
KeylessUniversal

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local function fling()
local Player1 = Players.LocalPlayer
local character, hrp, velo, movel = nil, nil, nil, 0.1
while true do
RunService.Heartbeat:Wait()
character = Player1.Character
hrp = character and character:FindFirstChild("HumanoidRootPart")
if hrp then
velo = hrp.Velocity -- saves current
hrp.Velocity = velo * 10000 + Vector3.new(0, 10000, 0) -- ur orginal velocity times 10000 and adds 10000 to the y axis
RunService.RenderStepped:Wait()
hrp.Velocity = velo -- sets it back cus you fly with them
RunService.Stepped:Wait()
end
end
end
fling()



bro this is just ai and not unique at all, literally the same as every other fling script ever made
@neutral its not ai lol
@rhetoric are you slow, you literally left the comments in the code mate, you also use 2 different naming conventions which shows which parts are ai and which arent
@neutral he js copied it from infiniteyield source walkfling and added his own stuff which is the "different namong conventions" you're talking about
@neutral holy slow in the head lol
是infiniteyield source walkfling?