Tossing Script v1
Key RequiredUniversal

Tossing Script v1

Universal ScriptSZluaSZlua 858 views 190 executesUpdated Nov 12, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•124 lines (3953 chars)
-- Allusive Premium PC Dash
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")

local DASH_FORCE = 200
local DASH_COOLDOWN = 1
local JUMP_BOOST = 50

local canDash = true
local dashGui = nil

local function createPCControls()
    local screenGui = Instance.new("ScreenGui")
    screenGui.Name = "AllusiveDashPC"
    screenGui.ResetOnSpawn = false
    screenGui.Parent = player.PlayerGui
    
    local infoFrame = Instance.new("Frame")
    infoFrame.Size = UDim2.new(0, 200, 0, 60)
    infoFrame.Position = UDim2.new(0, 10, 0, 10)
    infoFrame.BackgroundColor3 = Color3.new(0, 0, 0)
    infoFrame.BackgroundTransparency = 0.7
    infoFrame.BorderSizePixel = 0
    infoFrame.Parent = screenGui
    
    local corner = Instance.new("UICorner")
    corner.CornerRadius = UDim.new(0, 8)
    corner.Parent = infoFrame
    
    local cooldownIndicator = Instance.new("TextLabel")
    cooldownIndicator.Size = UDim2.new(1, 0, 1, 0)
    cooldownIndicator.BackgroundTransparency = 1
    cooldownIndicator.Text = "DASH: READY [Q]"
    cooldownIndicator.TextColor3 = Color3.new(0, 1, 0)
    cooldownIndicator.TextScaled = true
    cooldownIndicator.Font = Enum.Font.GothamBlack
    cooldownIndicator.Parent = infoFrame
    
    dashGui = {
        screenGui = screenGui,
        cooldownIndicator = cooldownIndicator
    }
end

local function performDash()
    if not canDash or not humanoid or humanoid.Health <= 0 then return end
    
    canDash = false
    
    local dashDirection = rootPart.CFrame.LookVector
    
    local bodyVelocity = Instance.new("BodyVelocity")
    bodyVelocity.Velocity = dashDirection * DASH_FORCE + Vector3.new(0, JUMP_BOOST, 0)
    bodyVelocity.MaxForce = Vector3.new(60000, 60000, 60000)
    bodyVelocity.Parent = rootPart
    
    local flash = Instance.new("PointLight")
    flash.Brightness = 10
    flash.Range = 25
    flash.Color = Color3.new(1, 0.2, 0)
    flash.Parent = rootPart
    
    local fire = Instance.new("Fire")
    fire.Size = 10
    fire.Heat = 20
    fire.Color = Color3.new(1, 0.3, 0)
    fire.SecondaryColor = Color3.new(1, 0, 0)
    fire.Parent = rootPart
    
    local sound = Instance.new("Sound")
    sound.SoundId = "rbxassetid://9119658364"
    sound.Volume = 1.2
    sound.Pitch = 1.5
    sound.Parent = rootPart
    sound:Play()
    
    if dashGui and dashGui.cooldownIndicator then
        dashGui.cooldownIndicator.Text = "DASH: " .. DASH_COOLDOWN .. "S CD"
        dashGui.cooldownIndicator.TextColor3 = Color3.new(1, 0.3, 0)
    end
    
    game:GetService("Debris"):AddItem(bodyVelocity, 0.3)
    game:GetService("Debris"):AddItem(flash, 0.6)
    game:GetService("Debris"):AddItem(fire, 0.6)
    game:GetService("Debris"):AddItem(sound, 3)
    
    delay(DASH_COOLDOWN, function()
        canDash = true
        if dashGui and dashGui.cooldownIndicator then
            dashGui.cooldownIndicator.Text = "DASH: READY [Q]"
            dashGui.cooldownIndicator.TextColor3 = Color3.new(0, 1, 0)
        end
    end)
end

local function handleKeyInput(input, gameProcessed)
    if gameProcessed then return end
    
    if input.KeyCode == Enum.KeyCode.Q then
        performDash()
    end
end

createPCControls()

UserInputService.InputBegan:Connect(handleKeyInput)

player.CharacterAdded:Connect(function(newCharacter)
    character = newCharacter
    humanoid = newCharacter:WaitForChild("Humanoid")
    rootPart = newCharacter:WaitForChild("HumanoidRootPart")
    canDash = true
    
    if dashGui and dashGui.cooldownIndicator then
        dashGui.cooldownIndicator.Text = "DASH: READY [Q]"
        dashGui.cooldownIndicator.TextColor3 = Color3.new(0, 1, 0)
    end
end)

Features & Information

Русский: Скрипт для рывка! Пользуйтесь, он универсальный. Создан для чита Allusive Premium. Но работает почти на всех инжекторах. English: Script for a breakthrough! Use it, it's universal. Created for the Allusive Premium cheat. But it works on almost all injectors.
#script#Allusive Premium#fire#cheat#xeno

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