
KeylessUniversal

--GOD--
Player = game.Players.LocalPlayer
Char = Player.Character
Torso = Char.Torso
Head = Char.Head
Arms = {Char:FindFirstChild'Right Arm', Char:FindFirstChild'Left Arm'}
Shoulders = {Torso:FindFirstChild'Right Shoulder', Torso:FindFirstChild'Left Shoulder'}
Legs = {Char:FindFirstChild'Right Leg', Char:FindFirstChild'Left Leg'}
HumRoot = Char:FindFirstChild'HumanoidRootPart'
HumRootJ = HumRoot['RootJoint']
Humanoid = Char:FindFirstChild'Humanoid'
Mouse = Player:GetMouse()
local s = Workspace:FindFirstChild('god_script: '..Player.Name,true)
if s then
local f = s:FindFirstChild'stop'
if f then
f:Invoke()
end
end
s=nil
Debris = game:service'Debris'
RS = game:service'RunService'
Chatserv = game:service'Chat'
Insertserv = game:service'InsertService'
Neck = Torso:FindFirstChild'Neck'
pcall(function() Char.Shirobako:Destroy() end)
Main = Instance.new("Model",Char)
Main.Name = "Shirobako"
script.Parent=Main
cfn=CFrame.new
ang = function(x,y,z) return CFrame.Angles(x or 0,y or 0,z or 0)end
m={tau=math.pi*2;float=196.25}
v3n=Vector3.new
md,mr,PI=math.rad, math.random, math.pi
bcol=BrickColor.new
numkp=NumberSequenceKeypoint.new
colkp=ColorSequenceKeypoint.new
function l(a1,x,y,z,rx,ry,rz)
local cf
if tostring(a1):find(',') == nil then
cf=a1.CFrame
else cf=a1 end
return cf*CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(
rx or 0,ry or 0,yz or 0)
end
New = function(what)
return function(bar)
local obj=Instance.new(what)
for arg,val in pairs(bar) do
if arg == "_P" then
obj.Parent = val
elseif arg=="_PP" then
obj.Part0=val[1]
obj.Part1=val[2]
else
if pcall(function()return obj[arg] end) then
obj[arg]=val
end
end
end
return obj
end
end
Edit = function(what)
return function(args)
for ind,obj in next,what do
for arg,val in next,args do
local child,argu = arg:match"(.+)%.(.+)"
if child and argu then
if pcall(function()return obj[child][argu] end) then
-- print'a'
obj[child][argu]=val
end
else
if arg=='_F'then
val(ind,obj)
elseif pcall(function()return obj[arg]end) then
obj[arg]=val
end
end
end
end
end
end
_1,_2,_3=nil,nil
set_material = nil
set_color = nil
set_parent = nil
set_anchor = nil
Part = function(x,y,z,col,tr)
local p = New"Part"{
_P=set_parent or Main;
BrickColor = bcol(col or set_color or "White");
CanCollide = false;
Transparency = tr or 0;
Size = Vector3.new(x or 0,y or 0,z or 0);
Material = set_material or 'SmoothPlastic';
Anchored = (set_anchor~=nil and set_anchor or false)
}
for _,sur in next,Enum.NormalId:GetEnumItems() do
p[sur.Name..'Surface'] = 10
end
_1 = p
return p
end
Wedge = function(x,y,z,col,tr)
local p = New"WedgePart"{
_P=Main;
BrickColor = bcol(col or "White");
CanCollide = false;
Transparency = tr or 0;
Size = Vector3.new(x or 0,y or 0,z or 0);
Material = set_material or 'SmoothPlastic';
Anchored = (set_anchor~=nil and set_anchor or false)
}
for _,sur in next,Enum.NormalId:GetEnumItems() do
p[sur.Name..'Surface'] = 0
end
_1 = p
return p
end
Weld = function(part0,part1,c0,c1,...) --over-engineered welding function which accepts many things
local ar = {...}
local cframe0,cframe1
local function checkf()local res=true
for i,v in pairs(ar)do
if type(v) ~= 'number' then
res=false
end
end
return res
end
if type(c0) == 'table' then
cframe0 = CFrame.new(c0[1] or 0, c0[2] or 0, c0[3] or 0) * CFrame.Angles(
c0[4] or 0, c0[5] or 0, c0[6] or 0)
