
Universal Script – Todo Boogie Woogie
local tool = Instance.new("Tool")
tool.Name = "Boogie Woogie"
tool.RequiresHandle = true
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(1, 1, 1)
handle.Anchored = false
handle.CanCollide = false
handle.Transparency = 1 -- Make the handle invisible
handle.Parent = tool
tool.Grip = CFrame.new(0, -0.5, 0)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local hoveredPart
local originalColor
local equipped = false
local locked = false
-- Create the Sound object
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://6892830182"
sound.Volume = 1
sound.Parent = player:WaitForChild("PlayerGui") -- Parent the sound to PlayerGui to ensure it's audible
-- Create the lock/unlock button
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "LockGui"
screenGui.Parent = player:WaitForChild("PlayerGui")
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 100, 0, 50)
button.Position = UDim2.new(1, -110, 0, 10) -- Top-right corner
button.Text = "Lock"
button.BackgroundColor3 = Color3.fromRGB(70, 130, 180) -- SteelBlue
button.TextColor3 = Color3.fromRGB(255, 255, 255) -- White
button.Font = Enum.Font.SourceSansBold
button.TextSize = 24
button.BorderSizePixel = 0
button.Parent = screenGui
local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 10) -- Rounded corners
uiCorner.Parent = button
local uiStroke = Instance.new("UIStroke")
uiStroke.Color = Color3.fromRGB(0, 0, 0) -- Black border
uiStroke.Thickness = 2
uiStroke.Parent = button
button.MouseEnter:Connect(function()
button.BackgroundColor3 = Color3.fromRGB(65, 105, 225) -- RoyalBlue on hover
end)
button.MouseLeave:Connect(function()
button.BackgroundColor3 = Color3.fromRGB(70, 130, 180) -- SteelBlue
end)
-- Function to add a light effect to the part
local function addLight(part)
if part then
local light = Instance.new("PointLight")
light.Color = Color3.new(0, 0, 1) -- Blue color
light.Range = 10
light.Brightness = 2
light.Parent = part
end
end
-- Function to remove the light effect from the part
local function removeLight(part)
if part then
local light = part:FindFirstChildOfClass("PointLight")
if light then
light:Destroy()
end
end
end
-- Function to handle tool activation
local function onActivated()
if hoveredPart and not hoveredPart.Anchored then
local character = player.Character
local rootPart = character:FindFirstChild("HumanoidRootPart")
if rootPart then
local partCFrame = hoveredPart.CFrame
hoveredPart.CFrame = rootPart.CFrame
rootPart.CFrame = partCFrame
sound:Play() -- Play the sound
end
end
end
-- Function to handle mouse movement and touch
local function onMouseMove()
if equipped and not locked then
local target = mouse.Target
if target and target:IsA("BasePart") and not target.Anchored then
if hoveredPart ~= target then
if hoveredPart then
removeLight(hoveredPart) -- Remove light from the previous part
hoveredPart.BrickColor = originalColor -- Reset the previous part's color
end
originalColor = target.BrickColor -- Store the original color
target.BrickColor = BrickColor.new("Bright blue") -- Highlight the new part
addLight(target) -- Add light to the new part
hoveredPart = target
end
else
if hoveredPart then
removeLight(hoveredPart) -- Remove light when not hovering over any part
hoveredPart.BrickColor = originalColor -- Reset the part's color
hoveredPart = nil
end
end
end
end
-- Function to handle equipping the tool
local function onEquipped()
equipped = true
end
-- Function to handle unequipping the tool
local function onUnequipped()
equipped = false
if hoveredPart and not locked then
removeLight(hoveredPart) -- Remove light when the tool is unequipped
hoveredPart.BrickColor = originalColor -- Reset the part's color
hoveredPart = nil
end
end
-- Function to handle lock/unlock button click
button.MouseButton1Click:Connect(function()
locked = not locked
if locked then
button.Text = "Unlock"
else
button.Text = "Lock"
if hoveredPart then
removeLight(hoveredPart)
hoveredPart.BrickColor = originalColor
hoveredPart = nil
end
end
end)
-- Connect events
mouse.Move:Connect(onMouseMove)
tool.Activated:Connect(onActivated)
tool.Equipped:Connect(onEquipped)
tool.Unequipped:Connect(onUnequipped)
tool.Parent = player.BackpackHow to Execute Universal Script – Todo Boogie Woogie
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
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Frequently Asked Questions
How do I execute Universal Script – Todo Boogie Woogie in Roblox?
To run Universal Script – Todo Boogie Woogie, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – Todo Boogie Woogie keyless or does it require an access key?
Universal Script – Todo Boogie Woogie requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – Todo Boogie Woogie currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


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