
KeylessUniversal

--[[
love u iFractal
<3
leeked by CLarramore
]]
-- made by a new user (iFractal) leaked by a logger with love
--One Punch Man Script
p = game.Players.LocalPlayer
char = p.Character
des = false
fling = true
dot = false
falling = false
jump = true
--char.Shirt:Remove()
--for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
wait()--shirt = Instance.new("Shirt", char)
--shirt.Name = "Shirt"
--pants = Instance.new("Pants", char)
--pants.Name = "Pants"
--char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=451927425"
--char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
tp = true
shoot = true
hum = char.Humanoid
punch = true
neckp = char.Torso.Neck.C0
neck = char.Torso.Neck
hum.MaxHealth = 999999999
wait()
hum.Health =hum.MaxHealth
des = false
root=char.HumanoidRootPart
torso = char.Torso
char.Head.face.Texture = "rbxassetid://332768867"
local ChatService = game:GetService("Chat")
local player = game.Players.LocalPlayer
lig = Instance.new("PointLight",player.Character.Torso)
lig.Color=Color3.new(255,0,0)
m=player:GetMouse()
bb = Instance.new("BillboardGui",player.Character.Head)
bb.Enabled = true
function newRay(start,face,range,wat)
local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
return rey,hit,pos
end
aa1={}
torso=game.Players.LocalPlayer.Character.Torso
local WorldUp = Vector3.new(0,1,0)
function look2(Vec1,Vec2)
local Orig = Vec1
Vec1 = Vec1+Vector3.new(0,1,0)
Vec2 = Vec2+Vector3.new(0,1,0)
local Forward = (Vec2-Vec1).unit
local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
local Right = Up:Cross(Forward).unit
Forward = -Forward
Right = -Right
return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
end
function look(CFr,Vec2)
local A = Vector3.new(0,0,0)
local B = CFr:inverse()*Vec2
local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
if B.Z > 0 then
CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
elseif B.Z == 0 then
if B.Y > 0 then
CF = CFr*CFrame.Angles(math.pi/2,0,0)
elseif B.Y < 0 then
CF = CFr*CFrame.Angles(-math.pi/2,0,0)
else
CF = CFr
end
end
local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
local Up = Vector3.new(X,Y,Z)
local Forward = (Vec2-CFr.p).unit
local Right = Up:Cross(Forward)
Forward = -Forward
Right = -Right
return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
end
function simulate(j,d,m,r,t)
local joint = j
for i,v in ipairs(t) do
if v[1]:FindFirstChild("Weld") then
local stiff = m.CFrame.lookVector*0.03
if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
local pos = joint.p+(dir*(d*0.5))
--if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
local inv = v[1].Weld.Part0.CFrame
local rel1 = inv:inverse()*pos
local rel2 = inv:inverse()*(pos-(dir*dis))
local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
v[1].Weld.C0 = cf
v[2] = inv*cf
--v[1].CFrame = cf
end
end
end
for i=1,8 do
local p = Instance.new("Part",char)
p.Anchored = false
p.BrickColor = BrickColor.new("Institutional white")
p.CanCollide = false
p.FormFactor="Custom"
p.Material = "SmoothPlastic"
p.TopSurface = "SmoothNoOutlines"