elseif type(c0) == 'userdata' then
cframe0 = c0
elseif type(c0) == 'number' and checkf() then
cframe0 = CFrame.new(c0 or 0,c1 or 0,ar[1] or 0) * CFrame.Angles(ar[2] or 0, ar[3] or 0, ar[4] or 0)
end
if type(c1) == 'table' then
cframe1 = CFrame.new(c1[1] or 0, c1[2] or 0, c1[3] or 0) * CFrame.Angles(
c1[4] or 0, c1[5] or 0, c1[6] or 0)
elseif type(c1) == 'userdata' then
cframe1 = c1
elseif type(c1) == 'number' and (not c0 or (c0 and type(c0) == 'table')) then
cframe1 = CFrame.new(c1 or 0, ar[1] or 0, ar[2] or 0) * CFrame.Angles(ar[3] or 0, ar[4] or 0, ar[5] or 0)
end
for i,v in pairs(ar)do
if type(v) == 'table' then
cframe1 = CFrame.new(v[1] or 0, v[2] or 0, v[3] or 0) * CFrame.new(v[4] or 0, v[5] or 0, v[6] or 0)
elseif type(v) == 'userdata' then
cframe1 = v
end
end
cframe0,cframe1 = cframe1,cframe0
part0.Position=part1.Position
local weld = Instance.new("Motor")
weld.Part0 = part0
weld.Part1 = part1
weld.C0 = cframe0 or CFrame.new()
weld.C1 = cframe1 or CFrame.new()
weld.MaxVelocity = .1
weld.Parent = part0
_2=weld
return weld
end
mesh_ids = {
spike = "rbxassetid://1033714";
ring = "rbxassetid://3270017";
coil = 'rbxassetid://16606212';
diamond = 'rbxassetid://9756362';
rock = 'rbxassetid://1290033';
}
mesh_texs = {
rock = 'rbxassetid://1290030';
}
Mesh = function(parent,id,sx,sy,sz)
local name = ( (id == 'cyl' and 'CylinderMesh') or (id == 'bl' and 'BlockMesh') or 'SpecialMesh')
local mesh = Instance.new(name)
if id == 's' then
mesh.MeshType = Enum.MeshType.Sphere
elseif id == 'w' then
mesh.MeshType = Enum.MeshType.Wedge
elseif string.find(id,"://") ~= nil then
mesh.MeshId = id
end
mesh.Scale = Vector3.new(sx or 1, sy or 1, sz or 1)
mesh.Parent = parent
_3=mesh
return mesh
end
cane = Part(.1,4,.1,'Deep blue')Mesh(_1,'cyl')
hw=Weld(cane,Arms[1],0,-1.15,0,-PI/2)
bl = Part(.4,.4,.1)Mesh(_1,'s')
Weld(bl,cane,0,2.25)
bl2 = Part(.3,.3,.1,'Deep orange')Mesh(_1,'s',1,1,1.25)
Weld(bl2,bl)_1.Material='Neon'
set_color='Black'
for i=0,1,1/4 do
ring = Part(.1,.1,.1)Mesh(_1,mesh_ids.ring,.25-i*(.25*.9),.25-i*(.25*.9),.1)
Weld(ring,cane,0,-2-i*.25,0,PI/2)
end
set_color='Bright orange'
for a=-PI/2,PI/2,PI/6 do
arm = Part(.1,.5,.1)Mesh(_1,'bl',.5,1,.5)
New'Weld'{_P=arm;_PP={arm,bl};
C1=cfn(0,0,0)*ang(0,0,a);
C0=cfn(0,-arm.Size.y,0);
}
dec = Part(.1,.1,.1,'Bright red')Mesh(_1,'bl',.525,1,.525)_1.Material='Neon'
Weld(dec,arm,0,.25*.8)
end
arm=Part(.1,.9,.1)Mesh(_1,'bl',.5,1,.5)
New'Weld'{_P=arm;_PP={arm,bl};
C1=cfn(.1,-.15,0)*ang(0,0,md'25');
C0=cfn(0,arm.Size.y/2,0);
}
dec = Part(.1,.1,.1,'Bright red')Mesh(_1,'bl',.525,1,.525)_1.Material='Neon'
Weld(dec,arm,0,-.45*.8)
arm=Part(.1,.9,.1)Mesh(_1,'bl',.5,1,.5)
New'Weld'{_P=arm;_PP={arm,bl};
C1=cfn(-.1,-.15,0)*ang(0,0,md'-25');
C0=cfn(0,arm.Size.y/2,0);
}
dec = Part(.1,.1,.1,'Bright red')Mesh(_1,'bl',.525,1,.525)_1.Material='Neon'
Weld(dec,arm,0,-.45*.8)
set_color=nil
coil=Part(.1,.1,.1,'New Yeller')Mesh(_1,mesh_ids.coil,.11,.11,1.15)
Weld(coil,cane,0,0,0,PI/2,0,md'15')
disk=Part(.1,.1,.1,'New Yeller')Mesh(_1,'cyl',1.1,1,1.1)
Weld(disk,cane,0,-2+.085)
disk=Part(.1,.1,.1,'New Yeller')Mesh(_1,'cyl',1.1,1,1.1)
Weld(disk,cane,0,2-.085)
rainbow={}
for i=0,1,.1 do
local p=60/360
local col=Color3.fromHSV(p+((p*.25)*i),1,1)
local kp=colkp(i,col)
table.insert(rainbow,kp)
end
sizes={}
b=false
for i=0,1,1/4 do
b=not b
local s=.1+(i/2)
local s2=s/5
local kp=numkp(i,(b and s or s2))
