
KeylessUniversal

-- This script uses SynSaveInstance to save a Roblox game or specific parts to your computer.
-- It's great for backing up places, models, or scripts. This code is written to be easy for beginners!
-- Load the SynSaveInstance script from its online source (GitHub)
-- This grabs the latest code from the internet and runs it
local saveScript = loadstring(game:HttpGet("https://raw.githubusercontent.com/luau/SynSaveInstance/main/saveinstance.luau", true), "saveinstance")()
-- Create a configuration table to customize how the game is saved
-- You can change these settings to control what gets saved and how
local SaveConfig = {
-- Debug settings
__DEBUG_MODE = false, -- Set to true to see extra messages in the console about any issues during saving (helps find bugs)
-- File output settings
ReadMe = true, -- Creates a README file with info about what was saved
FilePath = false, -- Custom file name (no extension, like ".rbxl"). Leave as false for default name
AlternativeWritefile = true, -- Writes file in smaller chunks to avoid crashes (might not work on all executors)
-- Safety and performance
SafeMode = false, -- Kicks you from the game before saving to avoid anti-cheat detection
ShutdownWhenDone = false, -- Closes Roblox after saving is done
AntiIdle = true, -- Prevents Roblox from kicking you for being idle (AFK) during long saves
-- Privacy
Anonymous = false, -- RISKY: Removes your username/UserID from the file to hide identity (can mess up unrelated strings/numbers)
-- Example for Anonymous as table: {UserId = "123456", Name = "PlayerName"} to specify custom values to remove
-- Progress display
ShowStatus = true, -- Shows a progress bar or updates while saving
-- Advanced output control
Callback = false, -- Set a function to receive saved data instead of writing to a file (advanced)
mode = "optimized", -- Save mode: "full" (everything), "optimized" (smaller file), "scripts" (only scripts), or "invalid" (only ExtraInstances)
-- Script handling
noscripts = false, -- Skips saving scripts (alias: Decompile)
scriptcache = true, -- Uses pre-decompiled scripts if available
decomptype = "", -- DEPRECATED: Don't use; relies on your executor's decompiler
timeout = 10, -- Seconds to allow for decompiling each script (-1 for no limit, but unreliable; alias: DecompileTimeout)
DecompileJobless = false, -- Only uses already decompiled scripts, doesn't decompile new ones
SaveBytecode = false, -- Saves raw script bytecode for later decompiling
-- Ignoring specific items
DecompileIgnore = {TextChatService = true}, -- Ignores specific instances/classes when decompiling scripts
-- Example: {"Chat"} ignores Chat class; {Players = {"MyName"}} ignores specific player; [workspace] = false ignores only workspace
IgnoreList = {CoreGui = true, CorePackages = true}, -- Ignores instances/classes when saving (includes descendants by default)
IgnoreProperties = {}, -- List of property names to ignore (e.g., {"Transparency"})
IgnoreDefaultProperties = true, -- Skips properties at default values to reduce file size (alias: IgnoreDefaultProps)
IgnoreNotArchivable = true, -- Saves non-archivable instances (alias: IgnoreArchivable)
IgnorePropertiesOfNotScriptsOnScriptsMode = false, -- In "scripts" mode, skips properties of non-script instances
IgnoreSpecialProperties = false, -- Avoids special property getters to prevent crashes (use if files corrupt)
-- Specific instance handling
Object = false, -- Instance to save (e.g., game.Workspace). Saves as .rbxmx (model) or .rbxl if game. Must be a real reference
IsModel = false, -- Forces model file (.rbxmx) if Object is set (auto-true unless you set false)
ExtraInstances = {}, -- List of specific instances to save (used with invalid mode)
NilInstances = false, -- Saves instances with no parent (parented to nil)
NilInstancesFixes = {Animator = function() end, AdPortal = function() end, BaseWrap = function() end, Attachment = function() end}, -- Fixes for nil-parented classes (set to false to skip fix for a class)
-- Player-related settings
IsolateLocalPlayer = false, -- Saves your player's stuff in a separate folder, skips others with your name
IsolateStarterPlayer = false, -- Clears StarterPlayer and saves its contents in folders
IsolateLocalPlayerCharacter = false, -- Saves your character's stuff in a separate folder, skips others with your name
RemovePlayerCharacters = true, -- Skips all player characters (enables SaveNotCreatable; alias: inverse SavePlayerCharacters)
IsolatePlayers = false, -- Saves players but hides them in Studio (view in text editor; alias: SavePlayers)
IgnoreDefaultPlayerScripts = true, -- RISKY: Skips default scripts like PlayerModule to avoid crashes
-- Special cases and fixes
SaveNotCreatable = false, -- Saves non-creatable instances as folders (alias: SaveNonCreatable)
NotCreatableFixes = {"", "Player", "PlayerScripts", "PlayerGui", "TouchTransmitter"}, -- Defines fixes for non-creatable classes (e.g., Player = "Folder")
IgnoreSharedStrings = true, -- RISKY: Skips shared strings to fix crashes (test disabling if issues)
SharedStringOverwrite = false, -- RISKY: Overwrites shared strings for smaller files (can break if saving crashes)
TreatUnionsAsParts = false, -- RISKY: Converts UnionOperations to Parts for visibility if your executor can't handle unions (true on Solara)
-- Performance
SaveCacheInterval = 0x1600 * 10, -- How often to save progress (lower = more frequent, slower performance)
}
saveScript(SaveConfig)



like writefile
works good for anticheat byp*es