Team Armed Gui f3x
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Team Armed Gui f3x

Universal Scriptk00pkidd415k00pkidd415 863 views 106 executesUpdated Mar 27, 2026
Unrated
00
Lua Script•6195 lines (122294 chars)
--[[
	ported gui to be team armed!!!
]]
-- Gui to Lua
-- Version: 3.2

-- Instances:

local k00ply = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextLabel_4 = Instance.new("TextLabel")
local _666 = Instance.new("TextButton")
local canada = Instance.new("TextButton")
local ImageLabel_2 = Instance.new("ImageLabel")
local shut = Instance.new("TextButton")
local musicbypas10 = Instance.new("TextButton")
local musicbypas9 = Instance.new("TextButton")
local musicbypas8 = Instance.new("TextButton")
local musicbypas7 = Instance.new("TextButton")
local decal = Instance.new("TextButton")
local gametp = Instance.new("TextButton")
local disco = Instance.new("TextButton")
local ball = Instance.new("TextButton")
local spin = Instance.new("TextButton")
local music = Instance.new("TextButton")
local musicbypas = Instance.new("TextButton")
local TextLabel_5 = Instance.new("TextLabel")
local musicbypas3 = Instance.new("TextButton")
local musicbypas4 = Instance.new("TextButton")
local musicbypas5 = Instance.new("TextButton")
local message = Instance.new("TextButton")
local stop = Instance.new("TextButton")
local k00pk00p = Instance.new("TextButton")
local musicbypas6 = Instance.new("TextButton")
local kaax = Instance.new("TextButton")
local gravityhammer = Instance.new("TextButton")
local Destroy = Instance.new("TextButton")
local hint = Instance.new("TextButton")
local thomas = Instance.new("TextButton")
local theme = Instance.new("TextButton")
local antileave = Instance.new("TextButton")
local eses = Instance.new("TextButton")
local dreemy = Instance.new("TextButton")
local shamsterky = Instance.new("TextButton")
local sky2 = Instance.new("TextButton")
local kill = Instance.new("TextButton")
local musicbypas10_2 = Instance.new("TextButton")
local randcol = Instance.new("TextButton")
local unanchor = Instance.new("TextButton")
local toad = Instance.new("TextButton")
local sky = Instance.new("TextButton")
local shut_2 = Instance.new("TextButton")
local musicbypas2 = Instance.new("TextButton")
local rain = Instance.new("TextButton")
local r6 = Instance.new("TextButton")
local parts = Instance.new("TextButton")
local shed = Instance.new("TextButton")
local avatar = Instance.new("TextButton")
local avatar_2 = Instance.new("TextButton")
local shut_3 = Instance.new("TextButton")

--Properties:

k00ply.Name = "k00ply"
k00ply.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
k00ply.ResetOnSpawn = false

Frame.Parent = k00ply
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(1, 53, 10)
Frame.BorderSizePixel = 5
Frame.Position = UDim2.new(0.154512331, -49, 0.275485754, -185)
Frame.Size = UDim2.new(0, 415, 0, 642)

ScrollingFrame.Parent = Frame
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(24, 24, 24)
ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
ScrollingFrame.Position = UDim2.new(0.0250000004, 0, 0.0219999999, 0)
ScrollingFrame.Size = UDim2.new(0, 393, 0, 620)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 1.89999998, 0)
ScrollingFrame.ScrollBarThickness = 18

ImageLabel.Parent = ScrollingFrame
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.Image = "http://www.roblox.com/asset/?id=71204332336103"
ImageLabel.ImageTransparency = 0.600

TextLabel.Parent = ImageLabel
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel.Position = UDim2.new(0.272000015, 0, 0.0189999994, 0)
TextLabel.Size = UDim2.new(0, 170, 0, 32)
TextLabel.Font = Enum.Font.Arial
TextLabel.Text = "Team Armed Gui f3x (k00pgui Inspired)"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

TextLabel_2.Parent = TextLabel
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_2.Position = UDim2.new(-0.00465016067, 0, 1.25834417, 0)
TextLabel_2.Size = UDim2.new(0, 170, 0, 32)
TextLabel_2.Font = Enum.Font.Arial
TextLabel_2.Text = "by @TeamArmed"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true

TextLabel_3.Parent = TextLabel_2
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_3.Position = UDim2.new(-0.0282941032, 0, 18.5774994, 0)
TextLabel_3.Size = UDim2.new(0, 175, 0, 32)
TextLabel_3.Font = Enum.Font.Arial
TextLabel_3.Text = "-- BYPASSED AUDIOS --"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true

TextLabel_4.Parent = TextLabel_2
TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.BackgroundTransparency = 1.000
TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_4.Position = UDim2.new(0.442408621, 0, 21.7270947, 0)
TextLabel_4.Size = UDim2.new(0, 170, 0, 14)
TextLabel_4.Font = Enum.Font.Arial
TextLabel_4.Text = "by TeamArmed on roblox!"
TextLabel_4.TextColor3 = Color3.fromRGB(24, 24, 24)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true

_666.Name = "666"
_666.Parent = TextLabel_4
_666.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
_666.BorderColor3 = Color3.fromRGB(0, 53, 11)
_666.Position = UDim2.new(-0.241176382, 0, -43, 0)
_666.Size = UDim2.new(0, 99, 0, 39)
_666.Font = Enum.Font.SourceSans
_666.Text = "666"
_666.TextColor3 = Color3.fromRGB(255, 255, 255)
_666.TextScaled = true
_666.TextSize = 14.000
_666.TextWrapped = true
_666.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local backpack = player.Backpack

	local function getf3x()
		for _, v in ipairs(backpack:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end
		for _, v in ipairs(char:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end

		return nil
	end

	local f3x = getf3x()
	if not f3x then
		warn("you dont have f3x skid")
	end
	local syncapi = f3x.SyncAPI
	local serverendpoint = syncapi.ServerEndpoint

	local function name(part, stringa)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringa
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function lock(part, boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	-- main func

	local function createdecal(part, side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end
	local function setdecal(part, asset, side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function color(part, color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function addfire(part)
		local args = {
			[1] = "CreateDecorations",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Fire"
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncfire(part, size, heat)
		local args = {
			[1] = "SyncDecorate",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Fire",
					["Size"] = 30,
					["Heat"] = 35
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function addlight(part, brightness)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "PointLight"
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function synclight(part, brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "PointLight",
					["Brightness"] = brightness,
					["Color"] = Color3.new(1, 0, 0)
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function setcollision(part, booleana)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = booleana
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function decalspam()
		local decalid = "96757457442198"
		for _, v in ipairs(workspace:GetDescendants()) do
			if v.Name == "Sky" then
				print("no")
			elseif v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					createdecal(v, Enum.NormalId.Front)
					createdecal(v, Enum.NormalId.Back)
					createdecal(v, Enum.NormalId.Left)
					createdecal(v, Enum.NormalId.Right)
					createdecal(v, Enum.NormalId.Bottom)
					createdecal(v, Enum.NormalId.Top)

					setdecal(v, decalid, Enum.NormalId.Front)
					setdecal(v, decalid, Enum.NormalId.Back)
					setdecal(v, decalid, Enum.NormalId.Left)
					setdecal(v, decalid, Enum.NormalId.Right)
					setdecal(v, decalid, Enum.NormalId.Bottom)
					setdecal(v, decalid, Enum.NormalId.Top)
				end)
			end
		end
	end

