
Key RequiredUniversal

-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextButton = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.353855282, 0, 0.257537693, 0)
Frame.Size = UDim2.new(0, 238, 0, 290)
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0, 0, 0.228691369, 0)
TextButton.Size = UDim2.new(0, 238, 0, 43)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Sphere"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 238, 0, 50)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "The Super Gear GUI"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(0, 0, 0.375799149, 0)
TextButton_2.Size = UDim2.new(0, 238, 0, 43)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Long sword"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.BorderSizePixel = 0
TextButton_3.Position = UDim2.new(0, 0, 0.522112489, 0)
TextButton_3.Size = UDim2.new(0, 238, 0, 43)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Aura"
TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.TextScaled = true
TextButton_3.TextSize = 14.000
TextButton_3.TextWrapped = true
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.BorderSizePixel = 0
TextButton_4.Position = UDim2.new(0, 0, 0.670388401, 0)
TextButton_4.Size = UDim2.new(0, 238, 0, 43)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Wrath"
TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.TextScaled = true
TextButton_4.TextSize = 14.000
TextButton_4.TextWrapped = true
-- Scripts:
local function CEJY_fake_script() -- TextButton.EquipToolsSphere
local script = Instance.new('LocalScript', TextButton)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local button = script.Parent
button.MouseButton1Click:Connect(function()
local character = player.Character or player.CharacterAdded:Wait()
local backpack = player:FindFirstChild("Backpack")
if not backpack or not character then
return
end
-- Gather all tools in backpack
local tools = {}
for i, tool in backpack:GetChildren() do
if tool:IsA("Tool") then
table.insert(tools, tool)
end
end
local toolCount = #tools
if toolCount == 0 then
return
end
-- Equip all tools
for i, tool in tools do
tool.Parent = character
end
-- Get HumanoidRootPart CFrame (center of player)
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then
return
end
local originCFrame = hrp.CFrame
-- Dynamic radius: more tools = smaller radius, but clamp to a minimum
local minRadius = 15
local maxRadius = 50
local baseRadius = 50 -- Sphere is larger
local radius = math.clamp(baseRadius / math.max(toolCount, 1), minRadius, maxRadius)
-- Position tools in a sphere centered at HumanoidRootPart
for i, tool in tools do
local handle = tool:FindFirstChild("Handle")
if handle then
-- Spherical coordinates for even distribution
local phi = math.acos(-1 + (2 * (i-1) + 1) / toolCount)
local theta = math.pi * (1 + math.sqrt(5)) * (i-1)
local x = radius * math.cos(theta) * math.sin(phi)
local y = radius * math.sin(theta) * math.sin(phi)
local z = radius * math.cos(phi)
local sphereOffset = Vector3.new(x, y, z)
-- The Grip property offsets the handle from the hand, so this positions the handle in a sphere around the HRP
tool.Grip = CFrame.new(sphereOffset)
end
end
end)
end
coroutine.wrap(CEJY_fake_script)()
local function VZDOTUX_fake_script() -- TextButton_2.EquipAndStackAllTools
local script = Instance.new('LocalScript', TextButton_2)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local button = script.Parent
button.Activated:Connect(function()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local backpack = LocalPlayer:FindFirstChild("Backpack")
if not backpack or not character then
return
end
-- Collect all tools from backpack first
local tools = {}
local backpackChildren = backpack:GetChildren()
for i = 1, #backpackChildren do
local tool = backpackChildren[i]
if tool:IsA("Tool") then
table.insert(tools, tool)
end
end
if #tools == 0 then
return
end
-- Equip all tools
for i = 1, #tools do
local tool = tools[i]
tool.Parent = character
end
-- Use the orientation of the first tool as the reference
local referenceGrip = tools[1].Grip
-- Stack all equipped tools vertically by changing their Grip
local offsetStepY = -1 -- Each tool will be offset by 1 stud upward
for i = 1, #tools do
local tool = tools[i]
-- Apply the reference orientation and stack vertically
tool.Grip = referenceGrip * CFrame.new(0, (i-1) * offsetStepY, 0)
end
end)
end
coroutine.wrap(VZDOTUX_fake_script)()
local function QGZXPBZ_fake_script() -- TextButton_3.SpinToolsOnButton
local script = Instance.new('LocalScript', TextButton_3)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local button = script.Parent
local spinConn = nil
local spinning = false
local tools = {}
local originalGrips = {}
local function stopSpinning()
spinning = false
if spinConn then
spinConn:Disconnect()
spinConn = nil
end
-- Restore original grips
for i = 1, #tools do
if tools[i] and originalGrips[i] then
tools[i].Grip = originalGrips[i]
end
end
tools = {}
originalGrips = {}
end
local function startSpinning(character)
local player = Players.LocalPlayer
local backpack = player:FindFirstChild("Backpack")
if not backpack or not character then return end
-- Gather all tools in backpack
tools = {}
for i = 1, #backpack:GetChildren() do
local tool = backpack:GetChildren()[i]