table.insert(sizes,kp)
end
emitter=New"ParticleEmitter"{_P=coil;
Texture='rbxassetid://98824648';
Color=ColorSequence.new(rainbow);
Size=NumberSequence.new(sizes);
VelocitySpread=180;
Lifetime=NumberRange.new(3);
Transparency=NumberSequence.new{numkp(0,1);numkp(.5,.5);numkp(1,1)};
Speed=NumberRange.new(.25,.75);
Rotation=NumberRange.new(0,75);
LockedToPart=true;
Rate=3;
}
Joints={}
function addJoint(name,weld,c0,c1)
local t= {}
t.w=weld
t.n_c0 = c0 or weld.C0
t.n_c1 = c1 or weld.C1
t._desired=weld.C0
t.spd=.1
t.l=0
function t:get()
return setmetatable({},{__newindex=function(t,i,v)
if i=='d' and self.l == 0 then
self.d = v
elseif i == 's' then self.spd=v end end})
end
setmetatable(t,{__newindex=function(ta,i,v)
if i=='d' then
ta._desired = ta.n_c0 * v
end end})
Joints[name]=t
getfenv(0)[name]=Joints[name]
end
--Create Joints--
addJoint('rw',New"Weld"{_P = Torso;Part0=Torso;Part1=Arms[1];
C0=cfn(1,0.5,0); C1=cfn(-.5,0.5,0)})
addJoint('lw',New"Weld"{_P = Torso;Part0=Torso;Part1=Arms[2];
C0=cfn(-1,0.5,0); C1=cfn(.5,0.5,0)})
addJoint('rw2',New"Weld"{_P=Torso;_PP={Torso,Legs[1]};
C0=cfn(1,-1,0);C1=cfn(0.5,1,0)})
addJoint('lw2',New"Weld"{_P=Torso;_PP={Torso,Legs[2]};
C0=cfn(-1,-1,0);C1=cfn(-0.5,1,0)})
addJoint('tw',HumRootJ,cfn(0,0,0,-1,0,0,0,0,1,0,1,-0),
cfn(0,0,0,-1,-0,-0,0,0,1,0,1,0))
addJoint('nw',Neck,cfn(0,1,0,-1,-0,-0,0,0,1,0,1,0),
cfn(0,-.5,0,-1,-0,-0,0,0,1,0,1,0))
addJoint('hw',hw)
Connections = {}
anim_con = RS.Stepped:connect(function()
for _,j in next,Joints do
j.w.C0 = j.w.C0:lerp(j._desired,j.spd)
end
end)
local pt=tick()
local pm=0
local ppos=Torso.Position
function shadow_effect()
local ssss={}
if (tick()-pt)>.075 then
-- for _,hum in next,findHum(Torso.Position,10)do
-- hum.Parent:BreakJoints()
-- end
Char.archivable=true
local cl=Char:Clone()cl.Parent=Main
Char.archivable=false
for _,obj in next,cl:children() do
if not obj:IsA'Part' then obj:Destroy()
elseif obj:IsA'Part'then
Edit{obj}{Transparency=.5;Reflectance=.1;Anchored=true;CanCollide=false;
Material='Neon';BrickColro=bcol'New Yeller'}
local ttt={obj,obj.CFrame}
table.insert(ssss,ttt)
end
end
Spawn(function()
for i=0,1,.1 do
for _,v in next,ssss do
v[1].Transparency=.5+i/2
v[1].Size=v[1].Size*1.025
v[1].CFrame=v[2]
v[1].BrickColor=bcol'New Yeller'
end
wait()
end
cl:Destroy()end)
pt=tick()
end
end
dash=false
function findHum(pos,rad,hum2)
local hums={}
function check(a)
local res=false
for i,ho in pairs(hums)do
if a==ho then res=true end
end
return res
end
for i,v in pairs(Workspace:children())do
if v:IsA'Model'and v~=Char and v~=(hum2 or Char) then
for i,q in pairs(v:children())do
if q:IsA'Humanoid' and q.Parent:FindFirstChild'Torso'and(q.Torso.Position-pos).magnitude < rad then
if not check(q)then
table.insert(hums,q)
end
end
end
end
end
return hums
end
-- Head.face.Texture='rbxassetid://321187438'
WalkSpeed=20
do --Idleloop
--IDLES--
Anim="Idle"
local sin,cos,abs = math.sin,math.cos,math.abs
local rw,lw,rw2,lw2,tw = rw:get(),lw:get(),rw2:get(),lw2:get(),tw:get()
local angle=0
local a=md'7.5'
idle_con=RS.Stepped:connect(function()
local walkmag = v3n(HumRoot.Velocity.x,0,HumRoot.Velocity.z).magnitude
angle=angle%100+1/5
if walkmag > .2 then
Anim='Walk'
else
Anim='Idle'
end
Humanoid.WalkSpeed=WalkSpeed
if Anim == 'Idle' then
rw.d = cfn(0,sin(angle)*.1,0)*ang(0,0,md'10'+sin(angle)*.075)