	local function lightall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					addlight(v)
					synclight(v, 15)
				end)
			end
		end
	end

	local function colorall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					color(v, Color3.new(0.0666667, 0.0666667, 0.0666667))
				end)
			end
		end
	end

	local function sky666()
		spawn(function()
			local position = char.Head.Position
			local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://8006679977"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = Vector3.new(90, 90, 90)
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] =	"rbxassetid://15849970412"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))

			name(part, "Sky")
			lock(part, true)
			setcollision(part, false)
		end)
	end

	local function fireall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					addfire(v)
					syncfire(v)
				end)
			end
		end
	end

	local function sixsixsix()
		fireall()
		sky666()
		decalspam()
		colorall()
		lightall()
	end

	sixsixsix()
end)

canada.Name = "canada"
canada.Parent = TextLabel_4
canada.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
canada.BorderColor3 = Color3.fromRGB(0, 53, 11)
canada.Position = UDim2.new(-0.86517638, 0, -12.5, 0)
canada.Size = UDim2.new(0, 99, 0, 39)
canada.Font = Enum.Font.SourceSans
canada.Text = "Canada Spam"
canada.TextColor3 = Color3.fromRGB(255, 255, 255)
canada.TextScaled = true
canada.TextSize = 14.000
canada.TextWrapped = true
canada.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("106517933385903")
end)

ImageLabel_2.Parent = TextLabel_4
ImageLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel_2.BackgroundTransparency = 1.000
ImageLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel_2.BorderSizePixel = 0
ImageLabel_2.Position = UDim2.new(0.388235301, 0, 25.1428566, 0)
ImageLabel_2.Size = UDim2.new(0, 100, 0, 100)
ImageLabel_2.Image = "http://www.roblox.com/asset/?id=130919573787353"

shut.Name = "shut"
shut.Parent = TextLabel_4
shut.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shut.BorderColor3 = Color3.fromRGB(0, 53, 11)
shut.Position = UDim2.new(0.75, 0, -52.4290009, 0)
shut.Size = UDim2.new(0, 53, 0, 24)
shut.Font = Enum.Font.SourceSans
shut.Text = "Shutdown"
shut.TextColor3 = Color3.fromRGB(255, 255, 255)
shut.TextScaled = true
shut.TextSize = 14.000
shut.TextWrapped = true
shut.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";shutdown")
end)

musicbypas10.Name = "music bypas 10"
musicbypas10.Parent = TextLabel_4
musicbypas10.Active = false
musicbypas10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas10.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas10.Position = UDim2.new(-0.25311783, 0, -22.7857151, 400)
musicbypas10.Size = UDim2.new(0, 99, 0, 39)
musicbypas10.Font = Enum.Font.SourceSans
musicbypas10.Text = "real g00byyyy!!! theme"
musicbypas10.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas10.TextScaled = true
musicbypas10.TextSize = 14.000
musicbypas10.TextWrapped = true
musicbypas10.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 1847661821")
end)


musicbypas8.Name = "music bypas 8"
musicbypas8.Parent = TextLabel_4
musicbypas8.Active = false
musicbypas8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas8.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas8.Position = UDim2.new(-0.25311783, 0, -22.7857151, 350)
musicbypas8.Size = UDim2.new(0, 99, 0, 39)
musicbypas8.Font = Enum.Font.SourceSans
musicbypas8.Text = "monster mash!!1"
musicbypas8.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas8.TextScaled = true
musicbypas8.TextSize = 14.000
musicbypas8.TextWrapped = true
musicbypas8.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 35930009")
end)

musicbypas7.Name = "music bypas 7"
musicbypas7.Parent = TextLabel_4
musicbypas7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas7.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas7.Position = UDim2.new(-0.870117545, 0, -22.7857151, 350)
musicbypas7.Size = UDim2.new(0, 99, 0, 39)
musicbypas7.Font = Enum.Font.SourceSans
musicbypas7.Text = "gangsta's paradise remix funny"
musicbypas7.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas7.TextScaled = true
musicbypas7.TextSize = 14.000
musicbypas7.TextWrapped = true
musicbypas7.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 5228173823")
end)

decal.Name = "decal"
decal.Parent = TextLabel_4
decal.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
decal.BorderColor3 = Color3.fromRGB(0, 53, 11)
decal.Position = UDim2.new(-0.864705801, 0, -46.5, 0)
decal.Size = UDim2.new(0, 99, 0, 39)
decal.Font = Enum.Font.SourceSans
decal.Text = "Decal"
decal.TextColor3 = Color3.fromRGB(255, 255, 255)
decal.TextScaled = true
decal.TextSize = 14.000
decal.TextWrapped = true
decal.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("71204332336103")
end)

gametp.Name = "gametp"
gametp.Parent = TextLabel_4
gametp.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
gametp.BorderColor3 = Color3.fromRGB(0, 53, 11)
gametp.Position = UDim2.new(-0.0117647061, -39, -16.0714283, 0)
gametp.Size = UDim2.new(0, 204, 0, 39)
gametp.Font = Enum.Font.SourceSans
gametp.Text = "Empty"
gametp.TextColor3 = Color3.fromRGB(255, 255, 255)
gametp.TextScaled = true
gametp.TextSize = 14.000
gametp.TextWrapped = true
gametp.MouseButton1Click:Connect(function()
	--[[local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";globalforceplace 16346930062")]]
	print("empty")
end)

disco.Name = "disco"
disco.Parent = TextLabel_4
disco.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
disco.BorderColor3 = Color3.fromRGB(0, 53, 11)
disco.Position = UDim2.new(0.394117653, 0, -43, 0)
disco.Size = UDim2.new(0, 99, 0, 39)
disco.Font = Enum.Font.SourceSans
disco.Text = "disco"
disco.TextColor3 = Color3.fromRGB(255, 255, 255)
disco.TextScaled = true
disco.TextSize = 14.000
disco.TextWrapped = true
disco.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";disco")
	RequestCommand:InvokeServer(";fog 7000 7000")
end)

ball.Name = "ball"
ball.Parent = TextLabel_4
ball.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
ball.BorderColor3 = Color3.fromRGB(0, 53, 11)
ball.Position = UDim2.new(0.393647134, 0, -19.514286, 0)
ball.Size = UDim2.new(0, 99, 0, 39)
ball.Font = Enum.Font.SourceSans
ball.Text = "Part Rain"
ball.TextColor3 = Color3.fromRGB(255, 255, 255)
ball.TextScaled = true
ball.TextSize = 14.000
ball.TextWrapped = true
ball.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function SetCollision(part, boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end

	function SetAnchor(boolean, part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function CreatePart(cf)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = workspace
		}
		_(args)
	end

	function Resize(part, size, cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://" .. texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}
		_(args)
	end

	function Sky(id)
		local hrp = char:WaitForChild("HumanoidRootPart")
		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
				SetAnchor(true, v)
				AddMesh(v)
				SetMesh(v, "14832966960")
				SetTexture(v, id)
				MeshResize(v, Vector3.new(0, 0, 0))
			end
		end
	end

	local function createRainToads()
		while true do
			wait(0.01) -- Here they change the appearance time of the Toads or other meshes
			if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
				local hrpcf = player.Character.HumanoidRootPart.CFrame
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-400, 400)
				local randint2 = math.random(-400, 400)
				local xloc = randint + x
				local zloc = randint2 + z
				local cf = player.Character.HumanoidRootPart.CFrame.y + 400

				spawn(function()
					local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
					for i, v in game.Workspace:GetDescendants() do
						if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
							SetName(v, "Part") -- Here the name of the toad changes
							SetAnchor(false, v)
							SetCollision(v, true)
							v.Orientation = Vector3.new(0, 0, 0)

							v.CFrame = v.CFrame + Vector3.new(0, 0, 0)

							local sound = Instance.new("Sound", v)
							sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear 
							sound.Volume = 0
							sound.PlayOnRemove = true
							sound:Destroy()
						end
					end
				end)
			else
				wait(1)
			end
		end
	end

	coroutine.wrap(createRainToads)()

