)
local args = {[1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } }
_(args)
end
function SyncLighting(part,brightness)
local args = {[1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Brightness"] = brightness } } }
_(args)
end
-- === SKY FUNCTION WITH OFFSET SUPPORT ===
function Sky(id, transparency, scale, vertexColor, offset)
local hrp = char.HumanoidRootPart.CFrame
local basePos = Vector3.new(math.floor(hrp.x), math.floor(hrp.y), math.floor(hrp.z))
-- Apply offset (Vector3)
local spawnPos = basePos + (offset or Vector3.new(0,0,0))
CreatePart(CFrame.new(spawnPos) + Vector3.new(0, -10, 0), workspace)
wait(0.1)
for i, v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == spawnPos.X and v.CFrame.z == spawnPos.Z then
SetName(v, "Sky")
AddMesh(v)
SetMesh(v, "111891702759441", vertexColor)
SetTexture(v, id)
MeshResize(v, Vector3.new(scale, scale, scale))
SetLocked(v, true)
SetTrans(v, transparency)
local matArgs = {
[1] = "SyncMaterial",
[2] = { [1] = { ["Part"] = v, ["Material"] = Enum.Material.Neon } }
}
_(matArgs)
Color(v, Color3.fromRGB(255, 255, 255))
local lightArgs = {
[1] = "CreateLights",
[2] = { [1] = { ["Part"] = v, ["LightType"] = "PointLight" } }
}
_(lightArgs)
SyncLighting(v, 0)
end
end
end
-- === SKYBOXES (LEFT + RIGHT) ===
-- Left skybox (negative X)
Sky("dont change this", 0, 110000, Vector3.new(0,0,0), Vector3.new(-25, -10, 0))
wait(0.2)
-- Right skybox (positive X)
Sky("82694319325888", 0.02, 99999, Vector3.new(4,4,4), Vector3.new(25, -10, 0))
end)
end
coroutine.wrap(VIPYXYF_fake_script)()
local function QMROOPP_fake_script() -- TextButton_6.LocalScript
local script = Instance.new('LocalScript', TextButton_6)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
-- Find the SyncAPI tool
local tool
local function findSyncAPITool()
for _, v in pairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
for _, v in pairs(ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
end
tool = findSyncAPITool()
if not tool then
warn("SyncAPI tool not found!")
return
end
-- Remote Function
local remote = tool.SyncAPI.ServerEndpoint
local function invoke(args)
remote:InvokeServer(unpack(args))
end
-- ====== Core Functions ======
-- Part Manipulation
local function SetCollision(part, boolean)
invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
end
local function SetAnchor(part, boolean)
invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
end
local function CreatePart(cf, parent)
invoke({ "CreatePart", "Normal", cf, parent })
end
local function DestroyPart(part)
invoke({ "Remove", { part } })
end
local function MovePart(part, cf)
invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
end
local function Resize(part, size, cf)
invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
end
local function AddMesh(part)
invoke({ "CreateMeshes", { { Part = part } } })
end
local function SetMesh(part, meshId)
invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
end
local function SetTexture(part, texId)
invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
end
local function SetName(part, name)
invoke({ "SetName", { part }, name })
end
local function MeshResize(part, size)
invoke({ "SyncMesh", { { Part = part, Scale = size } } })
end
local function Weld(part1, part2, lead)
invoke({ "CreateWelds", { part1, part2 }, lead })
end
local function SetLocked(part, boolean)
invoke({ "SetLocked", { part }, boolean })
end
local function SetTransparency(part, transparency)
invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
end
-- Lighting & Color
local function CreateSpotlight(part)
invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
end
local function SyncLighting(part, brightness)
invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
end
local function SetColor(part, color)
invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
end
-- Decals & Textures
local function SpawnDecal(part, face)
invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
end
local function AddDecal(part, assetId, face)
invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
end
-- Spam function: applies a decal on all parts in workspace
local function SpamDecal(assetId)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
-- ⭐ EXCLUDE SKY PARTS ⭐
if v.Name == "Sky" or v.Name == "Skybox" then
continue
end
spawn(function()
SetLocked(v, false)
for _, face in pairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, face)
AddDecal(v, assetId, face)
end
end)
end
end
end
-- Spam a decal on all workspace parts
SpamDecal("82694319325888")
end)
end
coroutine.wrap(QMROOPP_fake_script)()
local function PYCPWA_fake_script() -- TextButton_7.LocalScript
local script = Instance.new('LocalScript', TextButton_7)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm Team TrafficConeHax was here")
end)
end
coroutine.wrap(PYCPWA_fake_script)()
local function YSRXRJY_fake_script() -- TextButton_8.LocalScript
local script = Instance.new('LocalScript', TextButton_8)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
-- find tool with SyncAPI
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
warn("No SyncAPI tool found")
