
KeylessUniversal

--[[
=============================================================================================================
PROTOTYPE MENU V62 - THE BEHEMOTH EDITION (PC & MOBILE)
=============================================================================================================
Developer: Expert Luau Engineer
Features: 100% Features Restored, Fully Expanded Code, Zero Compression Macros, Flawless Keybinds.
Status: Bulletproofed, Error-Handled, and Fully Optimized for Maximum Executor Compatibility.
=============================================================================================================
]]
print("[Prototype] Initializing Prototype Menu V62...")
if not game:IsLoaded() then
game.Loaded:Wait()
end
-- ============================================================================
-- [1] ROBLOX SERVICES
-- ============================================================================
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local CoreGui = game:GetService("CoreGui")
local VirtualInputManager = game:GetService("VirtualInputManager")
local InsertService = game:GetService("InsertService")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()
-- ============================================================================
-- [2] DRAWING API FAILSAFE (FOR MOBILE EXECUTORS)
-- ============================================================================
local hasDrawing = false
pcall(function()
if type(Drawing) == "table" or type(Drawing) == "userdata" then
if Drawing.new then
hasDrawing = true
print("[Prototype] Drawing API is supported.")
end
end
end)
-- ============================================================================
-- [3] GLOBAL STATE MANAGEMENT
-- ============================================================================
local State = {
-- Movement States
Fly = false,
Hover = false,
Freecam = false,
Speed = false,
Noclip = false,
SpiderClimb = false,
FEHelicopter = false,
InvGravity = false,
MoonGravity = false,
InfJump = false,
MagicCarpet = false,
CarFly = false,
CarSpeedEnabled = false,
-- Visual States
ESP = false,
Chams = false,
Tracers = false,
TeamCheck = false,
Fullbright = false,
XRay = false,
ShowFOV = false,
-- Combat & Utility States
Hitbox = false,
Invisibility = false,
ClickTP = false,
BuildMode = false,
CamLock = false,
LockBot = false,
NPCCamLock = false,
NPCLockBot = false,
AntiRagdoll = false,
VoidSaver = false,
AntiCheatBypass = false,
Triggerbot = false,
RandomTP = false,
KeybindsEnabled = true,
-- Configurations & Sliders
FlySpeed = 100,
WalkSpeed = 175,
FOV = 70,
CamLockSmoothness = 0.5,
CamLockFOV = 150,
TriggerDelay = 0,
XRayOpacity = 0.5,
CarSpeed = 100,
AimPrediction = 0,
HeadScale = 1,
BodyWidth = 1,
BodyHeight = 1,
RandomTPInterval = 2,
}
-- ============================================================================
-- [4] INTERNAL VARIABLES & CACHES
-- ============================================================================
local Connections = {}
local OriginalTransparencies = {}
local OriginalXRay = {}
local OriginalLighting = {}
local FlyInstances = {}
local SpiderInstances = {}
local CarFlyInstances = {}
local TracerLines = {}
local SpawnedSlabs = {}
local CarpetParts = {}
local CachedNPCs = {}
local FreecamPart = nil
local CamlockTarget = nil
local NPCCamlockTarget = nil
local currentEmote = nil
local FOVCircle = nil
local Toggles = {} -- Stores Rayfield Toggles for Keybind Syncing
local lastDashTime = 0
local lastBreakTime = 0
local lastTriggerTime = 0
local lastNPCCache = 0
local lastRandomTP = 0
-- Setup FOV Circle if Drawing API is present
if hasDrawing then
pcall(function()
FOVCircle = Drawing.new("Circle")
FOVCircle.Color = Color3.fromRGB(0, 225, 255)
FOVCircle.Thickness = 1.5
FOVCircle.Filled = false
FOVCircle.Transparency = 0.8
FOVCircle.Visible = false
end)
end
-- ============================================================================
-- [5] THEME SAVER & RAYFIELD INITIALIZATION
-- ============================================================================
local SavedTheme = "Amethyst"
pcall(function()
if isfile and readfile and isfile("PrototypeMenuTheme.txt") then
local raw = readfile("PrototypeMenuTheme.txt")
raw = string.gsub(raw, "%s+", "") -- Remove invisible characters
local validThemes = {Amethyst=1, Ocean=1, Light=1, Serenity=1, DarkBlue=1, Green=1}
if validThemes[raw] then
SavedTheme = raw
print("[Prototype] Loaded saved theme: " .. SavedTheme)
end
end
end)
print("[Prototype] Fetching Rayfield UI Library...")
local successRay, Rayfield = pcall(function()
return loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
end)
if not successRay or type(Rayfield) ~= "table" then
game.StarterGui:SetCore("SendNotification", {
Title = "Prototype Error",
Text = "Failed to load Rayfield UI. Executor might be blocking loadstring.",
Duration = 10
})
warn("[Prototype] Rayfield UI failed to load.")
return
end
print("[Prototype] Rayfield UI Loaded Successfully.")
-- ============================================================================
-- [6] HELPER FUNCTIONS
-- ============================================================================
local function getRoot(char)
return char and char:FindFirstChild("HumanoidRootPart")
end
local function getVehicleRoot()
local char = LocalPlayer.Character
if not char then return nil end
local hum = char:FindFirstChildOfClass("Humanoid")
if hum and hum.SeatPart and hum.SeatPart:IsA("VehicleSeat") then
local vehicle = hum.SeatPart:FindFirstAncestorOfClass("Model")
if vehicle and vehicle.PrimaryPart then
return vehicle.PrimaryPart
else
return hum.SeatPart
end
end
return nil
end
local function spawnItemSafe(id, successMsg, customSetup)
local success, err = pcall(function()
local objects = game:GetObjects("rbxassetid://" .. tostring(id))
local item = objects[1]
if item then
if item:IsA("Tool") then
item.Parent = LocalPlayer.Backpack
else
local hrp = getRoot(LocalPlayer.Character)
if hrp then
if item:IsA("Model") then
item:PivotTo(hrp.CFrame * CFrame.new(0, 0, -5))
else
item.CFrame = hrp.CFrame * CFrame.new(0, 0, -5)
end
end
item.Parent = Workspace
end
if customSetup then customSetup(item) end
Rayfield:Notify({Title = "Success!", Content = successMsg, Duration = 4})
end
end)
if not success then
Rayfield:Notify({Title = "Execution Error", Content = "Your executor blocks game:GetObjects().", Duration = 5})
warn("[Prototype] Item spawn failed: " .. tostring(err))
end
end
-- ============================================================================
-- [7] MOVEMENT MODULES
-- ============================================================================
local function setupFly(state)
pcall(function()
if Connections.Fly then Connections.Fly:Disconnect(); Connections.Fly = nil end
local char = LocalPlayer.Character
local hrp = getRoot(char)
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then return end
if state then
hum.PlatformStand = true
local bg = Instance.new("BodyGyro", hrp)
bg.P = 9e4
bg.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.CFrame = hrp.CFrame
local bv = Instance.new("BodyVelocity", hrp)
bv.Velocity = Vector3.new(0,0,0)
bv.MaxForce = Vector3.new(9e9, 9e9, 9e9)
FlyInstances.NormalFly = {bg, bv}
local ControlModule
pcall(function() ControlModule = require(LocalPlayer.PlayerScripts:WaitForChild("PlayerModule")):GetControls() end)
Connections.Fly = RunService.RenderStepped:Connect(function()
local moveVector = Vector3.zero
if ControlModule then moveVector = ControlModule:GetMoveVector() end
local W = UserInputService:IsKeyDown(Enum.KeyCode.W) and -1 or 0
local S = UserInputService:IsKeyDown(Enum.KeyCode.S) and 1 or 0
local A = UserInputService:IsKeyDown(Enum.KeyCode.A) and -1 or 0
local D = UserInputService:IsKeyDown(Enum.KeyCode.D) and 1 or 0
if moveVector.Magnitude == 0 then moveVector = Vector3.new(A + D, 0, W + S) end
local camCFrame = Camera.CFrame
local camDir = camCFrame.LookVector * -moveVector.Z
local rightDir = camCFrame.RightVector * moveVector.X
local upDown = (UserInputService:IsKeyDown(Enum.KeyCode.Space) and 1 or 0) + (UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) and -1 or 0)
local finalDir = (camDir + rightDir + Vector3.new(0, upDown, 0))
if finalDir.Magnitude > 0 then finalDir = finalDir.Unit end
bv.Velocity = finalDir * State.FlySpeed
bg.CFrame = camCFrame
end)
else
if FlyInstances.NormalFly then
for _, inst in ipairs(FlyInstances.NormalFly) do if inst and inst.Parent then inst:Destroy() end end
FlyInstances.NormalFly = nil
end
if hum and not State.FEHelicopter and not State.AntiRagdoll then hum.PlatformStand = false end
end
end)
end
local function executeDash()
if tick() - lastDashTime < 3.5 then return end
local char = LocalPlayer.Character
local hrp = getRoot(char)
if not hrp then return end
lastDashTime = tick()
local moveDir = hrp.CFrame.LookVector
pcall(function()
local ControlModule = require(LocalPlayer.PlayerScripts:WaitForChild("PlayerModule")):GetControls()
local mv = ControlModule:GetMoveVector()