lw.d = cfn(0,sin(angle)*.1,0)*ang(0,0,-md'10'-sin(angle)*.075)
rw2.d = cfn(sin(angle)*.05,abs(sin(angle))*.05,0) * ang(0,0,md'5'-sin(angle)*.1)
lw2.d = cfn(-sin(angle)*.05,abs(sin(angle))*.05,0) * ang(0,0,-md'5'+sin(angle)*.1)
tw.d = cfn(0,0,sin(angle)*.15)
elseif Anim == 'Walk' then
tw.d=cfn(0,0,sin(angle)*.1)*ang(md'5')
rw.d=ang(md'-15',0,a)
lw.d=ang(md'-15',0,-a)
rw2.d=ang(md'-15',0,a)
lw2.d=ang(md'-15',0,-a)
if dash and WalkSpeed>0 then
Humanoid.WalkSpeed=130
shadow_effect()
end
end
end)
end
function ringSFX(cf,p,r,s)
p.Anchored=true
p.CFrame=cf
local t=p.Transparency
local msh=Mesh(p,mesh_ids.ring)
Spawn(function()
for i=0,1,(s or .1) do
p.Transparency=t+((1-t)*i)
msh.Scale=v3n(r*i,r*i,1)
wait()
end
p:Destroy()
end)
end
function sphereSFX(cf,p,r,s)
p.Anchored=true
p.CFrame=cf
local t=p.Transparency
local msh=Mesh(p,'s')
Spawn(function()
for i=0,1,(s or .1) do
p.Transparency=t+((1-t)*i)
msh.Scale=v3n(r*i,r*i,r*i)
wait()
end
p:Destroy()
end)
end
function hideAllParts(wut,an)
local parts={}
local function hide(object,anchor)
if object:IsA("BasePart") or object:IsA("Decal") then
local tr=object.Transparency
local t={o=object,t=tr}
object.Transparency = 1
if object:IsA'BasePart' then
t.a=object.Anchored
if anchor==nil then
object.Anchored=true
else
if anchor == 1 then
object.Anchored=true
else
object.Anchored=false
end
end
t.c=object.CanCollide
object.CanCollide=false
end
table.insert(parts,t)
end
for _, child in ipairs(object:GetChildren()) do
hide(child,an)
end
end
hide(wut,an)
-- for i,v in pairs(Char:children())do
-- pcall(function()print(v.Anchored)end)end
return function()
for i,v in ipairs(parts) do
v.o.Transparency = v.t
if v.o:IsA'BasePart'then
if v.a~=nil then
v.o.Anchored=v.a
end
if v.c~=nil then
v.o.CanCollide=v.c
end
end
end
end
end
-- unh=hideAllParts(Char)wait()
-- unh()
do --Main part of the script
function slash(mouse)
rw.l=1
rw.d=ang(PI/2,0,-PI/4/2)*ang(0,PI/2)
hw.d=cfn(0,-.85,0)*ang(0,PI/2)
wait'.5'
local p=Part(4,4,1,'New Yeller',.5)
p.Anchored=true
local stp,enp=l(Torso,-5,0,-3).p,l(Torso,5,0,-3).p
p.CFrame=cfn(stp,enp)
local mag=(stp-enp).magnitude
local sx,sz=p.Size.x,p.Size.y
for _,hum in next,findHum(l(Torso,0,0,-3).p,5) do
ringSFX(l(hum.Torso),Part(1,1,1,'New Yeller',.5),10)
ringSFX(l(hum.Torso)*ang(PI/2),Part(1,1,1,'New Yeller',.5),10)
ringSFX(l(hum.Torso)*ang(PI/2,PI/2),Part(1,1,1,'New Yeller',.5),10)
local bl=Part(1,1,1,'New Yeller')bl.Anchored=true bl.Material='Neon'
local msh=Mesh(_1,'s')
bl.CFrame=hum.Torso.CFrame
msh.Scale=hum.Parent:GetExtentsSize()
local lol=math.max(msh.Scale.x,msh.Scale.y,msh.Scale.z)
local scale=v3n(lol,lol,lol)*1.25
local pos=hum.Torso.Position
---Shrink ball, teleball with trail, enlarge and unhide---
Spawn(function()
local unhide=hideAllParts(hum.Parent)
for i=1,.1,-.05 do
msh.Scale=scale*i
wait()
end
bl.CFrame=cfn(mouse.hit.p)
local mag=(pos-l(bl).p).magnitude
local laz=Part(1,1,mag,'New Yeller',.5) laz.Anchored=true
laz.CFrame=cfn(l(bl).p,pos)*cfn(0,0,-mag/2)
Spawn(function()
for i=0,1,.1 do laz.Transparency=i wait()end laz:Destroy()end)
for i=.1,1,.1 do
msh.Scale=scale*i
wait()
end
hum.Parent:MoveTo(bl.Position)
-- repeat wait() until (l(hum.Torso).p-l(bl,0,2).p).magnitude<3
unhide()
bl:Destroy()
end)
end
Spawn(function()
for i=0,1,.25 do
p.Size=v3n(sx,sz,i*mag)
p.CFrame=cfn(stp,enp)*cfn(0,0,-(i*(mag/2)))
wait()
end
for i=.5,1,.1 do
p.Transparency=i