	Sky("0")
end)

spin.Name = "spin"
spin.Parent = TextLabel_4
spin.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
spin.BorderColor3 = Color3.fromRGB(0, 53, 11)
spin.Position = UDim2.new(-0.86517638, 0, -17.9285717, 26)
spin.Size = UDim2.new(0, 99, 0, 39)
spin.Font = Enum.Font.SourceSans
spin.Text = "Spin all"
spin.TextColor3 = Color3.fromRGB(255, 255, 255)
spin.TextScaled = true
spin.TextSize = 14.000
spin.TextWrapped = true
spin.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";Spin all")
end)

music.Name = "music"
music.Parent = TextLabel_4
music.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
music.BorderColor3 = Color3.fromRGB(0, 53, 11)
music.Position = UDim2.new(-0.870235324, 0, -22.6428566, 250)
music.Size = UDim2.new(0, 99, 0, 39)
music.Font = Enum.Font.SourceSans
music.Text = "Crab Rave (funni)"
music.TextColor3 = Color3.fromRGB(255, 255, 255)
music.TextScaled = true
music.TextSize = 14.000
music.TextWrapped = true
music.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 5410086218")
end)

musicbypas.Name = "music bypas"
musicbypas.Parent = TextLabel_4
musicbypas.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas.Position = UDim2.new(-0.229588404, 0, -22.6428566, 250)
musicbypas.Size = UDim2.new(0, 99, 0, 39)
musicbypas.Font = Enum.Font.SourceSans
musicbypas.Text = "short phonk"
musicbypas.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas.TextScaled = true
musicbypas.TextSize = 14.000
musicbypas.TextWrapped = true
musicbypas.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 5356466111")
end)

TextLabel_5.Parent = TextLabel_4
TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.BackgroundTransparency = 1.000
TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_5.Position = UDim2.new(-0.974705935, 0, 29.6428566, 0)
TextLabel_5.Size = UDim2.new(0, 85, 0, 27)
TextLabel_5.Font = Enum.Font.Arial
TextLabel_5.Text = ""
TextLabel_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.TextSize = 10.000
TextLabel_5.TextWrapped = true

musicbypas3.Name = "music bypas 3"
musicbypas3.Parent = TextLabel_4
musicbypas3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas3.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas3.Position = UDim2.new(-0.870117545, 0, -22.7857151, 300)
musicbypas3.Size = UDim2.new(0, 99, 0, 39)
musicbypas3.Font = Enum.Font.SourceSans
musicbypas3.Text = "k00pkid world enter"
musicbypas3.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas3.TextScaled = true
musicbypas3.TextSize = 14.000
musicbypas3.TextWrapped = true
musicbypas3.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 8894394467 ;pitch 0.8")
end)



musicbypas5.Name = "music bypas 5"
musicbypas5.Parent = TextLabel_4
musicbypas5.Active = false
musicbypas5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas5.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas5.Position = UDim2.new(0.38188225, 0, -22.7857151, 300)
musicbypas5.Size = UDim2.new(0, 105, 0, 39)
musicbypas5.Font = Enum.Font.SourceSans
musicbypas5.Text = "jazz song slower"
musicbypas5.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas5.TextScaled = true
musicbypas5.TextSize = 14.000
musicbypas5.TextWrapped = true
musicbypas5.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 1837066593 ;pitch 0.9")
end)

message.Name = "message"
message.Parent = TextLabel_4
message.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
message.BorderColor3 = Color3.fromRGB(0, 53, 11)
message.Position = UDim2.new(0.394117653, 0, -32.7142868, 0)
message.Size = UDim2.new(0, 98, 0, 39)
message.Font = Enum.Font.SourceSans
message.Text = "Message"
message.TextColor3 = Color3.fromRGB(255, 255, 255)
message.TextScaled = true
message.TextSize = 14.000
message.TextWrapped = true
message.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";serverMessage Team Armed has h4xed this gaem!1!1")
end)

stop.Name = "stop"
stop.Parent = TextLabel_4
stop.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
stop.BorderColor3 = Color3.fromRGB(0, 53, 11)
stop.Position = UDim2.new(-0.869117618, 0, -9.28571415, 0)
stop.Size = UDim2.new(0, 79, 0, 29)
stop.Font = Enum.Font.SourceSans
stop.Text = "Stop Songs"
stop.TextColor3 = Color3.fromRGB(255, 255, 255)
stop.TextScaled = true
stop.TextSize = 14.000
stop.TextWrapped = true
stop.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";unmusic")
end)

k00pk00p.Name = "k00pk00p"
k00pk00p.Parent = TextLabel_4
k00pk00p.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
k00pk00p.BorderColor3 = Color3.fromRGB(0, 53, 11)
k00pk00p.Position = UDim2.new(-0.864705801, 0, -22.9285736, 0)
k00pk00p.Size = UDim2.new(0, 99, 0, 39)
k00pk00p.Font = Enum.Font.SourceSans
k00pk00p.Text = "dummy"
k00pk00p.TextColor3 = Color3.fromRGB(255, 255, 255)
k00pk00p.TextScaled = true
k00pk00p.TextSize = 14.000
k00pk00p.TextWrapped = true
k00pk00p.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";Clone")
end)

musicbypas6.Name = "music bypas 6"
musicbypas6.Parent = TextLabel_4
musicbypas6.Active = false
musicbypas6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas6.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas6.Position = UDim2.new(-0.241176203, 0, -36.1428566, 0)
musicbypas6.Size = UDim2.new(0, 97, 0, 39)
musicbypas6.Font = Enum.Font.SourceSans
musicbypas6.Text = "Owner Rank"
musicbypas6.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas6.TextScaled = true
musicbypas6.TextSize = 14.000
musicbypas6.TextWrapped = true
musicbypas6.MouseButton1Click:Connect(function()

local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";notice me you have been ranked Owner")

end)

kaax.Name = "kaax"
kaax.Parent = TextLabel_4
kaax.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
kaax.BorderColor3 = Color3.fromRGB(0, 53, 11)
kaax.Position = UDim2.new(-0.241176024, 0, -39.5714302, 0)
kaax.Size = UDim2.new(0, 98, 0, 39)
kaax.Font = Enum.Font.SourceSans
kaax.Text = "Kaax Script"
kaax.TextColor3 = Color3.fromRGB(255, 255, 255)
kaax.TextScaled = true
kaax.TextSize = 14.000
kaax.TextWrapped = true
kaax.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("12330950245")
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";sm Game Haxxored By KaaXSploits!")
end)

gravityhammer.Name = "gravity hammer"
gravityhammer.Parent = TextLabel_4
gravityhammer.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
gravityhammer.BorderColor3 = Color3.fromRGB(0, 53, 11)
gravityhammer.Position = UDim2.new(0.382353127, 0, -29.3571453, 0)
gravityhammer.Size = UDim2.new(0, 99, 0, 39)
gravityhammer.Font = Enum.Font.SourceSans
gravityhammer.Text = "Gravity Hammer"
gravityhammer.TextColor3 = Color3.fromRGB(255, 255, 255)
gravityhammer.TextScaled = true
gravityhammer.TextSize = 14.000
gravityhammer.TextWrapped = true
gravityhammer.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";gear me 33866846")
end)