p.BottomSurface = "SmoothNoOutlines"
p.RightSurface = "SmoothNoOutlines"
p.LeftSurface = "SmoothNoOutlines"
p.FrontSurface = "SmoothNoOutlines"
p.BackSurface = "SmoothNoOutlines"
p.Size=Vector3.new(2,.2,0.2)
p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
mesh = Instance.new("BlockMesh",p)
mesh.Scale = Vector3.new(1,1,4)
local w = Instance.new("Motor6D",p)
w.Part0 = aa1[i-1] and aa1[i-1][1] or torso
w.Part1 = p
w.Name = "Weld"
--table.insert(aa1,p)
aa1[i] = {p,p.CFrame}
end
game:service"RunService".Stepped:connect(function()
simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1)
end)
bb.AlwaysOnTop = true
bb.Size = UDim2.new(0,200,0,50)
bb.StudsOffset = Vector3.new(0,1,0)
gui=Instance.new("TextBox",bb)
gui.Text = "* "
gui.Size = UDim2.new(0,133,0,45)
gui.Position=UDim2.new(0,57,0,-40)
gui.TextColor3 = Color3.new(255,255,255)
gui.BackgroundColor3=Color3.new(0,0,0)
gui.TextWrapped = true
gui.TextScaled = true
gui.TextXAlignment = "Left"
gui.TextYAlignment = "Top"
gui.Visible = false
gui.BorderColor3 = Color3.new(0,0,0)
punch2 = true
gui1=Instance.new("TextButton",bb)
gui1.Position=UDim2.new(0,5,0,-43)
gui1.Size = UDim2.new(0,190,0,51)
gui1.TextColor3 = Color3.new(255,255,255)
gui1.BackgroundColor3=Color3.new(255,255,255)
jump2 = true
gui1.Visible = false
img = Instance.new("ImageLabel",bb)
img.Size = UDim2.new(0,46,0,47)
img.Position = UDim2.new(0,10,0,-41)
img.Image = "rbxassetid://447301252"
img.BorderColor3 = Color3.new(0,0,0)
img.Visible = false
soka = Instance.new("Sound",char)
soka.SoundId = "http://www.roblox.com/asset/?id = 447199232"
soka.Volume = 1
boom = Instance.new("Sound",char)
boom.SoundId = "http://www.roblox.com/asset/?id = 447041606"
boom.Volume = 1
boom2 = Instance.new("Sound",char)
boom2.SoundId = "http://www.roblox.com/asset/?id = 449025737"
boom2.Volume = 1
boom3 = Instance.new("Sound",char)
boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
boom3.Volume = 1
tps = Instance.new("Sound",char)
tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
tps.Volume = 1
asd = Instance.new("Sound",char)
asd.SoundId = "http://www.roblox.com/asset/?id = 447310433"
asd.Volume =1
asd1 = Instance.new("Sound",char)
asd1.SoundId = "http://www.roblox.com/asset/?id = 358280695"
asd2 = Instance.new("Sound",char)
asd2.SoundId = "http://www.roblox.com/asset/?id = 386713054"
asd2.Looped = true
asd2.Volume = 5
asd3 = Instance.new("Sound",char)
asd3.SoundId = "http://www.roblox.com/asset/?id = 378387996"
asd3.Looped = true
asd4 = Instance.new("Sound",char)
asd4.SoundId = "http://www.roblox.com/asset/?id = 401258325"
asd4.Looped = true
asd5 = Instance.new("Sound",char)
asd5.SoundId = "http://www.roblox.com/asset/?id = 362252261"
asd5.Looped = true
gas = Instance.new("Sound",char)
gas.SoundId = "http://www.roblox.com/asset/?id = 345052019"
asd6 = Instance.new("Sound",char)
asd6.SoundId = "http://www.roblox.com/asset/?id = 401258325"
asd6.Looped = true
function play(play)
asd:Play()
wait(0.05)
--asd1:Play()
end
------------
-------------------------
function stream(origin,dir,length,size)
local parts = {}
for i = 1,length do