wait()
end p:Destroy()
end)
rw.spd=.3
rw.d=ang(PI/2,0,md'130')*ang(0,PI/2)
wait'.5'
rw.l=0
hw.d=cfn()
end
function laser(mouse)
rw.l=1
lw.l=1
rw.d=ang(md'100',0,md'-55')
lw.d=ang(md'100',0,md'55')
hw.d=ang(md'7.5',md'45')
cp=Part(.1,.1,.1)
local laz=Part(3,0,3,'New Yeller')laz.Material='Neon'
Mesh(laz,'bl').Name='m'
laz.Anchored=true
local t={}
for i=0,m.tau,m.tau/6 do
local p=Part(.1,.1,.1)
local w=Weld(p,bl,{0,0,-.25,PI/2,i,0},{0,0,1})
Edit{w}{C0=w.C0*ang(PI/2),C1=w.C1*ang(PI/2)}
Mesh(_1,mesh_ids.diamond,.3,.3,.3)
w.DesiredAngle=9e+009
table.insert(t,p)
end
aura=Part(1,1,1,'New Yeller',.5)Weld(aura,bl)
local msh=Mesh(aura,'s',0,0,0)
for i=0,1,.1 do msh.Scale=v3n(2,2,2)*i wait()end
holding=true
local tr=0
local li={}
local r=1.5
local pt=tick()
local function ran()return l(bl,mr(-r,r),mr(-r,r),mr(-r,r),mr(-PI,PI),mr(-PI,PI),mr(-PI,PI))end
for i=1,6 do
local pp=Part(.1,.1,.1,'New Yeller',.5)_1.Anchored=true _1.Material='Neon'
pp.CFrame=ran()
table.insert(li,pp)
end
---Make aura glow
Spawn(function()
while wait()do
for i=0,.5,.1 do aura.Transparency=.5+i/2
for _,v in next,li do v.CFrame=ran() end
wait()end
for i=.5,0,-.1 do aura.Transparency=.5+i/2
for _,v in next,li do v.CFrame=ran() end
wait()end
end end)
while holding do
---Positioning laser---
local mag=(l(bl).p-mouse.hit.p).magnitude
laz.Size=v3n(.1,mag,.1)
laz.CFrame = (cfn(l(bl).p,mouse.hit.p)*cfn(0,0,-mag/2))*ang(PI/2)
---Damaging---
for _,hum in next,findHum(mouse.hit.p,3) do
-- hum:TakeDamage(1)
-- if not hum.Torso:FindFirstChild'Umpalumpa'then
--Turn them to androids and anchor em still--
local android=hum.Torso:FindFirstChild'android'
if not android then
local pp=Part(1,1,1,'New Yeller',.5)Weld(pp,hum.Torso,0,0,0,0,PI)
_1.Name='android'
local ring = Part(1,1,1,'',1)ring.Parent=pp
local ring2 = Part(1,1,1,'New Yeller',.5)ring.Parent=pp
ring2.Parent=ring
local sx,sy,sz=6,2,6
Mesh(ring,'cyl',sx+.25,sy,sz+.25)
Mesh(ring2,mesh_ids.ring,sx,sz,sy*6)
Weld(ring,pp,ang(PI/2),ang(PI/2)).DesiredAngle=9e+009
Weld(ring2,ring,ang(PI/2))
for _,face in next,Enum.NormalId:GetEnumItems() do
if face.Name~="Top"and face.Name~="Bottom" then
New"Texture"{_P=ring;Face=face;Texture='rbxassetid://33092505';}
end
end
pp.Parent=hum.Torso
Mesh(pp,'s',5,7,5)
local cnt=New"NumberValue"{_P=pp;Name='cnt'}
local huhu=hum
local cf=huhu.Torso.CFrame
local o1,o2=huhu.WalkSpeed,huhu.JumpPower
huhu.WalkSpeed=0
huhu.JumpPower=0
local bp=New"BodyPosition"{_P=hum.Torso;MaxForce=v3n(1,1,1)*9e+009;
position=hum.Torso.Position;Name='Umpalumpa'}
Spawn(function()
repeat
-- pcall(function()huhu.Torso.Anchored=true end)
-- pp.CFrame=cf
pcall(function()pp.Parent.Anchored=false end)
cnt.Value=cnt.Value-1
wait'.5'
until cnt.Value <= 0
huhu.WalkSpeed,huhu.JumpPower=o1,o2
pcall(function()bp:Destroy() end)
for i=.5,1,.1 do
pp.Transparency=i
ring2.Transparency=i
wait()
end pp:Destroy()
end)
Debris:AddItem(pp,7)
else
android.cnt.Value=.5
end
---Backup stucking---
-- Debris:AddItem(bp,.25) --end
end
-- 'rbxassetid://430059354'
---Cross effect---
local bl=Part(1,1,1,nil,.5)Mesh(_1,'s')
local bl2=Part(1,1,1,nil,.5)Mesh(_1,'s')
Edit{bl,bl2}{Anchored=true;BrickColor=bcol'New Yeller'}
bl.CFrame=cfn(mouse.hit.p,l(Torso).p)*ang(0,PI/2)
bl2.CFrame=l(bl,0,0,0,PI/2)
-- bl3.CFrame=l(bl2,0,0,0,0,PI/2)
Spawn(function()
for i=0,1,.1 do
for _,v in next,{bl,bl2}do
pcall(function()v.Mesh.Scale=v3n(1,10,1)*i end)