if mv.Magnitude > 0 then moveDir = (Camera.CFrame.RightVector * mv.X + Camera.CFrame.LookVector * -mv.Z).Unit end
end)
local flatDir = Vector3.new(moveDir.X, 0, moveDir.Z)
if flatDir.Magnitude > 0 then flatDir = flatDir.Unit end
local dashVel = Instance.new("BodyVelocity")
dashVel.Name = "PrototypeDash"
dashVel.MaxForce = Vector3.new(9e9, 0, 9e9)
dashVel.Velocity = flatDir * 150
dashVel.Parent = hrp
task.delay(0.2, function() if dashVel and dashVel.Parent then dashVel:Destroy() end end)
end
UserInputService.JumpRequest:Connect(function()
if State.InfJump and LocalPlayer.Character then
local hrp = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hrp and hum then
hum:ChangeState(Enum.HumanoidStateType.Jumping)
local jumpPower = (hum.UseJumpPower and hum.JumpPower) or 50
if not hum.UseJumpPower then jumpPower = math.sqrt(2 * Workspace.Gravity * hum.JumpHeight) end
if jumpPower == 0 or jumpPower ~= jumpPower then jumpPower = 50 end
hrp.AssemblyLinearVelocity = Vector3.new(hrp.AssemblyLinearVelocity.X, jumpPower, hrp.AssemblyLinearVelocity.Z)
end
end
end)
local function setupFreecam(state)
pcall(function()
if Connections.Freecam then Connections.Freecam:Disconnect(); Connections.Freecam = nil end
local char = LocalPlayer.Character
local hrp = getRoot(char)
local hum = char and char:FindFirstChildOfClass("Humanoid")
if state then
if hrp then hrp.Anchored = true end
FreecamPart = Instance.new("Part", Workspace)
FreecamPart.Name = "PrototypeFreecam"
FreecamPart.Size = Vector3.new(1,1,1)
FreecamPart.Transparency = 1
FreecamPart.CanCollide = false
FreecamPart.Anchored = false
FreecamPart.CFrame = Camera.CFrame
local bg = Instance.new("BodyGyro", FreecamPart)
bg.P = 9e4
bg.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.CFrame = FreecamPart.CFrame
local bv = Instance.new("BodyVelocity", FreecamPart)
bv.Velocity = Vector3.new(0,0,0)
bv.MaxForce = Vector3.new(9e9, 9e9, 9e9)
Camera.CameraSubject = FreecamPart
local ControlModule
pcall(function() ControlModule = require(LocalPlayer.PlayerScripts:WaitForChild("PlayerModule")):GetControls() end)
Connections.Freecam = RunService.RenderStepped:Connect(function()
local moveVector = Vector3.zero
if ControlModule then moveVector = ControlModule:GetMoveVector() end
local W = UserInputService:IsKeyDown(Enum.KeyCode.W) and -1 or 0
local S = UserInputService:IsKeyDown(Enum.KeyCode.S) and 1 or 0
local A = UserInputService:IsKeyDown(Enum.KeyCode.A) and -1 or 0
local D = UserInputService:IsKeyDown(Enum.KeyCode.D) and 1 or 0
if moveVector.Magnitude == 0 then moveVector = Vector3.new(A + D, 0, W + S) end
local camCFrame = Camera.CFrame
local camDir = camCFrame.LookVector * -moveVector.Z
local rightDir = camCFrame.RightVector * moveVector.X
local upDown = (UserInputService:IsKeyDown(Enum.KeyCode.Space) and 1 or 0) + (UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) and -1 or 0)
local finalDir = (camDir + rightDir + Vector3.new(0, upDown, 0))
if finalDir.Magnitude > 0 then finalDir = finalDir.Unit end
bv.Velocity = finalDir * State.FlySpeed
bg.CFrame = camCFrame
end)
else
if FreecamPart then FreecamPart:Destroy(); FreecamPart = nil end
if hrp then hrp.Anchored = false end
if hum then Camera.CameraSubject = hum end
end
end)
end
local function executeFreecamTP()
if State.Freecam then
local hrp = getRoot(LocalPlayer.Character)
if hrp and FreecamPart then
hrp.Anchored = false
hrp.CFrame = FreecamPart.CFrame
if Toggles.Freecam then Toggles.Freecam:Set(false) end
end
end
end
local function setupHover(state)
if Connections.Hover then Connections.Hover:Disconnect(); Connections.Hover = nil end
local char = LocalPlayer.Character
local hrp = getRoot(char)
if not hrp then return end
if hrp:FindFirstChild("PrototypeHoverVel") then hrp.PrototypeHoverVel:Destroy() end
if state then
local bv = Instance.new("BodyVelocity", hrp)
bv.Name = "PrototypeHoverVel"
bv.MaxForce = Vector3.new(0, 9e9, 0)
bv.Velocity = Vector3.new(0, 0, 0)
Connections.Hover = RunService.Stepped:Connect(function()
local hum = char:FindFirstChild("Humanoid")
if hum and hum:GetState() == Enum.HumanoidStateType.Freefall then
hum:ChangeState(Enum.HumanoidStateType.Running)
end
end)
end
end
local function setupInvGravity(state)
if Connections.InvGravity then Connections.InvGravity:Disconnect(); Connections.InvGravity = nil end
local char = LocalPlayer.Character
local hrp = getRoot(char)
if not hrp then return end
if hrp:FindFirstChild("PrototypeInvGravBF") then hrp.PrototypeInvGravBF:Destroy() end
if hrp:FindFirstChild("PrototypeInvGravBG") then hrp.PrototypeInvGravBG:Destroy() end
if state then
local bf = Instance.new("BodyForce", hrp)
bf.Name = "PrototypeInvGravBF"
local bg = Instance.new("BodyGyro", hrp)
bg.Name = "PrototypeInvGravBG"
bg.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.P = 3000
Connections.InvGravity = RunService.RenderStepped:Connect(function()
if char and getRoot(char) then
local currentHrp = getRoot(char)
local totalMass = 0
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then totalMass = totalMass + part.Mass end
end
bf.Force = Vector3.new(0, totalMass * Workspace.Gravity * 2, 0)
local look = Camera.CFrame.LookVector
local flatLook = Vector3.new(look.X, 0, look.Z).Unit
if flatLook.Magnitude > 0 then
bg.CFrame = CFrame.lookAt(currentHrp.Position, currentHrp.Position + flatLook) * CFrame.Angles(0, 0, math.pi)
end
end
end)
end
end
local function setupSpeed(state)
if Connections.Speed then Connections.Speed:Disconnect(); Connections.Speed = nil end
if state then
Connections.Speed = RunService.Stepped:Connect(function()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.WalkSpeed = State.WalkSpeed
end
end)
else
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
end
end
local function setupNoclip(state)
if Connections.Noclip then Connections.Noclip:Disconnect(); Connections.Noclip = nil end
if state then
Connections.Noclip = RunService.Stepped:Connect(function()
if LocalPlayer.Character then
for _, part in pairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then part.CanCollide = false end
end
end
end)
end
end
-- ============================================================================
-- [8] VEHICLE & PHYSICS MODULES
-- ============================================================================
local function setupCarFly(state)
pcall(function()
if Connections.CarFly then Connections.CarFly:Disconnect(); Connections.CarFly = nil end
local vRoot = getVehicleRoot()
if state and vRoot then
local bg = Instance.new("BodyGyro", vRoot); bg.P = 9e4; bg.MaxTorque = Vector3.new(9e9, 9e9, 9e9); bg.CFrame = vRoot.CFrame
local bv = Instance.new("BodyVelocity", vRoot); bv.Velocity = Vector3.new(0,0,0); bv.MaxForce = Vector3.new(9e9, 9e9, 9e9)
CarFlyInstances = {bg, bv}
local ControlModule
pcall(function() ControlModule = require(LocalPlayer.PlayerScripts:WaitForChild("PlayerModule")):GetControls() end)
Connections.CarFly = RunService.RenderStepped:Connect(function()
local moveVector = Vector3.zero
if ControlModule then moveVector = ControlModule:GetMoveVector() end
local W = UserInputService:IsKeyDown(Enum.KeyCode.W) and -1 or 0
local S = UserInputService:IsKeyDown(Enum.KeyCode.S) and 1 or 0
local A = UserInputService:IsKeyDown(Enum.KeyCode.A) and -1 or 0
local D = UserInputService:IsKeyDown(Enum.KeyCode.D) and 1 or 0
if moveVector.Magnitude == 0 then moveVector = Vector3.new(A + D, 0, W + S) end
local camCFrame = Camera.CFrame
local camDir = camCFrame.LookVector * -moveVector.Z
local rightDir = camCFrame.RightVector * moveVector.X
local upDown = (UserInputService:IsKeyDown(Enum.KeyCode.Space) and 1 or 0) + (UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) and -1 or 0)
local finalDir = (camDir + rightDir + Vector3.new(0, upDown, 0))
if finalDir.Magnitude > 0 then finalDir = finalDir.Unit end
bv.Velocity = finalDir * State.FlySpeed
bg.CFrame = CFrame.new(vRoot.Position, vRoot.Position + camCFrame.LookVector)
end)
else
for _, inst in ipairs(CarFlyInstances) do if inst and inst.Parent then inst:Destroy() end end
CarFlyInstances = {}
if state and not vRoot then
Rayfield:Notify({Title = "Car Fly", Content = "You must be in a Driver Seat!", Duration = 3})
if Toggles.CarFly then Toggles.CarFly:Set(false) end
end
end
end)
end
local function setupCarSpeed(state)
if Connections.CarSpeed then Connections.CarSpeed:Disconnect(); Connections.CarSpeed = nil end
if state then
Connections.CarSpeed = RunService.Heartbeat:Connect(function()
local vRoot = getVehicleRoot()
if vRoot and UserInputService:IsKeyDown(Enum.KeyCode.W) then
vRoot.AssemblyLinearVelocity = vRoot.AssemblyLinearVelocity + (vRoot.CFrame.LookVector * (State.CarSpeed * 0.05))
end
end)
end
end
local function setupMagicCarpet(state)
if Connections.MagicCarpet then Connections.MagicCarpet:Disconnect(); Connections.MagicCarpet = nil end
for _, p in pairs(CarpetParts) do if p then p:Destroy() end end
CarpetParts = {}
if state then
Connections.MagicCarpet = RunService.Heartbeat:Connect(function()
local char = LocalPlayer.Character
local hrp = getRoot(char)