local p = Instance.new("Part",char)
p.Anchored = true
p.Transparency = 0.5
p.TopSurface = 0
p.BottomSurface = 0
p.CanCollide = false
p.BrickColor = BrickColor.new("Institutional white")
p.Size = Vector3.new(10,30,10) -- for now
p.CFrame = CFrame.new(origin+dir*i*size)*CFrame.Angles(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
parts[i] = {p,CFrame.Angles(math.random()*math.pi/5,math.random()*math.pi/5,math.random()*math.pi/5)}
game:GetService("Debris"):AddItem(p,3)
end
Spawn(function()
while parts do
for i,v in pairs(parts) do
if v[1].Parent == char then
v[1].CFrame = v[1].CFrame*v[2]
else
parts = nil
break
end
end
wait(0.02)
end
end)
end
--[[-- listen for their chatting
player.Chatted:connect(function(message)
a = string.len(message)
gui.Text = ""
gui.Visible = true
gui1.Visible = true
des = false
img.Visible = true
print(a)
if dot == false then
gui.Text = ""
for i = 1,string.len(message) do
gui.Text =gui.Text..message:sub(i,i)
play()
end
end
des = true
end)]]--
m.KeyDown:connect(function(k)
if k == "g" then
asd2:Play()
end
end)
m.KeyDown:connect(function(k)
if k == "r" then
asd4:Play()
end
end)
m.KeyDown:connect(function(k)
if k == "q" then
asd3:Play()
end
end)
m.KeyDown:connect(function(k)
if k == "z" then
img.Image = "rbxassetid://332766052"
end
end)
m.KeyDown:connect(function(k)
if k == "c" then
img.Image = "rbxassetid://447301252"
end
end)
m.KeyDown:connect(function(k)
if k == "b" then
asd6:Play()
end
end)
mouse = p:GetMouse()
m.KeyDown:connect(function(k)
if k:byte() == 48 then
hum.WalkSpeed = 100
end
end)
m.KeyDown:connect(function(k)
if k:byte() == 50 then
soka:Play()
end
end)
m.KeyDown:connect(function(k)
if k:byte() == 52 then
char.Head.face.Texture = "rbxassetid://444037452"
end
end)
m.KeyDown:connect(function(k)
if k:byte() == 51 then
char.Head.face.Texture = "rbxassetid://332768867"
end
end)
m.KeyUp:connect(function(k)
if k:byte() == 48 then
hum.WalkSpeed = 16
end
end)
p.Chatted:connect(function(m)
if m == "Okay." then
soka:Play()
end
end)
m.KeyDown:connect(function(k)
if k == "x" then
if des == true then
gui.Visible = false
gui.Text = "* "
gui1.Visible = false
img.Visible = false
end
end
end)
m.KeyDown:connect(function(key)
if key == "j" then
if tp == true then
tp = false
tps:Play()
char.Head.face.Parent = game.Lighting
for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 1
end
end
wait(0.5)
for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 0
end
end
char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
char.HumanoidRootPart.Transparency = 1
game.Lighting.face.Parent = char.Head
wait(0.2)
tp = true
end
end
end)
m.KeyDown:connect(function(key)
if key == "t" then
if punch2 == true then
punch2 = false
punch = false
local ChatService = game:GetService("Chat")
neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
ChatService:Chat(char.Head, "Mind if I get Serious?")
wait(1)
local ChatService = game:GetService("Chat")
ChatService:Chat(char.Head ,"Killer Move: Serious Series...")
wait(1)
local ChatService = game:GetService("Chat")
ChatService:Chat(char.Head, "SERIOUS PUNCH.")