Destroy.Name = "Destroy."
Destroy.Parent = TextLabel_4
Destroy.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Destroy.BorderColor3 = Color3.fromRGB(0, 53, 11)
Destroy.Position = UDim2.new(-0.864705622, 0, -26, 0)
Destroy.Size = UDim2.new(0, 310, 0, 35)
Destroy.Font = Enum.Font.SourceSans
Destroy.Text = "Delete everything [EMERGENCY ONLY]"
Destroy.TextColor3 = Color3.fromRGB(255, 255, 255)
Destroy.TextScaled = true
Destroy.TextSize = 14.000
Destroy.TextWrapped = true
Destroy.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	RequestCommand:InvokeServer(";punish all")
	wait(0.1)
	local player = game.Players.LocalPlayer
	local char = player.Character
	local backpack = player.Backpack

	local function getf3x()
		for _, v in ipairs(backpack:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end
		for _, v in ipairs(char:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end

		return nil
	end
	local f3x = getf3x()
	if not f3x then
		warn("you dont have f3x skid")
	end
	local syncapi = f3x.SyncAPI
	local serverendpoint = syncapi.ServerEndpoint

	local function delete(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function deleteall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					delete(v)
				end)
			end
		end
	end

	deleteall()
end)

hint.Name = "hint"
hint.Parent = TextLabel_4
hint.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
hint.BorderColor3 = Color3.fromRGB(0, 53, 11)
hint.Position = UDim2.new(0.394117713, 0, -46.5, 0)
hint.Size = UDim2.new(0, 99, 0, 39)
hint.Font = Enum.Font.SourceSans
hint.Text = "Hint"
hint.TextColor3 = Color3.fromRGB(255, 255, 255)
hint.TextScaled = true
hint.TextSize = 14.000
hint.TextWrapped = true
hint.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";serverhint Team Armed was here! ")
end)


thomas.Name = "thomas"
thomas.Parent = TextLabel_4
thomas.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
thomas.BorderColor3 = Color3.fromRGB(0, 53, 11)
thomas.Position = UDim2.new(-0.241176412, 0, -29.3571453, 0)
thomas.Size = UDim2.new(0, 99, 0, 39)
thomas.Font = Enum.Font.SourceSans
thomas.Text = "become thomas [R6 only]"
thomas.TextColor3 = Color3.fromRGB(255, 255, 255)
thomas.TextScaled = true
thomas.TextSize = 14.000
thomas.TextWrapped = true
thomas.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	local player = game.Players.LocalPlayer
	local char = player.Character

	function xd()
		spawn(function()
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
						["Transparency"] = 1
					},
					[2] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
						["Transparency"] = 1
					},
					[3] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
						["Transparency"] = 1
					},
					[4] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
						["Transparency"] = 1
					},
					[5] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
						["Transparency"] = 1
					},
					[6] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
						["Transparency"] = 1
					},
					[7] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
						["Transparency"] = 1
					},
				}
			}

			_(args)

		end)
	end

	function Thomas(player)
		SetAnchor(true,char.HumanoidRootPart)
		CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
		SetCollision(char.Part,false)
		SetLocked(char.Part,false)
		Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
		CreateSpotlight(char.Part)
		SyncLighting(char.Part,100)
		SetLocked(char.HumanoidRootPart,false)
		Weld(char.Part,char.HumanoidRootPart,char.Part)
		SetAnchor(false,char.Part)
		AddMesh(char.Part)
		MeshResize(char.Part,Vector3.new(2,2,1.5))
		SetMesh(char.Part,"2231280549")
		SetTexture(char.Part,"2231280614")
		SetAnchor(false,char.HumanoidRootPart)
		char.Humanoid.WalkSpeed = 80
		local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
		char.Part.Touched:connect(function(p)
			if p.Parent then
				if p.Parent:IsA("Model") then
					if game.Players:FindFirstChild(p.Parent.Name) then
						if p.Parent.Name ~= game.Players.LocalPlayer.Name then
							spawn(function()
								DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
							end)
							local Whistle = SFX(475073913)
							Whistle:Play()
						end
					end
				end
			end
		end)

		local Music = SFX(0)
		Music.Pitch = 1.15
		Music:Play()

		game:GetService("RunService").RenderStepped:Connect(function()
			for i,v in char:GetDescendants() do
				if v:IsA("BasePart") then
					char.Humanoid.WalkSpeed = 70
					v.CanCollide = false
				end
			end
		end)
	end
	Thomas(player)
	xd()
end)

theme.Name = "theme"
theme.Parent = TextLabel_4
theme.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
theme.BorderColor3 = Color3.fromRGB(0, 53, 11)
theme.Position = UDim2.new(-0.970588207, 0, -50.0714264, 0)
theme.Size = UDim2.new(0, 53, 0, 24)
theme.Font = Enum.Font.SourceSans
theme.Text = "play the theme"
theme.TextColor3 = Color3.fromRGB(255, 255, 255)
theme.TextScaled = true
theme.TextSize = 14.000
theme.TextWrapped = true
theme.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 121100338126384 ;volume inf ;pitch 0.12")
end)

antileave.Name = "antileave"
antileave.Parent = TextLabel_4
antileave.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
antileave.BorderColor3 = Color3.fromRGB(0, 53, 11)
antileave.Position = UDim2.new(-0.870588183, 0, -29.3571453, 0)
antileave.Size = UDim2.new(0, 99, 0, 39)
antileave.Font = Enum.Font.SourceSans
antileave.Text = "Restore Skybox"
antileave.TextColor3 = Color3.fromRGB(255, 255, 255)
antileave.TextScaled = true
antileave.TextSize = 14.000
antileave.TextWrapped = true
antileave.MouseButton1Click:Connect(function()


local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
    
    RequestCommandSilent:InvokeServer(";time 4")

local function findBuildingTools()
    local player = game:GetService("Players").LocalPlayer

    for _, item in ipairs(player.Character:GetChildren()) do
        if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
            return item
        end
    end

    for _, item in ipairs(player.Backpack:GetChildren()) do
        if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
            return item
        end
    end

    return nil
end

local buildingTools = findBuildingTools()
if not buildingTools then
    warn("btools not found")
    return
end

local syncAPI        = buildingTools:FindFirstChild("SyncAPI")
local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")

if not serverEndpoint then
    warn("btools not found")
    return
end

local skyInstance = workspace:FindFirstChild("Sky")
if not skyInstance then
print"ok"
end

local args = {
    "Remove",                
    { skyInstance }           
}

local success, result
if serverEndpoint:IsA("RemoteFunction") then
    success, result = pcall(function()
        return serverEndpoint:InvokeServer(unpack(args))
    end)
else

    serverEndpoint:FireServer(unpack(args))
    success = true
end

if success then
    
print"yay"
    
