The inf stuff
Key RequiredUniversal

The inf stuff

Universal ScriptThe_MONOX23The_MONOX23 600 views 18 executesUpdated Jan 31, 2026
0.0/ 5(4 votes)
040% Positive
Lua Script•60 lines (2042 chars)
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")

local AbilityConfig = {
    InfiniteHunger = { ["PlayerNameHere"] = true },
    InfiniteWater = { ["PlayerNameHere"] = true },
    InfiniteStamina = { ["PlayerNameHere"] = true },
    InfiniteJump = { ["PlayerNameHere"] = true },
    InfiniteDash = { ["PlayerNameHere"] = true }
}

local function applyAbilities(player, character)
    local humanoid = character:WaitForChild("Humanoid")

    if AbilityConfig.InfiniteJump[player.Name] then
        UIS.JumpRequest:Connect(function()
            if character and humanoid then
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
            end
        end)
    end

    if AbilityConfig.InfiniteDash[player.Name] then
        task.spawn(function()
            while character.Parent do
                local dashCooldown = player:FindFirstChild("DashCooldown") or character:FindFirstChild("DashCooldown")
                if dashCooldown then
                    dashCooldown.Value = 0
                end
                task.wait(0.1)
            end
        end)
    end

    task.spawn(function()
        local stats = player:WaitForChild("leaderstats")
        local hunger = stats:WaitForChild("Hunger")
        local water = stats:WaitForChild("Water")
        local stamina = stats:FindFirstChild("Stamina")

        while player.Parent and character.Parent do
            if AbilityConfig.InfiniteHunger[player.Name] then
                hunger.Value = hunger.MaxValue or 100
            end
            if AbilityConfig.InfiniteWater[player.Name] then
                water.Value = water.MaxValue or 100
            end
            if stamina and AbilityConfig.InfiniteStamina[player.Name] then
                stamina.Value = stamina.MaxValue or 100
            end
            task.wait(0.5)
        end
    end)
end

Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(character)
        applyAbilities(player, character)
    end)
end)

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