v.Transparency=i
end wait()
end bl:Destroy()bl2:Destroy() end)
---Ring efect beneath you
local gr,gr_pos=Workspace:FindPartOnRay(Ray.new(l(Torso).p,v3n(0,-10)),Char)
if (tick()-pt)>.1 then
if gr and gr_pos then
Part(.1,.1,.1,'New Yeller',.5)
ringSFX(cfn(gr_pos)*ang(PI/2),_1,20)
end
---"Grow" effect on laser---
Spawn(function()
local cl=laz:Clone()cl.Parent=Main
local msh=cl.m
for i=0,1,.25 do
msh.Scale=v3n(1+i*10,1,1+i*10)
cl.Transparency=i
wait()
end
cl:Destroy()
end)
pt=tick()
end
wait()
end
---Clearing up---
for i,v in pairs(t)do v:Destroy()end
for i,v in pairs(li)do v:Destroy()end
laz:Destroy()
for i=1,0,-.1 do msh.Scale=v3n(2,2,2)*i wait()end
aura:Destroy()
hw.d=cfn()
rw.l=0 lw.l=0
end
function recurseHum(what)
local res
local p=what
repeat
p=p.Parent
if p then
local hum=p:FindFirstChild'Humanoid'
if hum then
res=hum
break
end
end
until p==nil
return res
end
function galaxy()
local function getAllParts(radius)
local min,max = math.min,math.max
local list={}
local pos1,pos2=l(Torso,-15,-2,-15).p,l(Torso,15,2,15).p
local reg=Region3.new(v3n(min(pos1.x,pos2.x),min(pos1.y,pos2.y),min(pos1.z,pos2.z)),
v3n(max(pos1.x,pos2.x),max(pos1.y,pos2.y),max(pos1.z,pos2.z)))
for i,v in pairs(Workspace:FindPartsInRegion3WithIgnoreList(reg,{Char})) do
if (v.Position-Torso.Position).magnitude<radius and v.Name~='Base' then
table.insert(list,v)
end
end
return list
end
local orig_ws=Humanoid.WalkSpeed
WalkSpeed=0
Edit{rw,lw,rw2,lw2,tw}{l=1}
tw.d=ang(md'-45')
-- rw.d=ang(md'-45',0,md'25')
rw.d=ang(md'50',0,md'25')*ang(0,md'15')
lw.d=ang(md'-45',0,md'-25')
-- hw.d=ang(0,0,md'15')
hw.d=cfn(0,.05,0)
rw2.d=ang(PI/4,0,md'15')
lw2.d=ang(PI/4,0,-md'15')
Humanoid.HipHeight=-1.5
local linese={}
local spinners={}
---Rings---
for a=-90,90,45 do
local cyl=Part(1,1,1,'',1)Mesh(cyl,'cyl',10,1,10)
local ww=Weld(cyl,HumRoot,0,0,0,md(a))
table.insert(spinners,ww)
table.insert(linese,cyl)
end
for a=-90,90,45 do
local cyl=Part(1,1,1,'',1)Mesh(cyl,'cyl',10,1,10)
local ww=Weld(cyl,HumRoot,0,0,0,0,0,md(a))
table.insert(spinners,ww)
table.insert(linese,cyl)
end
for i,v in pairs(linese)do
for _,face in next,Enum.NormalId:GetEnumItems() do
if face.Name~='Top'and face.Name~='Bottom' then
New"Texture"{_P=v;Texture='rbxassetid://'..180728579-1;Face=face;Transparency=0;
StudsPreTileU=1;}
end
end end
---Spheres---
for i=0,1,1/6 do
local p=Part(1,1,1,'New Yeller',.9)p.Material='Neon'
Mesh(p,'s',i*9,i*9,i*9)
table.insert(spinners,Weld(p,Torso))
for _,face in next,Enum.NormalId:GetEnumItems() do
New"Decal"{_P=p;Face=face;Texture='rbxassetid://'..124291850-1;Transparency=.5}
end
end
base_spd = .025
deviation = 1
local ptick=tick()
holding=true
---Mainloop---
while holding do
---Spin---
for o,weld in next,spinners do
weld.C1 = weld.C1 * ang(0,(o%2==0 and -1 or 1)*base_spd)
end
--Move parts away from you---
for _,part in next,getAllParts(7) do
local hum=recurseHum(part)
if hum and (hum.Torso.Position-Torso.Position).magnitude <= 10 then
local rot=l(hum.Torso)-l(hum.Torso).p
hum.Torso.CFrame=cfn((cfn(hum.Torso.CFrame.p,Torso.CFrame.p)*cfn(0,0,5)).p)*rot
break
else
local rot=l(part)-l(part).p
part.CFrame=cfn((cfn(part.CFrame.p,Torso.CFrame.p)*cfn(0,0,5)).p)*rot
end
end
---Heal others---
if (tick()-ptick)>.25 then
for _,hum in next,findHum(Torso.Position,20) do
hum:TakeDamage(-5)
local mag=(l(hum.Torso).p-l(Torso).p).magnitude