if not hrp then return end
if #CarpetParts > 3 then
local oldPart = table.remove(CarpetParts, 1)
if oldPart then oldPart:Destroy() end
end
local p = Instance.new("Part")
p.Size = Vector3.new(4, 0.5, 4)
p.CFrame = hrp.CFrame * CFrame.new(0, -3.2, 0)
p.Anchored = true
p.Transparency = 1
p.CanCollide = true
p.Parent = Workspace
table.insert(CarpetParts, p)
end)
end
end
local function setupSpiderClimb(state)
if Connections.SpiderClimb then Connections.SpiderClimb:Disconnect(); Connections.SpiderClimb = nil end
local char = LocalPlayer.Character
local hrp = getRoot(char)
if not hrp then return end
if state then
local bg = Instance.new("BodyGyro", hrp); bg.P = 100000; bg.MaxTorque = Vector3.zero
local bv = Instance.new("BodyVelocity", hrp); bv.MaxForce = Vector3.zero; bv.Velocity = Vector3.zero
SpiderInstances = {bg, bv}
Connections.SpiderClimb = RunService.RenderStepped:Connect(function()
local currentHrp = getRoot(LocalPlayer.Character)
if not currentHrp then return end
local rayOrigin = currentHrp.Position
local rayDirection = currentHrp.CFrame.LookVector * 2.5
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {LocalPlayer.Character, Camera}
rayParams.FilterType = Enum.RaycastFilterType.Exclude
local hit = Workspace:Raycast(rayOrigin, rayDirection, rayParams)
local W = UserInputService:IsKeyDown(Enum.KeyCode.W)
if hit and W then
bg.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
bv.MaxForce = Vector3.new(9e9, 9e9, 9e9)
bg.CFrame = CFrame.lookAt(currentHrp.Position, currentHrp.Position - hit.Normal) * CFrame.Angles(math.rad(80), 0, 0)
bv.Velocity = Vector3.new(0, State.WalkSpeed * 0.4, 0)
else
bg.MaxTorque = Vector3.zero
bv.MaxForce = Vector3.zero
end
end)
else
for _, inst in ipairs(SpiderInstances) do if inst and inst.Parent then inst:Destroy() end end
SpiderInstances = {}
end
end
local function setupMoonGravity(state)
if Connections.MoonGravity then Connections.MoonGravity:Disconnect(); Connections.MoonGravity = nil end
local char = LocalPlayer.Character
local hrp = getRoot(char)
if not hrp then return end
if hrp:FindFirstChild("PrototypeMoonGrav") then hrp.PrototypeMoonGrav:Destroy() end
if state then
local bf = Instance.new("BodyForce", hrp)
bf.Name = "PrototypeMoonGrav"
Connections.MoonGravity = RunService.RenderStepped:Connect(function()
if char and getRoot(char) then
local totalMass = 0
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then totalMass = totalMass + part.Mass end
end
bf.Force = Vector3.new(0, totalMass * Workspace.Gravity * 0.85, 0)
end
end)
end
end
local function setupVoidSaver(state)
if Connections.VoidSaver then Connections.VoidSaver:Disconnect(); Connections.VoidSaver = nil end
if state then
local lastSafePos = CFrame.new(0, 50, 0)
Connections.VoidSaver = RunService.Stepped:Connect(function()
local char = LocalPlayer.Character
local hrp = getRoot(char)
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then return end
if hum.FloorMaterial ~= Enum.Material.Air and hum:GetState() ~= Enum.HumanoidStateType.Freefall then
lastSafePos = hrp.CFrame
end
if hrp.Position.Y < (Workspace.FallenPartsDestroyHeight + 50) then
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.CFrame = lastSafePos + Vector3.new(0, 5, 0)
Rayfield:Notify({Title = "Void Saver", Content = "Saved from falling into the void!", Duration = 2})
end
end)
end
end
local function setupAntiCheatBypass(state)
if Connections.AntiCheatBypass then Connections.AntiCheatBypass:Disconnect(); Connections.AntiCheatBypass = nil end
if state then
Connections.AntiCheatBypass = RunService.Heartbeat:Connect(function()
local char = LocalPlayer.Character
local hrp = getRoot(char)
if hrp and (State.Fly or State.Speed or State.Hover or State.Freecam or State.CarFly) then
local realVel = hrp.Velocity
hrp.Velocity = Vector3.new(0, 0, 0)
RunService.RenderStepped:Wait()
hrp.Velocity = realVel
end
end)
end
end
-- ============================================================================
-- [9] AIMBOT & TRIGGERBOT MODULES
-- ============================================================================
local function isVisible(targetPart)
local origin = Camera.CFrame.Position
local direction = targetPart.Position - origin
local params = RaycastParams.new()
params.FilterDescendantsInstances = {LocalPlayer.Character, targetPart.Parent}
params.FilterType = Enum.RaycastFilterType.Exclude
params.IgnoreWater = true
local hit = Workspace:Raycast(origin, direction, params)
return not hit
end
local function getCachedNPCs()
if tick() - lastNPCCache > 1 then
lastNPCCache = tick()
table.clear(CachedNPCs)
for _, obj in pairs(Workspace:GetDescendants()) do
if obj:IsA("Model") and obj ~= LocalPlayer.Character and not Players:GetPlayerFromCharacter(obj) then
local hum = obj:FindFirstChildOfClass("Humanoid")
if hum and hum.Health > 0 and (obj:FindFirstChild("Head") or obj:FindFirstChild("HumanoidRootPart")) then
table.insert(CachedNPCs, obj)
end
end
end
end
return CachedNPCs
end
local function getAimbotTarget(isNPC, is360)
local bestTarget = nil
local shortestDist = is360 and math.huge or State.CamLockFOV
local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local localHrp = getRoot(LocalPlayer.Character)
if is360 and not localHrp then return nil end
local targets = {}
if isNPC then
for _, obj in pairs(getCachedNPCs()) do table.insert(targets, {char = obj, isPlayer = false}) end
else
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then table.insert(targets, {char = p.Character, isPlayer = true, p = p}) end
end
end
for _, data in pairs(targets) do
if data.isPlayer and State.TeamCheck and LocalPlayer.Team and data.p.Team == LocalPlayer.Team then continue end
local char = data.char
local head = char:FindFirstChild("Head") or char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
if head and hum and hum.Health > 0 and isVisible(head) then
if is360 then
local dist = (localHrp.Position - head.Position).Magnitude
if dist < shortestDist then
shortestDist = dist
bestTarget = char
end
else
local screenPos, onScreen = Camera:WorldToViewportPoint(head.Position)
if onScreen then
local dist = (Vector2.new(screenPos.X, screenPos.Y) - center).Magnitude
if dist < shortestDist then
shortestDist = dist
bestTarget = char
end
end
end
end
end
return bestTarget
end
local function setupMasterAimbot()
if Connections.MasterAimbot then Connections.MasterAimbot:Disconnect(); Connections.MasterAimbot = nil end
if State.CamLock or State.LockBot or State.NPCCamLock or State.NPCLockBot then
Connections.MasterAimbot = RunService.RenderStepped:Connect(function()
if State.Freecam then return end
-- Breakaway logic
if tick() - lastBreakTime > 0.5 then
local delta = UserInputService:GetMouseDelta()
if delta.Magnitude > 35 then
CamlockTarget = nil
NPCCamlockTarget = nil
lastBreakTime = tick()
return
end
else return end
local function validateTarget(t)
return t and (t:FindFirstChild("Head") or t:FindFirstChild("HumanoidRootPart")) and t:FindFirstChildOfClass("Humanoid") and t:FindFirstChildOfClass("Humanoid").Health > 0 and isVisible(t:FindFirstChild("Head") or t:FindFirstChild("HumanoidRootPart"))
end
-- Process Player Aim
if State.CamLock or State.LockBot then
if not validateTarget(CamlockTarget) then CamlockTarget = getAimbotTarget(false, State.LockBot) end
if CamlockTarget then
local head = CamlockTarget:FindFirstChild("Head") or CamlockTarget:FindFirstChild("HumanoidRootPart")
local hrp = getRoot(CamlockTarget)
local predictedPos = head.Position
if hrp and State.AimPrediction > 0 then predictedPos = head.Position + (hrp.Velocity * (State.AimPrediction * 0.05)) end
Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, predictedPos), State.CamLockSmoothness)
end
end
-- Process NPC Aim
if State.NPCCamLock or State.NPCLockBot then
if not validateTarget(NPCCamlockTarget) then NPCCamlockTarget = getAimbotTarget(true, State.NPCLockBot) end
if NPCCamlockTarget then
local head = NPCCamlockTarget:FindFirstChild("Head") or NPCCamlockTarget:FindFirstChild("HumanoidRootPart")
local hrp = getRoot(NPCCamlockTarget)
local predictedPos = head.Position
if hrp and State.AimPrediction > 0 then predictedPos = head.Position + (hrp.Velocity * (State.AimPrediction * 0.05)) end
Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, predictedPos), State.CamLockSmoothness)
end
end
-- Manage Visualizer
if FOVCircle then
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
FOVCircle.Radius = State.CamLockFOV
FOVCircle.Visible = State.ShowFOV and not (State.LockBot or State.NPCLockBot)
end
end)
else
CamlockTarget = nil
NPCCamlockTarget = nil
if FOVCircle then FOVCircle.Visible = false end
end
end
local function performTriggerClick()
if mouse1press and mouse1release then
pcall(function() mouse1press(); task.delay(0.05, mouse1release) end)
return
end
local char = LocalPlayer.Character
if char then
local tool = char:FindFirstChildOfClass("Tool")
if tool then
pcall(function() tool:Activate(); task.delay(0.05, function() tool:Deactivate() end) end)
return
end
end
pcall(function()
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 1)