neck.C0 = neckp
wait(0.6)
org = char.Torso["Left Shoulder"].C0
char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
wait()
killbrick2 = Instance.new("Part",char)
killbrick2.Size = Vector3.new(80,80,9000)
killbrick2.Transparency = 1
killbrick2.CanCollide = true
wait(0.1)
killbrick2.CanCollide = false
killbrick2.Anchored = true
killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-1005)
killbrick2.Touched:connect(function(h)
local x = h.Parent:FindFirstChild("Humanoid")
if x then
if x.Parent.Name == game.Players.LocalPlayer.Name then
safe = true
else safe = false
end
if x then
if safe == false then
h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
boom:Play()
bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
wait(0.2)
x.Parent:BreakJoints()
wait()
safe = true
end
end
end
end)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Institutional white")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.8
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
--rng.Rotation = Vector3.new(math.pi/2,0,0)
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(1, 1.3, 2)
local rng1 = Instance.new("Part", char)
rng1.Anchored = true
rng1.BrickColor = BrickColor.new("Institutional white")
rng1.CanCollide = false
rng1.FormFactor = 3
rng1.Name = "Ring"
rng1.Size = Vector3.new(1, 1, 1)
rng1.Transparency = 0.8
rng1.TopSurface = 0
rng1.BottomSurface = 0
rng1.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
--rng1.Rotation = Vector3.new(math.pi/2,0,0)
rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm1 = Instance.new("SpecialMesh", rng1)
rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm1.Scale = Vector3.new(1, 1.3, 2)
local p = (torso.CFrame*CFrame.new(-20,0,3))
stream(p.p,((p*Vector3.new(-0.7,0,1))-p.p).unit,90,5) -- 20 is number of parts, 6 is distance between each one
local p = (torso.CFrame*CFrame.new(20,0,3))
stream(p.p,((p*Vector3.new(0.7,0,1))-p.p).unit,90,5) -- same here
local rng2 = Instance.new("Part", char)
rng2.Anchored = true
rng2.BrickColor = BrickColor.new("Institutional white")
rng2.CanCollide = false
rng2.FormFactor = 3
rng2.Name = "Ring"
rng2.Size = Vector3.new(1, 1, 1)
rng2.Transparency = 0.8
rng2.TopSurface = 0
rng2.BottomSurface = 0
rng2.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
--rng1.Rotation = Vector3.new(math.pi/2,0,0)
rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm2 = Instance.new("SpecialMesh", rng2)
rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm2.Scale = Vector3.new(1, 1.3, 2)
wait(0.1)
boom3:Play()
coroutine.wrap(function()
for i = 1, 35, 0.5 do
rngm.Scale = Vector3.new(50 + i*2, 10 + i*2, 2.5+ i*4)
rngm1.Scale = Vector3.new(50 + i*2, 1.4 + i*2, 1.4+ i*4)
rngm2.Scale = Vector3.new(50 + i*2, 10 + i*2, 1.2+ i*4)
wait()
end
wait()
rng:Destroy()
rng1:Destroy()
rng2:Destroy()
killbrick2:Remove()
wait(0.5)
char.Torso["Left Shoulder"].C0 = org
wait(1)
punch2 = true
punch = true
wait()
end)()
end
wait(.1)
end
end)
m.KeyDown:connect(function(key)
if key == "k" then
if punch == true then
punch = false
org = char.Torso["Left Shoulder"].C0
char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
killbrick = Instance.new("Part",char)
killbrick.Size = Vector3.new(5,1,5)
killbrick.Transparency = 1
killbrick:BreakJoints()
killbrick.CanCollide = false
local wel = Instance.new("Weld",killbrick)
wel.Part0 = killbrick
wel.Part1 = char["Left Arm"]
wel.C0 = CFrame.new(0,1,0)
force = 90
killbrick.Touched:connect(function(h)
local x = h.Parent.Humanoid
if x.Health >= 6000 then
fling = false
end
if x.Health < 6000 then
fling = true
end
local stop = h.Parent.Torso.Velocity
if x.Parent.Name == game.Players.LocalPlayer.Name then
safe = true
else safe = false
end
if x then
if safe == false then
if fling == true then
force = 900
end
if fling == false then
force = 200
end
