
KeylessUniversal

game.Lighting.Ambient = Color3.new(75, 0, 0)
game.Lighting.FogEnd = 100
game.Lighting.FogColor = Color3.new(75, 0, 0)
local colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Parent = game.Lighting
colorCorrection.Contrast = 999
colorCorrection.Saturation = 9
colorCorrection.TintColor = Color3.new(255, 0, 0)
wait(3)
while wait(0.05) do
colorCorrection.Contrast = math.random(0, 255)
colorCorrection.Saturation = math.random(0, 255)
colorCorrection.TintColor = Color3.new(math.random(), math.random(), math.random())
print("HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA")
-- Move and rotate all parts randomly
for _, part in pairs(workspace:GetChildren()) do
if part:IsA("BasePart") then
part.Position = part.Position + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
part.Orientation = part.Orientation + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
end
end
-- Shake all GUIs randomly
for _, player in pairs(game.Players:GetPlayers()) do
if player.PlayerGui then
for _, gui in pairs(player.PlayerGui:GetChildren()) do
if gui:IsA("ScreenGui") then
for _, object in pairs(gui:GetDescendants()) do
if object:IsA("GuiObject") then
object.Position = UDim2.new(
object.Position.X.Scale, object.Position.X.Offset + math.random(-1, 1),
object.Position.Y.Scale, object.Position.Y.Offset + math.random(-1, 1)
)
end
end
end
end
end
end
end



basic but nice
"you MAAY ... need a backdoor if you really wanna use it as serversided" ... BET