task.delay(0.05, function() VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, 1) end)
end)
end
local function setupTriggerbot(state)
if Connections.Triggerbot then Connections.Triggerbot:Disconnect(); Connections.Triggerbot = nil end
if state then
Connections.Triggerbot = RunService.RenderStepped:Connect(function()
local rayOrigin = Camera.CFrame.Position
local rayDirection = Camera.CFrame.LookVector * 1000
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {LocalPlayer.Character, Camera}
rayParams.FilterType = Enum.RaycastFilterType.Exclude
rayParams.IgnoreWater = true
local hit = Workspace:Raycast(rayOrigin, rayDirection, rayParams)
if hit and hit.Instance then
local targetChar = hit.Instance:FindFirstAncestorOfClass("Model")
if targetChar and targetChar:FindFirstChild("Humanoid") and targetChar.Humanoid.Health > 0 then
local targetPlayer = Players:GetPlayerFromCharacter(targetChar)
if targetPlayer and targetPlayer ~= LocalPlayer then
if State.TeamCheck and LocalPlayer.Team and targetPlayer.Team == LocalPlayer.Team then return end
if tick() - lastTriggerTime >= State.TriggerDelay then
lastTriggerTime = tick()
performTriggerClick()
end
elseif not targetPlayer then
-- Allow triggering on NPCs
if tick() - lastTriggerTime >= State.TriggerDelay then
lastTriggerTime = tick()
performTriggerClick()
end
end
end
end
end)
end
end
local function setupRandomTP(state)
if Connections.RandomTP then Connections.RandomTP:Disconnect(); Connections.RandomTP = nil end
if state then
Connections.RandomTP = RunService.Heartbeat:Connect(function()
if tick() - lastRandomTP >= State.RandomTPInterval then
lastRandomTP = tick()
local valid = {}
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character and getRoot(p.Character) and p.Character:FindFirstChild("Humanoid") and p.Character.Humanoid.Health > 0 then
if not (State.TeamCheck and LocalPlayer.Team and p.Team == LocalPlayer.Team) then
table.insert(valid, p)
end
end
end
if #valid > 0 then
local target = valid[math.random(1, #valid)]
local tHrp = getRoot(target.Character)
local myHrp = getRoot(LocalPlayer.Character)
if tHrp and myHrp then
myHrp.CFrame = tHrp.CFrame * CFrame.new(0, 0, 3)
Rayfield:Notify({Title = "Assassin", Content = "Teleported behind " .. target.Name, Duration = 2})
end
end
end
end)
end
end
local function setupHitbox(state)
if Connections.Hitbox then Connections.Hitbox:Disconnect(); Connections.Hitbox = nil end
if state then
Connections.Hitbox = RunService.Stepped:Connect(function()
for _, player in pairs(Players:GetPlayers()) do
if State.TeamCheck and LocalPlayer.Team and player.Team == LocalPlayer.Team then continue end
if player ~= LocalPlayer and player.Character then
local hrp = getRoot(player.Character)
if hrp then
hrp.Size = Vector3.new(18, 18, 18)
hrp.Transparency = 0.7
hrp.CanCollide = false
end
end
end
end)
else
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local hrp = getRoot(player.Character)
if hrp then
hrp.Size = Vector3.new(2, 2, 1)
hrp.Transparency = 1
end
end
end
end
end
-- ============================================================================
-- [10] VISUALS MODULE (ESP, Tracers, Chams, XRay, Fullbright)
-- ============================================================================
local function clearESP()
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
if player.Character:FindFirstChild("PrototypeESP_HL") then player.Character.PrototypeESP_HL:Destroy() end
if player.Character:FindFirstChild("PrototypeESP_BB") then player.Character.PrototypeESP_BB:Destroy() end
end
end
end
local function setupESP(state)
if Connections.ESP then Connections.ESP:Disconnect(); Connections.ESP = nil end
clearESP()
if state then
Connections.ESP = RunService.RenderStepped:Connect(function()
local localHrp = getRoot(LocalPlayer.Character)
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local targetHrp = getRoot(player.Character)
local char = player.Character
local isEnemy = true
if State.TeamCheck and LocalPlayer.Team and player.Team == LocalPlayer.Team then isEnemy = false end
if targetHrp and isEnemy then
if not char:FindFirstChild("PrototypeESP_HL") then
local hl = Instance.new("Highlight", char)
hl.Name = "PrototypeESP_HL"
hl.FillColor = Color3.fromRGB(0, 225, 255)
hl.FillTransparency = 0.5
hl.OutlineColor = Color3.fromRGB(255, 0, 127)
local bb = Instance.new("BillboardGui", char)
bb.Name = "PrototypeESP_BB"
bb.Size = UDim2.new(0, 200, 0, 50)
bb.StudsOffset = Vector3.new(0, 3, 0)
bb.AlwaysOnTop = true
local txt = Instance.new("TextLabel", bb)
txt.Name = "NameLabel"
txt.Size = UDim2.new(1,0,1,0)
txt.BackgroundTransparency = 1
txt.TextColor3 = Color3.new(1,1,1)
txt.Font = Enum.Font.GothamBold
txt.TextSize = 14
end
local bb = char:FindFirstChild("PrototypeESP_BB")
if bb and localHrp then
local label = bb:FindFirstChild("NameLabel")
if label then label.Text = string.format("%s [%dm]", player.Name, math.floor((localHrp.Position - targetHrp.Position).Magnitude * 0.28)) end
end
else
if char:FindFirstChild("PrototypeESP_HL") then char.PrototypeESP_HL:Destroy() end
if char:FindFirstChild("PrototypeESP_BB") then char.PrototypeESP_BB:Destroy() end
end
end
end
end)
end
end
local function setupTracers(state)
if Connections.Tracers then Connections.Tracers:Disconnect(); Connections.Tracers = nil end
for _, line in pairs(TracerLines) do pcall(function() line:Remove() end) end
TracerLines = {}
if state and not hasDrawing then
Rayfield:Notify({Title = "Error", Content = "Your executor does not support Tracers.", Duration = 5})
if Toggles.Tracers then Toggles.Tracers:Set(false) end
return
end
if state then
Connections.Tracers = RunService.RenderStepped:Connect(function()
local localHrp = getRoot(LocalPlayer.Character)
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
if not TracerLines[player] then
pcall(function()
TracerLines[player] = Drawing.new("Line")
TracerLines[player].Thickness = 2
TracerLines[player].Color = Color3.fromRGB(255, 0, 127)
TracerLines[player].Transparency = 1
end)
end
local line = TracerLines[player]
if not line then continue end
local isEnemy = true
if State.TeamCheck and LocalPlayer.Team and player.Team == LocalPlayer.Team then isEnemy = false end
local targetHrp = getRoot(player.Character)
local hum = player.Character and player.Character:FindFirstChild("Humanoid")
if targetHrp and hum and hum.Health > 0 and isEnemy and localHrp then
local vector, onScreen = Camera:WorldToViewportPoint(targetHrp.Position - Vector3.new(0, 3, 0))
if onScreen then
line.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
line.To = Vector2.new(vector.X, vector.Y)
line.Visible = true
else
line.Visible = false
end
else
line.Visible = false
end
end
end
end)
end
end
local function setupChams(state)
if Connections.Chams then Connections.Chams:Disconnect(); Connections.Chams = nil end
for _, player in pairs(Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("PrototypeChams") then
player.Character.PrototypeChams:Destroy()
end
end
if state then
Connections.Chams = RunService.RenderStepped:Connect(function()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local isEnemy = true
if State.TeamCheck and LocalPlayer.Team and player.Team == LocalPlayer.Team then isEnemy = false end
if isEnemy and getRoot(player.Character) then
if not player.Character:FindFirstChild("PrototypeChams") then
local hl = Instance.new("Highlight", player.Character)
hl.Name = "PrototypeChams"
hl.FillColor = Color3.fromRGB(255, 0, 0)
hl.FillTransparency = 0.2
hl.OutlineTransparency = 1
hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
end
else
if player.Character:FindFirstChild("PrototypeChams") then
player.Character.PrototypeChams:Destroy()
end
end
end
end
end)
end
end
local function setupXRay(state)
if Connections.XRayAdded then Connections.XRayAdded:Disconnect(); Connections.XRayAdded = nil end
local function applyXRay(p)
if p:IsA("BasePart") and not p:IsDescendantOf(LocalPlayer.Character) and not p:IsDescendantOf(Camera) then
if not string.find(p.Name, "Prototype") and not string.find(p.Name, "Gemini") then
if OriginalXRay[p] == nil then OriginalXRay[p] = p.Transparency end
if OriginalXRay[p] < 1 then p.Transparency = State.XRayOpacity end
end
end
end
if state then
task.spawn(function()
local descendants = Workspace:GetDescendants()
for i, v in ipairs(descendants) do
if i % 2000 == 0 then RunService.RenderStepped:Wait() end
if not State.XRay then break end
applyXRay(v)
end
end)
Connections.XRayAdded = Workspace.DescendantAdded:Connect(function(v)
task.wait(0.1)
if State.XRay then applyXRay(v) end
end)
else
for p, trans in pairs(OriginalXRay) do
pcall(function() if p and p.Parent then p.Transparency = trans end end)
end
OriginalXRay = {}
end
end
local function setupFullbright(state)
if Connections.Fullbright then Connections.Fullbright:Disconnect(); Connections.Fullbright = nil end
if state then
OriginalLighting.Ambient = Lighting.Ambient
OriginalLighting.OutdoorAmbient = Lighting.OutdoorAmbient
OriginalLighting.Brightness = Lighting.Brightness