h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * force
local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
boom:Play()
bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
wait(0.2)
x:TakeDamage(5000)
wait()
safe = true
bodyforc:Remove()
h.Parent.Torso.Velocity = stop
end
end
end)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Institutional white")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.8
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
--rng.Rotation = Vector3.new(math.pi/2,0,0)
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(1, 1.3, 2)
wait(0.1)
boom2:Play()
coroutine.wrap(function()
for i = 1, 10, .4 do
rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
wait()
end
wait()
rng:Destroy()
killbrick:Remove()
wait(0.5)
char.Torso["Left Shoulder"].C0 = org
wait(1)
punch = true
wait()
end)()
end
wait(.1)
end
end)
m.KeyDown:connect(function(key)
if key == "m" then
if jump == true then
jump = false
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Institutional white")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng.Position = torso.Position - Vector3.new(0,2,0)
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(1, 1.3, 2)
wait(0.1)
BV = Instance.new("BodyVelocity", torso)
BV.maxForce = Vector3.new(0,20000,0)
BV.P = 1000
BV.velocity = Vector3.new(0,100,0)
boom:Play()
coroutine.wrap(function()
for i = 1, 60, 2 do
rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
rng.Transparency = i/60
wait()
end
wait()
rng:Destroy()
hum.WalkSpeed = 50
wait(1)
for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
v:Destroy() jumping2 = true falling = true wait(0.3) jumping2 = false falling = false wait(1.7) jump = true hum.WalkSpeed = 16 falling = false
end end
wait()
end)()
end
wait(.1)
end
end)
m.KeyDown:connect(function(key)
if key == "n" then
if falling == true then
falling = false
if jumping2 == true then
jumping2 = false
jump = false
BV = Instance.new("BodyVelocity", torso)
BV.maxForce = Vector3.new(0,-20000,0)
BV.P = -1000
BV.velocity = Vector3.new(0,-70,0)
wait(0.6)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Institutional white")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng.Position = torso.Position - Vector3.new(0,2,0)
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(1, 1.3, 2)
boom:Play()
coroutine.wrap(function()
for i = 1, 60, 2 do
rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
rng.Transparency = i/60
wait()
end
wait()
rng:Destroy()
for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
v:Destroy() wait(2) jumping2 = true hum.WalkSpeed = 16
end end
wait()
end)()
end
wait(.1)
end
end
end)
m.KeyDown:connect(function(k)
if k == "f" then
asd3:Stop()
asd2:Stop()
asd4:Stop()
asd6:Stop()
asd5:Stop()
end
end)
------------
-- ~CLarramore 2016
--==Made by NextFlame==--
repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character
local player=game.Players.LocalPlayer
local char=player.Character
local torso=char.Torso
local head=char.Head
local human=char.Humanoid
local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
local joints={LeftShoulder=torso["Left Shoulder"], RightShoulder=torso["Right Shoulder"], LeftHip=torso["Left Hip"], RightHip=torso["Right Hip"]}
joints.LeftShoulder.Part0=torso
joints.RightShoulder.Part0=torso
joints.LeftHip.Part0=torso
joints.RightHip.Part0=torso
local c=function(f) Spawn(f) end
local add={
Part=function(par, a, c, col, t, s, cf, ms)
local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
return p
end,
Wedge=function(par, a, c, col, t, s, cf, ms)
local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
return p
end,
Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end)
return g
end,
Weld=function(par, p1, cf)
local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
return w
end,
Mesh=function(ins, par, s, of, t, id)