end
end)

eses.Name = "eses"
eses.Parent = TextLabel_4
eses.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
eses.BorderColor3 = Color3.fromRGB(0, 53, 11)
eses.Position = UDim2.new(-0.870588183, 0, -39.5714302, 0)
eses.Size = UDim2.new(0, 99, 0, 39)
eses.Font = Enum.Font.SourceSans
eses.Text = "Decal 2"
eses.TextColor3 = Color3.fromRGB(255, 255, 255)
eses.TextScaled = true
eses.TextSize = 14.000
eses.TextWrapped = true
eses.MouseButton1Click:Connect(function()

local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("130919573787353")

end)

dreemy.Name = "dreemy"
dreemy.Parent = TextLabel_4
dreemy.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
dreemy.BorderColor3 = Color3.fromRGB(0, 53, 11)
dreemy.Position = UDim2.new(-0.223999918, 0, -22.9285717, 0)
dreemy.Size = UDim2.new(0, 99, 0, 39)
dreemy.Font = Enum.Font.SourceSans
dreemy.Text = "ambatakam sky"
dreemy.TextColor3 = Color3.fromRGB(255, 255, 255)
dreemy.TextScaled = true
dreemy.TextSize = 14.000
dreemy.TextWrapped = true
dreemy.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("12293485603")
end)

shamsterky.Name = "shamsterky"
shamsterky.Parent = TextLabel_4
shamsterky.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shamsterky.BorderColor3 = Color3.fromRGB(0, 53, 11)
shamsterky.Position = UDim2.new(-0.86511761, 0, -19.5, 0)
shamsterky.Size = UDim2.new(0, 99, 0, 39)
shamsterky.Font = Enum.Font.SourceSans
shamsterky.Text = "funny hamster doing melting a funny thing skybox"
shamsterky.TextColor3 = Color3.fromRGB(255, 255, 255)
shamsterky.TextScaled = true
shamsterky.TextSize = 14.000
shamsterky.TextWrapped = true
shamsterky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("12293485603")
end)

sky2.Name = "sky2"
sky2.Parent = TextLabel_4
sky2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sky2.BorderColor3 = Color3.fromRGB(0, 53, 11)
sky2.Position = UDim2.new(0.0670000017, 0, -46.5, 0)
sky2.Size = UDim2.new(0, 47, 0, 39)
sky2.Font = Enum.Font.SourceSans
sky2.Text = "SkyBox 2"
sky2.TextColor3 = Color3.fromRGB(255, 255, 255)
sky2.TextScaled = true
sky2.TextSize = 14.000
sky2.TextWrapped = true
sky2.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("130919573787353")
end)

kill.Name = "kill"
kill.Parent = TextLabel_4
kill.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
kill.BorderColor3 = Color3.fromRGB(0, 53, 11)
kill.Position = UDim2.new(0.388235331, 0, -36.0714302, 0)
kill.Size = UDim2.new(0, 99, 0, 39)
kill.Font = Enum.Font.SourceSans
kill.Text = "Kill all"
kill.TextColor3 = Color3.fromRGB(255, 255, 255)
kill.TextScaled = true
kill.TextSize = 14.000
kill.TextWrapped = true
kill.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";kill all")
end)

musicbypas10_2.Name = "music bypas 10"
musicbypas10_2.Parent = TextLabel_4
musicbypas10_2.Active = false
musicbypas10_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas10_2.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas10_2.Position = UDim2.new(-0.86488241, 0, -22.7857151, 400)
musicbypas10_2.Size = UDim2.new(0, 99, 0, 39)
musicbypas10_2.Font = Enum.Font.SourceSans
musicbypas10_2.Text = "Stadium Rave (A)"
musicbypas10_2.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas10_2.TextScaled = true
musicbypas10_2.TextSize = 14.000
musicbypas10_2.TextWrapped = true
musicbypas10_2.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";music 1846368080 ;volume inf ;pitch 0.95")
end)

randcol.Name = "randcol"
randcol.Parent = TextLabel_4
randcol.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
randcol.BorderColor3 = Color3.fromRGB(0, 53, 11)
randcol.Position = UDim2.new(-0.229867011, 0, -19.514286, 0)
randcol.Size = UDim2.new(0, 97, 0, 39)
randcol.Font = Enum.Font.SourceSans
randcol.Text = " Realm F3X"
randcol.TextColor3 = Color3.fromRGB(255, 255, 255)
randcol.TextScaled = true
randcol.TextSize = 14.000
randcol.TextWrapped = true
randcol.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack

local Players = game:GetService("Players")
local player = Players.LocalPlayer

local character = player.Character or player.CharacterAdded:Wait()

local storedCharacter = character
local originalParent = storedCharacter.Parent

storedCharacter.Parent = nil

		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		-- get all info
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function delete(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function deleteall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						delete(v)
					end)
				end
			end
		end
	
		deleteall()

local function getf3x()
	for _, v in ipairs(backpack:GetChildren()) do
		if v:FindFirstChild("SyncAPI") then
			return v
		end
	end
	for _, v in ipairs(char:GetChildren()) do
		if v:FindFirstChild("SyncAPI") then
			return v
		end
	end
	return nil
end

local f3x = getf3x()
if not f3x then
	warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint

function _(args)
        serverendpoint:InvokeServer(unpack(args))
    end

		local function addlight(part, brightness)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "PointLight"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
		
		local function synclight(part, brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "PointLight",
						["Range"] = 60,
						["Color"] = Color3.new(1, 0, 0)
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end

local function fire(part) 
    
    local argsCreate = {
        [1] = "CreateDecorations",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["DecorationType"] = "Fire"
            }
        }
    }

   
    local argsSync = {
        [1] = "SyncDecorate",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["DecorationType"] = "Fire",
                ["Size"] = 30,
                ["Heat"] = 9,
                ["Color"] = Color3.fromRGB(255, 0, 0), 
                ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) 
            } 
        } 
    }

    
    _(argsCreate)
    _(argsSync)
end
function MovePart(part, cf)
    local args = {
        "SyncMove",
        {
            {
                Part = part,
                CFrame = cf
            }
        }
    }
    _(args)
end

local function resize(part, size, cf)
	local args = {
		"SyncResize",
		{
			{
				Part = part,
				CFrame = cf,
				Size = size
			}
		}
	}
	_(args)
end

    function SetTrans(part,int)
        local args = {
            [1] = "SyncMaterial",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Transparency"] = int
                }
            }
        }
        _(args)
    end

local function mat(part, mate)
	local args = {
		"SyncMaterial",
		{
			{
				Part = part,
				Material = mate
			}
		}
	}
	_(args)
end

local function transparency(part, trans)
	local args = {
		"SyncMaterial",
		{
			{
				Part = part,
				Transparency = trans
			}
		}
	}
	_(args)
end

local function color(part, color)
	local args = {
		"SyncColor",
		{
			{
				Part = part,
				Color = color,
				UnionColoring = false
			}
		}
	}
	_(args)
end

local function syncmeshid(part, id)
	local args = {
		"SyncMesh",
		{
			{
				Part = part,
				MeshId = "rbxassetid://" .. id
			}
		}
	}
	_(args)
end

local function makemesh(part)
	local args = {
		"CreateMeshes",
		{
			{
				Part = part
			}
		}
	}
	_(args)
end