return
end
local remote = tool.SyncAPI.ServerEndpoint
local head = char:FindFirstChild("Head")
if not head then
warn("No head found")
return
end
local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
if not headMesh then
warn("Head has no SpecialMesh")
return
end
-- collect hats
local hats = {}
for _, hat in pairs(char:GetChildren()) do
if hat:IsA("Accessory") and hat:FindFirstChild("Handle") then
local handleMesh = hat.Handle:FindFirstChildWhichIsA("SpecialMesh")
if handleMesh then
table.insert(hats, {
Part = hat.Handle,
MeshId = handleMesh.MeshId
})
end
end
end
-- animation loop
local RunService = game:GetService("RunService")
local t = 0
RunService.RenderStepped:Connect(function(dt)
t = t + dt * 6
local offsetValue = math.sin(t) * 0.7
local partsToSync = {
{
Part = head,
MeshId = headMesh.MeshId,
Offset = Vector3.new(offsetValue, 0, 0)
}
}
for _, h in pairs(hats) do
table.insert(partsToSync, {
Part = h.Part,
MeshId = h.MeshId,
Offset = Vector3.new(offsetValue, 0, 0)
})
end
remote:InvokeServer("SyncMesh", partsToSync)
end)
end)
end
coroutine.wrap(YSRXRJY_fake_script)()
local function YGYASX_fake_script() -- TextButton_9.LocalScript
local script = Instance.new('LocalScript', TextButton_9)
local button = script.Parent
button.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in ipairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
local humanoid = char:WaitForChild("Humanoid")
if humanoid.RigType ~= Enum.HumanoidRigType.R6 then return end
local torso = char:WaitForChild("Torso")
local rightShoulder = torso:WaitForChild("Right Shoulder")
local leftShoulder = torso:WaitForChild("Left Shoulder")
local CFNew, CFAng = CFrame.new, CFrame.Angles
local forwardOffset = 0.5
RunService.RenderStepped:Connect(function()
-- RIGHT ARM: upside down + facing right + moved fully back beside torso
rightShoulder.C0 =
CFNew(1.4, 0.5, -forwardOffset + 1) -- moved back significantly
* CFAng(math.rad(180), 0, math.rad(90))
-- LEFT ARM unchanged
leftShoulder.C0 =
CFNew(-1.4, 0.5, -forwardOffset)
* CFAng(0, 0, math.rad(-90))
remote:InvokeServer("SyncJoints", {
{Joint = rightShoulder, C0 = rightShoulder.C0},
{Joint = leftShoulder, C0 = leftShoulder.C0}
})
end)
end)
end
coroutine.wrap(YGYASX_fake_script)()
local function EKOU_fake_script() -- TextButton_10.LocalScript
local script = Instance.new('LocalScript', TextButton_10)
local button = script.Parent
button.MouseButton1Click:Connect(function()
-- ⚡ Script: Unanchor all parts except those named "Sky" using F3X API
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local workspace = game:GetService("Workspace")
-- Find the F3X tool (SyncAPI)
local tool
for _, v in localPlayer:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for _, v in ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
-- Remote reference
local remote = tool.SyncAPI.ServerEndpoint
local function _(args) remote:InvokeServer(unpack(args)) end
-- Set anchored state
local function SetAnchor(part, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = { ["Part"] = part, ["Anchored"] = anchored }
}
}
_(args)
end
-- Exclude player characters
local function IsPlayerPart(part)
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character and part:IsDescendantOf(plr.Character) then
return true
end
end
return false
end
-- Loop through all parts and unanchor them, except "Sky"
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not IsPlayerPart(part) and part.Name ~= "Sky" then
SetAnchor(part, false) -- unanchor
end
end
end)
end
coroutine.wrap(EKOU_fake_script)()
local function NFSVEKF_fake_script() -- TextButton_11.LocalScript
local script = Instance.new('LocalScript', TextButton_11)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";speed me 50")
end)
end
coroutine.wrap(NFSVEKF_fake_script)()
local function VZUU_fake_script() -- TextButton_12.LocalScript
local script = Instance.new('LocalScript', TextButton_12)
local button = script.Parent
button.MouseButton1Click:Connect(function()
-- ⚡ Script: F3X API "Duckify" effect only for LocalPlayer
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
-- Find F3X SyncAPI tool
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args) remote:InvokeServer(unpack(args)) end
-- F3X helper functions
function SetCollision(part, boolean)
local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } }
_(args)
end
function SetAnchor(part, anchored)
local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchored } } }
_(args)
end
function CreatePart(cf, parent)
local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent }
_(args)
end
function SetName(part, name)
local args = { [1] = "SetName", [2] = { [1] = part }, [3] = name }
_(args)
end
function AddMesh(part)
local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } }
_(args)
end
function SetMesh(part, meshid)
local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } }
_(args)
end
function SetTexture(part, texid)
local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } }
_(args)
end
function MeshResize(part, size)
local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } }
_(args)
end
function Weld(part1, part2, lead)
