
KeylessUniversal

--[[
DELTA ULTIMATE SUPPRESSOR:
1. 状态锁定:当隐藏开启时,强制 Delta 保持关闭,防止其自动恢复。
2. 精准指纹:依然只针对包含 internals/i1-i18 资源的 Delta UI。
3. 实时压制:即使你点击了 Delta 悬浮球,UI 也会瞬间消失,无法显示。
]]
local CoreGui = gethui and gethui() or game:GetService("CoreGui")
local UserInputService = game:GetService("UserInputService")
local deltaContainers = {}
local deltaFloats = {}
local isLockedHidden = false -- 核心控制锁
-- // 1. 严格指纹鉴定(只认 Delta 本地资源)
local function isDeltaAsset(path)
path = tostring(path):lower()
if path:find("internals") or path:find("assets/i") or path:find("delta") then
return true
end
for i = 1, 18 do
if path:find("i" .. i .. "%.") or path:match("i" .. i .. "$") then return true end
end
return false
end
-- // 2. 扫描与识别:区分 Delta 和 IY
local function scanForDelta()
for _, gui in ipairs(CoreGui:GetChildren()) do
-- A. 主面板容器
if gui:IsA("ScreenGui") and gui.Name ~= "RobloxGui" and not gui:FindFirstChild("PrecisionBtn") then
if gui:FindFirstChild("I") and gui:FindFirstChild("Y") then continue end -- 豁免 IY
local isDelta = false
for _, desc in ipairs(gui:GetDescendants()) do
if (desc:IsA("ImageButton") or desc:IsA("ImageLabel")) and isDeltaAsset(desc.Image) then
isDelta = true; break
end
end
if isDelta and not table.find(deltaContainers, gui) then
table.insert(deltaContainers, gui)
end
end
-- B. 悬浮按钮零件
if gui:IsA("GuiObject") or gui:IsA("Folder") then
for _, desc in ipairs(gui:GetDescendants()) do
if (desc:IsA("ImageButton") or desc:IsA("ImageLabel")) and isDeltaAsset(desc.Image) then
if not table.find(deltaFloats, desc) then table.insert(deltaFloats, desc) end
end
end
end
end
end
-- // 3. 强制压制线程:只要锁开了,就没人能让 Delta 露头
task.spawn(function()
while true do
if isLockedHidden then
-- 扫描新出现的或刷新的 Delta 元素
scanForDelta()
-- 强制压制容器
for _, gui in ipairs(deltaContainers) do
if gui and gui.Parent and gui.Enabled == true then
gui.Enabled = false
end
end
-- 强制压制悬浮球
for _, obj in ipairs(deltaFloats) do
if obj and obj.Parent and obj.Visible == true then
obj.Visible = false
if obj:IsA("GuiButton") then obj.Active = false end
end
end
-- 压制 Drawing 渲染层
local dc = CoreGui:FindFirstChild("DrawingContainer")
if dc and dc.Visible == true then dc.Visible = false end
end
task.wait(0.1) -- 100ms 高频检测,防止 UI 闪烁
end
end)
-- // 4. 创建控制按钮
local Screen = Instance.new("ScreenGui")
Screen.Name = "Delta_Suppressor_V4"
Screen.IgnoreGuiInset = true
Screen.DisplayOrder = 9999999
Screen.Parent = CoreGui
local btn = Instance.new("TextButton")
btn.Name = "PrecisionBtn"
btn.Parent = Screen
btn.Position = UDim2.new(0, 20, 1, -80)
btn.Size = UDim2.new(0, 60, 0, 60)
btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btn.BackgroundTransparency = 0.4
btn.Text = "Δ"
btn.TextColor3 = Color3.new(1, 1, 1)
btn.Font = Enum.Font.GothamBold
btn.TextSize = 25
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(1, 0)
corner.Parent = btn
-- // 5. 切换逻辑
local function performToggle()
isLockedHidden = not isLockedHidden
btn.BackgroundColor3 = isLockedHidden and Color3.fromRGB(255, 0, 0) or Color3.fromRGB(0, 0, 0)
btn.Text = isLockedHidden and "OFF" or "Δ"
-- 开启时手动推一次,关闭时手动恢复一次
if not isLockedHidden then
for _, gui in ipairs(deltaContainers) do if gui then gui.Enabled = true end end
for _, obj in ipairs(deltaFloats) do if obj then obj.Visible = true; obj.Active = true end end
local dc = CoreGui:FindFirstChild("DrawingContainer")
if dc then dc.Visible = true end
print("[系统] Delta 锁定已解除")
else
print("[系统] Delta 正在锁定隐藏中...")
end
end
btn.MouseButton1Click:Connect(performToggle)
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.F1 then performToggle() end
end)



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