local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshId=id or "" m.MeshType=t end)
return m
end,
Sound=function(parent, id, volume, pitch)
local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
return s
end,
}
local modelName="Kung Fu" --Name here
pcall(function() player.Backpack[modelName]:remove() char[modelName]:remove() char["CharacterParts"]:remove() end)
local model=Instance.new("Model", char) model.Name="CharacterParts"
local modelB=Instance.new("Model", char) modelB.Name=modelName
local bin=Instance.new("HopperBin", player.Backpack) bin.Name=modelName
local skincolor="Really black"
local gui=Instance.new("ScreenGui")
local body={}
local animate={}
local obj={}
--Variables--
local trailDeb=false
local keyDeb=false
local hitDeb=false
local loop=false
local speed=16
local combo=0
local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, 1.2)
local Hit=add.Sound(torso, "http://roblox.com/asset/?id=10209225", 1, 1)
function createParts()
--==PARTS==--
torso.Transparency=1
for i, v in pairs(char:children()) do if v:isA("CharacterMesh") then v:remove() end end
gui.Parent=player.PlayerGui gui.Name=modelName
body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil)
body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
--==WELDS==--
body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
body.TorsoW=add.Weld(body.Torso, torso, nil)
body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1, 0))
--==WELDS2==--
add.Weld(body.Head, head, nil)
add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
joints.LeftHip.Part0=body.Torso
joints.RightHip.Part0=body.Torso
--==Sign==--
body.Part=add.Part(model, false, false, "White", 0, Vector3.new(.2, 1, .2))
add.Weld(body.Part, body.Torso, CFrame.new(-.25, 0, .5))
body.Part=add.Part(model, false, false, "White", 0, Vector3.new(.7, .2, .2))
add.Weld(body.Part, body.Torso, CFrame.new(0, -.5, .5))
body.Part=add.Part(model, false, false, "White", 0, Vector3.new(.2, 1, .2))
add.Weld(body.Part, body.Torso, CFrame.new(.25, 0, -.5))
body.Part=add.Part(model, false, false, "White", 0, Vector3.new(.7, .2, .2))
add.Weld(body.Part, body.Torso, CFrame.new(0, -.5, -.5))
---------------------------------------------------------------------------------------
animate={
["Head"]=function(cf)
body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
end;
["Torso"]=function(cf)
body.TorsoW.C1=(cf or CFrame.new()*CFrame.Angles(0, 0, 0))
end;
["ArmLeft"]=function(cf)
body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*(cf or CFrame.new()*CFrame.Angles(0, 0, 0))
end;
["ArmRight"]=function(cf)
body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*(cf or CFrame.new()*CFrame.Angles(0, 0, 0))
end;
["LegLeft"]=function(cf)
legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -1, 0))
body.LegLeftW.C1=CFrame.new(-.5, -1, 0)*(cf or CFrame.new()*CFrame.Angles(0, 0, 0))
coroutine.resume(coroutine.create(function()
wait()
legLeftW:remove()
end))
end;
["LegRight"]=function(cf)
legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -1, 0))
body.LegRightW.C1=CFrame.new(.5, -1, 0)*(cf or CFrame.new()*CFrame.Angles(0, 0, 0))
coroutine.resume(coroutine.create(function()
wait()
legRightW:remove()
end))
end;
}
--==Objects==--
obj.attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "(5) Combos", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
obj.attackLabel2=add.Gui("TextLabel", obj.attackLabel, "Really black", "Really black", "White", "Size18", "Punch[Right]", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
obj.attackLabel3=add.Gui("TextLabel", obj.attackLabel2, "Really black", "Really black", "White", "Size18", "Punch[Left]", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
obj.attackLabel4=add.Gui("TextLabel", obj.attackLabel3, "Really black", "Really black", "White", "Size18", "Kick[Right]", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