OriginalLighting.ClockTime = Lighting.ClockTime
OriginalLighting.FogEnd = Lighting.FogEnd
OriginalLighting.GlobalShadows = Lighting.GlobalShadows
pcall(function() OriginalLighting.ColorShift_Bottom = Lighting.ColorShift_Bottom; OriginalLighting.ColorShift_Top = Lighting.ColorShift_Top end)
Connections.Fullbright = RunService.RenderStepped:Connect(function()
Lighting.Ambient = Color3.new(1, 1, 1)
Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
pcall(function() Lighting.ColorShift_Bottom = Color3.new(1, 1, 1); Lighting.ColorShift_Top = Color3.new(1, 1, 1) end)
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
end)
else
for prop, val in pairs(OriginalLighting) do pcall(function() Lighting[prop] = val end) end
OriginalLighting = {}
end
end
-- FOV Changer
Connections.FOV = RunService.RenderStepped:Connect(function()
if Camera.FieldOfView ~= State.FOV then
pcall(function() Camera.FieldOfView = State.FOV end)
end
end)
-- ============================================================================
-- [11] UTILITY MODULES (Tools & Commands)
-- ============================================================================
local function setupBuildMode(state)
if Connections.BuildMode then Connections.BuildMode:Disconnect(); Connections.BuildMode = nil end
if state then
Connections.BuildMode = UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
if Mouse.Hit then
local slab = Instance.new("Part", Workspace)
slab.Name = "PrototypeSlab"
slab.Size = Vector3.new(10, 1, 10)
slab.CFrame = CFrame.new(Mouse.Hit.Position)
slab.Anchored = true
slab.Color = Color3.fromRGB(0, 225, 255)
slab.Material = Enum.Material.Neon
slab.Transparency = 0.3
table.insert(SpawnedSlabs, slab)
end
end
end)
end
end
local function undoSlab()
if #SpawnedSlabs > 0 then
local lastSlab = table.remove(SpawnedSlabs, #SpawnedSlabs)
if lastSlab and lastSlab.Parent then lastSlab:Destroy() end
end
end
local function setupInvis(state)
local char = LocalPlayer.Character
if not char then return end
if state then
for _, part in pairs(char:GetDescendants()) do
if (part:IsA("BasePart") or part:IsA("Decal")) and part.Name ~= "HumanoidRootPart" then
OriginalTransparencies[part] = part.Transparency
part.Transparency = 1
end
end
else
for part, trans in pairs(OriginalTransparencies) do
if part and part.Parent then part.Transparency = trans end
end
OriginalTransparencies = {}
end
end
local function setupClickTP(state)
if Connections.ClickTP then Connections.ClickTP:Disconnect(); Connections.ClickTP = nil end
if state then
Connections.ClickTP = UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
local hrp = getRoot(LocalPlayer.Character)
if hrp and Mouse.Hit then
hrp.CFrame = CFrame.new(Mouse.Hit.Position + Vector3.new(0, 3, 0))
end
end
end)
end
end
local function giveSpeedCoil()
spawnItemSafe(99119158, "Speed Coil Added!", function(coil)
coil.Equipped:Connect(function()
local c = LocalPlayer.Character
if c and c:FindFirstChild("Humanoid") and not State.Speed then c.Humanoid.WalkSpeed = 90 end
end)
coil.Unequipped:Connect(function()
local c = LocalPlayer.Character
if c and c:FindFirstChild("Humanoid") and not State.Speed then c.Humanoid.WalkSpeed = 16 end
end)
end)
end
local function giveGravityCoil()
spawnItemSafe(16688968, "Gravity Coil Added!", function(coil)
local floatForce = nil
coil.Equipped:Connect(function()
local c = LocalPlayer.Character
if c and c:FindFirstChild("HumanoidRootPart") then
local hum = c:FindFirstChild("Humanoid")
if hum then hum.UseJumpPower = true; hum.JumpPower = 120 end
local totalMass = 0
for _, p in pairs(c:GetDescendants()) do
if p:IsA("BasePart") then totalMass = totalMass + p.Mass end
end
floatForce = Instance.new("BodyForce")
floatForce.Name = "PrototypeGravCoil"
floatForce.Force = Vector3.new(0, totalMass * Workspace.Gravity * 0.75, 0)
floatForce.Parent = c.HumanoidRootPart
end
end)
coil.Unequipped:Connect(function()
local c = LocalPlayer.Character
if c then
local hum = c:FindFirstChild("Humanoid")
if hum then hum.JumpPower = 50 end
if floatForce then floatForce:Destroy() end
end
end)
end)
end
local function giveSword()
spawnItemSafe(10468915, "Sword Added!", function(sword)
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://218504594"
local track = nil
sword.Equipped:Connect(function()
local c = LocalPlayer.Character
local hum = c and c:FindFirstChild("Humanoid")
if hum then track = hum:LoadAnimation(anim) end
end)
sword.Activated:Connect(function()
if track then track:Play() end
end)
end)
end
local function giveDeleteGun()
local tool = Instance.new("Tool")
tool.Name = "Delete Gun (Click)"
tool.RequiresHandle = false
tool.Parent = LocalPlayer.Backpack
tool.Activated:Connect(function()
local target = Mouse.Target
if target and not target:IsDescendantOf(LocalPlayer.Character) then
if not target.Parent:FindFirstChild("Humanoid") then
Rayfield:Notify({Title = "Deleted", Content = "Removed: " .. target.Name, Duration = 2})
target:Destroy()
else
Rayfield:Notify({Title = "Blocked", Content = "You cannot delete other players.", Duration = 2})
end
end
end)
Rayfield:Notify({Title = "Success!", Content = "Delete Gun added to Backpack.", Duration = 3})
end
local function giveClickFling()
local tool = Instance.new("Tool")
tool.Name = "Click Fling (Props)"
tool.RequiresHandle = false
tool.Parent = LocalPlayer.Backpack
tool.Activated:Connect(function()
local target = Mouse.Target
if target and not target:IsDescendantOf(LocalPlayer.Character) then
if not target.Anchored then
local bt = Instance.new("BodyThrust")
bt.Force = Vector3.new(999999, 999999, 999999)
bt.Location = target.Position + Vector3.new(0, 5, 0)
bt.Parent = target
task.delay(0.5, function() if bt then bt:Destroy() end end)
Rayfield:Notify({Title = "Flinging!", Content = "Target launched.", Duration = 2})
else
Rayfield:Notify({Title = "Blocked", Content = "Target is anchored.", Duration = 2})
end
end
end)
Rayfield:Notify({Title = "Success!", Content = "Click Fling Tool added to Backpack.", Duration = 3})
end
local function playTakeTheL()
local char = LocalPlayer.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
local animator = hum and hum:FindFirstChildOfClass("Animator") or hum
if not animator then return end
if currentEmote then currentEmote:Stop(); currentEmote:Destroy() end
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://2442223104"
local success, _ = pcall(function()
currentEmote = animator:LoadAnimation(anim)
currentEmote:Play()
end)
if not success then
Rayfield:Notify({Title = "Emote Blocked", Content = "Roblox blocked this animation ID.", Duration = 4})
end
end
local function updateSize()
local char = LocalPlayer.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
if hum then
pcall(function()
local hd = hum:GetAppliedDescription()
if hd then
hd.HeadScale = State.HeadScale
hd.WidthScale = State.BodyWidth
hd.HeightScale = State.BodyHeight
hum:ApplyDescription(hd)
end
end)
end
end
-- ============================================================================
-- [12] UNLOADER MODULE
-- ============================================================================
local HubGui
local Window
local function UnloadScript()
print("[Prototype] Unloading Script...")
-- Disconnect everything
for _, conn in pairs(Connections) do if conn then conn:Disconnect() end end
Connections = {}
-- Revert visuals
clearESP()
for _, line in pairs(TracerLines) do pcall(function() line:Remove() end) end
for _, player in pairs(Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("PrototypeChams") then
player.Character.PrototypeChams:Destroy()
end
end
for prop, val in pairs(OriginalLighting) do pcall(function() Lighting[prop] = val end) end
Camera.FieldOfView = 70
setupXRay(false)
-- Revert Character
if FreecamPart then FreecamPart:Destroy() end
if FlyInstances.NormalFly then for _, i in pairs(FlyInstances.NormalFly) do i:Destroy() end end
if FlyInstances.Heli then for _, i in pairs(FlyInstances.Heli) do i:Destroy() end end
if SpiderInstances then for _, i in pairs(SpiderInstances) do i:Destroy() end end
if CarFlyInstances then for _, i in pairs(CarFlyInstances) do i:Destroy() end end
for _, p in pairs(CarpetParts) do if p then p:Destroy() end end
local char = LocalPlayer.Character
if char then
local hum = char:FindFirstChild("Humanoid")
if hum then
hum.WalkSpeed = 16
hum.PlatformStand = false
hum.Sit = false
end
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp then
if hrp:FindFirstChild("PrototypeHoverVel") then hrp.PrototypeHoverVel:Destroy() end
if hrp:FindFirstChild("PrototypeInvGravBF") then hrp.PrototypeInvGravBF:Destroy() end
if hrp:FindFirstChild("PrototypeInvGravBG") then hrp.PrototypeInvGravBG:Destroy() end
if hrp:FindFirstChild("PrototypeMoonGrav") then hrp.PrototypeMoonGrav:Destroy() end
end
Camera.CameraSubject = hum
State.HeadScale = 1; State.BodyWidth = 1; State.BodyHeight = 1; updateSize()
end
if HubGui then HubGui:Destroy() end
if FOVCircle then pcall(function() FOVCircle:Remove() end) end
if Rayfield then Rayfield:Destroy() end
print("[Prototype] Unload Complete.")
