Total Inventory Items GUI
Key RequiredUniversal

Total Inventory Items GUI

Universal Scriptddorredoreddorredore 3.1K views 136 executesUpdated Feb 16, 2025
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Lua Script•86 lines (2683 chars)
local player = game.Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")

-- Create Inventory Count GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0.25, 0, 0.12, 0)
frame.Position = UDim2.new(0.05, 0, 0.5, 0) -- Adjust position as needed
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BackgroundTransparency = 0.3
frame.Active = true
frame.Draggable = true -- Make it moveable
frame.Parent = screenGui

local itemText = Instance.new("TextLabel")
itemText.Size = UDim2.new(1, 0, 0.6, 0)
itemText.Position = UDim2.new(0, 0, 0, 0)
itemText.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
itemText.TextColor3 = Color3.fromRGB(255, 255, 255)
itemText.TextScaled = true
itemText.Text = "Inventory Items: 0"
itemText.Parent = frame

-- Create Show Button
local showButton = Instance.new("TextButton")
showButton.Size = UDim2.new(0.5, 0, 0.4, 0)
showButton.Position = UDim2.new(0, 0, 0.6, 0)
showButton.BackgroundColor3 = Color3.fromRGB(50, 255, 50)
showButton.TextColor3 = Color3.fromRGB(255, 255, 255)
showButton.TextScaled = true
showButton.Text = "Show"
showButton.Parent = frame

-- Create Hide Button
local hideButton = Instance.new("TextButton")
hideButton.Size = UDim2.new(0.5, 0, 0.4, 0)
hideButton.Position = UDim2.new(0.5, 0, 0.6, 0)
hideButton.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
hideButton.TextColor3 = Color3.fromRGB(255, 255, 255)
hideButton.TextScaled = true
hideButton.Text = "Hide"
hideButton.Parent = frame

local isInventoryVisible = false

-- Function to count inventory items
local function updateInventoryCount()
    local itemCount = #backpack:GetChildren()
    local character = player.Character
    if character then
        for _, tool in pairs(character:GetChildren()) do
            if tool:IsA("Tool") then
                itemCount = itemCount + 1
            end
        end
    end
    itemText.Text = "Inventory Items: " .. itemCount
end

-- Show Button Function
showButton.MouseButton1Click:Connect(function()
    isInventoryVisible = true
    itemText.Visible = true
    updateInventoryCount()
end)

-- Hide Button Function
hideButton.MouseButton1Click:Connect(function()
    isInventoryVisible = false
    itemText.Visible = false
end)

-- Update inventory when items are added or removed
backpack.ChildAdded:Connect(updateInventoryCount)
backpack.ChildRemoved:Connect(updateInventoryCount)

-- Update inventory when the player dies (resets items)
player.CharacterAdded:Connect(function()
    wait(1) -- Small delay to let items reset
    updateInventoryCount()
end)

-- Initial update
updateInventoryCount()

Features & Information

local player = inventory count display shows the total number of items you have in your backpack and equipped in a small gui - draggable (works on mobile) - live update when items are added, removed, or equipped - toggle buttons to show/hide text made this so I could always see how many items I’m carrying client-side

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