obj.attackLabel5=add.Gui("TextLabel", obj.attackLabel4, "Really black", "Really black", "White", "Size18", "Kick[Left]", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
obj.attackLabel6=add.Gui("TextLabel", obj.attackLabel5, "Really black", "Really black", "White", "Size18", "RappidKick", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
for i, v in pairs(modelB:children()) do
if i==0 then return end
end
--==Weapon==--
end
function removeParts()
pcall(function()
if torso then
joints.LeftShoulder.Part0=torso
joints.RightShoulder.Part0=torso
joints.LeftHip.Part0=torso
joints.RightHip.Part0=torso
torso.Transparency=0
end
player.PlayerGui[modelName]:remove()
for i, v in pairs(model:children()) do v:remove() end
end)
end
function lightningGen(startPos, endPos)
local magnitude=(startPos-endPos).magnitude
local distance=(startPos+endPos)/2
local pattern=add.Part(workspace, true, false, "White", 1, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPos))
local startPosProx=startPos
for i=1, 9 do
local startPosProx2=startPosProx
local random=Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
local findSize=pattern.Size.z/10
local findOffSet=pattern.CFrame.lookVector*-1
local compute=i*findSize*findOffSet
local newStartPos=startPos
local newEndPos=CFrame.new(random+compute+newStartPos).p
local magnitude=(startPosProx2-newEndPos).magnitude
local distance=(startPosProx2+newEndPos)/2
local lightning=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPosProx2))
c(function()
for i=0, 1, .1 do wait()
lightning.Transparency=i
end
lightning:remove()
end)
startPosProx=newEndPos
end
pattern:remove()
end
function computePos(pos, pos2)
local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
return CFrame.new(pos, pos3)
end
function nearTorso(pos, dis)
local temp
local distance=dis
for i, v in pairs(workspace:children()) do
if v:isA("Model") then
temp=v:findFirstChild("Torso")
local humanoid=v:findFirstChild("Humanoid")
if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
distance=(temp.CFrame.p-pos).magnitude
return temp
end
end
end
end
function trail(pos, cf, col, size)
c(function()
local old=(pos.CFrame*cf).p
while trailDeb==true do
wait()
local new=(pos.CFrame*cf).p
local mag=(old-new).magnitude
local dis=(old+new)/2
local trail=add.Part(workspace, true, false, col or "White", 0, Vector3.new(size or .2, mag, size or .2), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Effect"
local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(1, 1, 1), nil, nil)
old=new
c(function()
for i=1, 0, -.1 do
wait()
tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
end
trail:remove()
end)
c(function()
for i=0, 1, .1 do
wait()
trail.Transparency=i
end
end)
end
end)
end
function rayCast(pos, dir, col)
local magnitude=(pos-dir).magnitude
local distance=(pos+dir)/2
local ray=add.Part(workspace, true, false, col, 0, Vector3.new(.2, magnitude, .2), CFrame.new(distance, pos))
return ray
end
function dmgHit(h)
local dmg=math.random(5, 10)
if keyDeb==true and h.Parent:findFirstChild("Humanoid") and hitDeb==false and h.Parent~=char then
hitDeb=true
local hHuman=h.Parent:findFirstChild("Humanoid")
local hTorso=h.Parent:findFirstChild("Torso")
hHuman.Health=hHuman.Health-dmg
local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg
local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
local effect=add.Part(fakeM, true, false, "Bright red", 0, Vector3.new(1, 1, 1), hTorso.CFrame*CFrame.new(0, 4, 0)) effect.Name="Head"
local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
local effect=add.Part(workspace, true, false, "White", .5, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)*CFrame.Angles(-math.pi/2, 0, 0))
local effectM=add.Mesh("SpecialMesh", effect, Vector3.new(1, 1, 1), nil, nil, "http://www.roblox.com/asset/?id=20329976")