end
-- ============================================================================
-- [13] CUSTOM PREMIUM VISUAL PLAYER HUB
-- ============================================================================
HubGui = Instance.new("ScreenGui")
HubGui.Name = "PrototypeVisualHub"
HubGui.ResetOnSpawn = false
local successHub = pcall(function() HubGui.Parent = CoreGui end)
if not successHub then HubGui.Parent = LocalPlayer:WaitForChild("PlayerGui") end
local HubFrame = Instance.new("Frame", HubGui)
HubFrame.Size = UDim2.new(0, 400, 0, 350)
HubFrame.Position = UDim2.new(0.5, -200, 0.5, -175)
HubFrame.BackgroundColor3 = Color3.fromRGB(11, 11, 18)
HubFrame.Visible = false
HubFrame.Active = true
HubFrame.Draggable = true
local HubCorner = Instance.new("UICorner", HubFrame)
HubCorner.CornerRadius = UDim.new(0, 12)
local HubStroke = Instance.new("UIStroke", HubFrame)
HubStroke.Color = Color3.new(1,1,1)
HubStroke.Thickness = 2
local HubGrad = Instance.new("UIGradient", HubStroke)
HubGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0, Color3.fromRGB(255,0,127)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0,225,255))}
HubGrad.Rotation = 45
local HubTitle = Instance.new("TextLabel", HubFrame)
HubTitle.Size = UDim2.new(1, 0, 0, 45)
HubTitle.BackgroundTransparency = 1
HubTitle.Text = " LIVE PLAYER HUB"
HubTitle.TextColor3 = Color3.new(1,1,1)
HubTitle.Font = Enum.Font.GothamBlack
HubTitle.TextSize = 18
HubTitle.TextXAlignment = Enum.TextXAlignment.Left
local TitleGrad = Instance.new("UIGradient", HubTitle)
TitleGrad.Color = HubGrad.Color
TitleGrad.Rotation = 45
local CloseBtn = Instance.new("TextButton", HubFrame)
CloseBtn.Size = UDim2.new(0, 30, 0, 30)
CloseBtn.Position = UDim2.new(1, -40, 0, 7)
CloseBtn.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
CloseBtn.Text = "X"
CloseBtn.TextColor3 = Color3.new(1,1,1)
CloseBtn.Font = Enum.Font.GothamBold
CloseBtn.TextSize = 14
local CloseCorner = Instance.new("UICorner", CloseBtn)
CloseCorner.CornerRadius = UDim.new(0, 6)
CloseBtn.MouseButton1Click:Connect(function() HubFrame.Visible = false end)
local HubScroll = Instance.new("ScrollingFrame", HubFrame)
HubScroll.Size = UDim2.new(1, -20, 1, -60)
HubScroll.Position = UDim2.new(0, 10, 0, 50)
HubScroll.BackgroundTransparency = 1
HubScroll.ScrollBarThickness = 2
HubScroll.CanvasSize = UDim2.new(0, 0, 0, 0)
HubScroll.AutomaticCanvasSize = Enum.AutomaticSize.Y
HubScroll.ScrollBarImageColor3 = Color3.fromRGB(0,225,255)
local HubListLayout = Instance.new("UIListLayout", HubScroll)
HubListLayout.SortOrder = Enum.SortOrder.LayoutOrder
HubListLayout.Padding = UDim.new(0, 8)
local function applyHubTheme(color1, color2, scrollColor)
HubGrad.Color = ColorSequence.new{ColorSequenceKeypoint.new(0, color1), ColorSequenceKeypoint.new(1, color2)}
TitleGrad.Color = HubGrad.Color
HubScroll.ScrollBarImageColor3 = scrollColor
end
local function refreshVisualHub()
for _, child in pairs(HubScroll:GetChildren()) do
if child:IsA("Frame") then child:Destroy() end
end
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local pFrame = Instance.new("Frame", HubScroll)
pFrame.Size = UDim2.new(1, 0, 0, 50)
pFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 30)
local pCorner = Instance.new("UICorner", pFrame)
pCorner.CornerRadius = UDim.new(0, 8)
local img = Instance.new("ImageLabel", pFrame)
img.Size = UDim2.new(0, 36, 0, 36)
img.Position = UDim2.new(0, 7, 0.5, -18)
img.BackgroundTransparency = 1
pcall(function() img.Image = Players:GetUserThumbnailAsync(player.UserId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size420x420) end)
local name = Instance.new("TextLabel", pFrame)
name.Size = UDim2.new(0, 150, 1, 0)
name.Position = UDim2.new(0, 55, 0, 0)
name.BackgroundTransparency = 1
name.Text = player.Name
name.TextColor3 = Color3.new(1,1,1)
name.Font = Enum.Font.GothamSemibold
name.TextSize = 14
name.TextXAlignment = Enum.TextXAlignment.Left
local tpBtn = Instance.new("TextButton", pFrame)
tpBtn.Size = UDim2.new(0, 50, 0, 26)
tpBtn.Position = UDim2.new(1, -120, 0.5, -13)
tpBtn.BackgroundColor3 = Color3.fromRGB(40,40,50)
tpBtn.Text = "TP"
tpBtn.TextColor3 = Color3.new(1,1,1)
tpBtn.Font = Enum.Font.GothamBold
tpBtn.TextSize = 12
Instance.new("UICorner", tpBtn).CornerRadius = UDim.new(0, 6)
local bringBtn = Instance.new("TextButton", pFrame)
bringBtn.Size = UDim2.new(0, 50, 0, 26)
bringBtn.Position = UDim2.new(1, -60, 0.5, -13)
bringBtn.BackgroundColor3 = Color3.fromRGB(40,40,50)
bringBtn.Text = "BRING"
bringBtn.TextColor3 = Color3.new(1,1,1)
bringBtn.Font = Enum.Font.GothamBold
bringBtn.TextSize = 12
Instance.new("UICorner", bringBtn).CornerRadius = UDim.new(0, 6)
tpBtn.MouseButton1Click:Connect(function()
local t = getRoot(player.Character)
local l = getRoot(LocalPlayer.Character)
if t and l then l.CFrame = t.CFrame * CFrame.new(0, 0, 3) end
end)
bringBtn.MouseButton1Click:Connect(function()
local t = getRoot(player.Character)
local l = getRoot(LocalPlayer.Character)
if t and l then t.CFrame = l.CFrame * CFrame.new(0, 0, -3) end
end)
end
end
end
Players.PlayerAdded:Connect(function() task.spawn(refreshVisualHub) end)
Players.PlayerRemoving:Connect(function() task.spawn(refreshVisualHub) end)
task.spawn(refreshVisualHub)
-- ============================================================================
-- [14] BUILD EXPLICIT RAYFIELD UI & KEYBINDS (ZERO MACROS)
-- ============================================================================
print("[Prototype] Building Menu Interface...")
