
KeylessUniversal

local plr = game.Players.LocalPlayer
local backpack = plr.Backpack
local char = plr.Character
local reach = 99
local viewhitbox = true
local color = Color3.fromRGB(170,0,0)
local surfacecolor = Color3.fromRGB(255,85,0)
if not char:FindFirstChild("ClassicSword") then
backpack.ClassicSword.Parent = char
end
local sword = char:FindFirstChild("ClassicSword")
if viewhitbox then
if sword.Handle:FindFirstChildOfClass("SelectionBox") then
sword.Handle.SelectionBox:Remove()
end
local box = Instance.new("SelectionBox")
box.Parent = sword.Handle
box.Color3 = color
box.LineThickness = 0.12
box.SurfaceTransparency = 0
box.SurfaceColor3 = surfacecolor
box.Transparency = 0.9
box.Adornee = box.Parent
else
if sword.Handle:FindFirstChildOfClass("SelectionBox") then
sword.Handle.SelectionBox:Remove()
end
end
sword.Handle.Size = Vector3.new(0.5,0.5,reach)
char.Handle.CanQuery = false



not good at all it reqiures the person to have a sword or a tool if ur playing a game that got the tool but not in ur inv it would be useless
* dont work