Toad roast script rework but sounds same and works
Key RequiredUniversal

Toad roast script rework but sounds same and works

Universal ScriptLordof_guisCreatorLordof_guisCreator 9.6K views 291 executesUpdated Jun 21, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•101 lines (2668 chars)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]

wait(0)
math.randomseed(tick() % 1 * 1e6)

local noises = {
	'rbxassetid://230287740',
	'rbxassetid://271787597',
	'rbxassetid://153752123',
	'rbxassetid://271787503'
}

-- Coroutine: Sky Spammer
local sky = coroutine.create(function()
	while wait(0.3) do
		local s = Instance.new("Sky", game.Lighting)
		local skyId = "rbxassetid://201208408"
		s.SkyboxBk, s.SkyboxDn, s.SkyboxFt, s.SkyboxLf, s.SkyboxRt, s.SkyboxUp = skyId, skyId, skyId, skyId, skyId, skyId
		s.CelestialBodiesShown = false
	end
end)

-- Coroutine: Delete All Models
local del = coroutine.create(function()
	while wait(0.3) do
		for _, v in pairs(workspace:GetChildren()) do
			if v:IsA("Model") then
				v:Destroy()
			end
		end
	end
end)

-- Coroutine: Loud Looping Sound
local sound = coroutine.create(function()
	local a = Instance.new("Sound", workspace)
	a.SoundId = "rbxassetid://79999206651848"
	a.Name = "RAINING MEN"
	a.Volume = 9999999999999999999999999999999999999999999999999999999999
	a.Pitch = 0.22
	a.Looped = true
	a:Play()
	while wait(0.2) do
		if not workspace:FindFirstChild("RAINING MEN") then
			local newSound = Instance.new("Sound", workspace)
			newSound.SoundId = "rbxassetid://79999206651848"
			newSound.Name = "RAINING MEN"
			newSound.Volume = 9999999999999999999999999999999999999999999999999999999999
			newSound.Pitch = 0.22
			newSound.Looped = true
			newSound:Play()
		end
	end
end)

-- Coroutine: Message Spammer
local msg = coroutine.create(function()
	while wait(0.4) do
		local m = Instance.new("Message", workspace)
		m.Text = "Get toadroasted you bacon-haired bozos"
		wait(0.4)
		m:Destroy()
	end
end)

-- Coroutine: Rain Toads
local rain = coroutine.create(function()
	while wait(0.3) do
		local part = Instance.new("Part", workspace)
		part.Name = "Meshes/toad (3)"
		part.CanCollide = false
		part.Size = Vector3.new(440, 530, 380)
		part.Position = Vector3.new(math.random(-3000, 1000), math.random(1, 3000), math.random(-3000, 3000))

		local mesh = Instance.new("SpecialMesh", part)
		mesh.MeshType = Enum.MeshType.FileMesh
		mesh.MeshId = "rbxassetid://7234998844"
		mesh.TextureId = "rbxassetid://1009824086"

		local s = Instance.new("Sound", workspace)
		s.SoundId = noises[math.random(1, #noises)]
		s.Volume = 1
		s:Play()
		s.Ended:Connect(function()
			s:Destroy()
		end)
	end
end)

coroutine.resume(sky)
coroutine.resume(del)
coroutine.resume(sound)
coroutine.resume(msg)
coroutine.resume(rain)

-- Hint Message at the Bottom Forever
local h = Instance.new("Hint", workspace)
h.Text = "Get toadroasted you bacon-haired bozos"
wait(math.huge)

Features & Information

Do you miss the old sounds? We got you. I recreated the script and made the sound same and working! And yes It will be fe if you putted it in backdoor and it works for cilent and server-sided
#Reworktoadscript

Community Comments (1)

Lordof_guisCreatorLordof_guisCreatorJun 21, 2025

Credits to Blue2spooky for giving out the sound id to everyone

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