if tool:IsA("Tool") then
table.insert(tools, tool)
end
end
if #tools == 0 then return end
-- Equip all tools
for i = 1, #tools do
tools[i].Parent = character
end
-- Spinning parameters
local radiusBase = 1
local radius = radiusBase + (#tools - 1) * 2
local spinSpeed = 6 -- radians per second
-- Store original Grips to restore later if needed
originalGrips = {}
for i = 1, #tools do
originalGrips[i] = tools[i].Grip
end
-- All tools face down
local downCFrame = CFrame.Angles(math.rad(90), 0, 0)
spinning = true
local startTime = tick()
local function updateSpin()
if not spinning then return end
local now = tick()
local elapsed = now - startTime
local root = character:FindFirstChild("HumanoidRootPart")
if not root then return end
for i = 1, #tools do
local angle = elapsed * spinSpeed + (2 * math.pi * (i-1) / #tools)
local offset = Vector3.new(math.cos(angle) * radius, 0, math.sin(angle) * radius)
-- Set tool grip so it orbits around the HumanoidRootPart and faces down
tools[i].Grip = downCFrame * CFrame.new(offset)
end
end
-- Connect to RenderStepped for smooth spinning
if spinConn then
spinConn:Disconnect()
end
spinConn = RunService.RenderStepped:Connect(function()
if spinning then
updateSpin()
else
if spinConn then
spinConn:Disconnect()
spinConn = nil
end
end
end)
end
button.Activated:Connect(function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
startSpinning(character)
-- Listen for death/reset
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Died:Connect(function()
stopSpinning()
end)
end
-- Also listen for character respawn
player.CharacterAdded:Connect(function(newChar)
stopSpinning()
end)
end)
end
coroutine.wrap(QGZXPBZ_fake_script)()
local function FFKKXPF_fake_script() -- TextButton_4.SpinToolsOnButton
local script = Instance.new('LocalScript', TextButton_4)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local button = script.Parent
button.Activated:Connect(function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local backpack = player:FindFirstChild("Backpack")
if not backpack or not character then return end
-- Gather all tools in backpack
local tools = {}
local backpackChildren = backpack:GetChildren()
for i = 1, #backpackChildren do
local tool = backpackChildren[i]
if tool:IsA("Tool") then
table.insert(tools, tool)
end
end
if #tools == 0 then return end
-- Equip all tools
for i = 1, #tools do
tools[i].Parent = character
end
-- Multi-circle parameters
local radiusBase = 3
local radiusStep = 3
local spinSpeed = 6 -- radians per second
local maxPerCircle = 8
-- Store original Grips to restore later if needed
local originalGrips = {}
for i = 1, #tools do
originalGrips[i] = tools[i].Grip
end
-- All tools face down
local downCFrame = CFrame.Angles(math.rad(90), 0, 0)
-- Assign tools to circles
local circles = {}
local toolIndex = 1
local totalTools = #tools
while toolIndex <= totalTools do
local circleTools = {}
for j = 1, maxPerCircle do
if toolIndex > totalTools then break end
table.insert(circleTools, tools[toolIndex])
toolIndex = toolIndex + 1
end
table.insert(circles, circleTools)
end
-- Start spinning
local spinning = true
local startTime = tick()
local function updateSpin()
if not spinning then return end
local now = tick()
local elapsed = now - startTime
local root = character:FindFirstChild("HumanoidRootPart")
if not root then return end
local rootCFrame = root.CFrame
local toolNum = 1
for circleIndex = 1, #circles do
local circleTools = circles[circleIndex]
local numInCircle = #circleTools
local radius = radiusBase + (circleIndex - 1) * radiusStep
for i = 1, numInCircle do
local angle = elapsed * spinSpeed + (2 * math.pi * (i-1) / numInCircle)
local offset = Vector3.new(math.cos(angle) * radius, 0, math.sin(angle) * radius)
-- Set tool grip so it orbits around the HumanoidRootPart and faces down
circleTools[i].Grip = rootCFrame:ToObjectSpace(CFrame.new(root.Position + offset)) * downCFrame
toolNum = toolNum + 1
end
end
end
-- Connect to RenderStepped for smooth spinning
local spinConn
spinConn = RunService.RenderStepped:Connect(function()
if spinning then
updateSpin()
else
if spinConn then
spinConn:Disconnect()
end
end
end)
-- Listen for death to reset spinning
local humanoid = character:FindFirstChild("Humanoid")
local diedConn
if humanoid then
diedConn = humanoid.Died:Connect(function()
spinning = false
-- Restore original grips
for i = 1, #tools do
if tools[i] and originalGrips[i] then
tools[i].Grip = originalGrips[i]
end
end
-- Disconnect spinning connection
if spinConn then
spinConn:Disconnect()
end
-- Disconnect death connection
if diedConn then
diedConn:Disconnect()
end
end)
end
-- Optional: Stop spinning after a certain time or on unequip
--[[
task.wait(10)
spinning = false
-- Restore original grips
for i = 1, #tools do
tools[i].Grip = originalGrips[i]
end
]]
end)
end
coroutine.wrap(FFKKXPF_fake_script)()
local function KVJNXT_fake_script() -- Frame.Drag
local script = Instance.new('LocalScript', Frame)
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(KVJNXT_fake_script)()



open source because im lazy to obfuscate😎
MAKE MOREEEEEE
Also theres some bugs... when u do like wrath and aura U cant unselect it in xeno
@StrongestBobEver unfortunately, thats just my terrible coding skills
@admin123 ah
Pls make more
part 2 coming soon:)