
Universal Script – Test
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 500)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -250)
mainFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 30)
titleBar.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
titleBar.BorderSizePixel = 0
titleBar.Parent = mainFrame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, -30, 1, 0)
titleLabel.Position = UDim2.new(0, 10, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Fling Things and People"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Font = Enum.Font.SourceSans
titleLabel.TextSize = 18
titleLabel.Parent = titleBar
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 30, 1, 0)
closeButton.Position = UDim2.new(1, -30, 0, 0)
closeButton.BackgroundTransparency = 1
closeButton.Text = "X"
closeButton.TextColor3 = Color3.fromRGB(255, 0, 0)
closeButton.Font = Enum.Font.SourceSans
closeButton.TextSize = 18
closeButton.Parent = titleBar
closeButton.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
local sideMenu = Instance.new("Frame")
sideMenu.Size = UDim2.new(0, 120, 1, -30)
sideMenu.Position = UDim2.new(0, 0, 0, 30)
sideMenu.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
sideMenu.BorderSizePixel = 0
sideMenu.Parent = mainFrame
local contentFrame = Instance.new("Frame")
contentFrame.Size = UDim2.new(1, -120, 1, -30)
contentFrame.Position = UDim2.new(0, 120, 0, 30)
contentFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
contentFrame.BorderSizePixel = 0
contentFrame.Parent = mainFrame
local scrollingFrame = Instance.new("ScrollingFrame")
scrollingFrame.Size = UDim2.new(1, 0, 1, 0)
scrollingFrame.CanvasSize = UDim2.new(0, 0, 2, 0)
scrollingFrame.ScrollBarThickness = 5
scrollingFrame.BackgroundTransparency = 1
scrollingFrame.Parent = contentFrame
local greySquare = Instance.new("Frame")
greySquare.Size = UDim2.new(0, 100, 0, 50)
greySquare.Position = UDim2.new(0.5, -50, 0.9, -25)
greySquare.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
greySquare.BorderSizePixel = 0
greySquare.Parent = mainFrame
local whiteCircle = Instance.new("Frame")
whiteCircle.Size = UDim2.new(0, 50, 0, 50)
whiteCircle.Position = UDim2.new(0, 0, 0, 0)
whiteCircle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
whiteCircle.BorderSizePixel = 0
whiteCircle.Parent = greySquare
local isActive = false
local function toggleState()
isActive = not isActive
local newPos = isActive and UDim2.new(1, -50, 0, 0) or UDim2.new(0, 0, 0, 0)
local newColor = isActive and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0)
whiteCircle:TweenPosition(newPos, Enum.EasingDirection.InOut, Enum.EasingStyle.Quad, 0.5, true)
greySquare.BackgroundColor3 = newColor
if isActive then
enableCharacterControl()
else
disableCharacterControl()
end
end
whiteCircle.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
toggleState()
end
end)
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local connection
function enableCharacterControl()
connection = RunService.Stepped:Connect(function()
if not isActive then return end
local directions = {
Vector3.new(1, 0, 0),
Vector3.new(-1, 0, 0),
Vector3.new(0, 0, 1),
Vector3.new(0, 0, -1),
Vector3.new(0, 1, 0),
Vector3.new(0, -1, 0)
}
local maxBlocks = 0
local maxDirection = nil
for _, direction in ipairs(directions) do
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {character}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local raycastResult = workspace:Raycast(rootPart.Position, rootPart.Position + direction * 5, raycastParams)
if raycastResult then
local numBlocks = #raycastResult.Instance:GetTouchingParts()
if numBlocks > maxBlocks then
maxBlocks = numBlocks
maxDirection = direction
end
end
end
if maxDirection then
humanoid:Move(maxDirection * 20)
end
end)
end
function disableCharacterControl()
if connection then
connection:Disconnect()
end
endHow to Execute Universal Script – Test
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
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Frequently Asked Questions
How do I execute Universal Script – Test in Roblox?
To run Universal Script – Test, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – Test keyless or does it require an access key?
Universal Script – Test requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – Test currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


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