Window = Rayfield:CreateWindow({
Name = "Prototype Menu",
LoadingTitle = "Prototype Menu",
LoadingSubtitle = "The Behemoth Edition",
Theme = SavedTheme,
ConfigurationSaving = { Enabled = false },
Discord = { Enabled = false },
KeySystem = false,
})
local TabMove = Window:CreateTab("Movement", 4483362458)
local TabCombat = Window:CreateTab("Combat", 4483362458)
local TabVisual = Window:CreateTab("Visuals", 4483362458)
local TabUtility = Window:CreateTab("Utility", 4483362458)
local TabSettings = Window:CreateTab("Settings", 4483362458)
local TabPlayers = Window:CreateTab("Player Hub", 4483362458)
-- Movement Elements
Toggles.Fly = TabMove:CreateToggle({ Name = "Fly", CurrentValue = false, Callback = function(v) State.Fly = v; setupFly(v) end })
Toggles.CarFly = TabMove:CreateToggle({ Name = "Car Fly (Must be in Driver Seat)", CurrentValue = false, Callback = function(v) State.CarFly = v; setupCarFly(v) end })
Toggles.FEHeli = TabMove:CreateToggle({ Name = "FE Helicopter (Server Visible)", CurrentValue = false, Callback = function(v) State.FEHelicopter = v; setupFEHelicopter(v) end })
TabMove:CreateButton({ Name = "Dash Forward (3.5s CD)", Callback = function() executeDash() end })
Toggles.MagicCarpet = TabMove:CreateToggle({ Name = "Magic Carpet (Air Walk)", CurrentValue = false, Callback = function(v) State.MagicCarpet = v; setupMagicCarpet(v) end })
Toggles.SpiderClimb = TabMove:CreateToggle({ Name = "Spider Climb (Hold W on Walls)", CurrentValue = false, Callback = function(v) State.SpiderClimb = v; setupSpiderClimb(v) end })
Toggles.Freecam = TabMove:CreateToggle({ Name = "Freecam (Drone Mode)", CurrentValue = false, Callback = function(v) State.Freecam = v; setupFreecam(v) end })
TabMove:CreateButton({ Name = "Freecam Teleport", Callback = function() executeFreecamTP() end })
Toggles.Hover = TabMove:CreateToggle({ Name = "Hover", CurrentValue = false, Callback = function(v) State.Hover = v; setupHover(v) end })
Toggles.MoonGravity = TabMove:CreateToggle({ Name = "Moon Gravity (Low Gravity)", CurrentValue = false, Callback = function(v) State.MoonGravity = v; setupMoonGravity(v) end })
Toggles.InvGravity = TabMove:CreateToggle({ Name = "Inverted Gravity", CurrentValue = false, Callback = function(v) State.InvGravity = v; setupInvGravity(v) end })
Toggles.Speed = TabMove:CreateToggle({ Name = "Speed Boost", CurrentValue = false, Callback = function(v) State.Speed = v; setupSpeed(v) end })
Toggles.Noclip = TabMove:CreateToggle({ Name = "Noclip", CurrentValue = false, Callback = function(v) State.Noclip = v; setupNoclip(v) end })
Toggles.InfJump = TabMove:CreateToggle({ Name = "Infinite Jump", CurrentValue = false, Callback = function(v) State.InfJump = v end })
-- Combat Elements
TabCombat:CreateLabel("--- DEFENSE & RECON ---")
Toggles.AntiRagdoll = TabCombat:CreateToggle({ Name = "Anti-Ragdoll (Immune to Tripping)", CurrentValue = false, Callback = function(v) State.AntiRagdoll = v; setupAntiRagdoll(v) end })
Toggles.AntiCheatBypass = TabCombat:CreateToggle({ Name = "Anti-Cheat Bypass (Velocity Spoof)", CurrentValue = false, Callback = function(v) State.AntiCheatBypass = v; setupAntiCheatBypass(v) end })
TabCombat:CreateButton({ Name = "Heal Player (Local Only)", Callback = function() local char = LocalPlayer.Character; if char and char:FindFirstChild("Humanoid") then char.Humanoid.Health = char.Humanoid.MaxHealth; Rayfield:Notify({Title = "Healed", Content = "Health restored locally.", Duration = 4}) end end })
TabCombat:CreateButton({ Name = "Enable Local God Mode", Callback = function() local char = LocalPlayer.Character; if char and char:FindFirstChild("Humanoid") then char.Humanoid.MaxHealth = math.huge; char.Humanoid.Health = math.huge; Rayfield:Notify({Title = "God Mode", Content = "Local God Mode active.", Duration = 4}) end end })
Toggles.Hitbox = TabCombat:CreateToggle({ Name = "Hitbox Expander", CurrentValue = false, Callback = function(v) State.Hitbox = v; setupHitbox(v) end })
Toggles.RandomTP = TabCombat:CreateToggle({ Name = "Auto-Teleport Behind Random Players", CurrentValue = false, Callback = function(v) State.RandomTP = v; setupRandomTP(v) end })
TabCombat:CreateSlider({ Name = "Random TP Interval", Range = {5, 200}, Increment = 5, Suffix = "sec", CurrentValue = 20, Callback = function(v) State.RandomTPInterval = v / 10 end })
TabCombat:CreateLabel("--- WEAPON MODS ---")
Toggles.Triggerbot = TabCombat:CreateToggle({ Name = "Universal Triggerbot (Auto-Shoot)", CurrentValue = false, Callback = function(v) State.Triggerbot = v; setupTriggerbot(v) end })
TabCombat:CreateSlider({ Name = "Triggerbot Delay", Range = {0, 10}, Increment = 1, Suffix = "sec", CurrentValue = 0, Callback = function(v) State.TriggerDelay = v / 10 end })
TabCombat:CreateLabel("--- AIMBOT SYSTEM ---")
Toggles.CamLock = TabCombat:CreateToggle({ Name = "Player Aimbot (FOV)", CurrentValue = false, Callback = function(v) State.CamLock = v; setupMasterAimbot() end })
Toggles.LockBot = TabCombat:CreateToggle({ Name = "Player LockBot (360° Physical)", CurrentValue = false, Callback = function(v) State.LockBot = v; if v and not State.CamLock and Toggles.CamLock then Toggles.CamLock:Set(true) end; setupMasterAimbot() end })
Toggles.NPCCamLock = TabCombat:CreateToggle({ Name = "NPC Aimbot (FOV)", CurrentValue = false, Callback = function(v) State.NPCCamLock = v; setupMasterAimbot() end })
Toggles.NPCLockBot = TabCombat:CreateToggle({ Name = "NPC LockBot (360° Physical)", CurrentValue = false, Callback = function(v) State.NPCLockBot = v; if v and not State.NPCCamLock and Toggles.NPCCamLock then Toggles.NPCCamLock:Set(true) end; setupMasterAimbot() end })
TabCombat:CreateSlider({ Name = "Prediction Power (Lead Target)", Range = {0, 20}, Increment = 1, Suffix = "Power", CurrentValue = 0, Callback = function(v) State.AimPrediction = v end })
TabCombat:CreateSlider({ Name = "Aimbot Smoothness", Range = {1, 10}, Increment = 1, Suffix = "L", CurrentValue = 5, Callback = function(v) State.CamLockSmoothness = v / 10 end })
TabCombat:CreateSlider({ Name = "Aimbot FOV Size", Range = {50, 400}, Increment = 10, Suffix = "px", CurrentValue = 150, Callback = function(v) State.CamLockFOV = v end })
Toggles.ShowFOV = TabCombat:CreateToggle({ Name = "Show Aimbot FOV Circle", CurrentValue = false, Callback = function(v) State.ShowFOV = v end })
-- Visual Elements
Toggles.XRay = TabVisual:CreateToggle({ Name = "X-Ray Vision (See Through Map)", CurrentValue = false, Callback = function(v) State.XRay = v; setupXRay(v) end })
TabVisual:CreateSlider({ Name = "X-Ray Opacity", Range = {1, 9}, Increment = 1, Suffix = " (x0.1)", CurrentValue = 5, Callback = function(v) State.XRayOpacity = v / 10; if State.XRay then setupXRay(true) end end })
Toggles.ESP = TabVisual:CreateToggle({ Name = "Distance ESP", CurrentValue = false, Callback = function(v) State.ESP = v; setupESP(v) end })
Toggles.Chams = TabVisual:CreateToggle({ Name = "Chams (Red Wallhack)", CurrentValue = false, Callback = function(v) State.Chams = v; setupChams(v) end })
Toggles.Tracers = TabVisual:CreateToggle({ Name = "Foot Tracers (Drawing API)", CurrentValue = false, Callback = function(v) State.Tracers = v; setupTracers(v) end })
Toggles.TeamCheck = TabVisual:CreateToggle({ Name = "Team Check (ESP / Tracers / Aimbot)", CurrentValue = false, Callback = function(v) State.TeamCheck = v end })
Toggles.Fullbright = TabVisual:CreateToggle({ Name = "Fullbright", CurrentValue = false, Callback = function(v) State.Fullbright = v; setupFullbright(v) end })
-- Utility Elements
Toggles.VoidSaver = TabUtility:CreateToggle({ Name = "Anti-Void (Void Saver)", CurrentValue = false, Callback = function(v) State.VoidSaver = v; setupVoidSaver(v) end })
TabUtility:CreateLabel("--- TOOLS & SPAWNERS ---")
TabUtility:CreateButton({ Name = "Get Click-Fling Tool (Props)", Callback = function() giveClickFling() end })
TabUtility:CreateButton({ Name = "Get Delete Gun", Callback = function() giveDeleteGun() end })
TabUtility:CreateButton({ Name = "Get Speed Coil", Callback = function() giveSpeedCoil() end })
TabUtility:CreateButton({ Name = "Get Gravity Coil", Callback = function() giveGravityCoil() end })
TabUtility:CreateButton({ Name = "Get Classic Sword", Callback = function() giveSword() end })
TabUtility:CreateButton({ Name = "Spawn Custom Item (225921000)", Callback = function() spawnItemSafe(225921000, "Spawned Custom Item!") end })
TabUtility:CreateButton({ Name = "Spawn HD Admin (Local/Visual Only)", Callback = function() spawnItemSafe(146910609, "HD Admin spawned locally.") end })
TabUtility:CreateLabel("--- WORLD MODS ---")
TabUtility:CreateButton({ Name = "Play 'Take The L' Emote", Callback = function() playTakeTheL() end })
Toggles.BuildMode = TabUtility:CreateToggle({ Name = "Build Mode", CurrentValue = false, Callback = function(v) State.BuildMode = v; setupBuildMode(v) end })
TabUtility:CreateButton({ Name = "Undo Last Slab", Callback = function() undoSlab() end })
Toggles.Invisibility = TabUtility:CreateToggle({ Name = "Local Invisibility", CurrentValue = false, Callback = function(v) State.Invisibility = v; setupInvis(v) end })
Toggles.ClickTP = TabUtility:CreateToggle({ Name = "Click TP", CurrentValue = false, Callback = function(v) State.ClickTP = v; setupClickTP(v) end })
-- Settings Elements
TabSettings:CreateLabel("--- SERVER-SIDED SIZE MODIFIERS ---")
