
Key Required VerifiedUniversal

local UIS = game:GetService("UserInputService")
local LP = game.Players.LocalPlayer
local Cam = workspace.CurrentCamera
local char = LP.Character or LP.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
local tool = Instance.new("Tool")
tool.Name = "Teleport Tool"
tool.RequiresHandle = false
tool.Parent = LP:WaitForChild("Backpack")
local function tp(pos)
local ray = Cam:ViewportPointToRay(pos.X, pos.Y)
local rp = RaycastParams.new()
rp.FilterDescendantsInstances = {char, Cam}
rp.FilterType = Enum.RaycastFilterType.Exclude
local hit = workspace:Raycast(ray.Origin, ray.Direction * 5000, rp)
local p = hit and hit.Position or ray.Origin + ray.Direction * 5000
local _, y = root.CFrame:ToOrientation()
root.CFrame = CFrame.new(p) * CFrame.Angles(0, y, 0)
end
tool.Activated:Connect(function()
if UIS.TouchEnabled then return end
tp(UIS:GetMouseLocation())
end)
UIS.TouchTap:Connect(function(t, g)
if g or tool.Parent ~= char or #t == 0 then return end
tp(Vector2.new(t[1].X, t[1].Y))
end)
task.spawn(function() hum:EquipTool(tool) end)No comments yet for this script.



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