
KeylessUniversal

-- Configuration
local config = {
TeamCheck = false, -- Set to true to only target players on different teams
FOV = 150, -- Field of View
Smoothing = 1, -- Camera smoothing factor
KeyToToggle = Enum.KeyCode.F, -- Key to toggle the aimbot
}
-- Services
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
-- GUI
local FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 1.5
FOVring.Radius = config.FOV
FOVring.Transparency = 1
FOVring.Color = Color3.fromRGB(255, 128, 128)
FOVring.Position = workspace.CurrentCamera.ViewportSize / 2
-- Function to get the closest visible player
local function getClosestVisiblePlayer(camera)
local ray = Ray.new(camera.CFrame.Position, camera.CFrame.LookVector)
local closestPlayer = nil
local closestDistance = math.huge
for _, player in pairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
local character = player.Character
if character and character:FindFirstChild("Head") then
local headPosition = character.Head.Position
local targetPosition = ray:ClosestPoint(headPosition)
local distance = (targetPosition - headPosition).Magnitude
if distance < closestDistance then
closestDistance = distance
closestPlayer = player
end
end
end
end
return closestPlayer
end
-- Function to toggle the aimbot
local aimbotEnabled = false
local function toggleAimbot()
aimbotEnabled = not aimbotEnabled
FOVring.Visible = aimbotEnabled
end
-- Function to update the aimbot
local function updateAimbot()
if aimbotEnabled then
local currentCamera = workspace.CurrentCamera
local crosshairPosition = currentCamera.ViewportSize / 2
local closestPlayer = getClosestVisiblePlayer(currentCamera)
if closestPlayer then
local headPosition = closestPlayer.Character.Head.Position
local headScreenPosition = currentCamera:WorldToScreenPoint(headPosition)
local distanceToCrosshair = (Vector2.new(headScreenPosition.X, headScreenPosition.Y) - crosshairPosition).Magnitude
if distanceToCrosshair < config.FOV then
currentCamera.CFrame = currentCamera.CFrame:Lerp(CFrame.new(currentCamera.CFrame.Position, headPosition), config.Smoothing)
end
end
end
end
-- Connect the toggleAimbot function to the toggle key
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == config.KeyToToggle then
toggleAimbot()
end
end)
-- Connect the updateAimbot function to the RenderStepped event
local aimbotConnection
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == config.KeyToToggle then
if aimbotEnabled then
FOVring:Remove()
aimbotConnection:Disconnect()
else
FOVring.Position = workspace.CurrentCamera.ViewportSize / 2
FOVring.Radius = config.FOV
aimbotConnection = RunService.RenderStepped:Connect(updateAimbot)
end
end
end)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


Aimbot made by chat gpt