local function syncmeshsize(part, vectora)
	local args = {
		"SyncMesh",
		{
			{
				Part = part,
				Scale = vectora
			}
		}
	}
	_(args)
end

local function syncmeshtexture(part, id)
	local args = {
		"SyncMesh",
		{
			{
				Part = part,
				TextureId = "rbxassetid://" .. id
			}
		}
	}
	_(args)
end

local function name(part, stringa)
	local args = {
		"SetName",
		{ part },
		stringa
	}
	_(args)
end

local function lock(part, boolean)
	local args = {
		"SetLocked",
		{ part },
		boolean
	}
	_(args)
end



local function setcollision(part, booleana)
	local args = {
		"SyncCollision",
		{
			{
				Part = part,
				CanCollide = booleana
			}
		}
	}
	_(args)
end

local function setanchor(part, boolean)
	local args = {
		"SyncAnchor",
		{
			{
				Part = part,
				Anchored = boolean
			}
		}
	}
	_(args)
end

local function createdecal(part, side)
	local args = {
		"CreateTextures",
		{
			{
				Part = part,
				Face = side,
				TextureType = "Decal"
			}
		}
	}
	_(args)
end

local function setdecal(part, asset, side)
	local args = {
		"SyncTexture",
		{
			{
				Part = part,
				Face = side,
				TextureType = "Decal",
				Texture = "rbxassetid://" .. asset
			}
		}
	}
	_(args)
end

		function toptexturecreate(part)
		local args = {
    [1] = "CreateTextures",
    [2] = {
        [1] = {
            ["Part"] = part,
            ["Face"] = Enum.NormalId.Top,
            ["TextureType"] = "Texture"
        }
    }
}

_(args)
		end
		function toptextureadd(part)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = Enum.NormalId.Top,
						["TextureType"] = "Texture",
						["Texture"] = "rbxassetid://13199422086",
						["StudsPerTileV"] = 2,
						["StudsPerTileU"] = 2
					}
				}
			}
			_(args)
		end

local function RealmV2()
	local position = CFrame.new(0, 0, 0)
	local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
	resize(base, Vector3.new(1000, 1, 1000), position)
     toptexturecreate(base)
    toptextureadd(base)
  color(base, Color3.fromRGB(0, 150, 0))

end
local function unanchorall()
	for _, v in ipairs(workspace:GetDescendants()) do
		if v:IsA("BasePart") or v:IsA("UnionOperation") then
			spawn(function()
        lock(v, false)
				setanchor(false, v)
			end)
		end
	end
end

local function realm()
	unanchorall()
	RealmV2()
end
realm()
wait(1)
storedCharacter.Parent = game.workspace
end)

unanchor.Name = "unanchor"
unanchor.Parent = TextLabel_4
unanchor.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
unanchor.BorderColor3 = Color3.fromRGB(0, 53, 11)
unanchor.Position = UDim2.new(-0.870588183, 0, -36.0714302, 0)
unanchor.Size = UDim2.new(0, 99, 0, 39)
unanchor.Font = Enum.Font.SourceSans
unanchor.Text = "UnAnchor"
unanchor.TextColor3 = Color3.fromRGB(255, 255, 255)
unanchor.TextScaled = true
unanchor.TextSize = 14.000
unanchor.TextWrapped = true
unanchor.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end

	function Unanchor()
		for i,v in game.Workspace:GetDescendants() do
			spawn(function()
				SetLocked(v,false)
				SetAnchor(false,v)
			end)
		end
	end
	Unanchor()
end)

toad.Name = "toad"
toad.Parent = TextLabel_4
toad.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
toad.BorderColor3 = Color3.fromRGB(0, 53, 11)
toad.Position = UDim2.new(0.388235331, 0, -39.5714302, 0)
toad.Size = UDim2.new(0, 99, 0, 39)
toad.Font = Enum.Font.SourceSans
toad.Text = "toadroasted remake"
toad.TextColor3 = Color3.fromRGB(255, 255, 255)
toad.TextScaled = true
toad.TextSize = 14.000
toad.TextWrapped = true
toad.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";sm get toadroasted")
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function Punish(player)
		char = player.Character
		DestroyPart(char)
	end

	for i,v in game.Players:GetPlayers() do
		--zzspawn(function()
		pcall(function()
			Punish(v)
		end)
		--end)
	end
	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function SetCollision(part, boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end

	function SetAnchor(boolean, part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function CreatePart(cf)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = workspace
		}
		_(args)
	end

	function Resize(part, size, cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://" .. texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}
		_(args)
	end

	function Sky(id)
		local hrp = char:WaitForChild("HumanoidRootPart")
		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
				SetAnchor(true, v)
				AddMesh(v)
				SetMesh(v, "111891702759441")
				SetTexture(v, id)
				MeshResize(v, Vector3.new(8000, 8000, 8000))
			end
		end
	end

	local function createRainToads()
		while true do
			wait(0.3) -- Here they change the appearance time of the Toads or other meshes
			if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
				local hrpcf = player.Character.HumanoidRootPart.CFrame
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-600, 600)
				local randint2 = math.random(-600, 600)
				local xloc = randint + x
				local zloc = randint2 + z
				local cf = player.Character.HumanoidRootPart.CFrame.y + 400

				spawn(function()
					local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
					for i, v in game.Workspace:GetDescendants() do
						if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
							SetName(v, "MiniToad") -- Here the name of the toad changes
							SetAnchor(false, v)
							AddMesh(v)
							Resize(v, Vector3.new(100, 100, 100), v.CFrame)
							MeshResize(v, Vector3.new(4, 4, 4))
							SetMesh(v, "5038530279") -- Here put it A custom mesh
							SetTexture(v, "5038530309") -- X2
							SetCollision(v, false)
							v.Orientation = Vector3.new(0, 0, 0)

							v.CFrame = v.CFrame + Vector3.new(0, 0, 0)

							local sound = Instance.new("Sound", v)
							sound.SoundId = "rbxassetid://153752123" 
							sound.Volume = 10
							sound.PlayOnRemove = true
							sound:Destroy()
						end
					end
				end)
			else
				wait(1)
			end
		end
	end

	coroutine.wrap(createRainToads)()

	Sky("201208408")
end)

sky.Name = "sky"
sky.Parent = TextLabel_4
sky.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sky.BorderColor3 = Color3.fromRGB(0, 53, 11)
sky.Position = UDim2.new(-0.241176382, 0, -46.5, 0)
sky.Size = UDim2.new(0, 47, 0, 39)
sky.Font = Enum.Font.SourceSans
sky.Text = "SkyBox"
sky.TextColor3 = Color3.fromRGB(255, 255, 255)
sky.TextScaled = true
sky.TextSize = 14.000
sky.TextWrapped = true
sky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("71204332336103")
end)

shut_2.Name = "shut"
shut_2.Parent = TextLabel_4
shut_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shut_2.BorderColor3 = Color3.fromRGB(0, 53, 11)
shut_2.Position = UDim2.new(-0.241176382, 0, -32.7142868, 0)
shut_2.Size = UDim2.new(0, 99, 0, 39)
shut_2.Font = Enum.Font.SourceSans
shut_2.Text = "Leave & Shutdown"
shut_2.TextColor3 = Color3.fromRGB(255, 255, 255)
shut_2.TextScaled = true
shut_2.TextSize = 14.000
shut_2.TextWrapped = true
shut_2.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";shutdown k00p has destroyed this server lool")
end)