TabSettings:CreateSlider({ Name = "Head Scale", Range = {1, 50}, Increment = 1, Suffix = "x", CurrentValue = 10, Callback = function(v) State.HeadScale = v / 10; updateSize() end })
TabSettings:CreateSlider({ Name = "Body Width", Range = {1, 50}, Increment = 1, Suffix = "x", CurrentValue = 10, Callback = function(v) State.BodyWidth = v / 10; updateSize() end })
TabSettings:CreateSlider({ Name = "Body Height", Range = {1, 50}, Increment = 1, Suffix = "x", CurrentValue = 10, Callback = function(v) State.BodyHeight = v / 10; updateSize() end })
TabSettings:CreateLabel("--- THEMES & CONFIG ---")
TabSettings:CreateDropdown({
Name = "Main Menu Theme (Requires Re-execute)",
Options = {"Amethyst", "Ocean", "Light", "Serenity", "DarkBlue", "Green"},
CurrentOption = {SavedTheme},
MultipleOptions = false,
Callback = function(Option)
pcall(function()
if writefile then writefile("PrototypeMenuTheme.txt", Option[1]) end
Rayfield:Notify({Title = "Theme Saved", Content = "Re-execute script to see changes.", Duration = 4})
end)
end,
})
TabSettings:CreateDropdown({
Name = "Visual Player Hub Theme",
Options = {"Amethyst (Default)", "Ocean", "Ruby", "Emerald", "Gold"},
CurrentOption = {"Amethyst (Default)"},
MultipleOptions = false,
Callback = function(Option)
local choice = Option[1]
if choice == "Amethyst (Default)" then applyHubTheme(Color3.fromRGB(255,0,127), Color3.fromRGB(0,225,255), Color3.fromRGB(0,225,255))
elseif choice == "Ocean" then applyHubTheme(Color3.fromRGB(0,150,255), Color3.fromRGB(0,255,150), Color3.fromRGB(0,255,150))
elseif choice == "Ruby" then applyHubTheme(Color3.fromRGB(255,0,50), Color3.fromRGB(255,100,0), Color3.fromRGB(255,50,50))
elseif choice == "Emerald" then applyHubTheme(Color3.fromRGB(0,255,100), Color3.fromRGB(50,200,50), Color3.fromRGB(0,255,100))
elseif choice == "Gold" then applyHubTheme(Color3.fromRGB(255,200,0), Color3.fromRGB(255,255,0), Color3.fromRGB(255,200,0))
end
end,
})
TabSettings:CreateLabel("--- EXPLICIT KEYBINDS ---")
TabSettings:CreateKeybind({ Name = "Fly Keybind", CurrentKeybind = "E", HoldToInteract = false, Callback = function() if Toggles.Fly then Toggles.Fly:Set(not State.Fly) end end })
TabSettings:CreateKeybind({ Name = "Dash Keybind", CurrentKeybind = "Q", HoldToInteract = false, Callback = function() executeDash() end })
TabSettings:CreateKeybind({ Name = "Freecam Keybind", CurrentKeybind = "Minus", HoldToInteract = false, Callback = function() if Toggles.Freecam then Toggles.Freecam:Set(not State.Freecam) end end })
TabSettings:CreateKeybind({ Name = "Freecam TP Keybind", CurrentKeybind = "F7", HoldToInteract = false, Callback = function() executeFreecamTP() end })
TabSettings:CreateKeybind({ Name = "Hover Keybind", CurrentKeybind = "K", HoldToInteract = false, Callback = function() if Toggles.Hover then Toggles.Hover:Set(not State.Hover) end end })
TabSettings:CreateKeybind({ Name = "Inv Gravity Keybind", CurrentKeybind = "RightBracket", HoldToInteract = false, Callback = function() if Toggles.InvGravity then Toggles.InvGravity:Set(not State.InvGravity) end end })
TabSettings:CreateKeybind({ Name = "Speed Keybind", CurrentKeybind = "X", HoldToInteract = false, Callback = function() if Toggles.Speed then Toggles.Speed:Set(not State.Speed) end end })
TabSettings:CreateKeybind({ Name = "Noclip Keybind", CurrentKeybind = "M", HoldToInteract = false, Callback = function() if Toggles.Noclip then Toggles.Noclip:Set(not State.Noclip) end end })
TabSettings:CreateKeybind({ Name = "Player Aimbot Keybind", CurrentKeybind = "C", HoldToInteract = false, Callback = function() if Toggles.CamLock then Toggles.CamLock:Set(not State.CamLock) end end })
TabSettings:CreateKeybind({ Name = "NPC Aimbot Keybind", CurrentKeybind = "Y", HoldToInteract = false, Callback = function() if Toggles.NPCCamLock then Toggles.NPCCamLock:Set(not State.NPCCamLock) end end })
TabSettings:CreateKeybind({ Name = "Triggerbot Keybind", CurrentKeybind = "T", HoldToInteract = false, Callback = function() if Toggles.Triggerbot then Toggles.Triggerbot:Set(not State.Triggerbot) end end })
TabSettings:CreateKeybind({ Name = "ESP Keybind", CurrentKeybind = "Equals", HoldToInteract = false, Callback = function() if Toggles.ESP then Toggles.ESP:Set(not State.ESP) end end })
TabSettings:CreateKeybind({ Name = "X-Ray Keybind", CurrentKeybind = "B", HoldToInteract = false, Callback = function() if Toggles.XRay then Toggles.XRay:Set(not State.XRay) end end })
TabSettings:CreateKeybind({ Name = "Fullbright Keybind", CurrentKeybind = "N", HoldToInteract = false, Callback = function() if Toggles.Fullbright then Toggles.Fullbright:Set(not State.Fullbright) end end })
TabSettings:CreateKeybind({ Name = "Build Mode Keybind", CurrentKeybind = "Insert", HoldToInteract = false, Callback = function() if Toggles.BuildMode then Toggles.BuildMode:Set(not State.BuildMode) end end })
TabSettings:CreateKeybind({ Name = "Undo Slab Keybind", CurrentKeybind = "Delete", HoldToInteract = false, Callback = function() undoSlab() end })
TabSettings:CreateLabel("--- TWEAKS ---")
TabSettings:CreateToggle({ Name = "Enable Keybinds (Master Switch)", CurrentValue = true, Callback = function(v) State.KeybindsEnabled = v end })
Toggles.CarSpeedToggle = TabSettings:CreateToggle({ Name = "Enable Car Speed Boost", CurrentValue = false, Callback = function(v) State.CarSpeedEnabled = v; setupCarSpeed(v) end })
TabSettings:CreateSlider({ Name = "Car Speed Multiplier", Range = {10, 500}, Increment = 10, Suffix = "Power", CurrentValue = 100, Callback = function(v) State.CarSpeed = v end })
TabSettings:CreateSlider({ Name = "Camera FOV", Range = {70, 120}, Increment = 5, Suffix = "FOV", CurrentValue = 70, Callback = function(v) State.FOV = v end })
TabSettings:CreateSlider({ Name = "Fly/Freecam Speed", Range = {10, 500}, Increment = 10, Suffix = "Speed", CurrentValue = 100, Callback = function(v) State.FlySpeed = v end })
TabSettings:CreateSlider({ Name = "Walk Speed", Range = {16, 500}, Increment = 5, Suffix = "Speed", CurrentValue = 175, Callback = function(v) State.WalkSpeed = v end })
TabSettings:CreateButton({ Name = "🚨 DESTROY MENU (UNLOAD SCRIPT)", Callback = function() UnloadScript() end })
-- Player Hub Elements
local TargetPlayer = nil
local PlayerDropdown = TabPlayers:CreateDropdown({
Name = "Select a Player",
Options = {"Waiting for players..."},
CurrentOption = {""},
MultipleOptions = false,
Callback = function(Option) TargetPlayer = Option[1] end,
})
TabPlayers:CreateButton({
Name = "Spectate Player",
Callback = function()
if TargetPlayer and Players:FindFirstChild(TargetPlayer) then
local targetChar = Players[TargetPlayer].Character
local targetHum = targetChar and targetChar:FindFirstChild("Humanoid")
if targetHum then Camera.CameraSubject = targetHum end
end
end
})
TabPlayers:CreateButton({
Name = "Stop Spectating",
Callback = function()
local myHum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid")
if myHum then Camera.CameraSubject = myHum end
end
})
TabPlayers:CreateButton({
Name = "Open Premium Visual Player Hub",
Callback = function() HubFrame.Visible = not HubFrame.Visible end
})
local function initDropdown()
local list = {}
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer then table.insert(list, p.Name) end
end
if #list == 0 then table.insert(list, "No other players") end
pcall(function() PlayerDropdown:Refresh(list) end)
end
Players.PlayerAdded:Connect(function() task.spawn(initDropdown) end)
Players.PlayerRemoving:Connect(function() task.spawn(initDropdown) end)
-- ============================================================================
-- [15] GLOBAL INPUT FALLBACK & RESPAWN HANDLER
-- ============================================================================
UserInputService.InputBegan:Connect(function(input, gpe)
if not State.KeybindsEnabled then return end
if UserInputService:GetFocusedTextBox() then return end
-- Fallback execution for abilities that don't need Toggles
if input.KeyCode == Enum.KeyCode.Q and not gpe then executeDash() end
if input.KeyCode == Enum.KeyCode.F7 and not gpe then executeFreecamTP() end
if input.KeyCode == Enum.KeyCode.Delete and not gpe then undoSlab() end
end)
LocalPlayer.CharacterAdded:Connect(function()
task.wait(0.5)
-- Restore Physics and Visuals
if State.Fly then setupFly(true) end
if State.FEHelicopter then setupFEHelicopter(true) end
if State.Freecam then setupFreecam(true) end
if State.Hover then setupHover(true) end
if State.MoonGravity then setupMoonGravity(true) end
if State.InvGravity then setupInvGravity(true) end
if State.Invisibility then setupInvis(true) end
if State.SpiderClimb then setupSpiderClimb(true) end
if State.AntiRagdoll then setupAntiRagdoll(true) end
if State.VoidSaver then setupVoidSaver(true) end
if State.AntiCheatBypass then setupAntiCheatBypass(true) end
if State.XRay then setupXRay(true) end
if State.MagicCarpet then setupMagicCarpet(true) end
if State.CarFly then setupCarFly(true) end
if State.CarSpeedEnabled then setupCarSpeed(true) end
-- Restore Combat Systems
if State.CamLock or State.LockBot or State.NPCCamLock or State.NPCLockBot then setupMasterAimbot() end
if State.Triggerbot then setupTriggerbot(true) end
if State.RandomTP then setupRandomTP(true) end
-- Restore Modifiers
updateSize()
end)
print("[Prototype] Loading Complete.")
Rayfield:Notify({
Title = "Prototype Menu Loaded",
Content = "V62 Behemoth Edition successfully executed.",
Duration = 5,
Image = 4483362458,
})No comments yet for this script.