local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead }
_(args)
end
function SetLocked(part, boolean)
local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean }
_(args)
end
function SetTrans(part, int)
local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } }
_(args)
end
-- 🦆 Duckify only LocalPlayer
function Duckify(plr)
for _, v in plr.Character:GetDescendants() do
if v:IsA("BasePart") then
pcall(function()
SetLocked(v, false)
SetTrans(v, 1)
end)
end
end
local char = plr.Character
spawn(function()
SetAnchor(char.HumanoidRootPart, true)
CreatePart(char.HumanoidRootPart.CFrame, char)
SetCollision(char.Part, false)
SetName(char.Part, "Duck")
end)
repeat wait() until char:FindFirstChild("Duck")
spawn(function()
SetLocked(char.Duck, false)
SetLocked(char.HumanoidRootPart, false)
Weld(char.Duck, char.HumanoidRootPart, char.Duck)
SetAnchor(char.Duck, false)
AddMesh(char.Duck)
end)
repeat wait() until char.Duck:FindFirstChild("Mesh")
MeshResize(char.Duck, Vector3.new(1, 0.6, 1))
SetMesh(char.Duck, "4532642502")
SetTexture(char.Duck, "4532642578")
SetAnchor(char.HumanoidRootPart, false)
end
-- ✅ Only run on LocalPlayer
Duckify(player)
end)
end
coroutine.wrap(VZUU_fake_script)()
local function HFZE_fake_script() -- TextButton_14.LocalScript
local script = Instance.new('LocalScript', TextButton_14)
local button = script.Parent
button.MouseButton1Click:Connect(function()
-- ⚡ Script: Unanchored floating red neon parts orbiting LocalPlayer
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
-- Find the F3X tool (SyncAPI)
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for _, v in ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args) remote:InvokeServer(unpack(args)) end
-- Create part
local function CreatePart(cf, parent)
local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent }
_(args)
end
-- Resize part
local function ResizePart(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = { [1] = { ["Part"] = part, ["Size"] = size, ["CFrame"] = cf } }
}
_(args)
end
-- Anchor toggle
local function SetAnchor(part, anchored)
local args = {
[1] = "SyncAnchor",
[2] = { [1] = { ["Part"] = part, ["Anchored"] = anchored } }
}
_(args)
end
-- Neon + red
local function MakeRedNeon(part)
local matArgs = {
[1] = "SyncMaterial",
[2] = { [1] = { ["Part"] = part, ["Material"] = Enum.Material.Neon } }
}
_(matArgs)
local colorArgs = {
[1] = "SyncColor",
[2] = { [1] = { ["Part"] = part, ["Color"] = Color3.fromRGB(255, 0, 0), ["UnionColoring"] = false } }
}
_(colorArgs)
end
-- Move part
local function MovePart(part, cf)
local args = {
[1] = "SyncMove",
[2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } }
}
_(args)
end
-- 🌌 Spawn orbiting neon parts
local orbitParts = {}
for i = 1, 4 do
local offset = Vector3.new(5, 0, 0)
local cf = char.HumanoidRootPart.CFrame + offset
CreatePart(cf, workspace)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - cf.Position).Magnitude < 1 then
ResizePart(v, Vector3.new(2, 2, 2), cf)
SetAnchor(v, false) -- unanchored now
MakeRedNeon(v)
table.insert(orbitParts, v)
end
end
end
-- Orbit loop (forces unanchored parts to "float" by moving them)
spawn(function()
local angle = 0
while task.wait(0.05) do
angle = angle + 0.05
for i, part in ipairs(orbitParts) do
local radius = 6
local height = 2
local offset = CFrame.new(math.cos(angle + i) * radius, height, math.sin(angle + i) * radius)
local cf = char.HumanoidRootPart.CFrame * offset
MovePart(part, cf)
end
end
end)
end)
end
coroutine.wrap(HFZE_fake_script)()
local function WRAS_fake_script() -- TextButton_15.LocalScript
local script = Instance.new('LocalScript', TextButton_15)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";char me emotrafficcone")
end)
end
coroutine.wrap(WRAS_fake_script)()
local function ESGIXKU_fake_script() -- TextButton_16.LocalScript
local script = Instance.new('LocalScript', TextButton_16)
local button = script.Parent
button.MouseButton1Click:Connect(function()
-- ⚡ Spawn 5 parts stacked vertically above the player using HD Admin F3X SyncAPI
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
-- Find HD Admin F3X tool
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
for _, v in ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then
warn("HD Admin F3X not found.")
return
end
local remote = tool.SyncAPI.ServerEndpoint
-- Create a part using HD Admin F3X (returns the part)
local function CreatePart(cf)
return remote:InvokeServer(
"CreatePart",
"Normal",
cf,
workspace
)
end
-- Unanchor a part using HD Admin F3X
local function Unanchor(part)
remote:InvokeServer(
"SyncAnchor",
{
{
Part = part,
Anchored = false
}
}
)
end
-- Spawn 5 parts stacked vertically
local baseHeight = 10
local verticalSpacing = 4
local parts = {}
for i = 1, 5 do
local yOffset = baseHeight + ((i - 1) * verticalSpacing)
local cf =
hrp.CFrame
* CFrame.new(0, yOffset, 0)
local part = CreatePart(cf)
if part then
table.insert(parts, part)
end
end
-- Unanchor all created parts
for _, part in ipairs(parts) do
Unanchor(part)
end
end)
end
coroutine.wrap(ESGIXKU_fake_script)()No comments yet for this script.