local bl=Part(.1,mag,.1,'Lime green',.75)bl.Material='Neon'
bl.Anchored=true
local msh=Mesh(_1,'s')
bl.CFrame=l(cfn(l(Torso).p,l(hum.Torso).p),0,0,-mag/2)*ang(PI/2)
local momo=godly(hum.Parent,'Lime green',.9)
Spawn(function() ---Fade out beam---
local scales={}
for _,v in pairs(momo:children())do table.insert(scales,v.Mesh.Scale) end
for i=0,1,.05 do
for i2,v in pairs(momo:children())do
v.Mesh.Scale=scales[i2]+(v3n(.05,.05,.05)*i)
v.Transparency=.9+(.1*i)
end
bl.Transparency=.75+i*(1-.75)
msh.Scale=v3n(1+i*5,1,1+i*.5)
wait()
end
momo:Destroy()
bl:Destroy()end)
end
ptick=tick()
end
---Heal yourself---
Humanoid:TakeDamage(-5)
wait()
end
for _,v in pairs(spinners)do v.Parent:Destroy()end
Humanoid.HipHeight=0
hw.d=cfn()
WalkSpeed=orig_ws
Edit{rw,lw,rw2,lw2,tw}{l=0}
end
function godly(tar,color,tr)
local function getM(a)
local res=nil
for i,v in pairs(a:children())do
if v.className:match'Mesh' then
res=v
end
end return res
end
local godo=New"Model"{_P=Main}
set_parent=godo
local trlist={}
for i,v in next,(tar and tar:children() or Char:children()) do
if v:IsA'Part' and v.Name~='HumanoidRootPart' then
if v.Name =='Head'then
local pp=Part(1,1,1,color or 'New Yeller',tr or .9)pp.Material='Neon'
pp.Size=v.Size
Weld(pp,v)
local mesh=v.Mesh:Clone()mesh.Parent=pp
mesh.Scale=mesh.Scale*1.1
table.insert(trlist,mesh.Scale)
else
local pp=Part(1,1,1,color or 'New Yeller',tr or .9)_1.Material='Neon'
pp.Size=v.Size Weld(pp,v)
local msh=Mesh(pp,'bl')
msh.Scale=msh.Scale*1.1
table.insert(trlist,msh.Scale)
end
elseif v:IsA'Hat'then
local pp=Part(.1,.1,.1,color or 'New Yeller',tr or .9)_1.Material='Neon'
Weld(pp,v.Handle)
local mesh=getM(v.Handle):Clone()
mesh.TextureId=''
mesh.Scale=mesh.Scale+(mesh.Scale*.01)
mesh.Parent=pp
table.insert(trlist,mesh.Scale)
end
end
set_parent=nil
return godo,trlist
end
main_aura,main_aura_tr=godly()
function hammer(mouse)
Edit{rw,lw,rw2,lw2,tw}{l=1}
tw.d=cfn()*ang(md'25')
Humanoid.HipHeight=.25
rw2.d=cfn(0,-.05,0)*ang(md'25')
lw2.d=ang(md'-25')
rw.d=cfn(0,0,-.25)*ang(PI/2+md'25',0,md'-45')
lw.d=cfn(0,0,-.25)*ang(PI/2+md'25',0,md'45')
hw.d=cfn(0,-1,0)*ang(PI/2,md'45')
wait(1)
local ppos=l(HumRoot,0,0,-5).p
for _,hum in next,findHum(ppos,30) do
Spawn(function()hum.PlatformStand=true wait'.1'hum.PlatformStand=false end)
hum.Torso.Velocity=v3n(0,100,0)
end
rw.d=cfn(0,0,-.25)*ang(PI/2+md'45',0,md'-45')
lw.d=cfn(0,0,-.25)*ang(PI/2+md'45',0,md'45')
tw.d=ang(md'-45')
lw2.d=ang(md'-55')
local bv=New"BodyVelocity"{_P=Torso,velocity=HumRoot.CFrame.lookVector*-30}
local gr,gr_p=Workspace:FindPartOnRay(Ray.new(ppos,v3n(0,-10,0)),Char)
-- ge,ge_p=nil,nil
if not gr or not gr_p then
hw.d=cfn()
Edit{rw,lw,rw2,lw2,tw}{l=0}
return end
local volcano=Part(1,1,1,'Crimson')volcano.Anchored=true
volcano.CFrame=cfn(gr_p)
local cf =volcano.CFrame
local r=100
Spawn(function()
for i=1,5 do
local pp=Part(3,3,3,'White')pp.Material='Slate'
local msh=Mesh(pp,mesh_ids.rock)msh.Scale=v3n(.6,.6,.6)*pp.Size
msh.TextureId = mesh_texs.rock
msh.VertexColor=v3n(1,0,0)
pp.CanCollide=true
New"Fire"{_P=pp;Size=4.5;Heat=0}
pp.CFrame=l(cf,0,0,0,mr(-md'15',md'15'),0,mr(-md'15',md'15'))*cfn(0,0,1)
pp:BreakJoints()
pp.Velocity=l(cf,0,0,0,mr(-4,4),mr(-4,4),mr(-4,4)).lookVector*40+v3n(0,50,0)
New"BodyForce"{_P=pp;Name='F';Force=v3n(0,(m.float*pp:GetMass())*.75,0)}
New"BodyAngularVelocity"{_P=pp;angularvelocity=v3n(4,4,4)*PI*4}