musicbypas2.Name = "music bypas 2"
musicbypas2.Parent = TextLabel_4
musicbypas2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas2.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas2.Position = UDim2.new(0.417294145, 0, -22.6428566, 250)
musicbypas2.Size = UDim2.new(0, 99, 0, 39)
musicbypas2.Font = Enum.Font.SourceSans
musicbypas2.Text = "KaaX theme"
musicbypas2.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas2.TextScaled = true
musicbypas2.TextSize = 14.000
musicbypas2.TextWrapped = true
musicbypas2.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 105707572244741 ;pitch 0.07 ;volume inf")
end)

rain.Name = "rain"
rain.Parent = TextLabel_4
rain.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
rain.BorderColor3 = Color3.fromRGB(0, 53, 11)
rain.Position = UDim2.new(-0.864705801, 0, -32.7142868, 0)
rain.Size = UDim2.new(0, 99, 0, 39)
rain.Font = Enum.Font.SourceSans
rain.Text = "Fire all"
rain.TextColor3 = Color3.fromRGB(255, 255, 255)
rain.TextScaled = true
rain.TextSize = 14.000
rain.TextWrapped = true
rain.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function AddFire(part)
		local args = {
			[1] = "CreateDecorations",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Fire"
				}
			}
		}
		_(args)
	end
	function FireParts()
		for i,v in game.Workspace:GetDescendants() do
			spawn(function()
				SetLocked(v,false)
				AddFire(v)
			end)
		end
	end
	FireParts()

	local player = game.Players.LocalPlayer
end)

r6.Name = "r6"
r6.Parent = TextLabel_4
r6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
r6.BorderColor3 = Color3.fromRGB(0, 53, 11)
r6.Position = UDim2.new(-0.970588207, 0, -52.4285736, 0)
r6.Size = UDim2.new(0, 53, 0, 24)
r6.Font = Enum.Font.SourceSans
r6.Text = "R6"
r6.TextColor3 = Color3.fromRGB(255, 255, 255)
r6.TextScaled = true
r6.TextSize = 14.000
r6.TextWrapped = true
r6.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";R6 me")
end)

parts.Name = "parts"
parts.Parent = TextLabel_4
parts.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
parts.BorderColor3 = Color3.fromRGB(0, 53, 11)
parts.Position = UDim2.new(-0.864705861, 0, -43, 0)
parts.Size = UDim2.new(0, 98, 0, 39)
parts.Font = Enum.Font.SourceSans
parts.Text = "Particles"
parts.TextColor3 = Color3.fromRGB(255, 255, 255)
parts.TextScaled = true
parts.TextSize = 14.000
parts.TextWrapped = true
parts.MouseButton1Click:Connect(function()
	

	local player = game.Players.LocalPlayer

	local char = player.Character

	local tool

	for i,v in player:GetDescendants() do

		if v.Name == "SyncAPI" then		tool = v.Parent

		end

	end

	for i,v in game.ReplicatedStorage:GetDescendants() do

		if v.Name == "SyncAPI" then

			tool = v.Parent

		end

	end

	local remote = tool.SyncAPI.ServerEndpoint

	function _(args)

		remote:InvokeServer(unpack(args))

	end

	function SetCollision(part,boolean)

		local args = {

			[1] = "SyncCollision",

			[2] = {

				[1] = {

					["Part"] = part,

					["CanCollide"] = boolean

				}

			}

		}

		_(args)

	end

	function SetAnchor(boolean,part)

		local args = {

			[1] = "SyncAnchor",

			[2] = {

				[1] = {

					["Part"] = part,

					["Anchored"] = boolean

				}

			}

		}

		_(args)

	end

	function CreatePart(cf,parent)

		local args = {

			[1] = "CreatePart",

			[2] = "Normal",

			[3] = cf,

			[4] = parent

		}

		_(args)

	end

	function DestroyPart(part)

		local args = {

			[1] = "Remove",

			[2] = {

				[1] = part

			}

		}

		_(args)

	end

	function MovePart(part,cf)

		local args = {

			[1] = "SyncMove",

			[2] = {

				[1] = {

					["Part"] = part,

					["CFrame"] = cf

				}

			}

		}

		_(args)

	end

	function Resize(part,size,cf)

		local args = {

			[1] = "SyncResize",

			[2] = {

				[1] = {

					["Part"] = part,

					["CFrame"] = cf,

					["Size"] = size

				}

			}

		}

		_(args)

	end

	function AddMesh(part)

		local args = {

			[1] = "CreateMeshes",

			[2] = {

				[1] = {

					["Part"] = part

				}

			}

		}

		_(args)

	end

	function SetMesh(part,meshid)

		local args = {

			[1] = "SyncMesh",

			[2] = {

				[1] = {

					["Part"] = part,

					["MeshId"] = "rbxassetid://"..meshid

				}

			}

		}

		_(args)

	end

	function SetTexture(part, texid)

		local args = {

			[1] = "SyncMesh",

			[2] = {

				[1] = {

					["Part"] = part,

					["TextureId"] = "rbxassetid://"..texid

				}

			}

		}

		_(args)

	end

	function SetName(part, stringg)

		local args = {

			[1] = "SetName",

			[2] = {

				[1] = part

			},

			[3] = stringg

		}

		_(args)

	end

	function MeshResize(part,size)

		local args = {

			[1] = "SyncMesh",

			[2] = {

				[1] = {

					["Part"] = part,

					["Scale"] = size

				}

			}

		}

		_(args)

	end

	function Weld(part1, part2,lead)

		local args = {

			[1] = "CreateWelds",

			[2] = {

				[1] = part1,

				[2] = part2

			},

			[3] = lead

		}

		_(args)

	end

	function SetLocked(part,boolean)

		local args = {

			[1] = "SetLocked",

			[2] = {

				[1] = part

			},

			[3] = boolean

		}

		_(args)

	end

	function SetTrans(part,int)

		local args = {

			[1] = "SyncMaterial",

			[2] = {

				[1] = {

					["Part"] = part,

					["Transparency"] = int

				}

			}

		}

		_(args)

	end

	function CreateSpotlight(part)

		local args = {

			[1] = "CreateLights",

			[2] = {

				[1] = {

					["Part"] = part,

					["LightType"] = "SpotLight"

				}

			}

		}

		_(args)

	end

	function SyncLighting(part,brightness)

		local args = {

			[1] = "SyncLighting",

			[2] = {

				[1] = {

					["Part"] = part,

					["LightType"] = "SpotLight",

					["Brightness"] = brightness

				}

			}

		}

		_(args)

	end

	function Color(part,color)

		local args = {

			[1] = "SyncColor",

			[2] = {

				[1] = {

					["Part"] = part,

					["Color"] = color,

					["UnionColoring"] = false

				}

			}

		}

		_(args)

	end

	function SpawnDecal(part,side)

		local args = {

			[1] = "CreateTextures",

			[2] = {

				[1] = {

					["Part"] = part,

					["Face"] = side,

					["TextureType"] = "Decal"

				}

			}

		}

		_(args)

	end

	function AddDecal(part,asset,side)

		local args = {

			[1] = "SyncTexture",

			[2] = {

				[1] = {

					["Part"] = part,

					["Face"] = side,

					["TextureType"] = "Decal",

					["Texture"] = "rbxassetid://".. asset

				}

			}

		}

		_(args)

	end

	-- ?Y�1 Tambahan: daftar 3 ID decal

	local ids = {

		"71204332336103", -- ID 1

		"9712043323361036", -- ID 2

		"71204332336103"  -- ID 3

	}

	while wait(0.1) do

		spawn(function()

			local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100)

			local f = char.HumanoidRootPart.CFrame.y

			local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100)

			CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace)

			for i,v in game.Workspace:GetDescendants() do

				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then

					SetName(v,"particle")

					-- ?Y�1 pilih salah satu ID acak dari daftar di atas

					local id = ids[math.random(1, #ids)]

					SpawnDecal(v,Enum.NormalId.Front)

					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)

					AddDecal(v,id,Enum.NormalId.Back)

					SetTrans(v,1)

					Resize(v,Vector3.new(7,7,0.1),v.CFrame)

					SetLocked(v,true)

					while wait(0.01) do

						MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z))

					end

				end

			end

		end)

	end

end)

shed.Name = "shed"
shed.Parent = TextLabel_4
shed.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shed.BorderColor3 = Color3.fromRGB(0, 53, 11)
shed.Position = UDim2.new(0.405427098, 0, -22.9285717, 0)
shed.Size = UDim2.new(0, 97, 0, 39)
shed.Font = Enum.Font.SourceSans
shed.Text = "Shedletsky"
shed.TextColor3 = Color3.fromRGB(255, 255, 255)
shed.TextScaled = true
shed.TextSize = 14.000
shed.TextWrapped = true
shed.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("172423468")
end)

avatar.Name = "avatar"
avatar.Parent = TextLabel_4
avatar.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
avatar.BorderColor3 = Color3.fromRGB(0, 53, 11)
avatar.Position = UDim2.new(-0.229823396, 0, -17.8571434, 75)
avatar.Size = UDim2.new(0, 99, 0, 39)
avatar.Font = Enum.Font.SourceSans
avatar.Text = "Become TeamArmed"
avatar.TextColor3 = Color3.fromRGB(255, 255, 255)
avatar.TextScaled = true
avatar.TextSize = 14.000
avatar.TextWrapped = true
avatar.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";Char me TeamArmed")
	RequestCommand:InvokeServer(";name me TeamArmed")

end)

avatar_2.Name = "avatar"
avatar_2.Parent = TextLabel_4
avatar_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
avatar_2.BorderColor3 = Color3.fromRGB(0, 53, 11)
avatar_2.Position = UDim2.new(0.387823671, 0, -17.8571434, 75)
avatar_2.Size = UDim2.new(0, 99, 0, 74)
avatar_2.Font = Enum.Font.SourceSans
avatar_2.Text = "Empty"
avatar_2.TextColor3 = Color3.fromRGB(255, 255, 255)
avatar_2.TextScaled = true
avatar_2.TextSize = 14.000
avatar_2.TextWrapped = true
avatar_2.MouseButton1Click:Connect(function()
	

	print("aaa")
end)

shut_3.Name = "shut"
shut_3.Parent = TextLabel_4
shut_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shut_3.BorderColor3 = Color3.fromRGB(0, 53, 11)
shut_3.Position = UDim2.new(0.75, 0, -50.0718575, 0)
shut_3.Size = UDim2.new(0, 53, 0, 24)
shut_3.Font = Enum.Font.SourceSans
shut_3.Text = "Get F3X"
shut_3.TextColor3 = Color3.fromRGB(255, 255, 255)
shut_3.TextScaled = true
shut_3.TextSize = 14.000
shut_3.TextWrapped = true
shut_3.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";btools me")
end)

-- Scripts:

local function SCXOHP_fake_script() -- Frame.Dragify 
	local script = Instance.new('LocalScript', Frame)

	function dragify(Main)
	dragToggle = nil
	dragSpeed = 0.95 -- You can edit this.
	dragInput = nil
	dragStart = nil
	dragPos = nil
	
	function updateInput(input)
	Delta = input.Position - dragStart
	Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
	game:GetService("TweenService"):Create(Main, TweenInfo.new(.25), {Position = Position}):Play()
	end
	
	Main.InputBegan:Connect(function(input)
	if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
	dragToggle = true
	dragStart = input.Position
	startPos = Main.Position
	input.Changed:Connect(function()
	if (input.UserInputState == Enum.UserInputState.End) then
	dragToggle = false
	end
	end)
	end
	end)
	
	Main.InputChanged:Connect(function(input)
	if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
	dragInput = input
	end
	end)
	
	game:GetService("UserInputService").InputChanged:Connect(function(input)
	if (input == dragInput and dragToggle) then
	updateInput(input)
	end
	end)
	end
	
	dragify(script.Parent)
end
coroutine.wrap(SCXOHP_fake_script)()

-----------------------------------------
-----------------------------------------
-----------------------------------------

local GAMEPASS_1 = 1773241769 -- Replace with your first gamepass ID
local GAMEPASS_2 = 1772911838 -- Replace with your second gamepass ID

local Players = game:GetService("Players")
local MarketplaceService = game:GetService("MarketplaceService")

local player = Players.LocalPlayer

-- Track which gamepass we should currently prompt for
local currentGamepass = GAMEPASS_1

-- Function to check if the player owns a given gamepass
local function ownsGamepass(gamepassId)
	local success, owns = pcall(function()
		return MarketplaceService:UserOwnsGamepassAsync(player.UserId, gamepassId)
	end)
	return success and owns or false
end

task.wait(2) -- wait after player joins before first prompt

while true do
	-- Check ownership of the current gamepass
	local owns = ownsGamepass(currentGamepass)

	if not owns then
		-- Prompt to buy the current gamepass
		pcall(function()
			MarketplaceService:PromptGamePassPurchase(player, currentGamepass)
		end)
	else
		-- If the player owns the current gamepass, check if we need to advance
		if currentGamepass == GAMEPASS_1 then
			-- Switch to the second gamepass
			currentGamepass = GAMEPASS_2
		elseif currentGamepass == GAMEPASS_2 then
			-- Both gamepasses are owned, stop prompting
			break -- exit the loop
		end
	end

	task.wait(7) -- repeat every 7 seconds
end

-----------------------------------------
-----------------------------------------
-----------------------------------------

while true do
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local player = Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")

local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient")
    :WaitForChild("Signals")
    :WaitForChild("RequestCommandSilent")

local function r()
    local hasBTools = false

    for _, tool in ipairs(backpack:GetChildren()) do
        if tool:IsA("Tool") and tool.Name == "Building Tools" then
            hasBTools = true
            break
        end
    end

    if not hasBTools then
        RequestCommandSilent:InvokeServer(";btools")
    end
end

r()
wait(1)
end

Features & Information

f3x Veri funni veri tuff

Community Comments (5)

zibranPrototypezibranPrototypeMar 28, 2026

Blud is this skidded

Replying to @zibranPrototype
k00pkidd415k00pkidd415Mar 28, 2026

@zibranPrototype its a k00pgui V8 port, not skidded bucko -_-

zibranPrototypezibranPrototypeMar 28, 2026

k00ply

roadblockscherriesroadblockscherriesMar 31, 2026

you skidded it dumb, its clearly skidded bc there is a button called "k00pkidd enter world" son delete this rn

Replying to @roadblockscherries
k00pkidd415k00pkidd415Apr 1, 2026

@roadblockscherries its a port of k00pgui V8 omg -_-

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