
KeylessUniversal

local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local AbilityConfig = {
InfiniteHunger = { ["PlayerNameHere"] = true },
InfiniteWater = { ["PlayerNameHere"] = true },
InfiniteStamina = { ["PlayerNameHere"] = true },
InfiniteJump = { ["PlayerNameHere"] = true },
InfiniteDash = { ["PlayerNameHere"] = true }
}
local function applyAbilities(player, character)
local humanoid = character:WaitForChild("Humanoid")
if AbilityConfig.InfiniteJump[player.Name] then
UIS.JumpRequest:Connect(function()
if character and humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
end
if AbilityConfig.InfiniteDash[player.Name] then
task.spawn(function()
while character.Parent do
local dashCooldown = player:FindFirstChild("DashCooldown") or character:FindFirstChild("DashCooldown")
if dashCooldown then
dashCooldown.Value = 0
end
task.wait(0.1)
end
end)
end
task.spawn(function()
local stats = player:WaitForChild("leaderstats")
local hunger = stats:WaitForChild("Hunger")
local water = stats:WaitForChild("Water")
local stamina = stats:FindFirstChild("Stamina")
while player.Parent and character.Parent do
if AbilityConfig.InfiniteHunger[player.Name] then
hunger.Value = hunger.MaxValue or 100
end
if AbilityConfig.InfiniteWater[player.Name] then
water.Value = water.MaxValue or 100
end
if stamina and AbilityConfig.InfiniteStamina[player.Name] then
stamina.Value = stamina.MaxValue or 100
end
task.wait(0.5)
end
end)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
applyAbilities(player, character)
end)
end)No comments yet for this script.