c(function()
for i=1, 2, .1 do wait()
effectM.Scale=Vector3.new(i, i/2, i)
end
effect:remove()
end)
game.Debris:addItem(fakeM, 1)
wait(.1)
hitDeb=false
end
end
function idled()
animate.ArmLeft(CFrame.new(.5, 0, 0)*CFrame.Angles(math.rad(135), 0, math.rad(5)))
animate.ArmRight(CFrame.new(-.5, 0, 0)*CFrame.Angles(math.rad(135), 0, -math.rad(5)))
end
function doAttacks()
combo=combo+1
if keyDeb==false then
keyDeb=true
if combo>0 then Slash:play()
trailDeb=true
trail(body.ArmRight, CFrame.new(0, -2.5, 0))
for i=0, 1, .2 do wait()
animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
animate.ArmRight(CFrame.Angles(math.rad(90), 0, math.rad(90)*i))
end
trailDeb=false
for i=1, 0, -.2 do wait()
animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
animate.ArmRight(CFrame.Angles(math.rad(90), 0, math.rad(90)*i))
end
end
if combo>2 then Slash:play()
trailDeb=true
trail(body.ArmLeft, CFrame.new(0, -2.5, 0))
for i=0, 1, .2 do wait()
animate.Torso(CFrame.Angles(0, -math.rad(90)*i, 0))
animate.ArmLeft(CFrame.Angles(math.rad(90), 0, -math.rad(90)*i))
end
trailDeb=false
for i=1, 0, -.2 do wait()
animate.Torso(CFrame.Angles(0, -math.rad(90)*i, 0))
animate.ArmLeft(CFrame.Angles(math.rad(90), 0, -math.rad(90)*i))
end
end
if combo>3 then Slash:play()
idled()
trailDeb=true
trail(body.LegRight, CFrame.new(0, -2.5, 0))
for i=0, 1, .2 do wait()
animate.Torso(CFrame.new(0, -1*i, 0)*CFrame.Angles(math.rad(135)*i, math.rad(90)*i, 0))
animate.LegLeft(CFrame.new(-.5*i, 0, 0)*CFrame.Angles(0, 0, -math.rad(135)*i))
end
trailDeb=false
for i=1, 0, -.2 do wait()
animate.Torso(CFrame.new(0, -1*i, 0)*CFrame.Angles(math.rad(135)*i, math.rad(90)*i, 0))
animate.LegLeft(CFrame.new(-.5*i, 0, 0)*CFrame.Angles(0, 0, -math.rad(135)*i))
end
end
if combo>4 then Slash:play()
idled()
trailDeb=true
trail(body.LegLeft, CFrame.new(0, -2.5, 0))
for i=0, 1, .2 do wait()
animate.Torso(CFrame.new(0, -1*i, 0)*CFrame.Angles(math.rad(135)*i, -math.rad(90)*i, 0))
animate.LegRight(CFrame.new(.5*i, 0, 0)*CFrame.Angles(0, 0, math.rad(135)*i))
end
trailDeb=false
for i=1, 0, -.2 do wait()
animate.Torso(CFrame.new(0, -1*i, 0)*CFrame.Angles(math.rad(135)*i, -math.rad(90)*i, 0))
animate.LegRight(CFrame.new(.5*i, 0, 0)*CFrame.Angles(0, 0, math.rad(135)*i))
end
end
if combo>5 then
idled()
for i=0, 1, .2 do wait()
animate.Torso(CFrame.new(0, -.8*i, 0)*CFrame.Angles(math.rad(80)*i, -math.rad(90)*i, 0))
end
for i=1, 20 do wait() Slash:play()
torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2
animate.LegLeft(CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))))
animate.LegRight(CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))))
end
for i=1, 0, -.2 do wait()
animate.Torso(CFrame.new(0, -.8*i, 0)*CFrame.Angles(math.rad(80)*i, -math.rad(90)*i, 0))
end
end
trailDeb=false
keyDeb=false
combo=0
idled()
end
for i, v in pairs(player.Character:GetChildren()) do
if v:IsA("BasePart") then
v.Touched:connect(function(player)
if player.Size.X<30 then
player.Anchored = false
player:BreakJoints()
end
end)
end
end
end
bin.Selected:connect(function(mouse) createParts()
for i, v in pairs(char:children()) do if v:isA("BasePart") then v.Touched:connect(dmgHit) end end
for i=0, 1, .1 do wait()
animate.ArmLeft(CFrame.new(.5*i, 0, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(5)*i))
animate.ArmRight(CFrame.new(-.5*i, 0, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(5)*i))
end
mouse.Button1Down:connect(doAttacks)
end)
bin.Deselected:connect(function()
for i=1, 0, -.1 do wait()
animate.ArmLeft(CFrame.new(.5*i, 0, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(5)*i))
animate.ArmRight(CFrame.new(-.5*i, 0, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(5)*i))
end
removeParts()
end)--mediafireNo comments yet for this script.

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