Delay(1,function()
for i=1,3 do
local p=pp:Clone()
p.Size=v3n(1,1,1)
p.Parent=Main
p.F.Force=v3n(0,p:GetMass()*m.float*1.25,0)
p.Velocity=cfn(p.Position,mouse.hit.p).lookVector*200
p.Touched:connect(function(hit)
if hit:IsDescendantOf(Char) then return end
local e=Instance.new("Explosion",Workspace)
e.BlastPressure=0
e.BlastRadius = 7
e.Position=p.Position
e.Hit:connect(function(hit)
local hum=hit.Parent:FindFirstChild'Humanoid'
if hum and hum.Parent~=Char then
hum:TakeDamage(2)
end end)
p:Destroy()
end)
Debris:AddItem(p,2)
end
pp:Destroy()
end)
wait()
end
end)
ringSFX(l(volcano,0,0,0,PI/2),volcano,40,.025)
wait(1)
bv:Destroy()
hw.d=cfn()
Edit{rw,lw,rw2,lw2,tw}{l=0}
end
stealthed=false
re=nil
function ballSFX(cf,part,scale,from,to,dir)
part.Anchored=true
part.CFrame=cf
local msh=Mesh(part,'s',0,0,0)
for i=from,to,dir do
msh.Scale=v3n(scale,scale,scale)*i
wait()
end
end
function stealth()
stealthed=not stealthed
local tt=main_aura_tr
if stealthed then
re = hideAllParts(Char,0)
emitter.Enabled=false
---Shrink---
for i=0,1,.1 do
Edit(main_aura:children()){
Transparency=.9+(i*.1);
['Mesh.Scale'] = v3n(1,1,1)*(1-i);
}
wait()
end
else
---Expand---
for i=0,1,.1 do
Edit(main_aura:children()){
Transparency=1-(.1*i);
-- ['Mesh.Scale']=(v3n(1.1,1.1,1.1)*i);
}
for o,v in pairs(main_aura:children())do
v.Mesh.Scale=tt[o]*i
end
wait()
end
re()
emitter.Enabled=true
end
end
function conjure()
c_cf=l(Torso,0,0,-5)
set_anchor = true
mp = Part(.15,1,.15)
mp.CFrame=c_cf
blade = Part(1,4,.25)
_1.CFrame=l(mp,0,.5+2)
Mesh(_1,'bl',1,1,.5)
cp = Part(.8,3.8,.25,'White')
New"Texture"{_P=cp;Face='Back';Texture='rbxassetid://33092538'}
New"Texture"{_P=cp;Face='Front';Texture='rbxassetid://33092538'}
cp.CFrame=l(blade)
Mesh(_1,'bl',1,1,.55)
tip1=Wedge(.25,1,.5)
_1.CFrame=l(blade,.25,2+_1.Size.y/2,0,0,-PI/2)
Mesh(_1,'w',.5,1,1)
tip2=Wedge(.25,1,.5)
_1.CFrame=l(blade,-.25,2+_1.Size.y/2,0,0,PI/2)
Mesh(_1,'w',.5,1,1)
set_anchor = nil
end
-- conjure()
holding=false
attacking=false
klist={
f=slash;
qq=laser;
cq=galaxy;
r=hammer;
z=stealth;
x=conjure;
}
Humanoid.Died:connect(function()
local bl=Part(10,10,10)bl.Anchored=true
bl.CFrame=l(Torso)
for _,v in pairs(Char:children())do
if v:IsA'BasePart'then
v.Touched:connect(function(a)
local h=recurseHum(a)
if h and h.Parent~=Char then h.Health=0 end
end)
end
end
for i,v in pairs(findHum(Torso.Position,10))do
v.Parent:BreakJoints()
end
Mesh(bl,'s')
Spawn(function()
for i=0,1,.1 do
Edit{bl}{Transparency=i}
wait()
end
end)
end)
-- rbxassetid://430066606 mesh
-- rbxassetid://430066609 tex
-- New"FileMesh"{_P=character.Head;MeshId='rbxassetid://430066606'}
holding=false
Mouse.KeyUp:connect(function(key)
if key=='0' then dash=false else
for i,v in pairs(klist)do
if key == i:sub(1,1) and i:sub(2,2) == 'q' then
holding=false
end
end
end
end)
Mouse.KeyDown:connect(function(key)
if attacking then return end
attacking=true
if key=='0' then dash=true else
for i,v in pairs(klist)do
if key==i:sub(1,1) then
v(Mouse)
end
end
end
attacking=false
end)
for i,v in next,getfenv(0) do
if i:match('_con') then
table.insert(Connections,v)
end
end
New"BindableFunction"{_P=script;Name='stop'}.OnInvoke=function()for i,v in pairs(Connections)do v:disconnect()end end
script.Name='god_script: '..Player.Name
end
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


what script is it on the image