
KeylessUniversal

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "TAS Control By Luseryf",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "CAN YOU PLEASE NOT BREAK THIS SCRIPT?? ",
LoadingSubtitle = "by luseryf.txt",
ShowText = "me the script", -- for mobile users to unhide Rayfield, change if you'd like
Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from emitting warnings when the script has a version mismatch with the interface.
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include Discord.gg/. E.g. Discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the Discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique, as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that the system will accept, can be RAW file links (pastebin, github, etc.) or simple strings ("hello", "key22")
}
})
local Tab = Window:CreateTab("TAS Control", 4483362458)
local Section = Tab:CreateSection("TAS Section")
local player = game.Players.LocalPlayer
local char
local humanoid
local root
local recording = {}
local recordingNow = false
local playing = false
-- update character on spawn/reset
local function UpdateCharacter()
char = player.Character or player.CharacterAdded:Wait()
humanoid = char:WaitForChild("Humanoid")
root = char:WaitForChild("HumanoidRootPart")
end
UpdateCharacter()
player.CharacterAdded:Connect(function()
task.wait(0.5)
UpdateCharacter()
end)
-- RECORD FUNCTION
function StartRecording()
playing = false
recording = {}
recordingNow = true
print("Recording started")
end
-- STOP RECORDING
function StopRecording()
recordingNow = false
print("Recording stopped")
end
-- PLAY RECORDING
function PlayRecording()
if playing then return end
if #recording == 0 then
warn("No recording")
return
end
playing = true
for i,v in ipairs(recording) do
if not playing then break end
root.CFrame = v.cf
if v.jump then
humanoid.Jump = true
end
task.wait(0.03)
end
playing = false
end
-- SLOW MOTION
function SlowMotion(enable)
if enable then
humanoid.WalkSpeed = 4
else
humanoid.WalkSpeed = 16
end
end
-- UI BUTTONS
Tab:CreateButton({
Name = "Start Recording",
Callback = function()
StartRecording()
end,
})
Tab:CreateButton({
Name = "Stop Recording",
Callback = function()
StopRecording()
end,
})
Tab:CreateButton({
Name = "Play Recording",
Callback = function()
PlayRecording()
end,
})
Tab:CreateToggle({
Name = "Slow Motion",
CurrentValue = false,
Flag = "slowtoggle",
Callback = function(Value)
SlowMotion(Value)
end,
})
-- RECORD LOOP
task.spawn(function()
while true do
if recordingNow and root and humanoid then
table.insert(recording,{
cf = root.CFrame,
jump = humanoid.Jump
})
end
task.wait(0.03)
end
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