
KeylessUniversal

_G.x = nil -- target, dont change e
print("h:loaded ( :")
Grips = {
Up = CFrame.new(1, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(1, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
}
_G.e = nil
_G.rage = 0
local h3 = 0
local h4 = true
local h = 3
local h2 = 0
_G.g = nil
_G.pos = nil
local jo = 0
local jo2 = 1
hhh = nil
local jo3 = 0
local player = game.Players.LocalPlayer
-- Modified find closest function
local function findClosestHumanoidRootPart()
local closestRootPart = nil
local closestDistance = math.huge
local localPlayerPosition = player.Character.HumanoidRootPart.Position
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Name == "HumanoidRootPart" and part.Parent ~= player.Character then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if humanoid and humanoid.Health > 0 then
local distance = (part.Position - localPlayerPosition).Magnitude
if distance < closestDistance then
closestDistance = distance
closestRootPart = part.Parent
end
end
end
end
return closestRootPart
end
-- New improved auto-target function
local function autoTarget()
local closestRootPart = findClosestHumanoidRootPart()
-- Check current target validity
if _G.x and (_G.x:FindFirstChild("Humanoid") == nil or _G.x.Humanoid.Health <= 0) then
_G.x = nil
end
if closestRootPart then
if _G.x and _G.x:FindFirstChild("HumanoidRootPart") and _G.x.Humanoid.Health > 0 then
-- Compare distances
local currentDist = (_G.x.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
local closestDist = (closestRootPart.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
-- Switch target if someone closer exists
if closestRootPart ~= _G.x and closestDist < currentDist then
_G.x = closestRootPart
print("Switched to closer target: " .. _G.x.Name)
game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", {
Text = "Switched target to: " .. _G.x.Name,
Color = Color3.fromRGB(0, 255, 255),
Font = Enum.Font.SourceSansBold,
TextSize = 18
})
end
else
-- Set new target
_G.x = closestRootPart
if _G.x then
print("Auto-targeting: " .. _G.x.Name)
game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", {
Text = "Auto-targeting: " .. _G.x.Name,
Color = Color3.fromRGB(0, 255, 255),
Font = Enum.Font.SourceSansBold,
TextSize = 18
})
end
end
else
_G.x = nil
end
end
-- RunService remains same but now uses improved targeting
local RunService = game:GetService("RunService")
RunService.Heartbeat:Connect(function()
if _G.y == 1 and _G.rage == 0 then
autoTarget()
end
end)
-- Rest of original script remains unchanged below this line
local numba = Instance.new("NumberValue", workspace)
numba.Value = -40
delay(0, function()
while true do
wait(0.14)
numba.Value = math.random(-90, -10)
game.TweenService:Create(numba, TweenInfo.new(0.07, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 1, true, 0), { Value = math.random(35, 90) }):Play()
end
end)
delay(5, function()
bg = Instance.new("BodyGyro", game.ReplicatedStorage)
bg.D = 1
bg.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector)
bg.P = 9999999999
bg.MaxTorque = Vector3.new(400000000000000, 40000000000000, 400000000000000)
game:GetService("RunService").RenderStepped:Connect(function()
if _G.x ~= nil and _G.x:FindFirstChild("HumanoidRootPart") and _G.y == 1 and player.Character and player.Character.Humanoid.Health > 0 then
if _G.x:FindFirstChild("Humanoid") and _G.x.Humanoid.Health > 0 then
bg.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
local torso = player.Character.HumanoidRootPart.CFrame.p + player.Character.HumanoidRootPart.CFrame.LookVector * 1 + player.Character.HumanoidRootPart.CFrame.RightVector * 1
local torso2 = _G.x.HumanoidRootPart.Position + _G.x.HumanoidRootPart.Velocity / 1000
if h2 == 0 then
torso2 = _G.x.HumanoidRootPart.Position + _G.x.HumanoidRootPart.Velocity / -1000
elseif h2 == 1 then
torso2 = _G.x.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector * (numba.Value / 25)
end
bg.CFrame = CFrame.new(torso - Vector3.new(0, torso.y, 0), torso2 - Vector3.new(0, torso2.y, 0))
_G.pos = _G.x["HumanoidRootPart"].Position + _G.x["HumanoidRootPart"].CFrame.RightVector * -1 + _G.x.HumanoidRootPart.CFrame.LookVector * 0 + player.Character["HumanoidRootPart"].CFrame.RightVector * 6
if _G.x.HumanoidRootPart.Position.y - 0.5 > player.Character.HumanoidRootPart.Position.y then
delay(0, function() player.Character.Humanoid.Jump = true end)
end
if _G.x.HumanoidRootPart.Velocity.z >= player.Character.HumanoidRootPart.CFrame.LookVector.z or _G.x.HumanoidRootPart.Velocity.x >= player.Character.HumanoidRootPart.CFrame.LookVector.x then
_G.pos = _G.x["HumanoidRootPart"].Position + _G.x["HumanoidRootPart"].CFrame.RightVector * -1 + _G.x.HumanoidRootPart.CFrame.LookVector * -1 + player.Character["HumanoidRootPart"].CFrame.RightVector * 6 - _G.x.HumanoidRootPart.Velocity / 120
local torso = player.Character.HumanoidRootPart.CFrame.p + player.Character.HumanoidRootPart.CFrame.LookVector * 1 + player.Character.HumanoidRootPart.CFrame.RightVector * 1
local torso2 = _G.x.HumanoidRootPart.Position + _G.x.HumanoidRootPart.Velocity / -1000
if h2 == 0 then
torso2 = _G.x.HumanoidRootPart.Position + _G.x.HumanoidRootPart.Velocity / 1000
elseif h2 == 1 then
torso2 = _G.x.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector * (numba.Value / 25)
end
bg.CFrame = CFrame.new(torso - Vector3.new(0, torso.y, 0), torso2 - Vector3.new(0, torso2.y, 0))
if (_G.x["HumanoidRootPart"].Position - player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 10 then
_G.pos = _G.x["HumanoidRootPart"].Position + _G.x["HumanoidRootPart"].CFrame.RightVector * -1 + _G.x.HumanoidRootPart.CFrame.LookVector * -1 + (player.Character["HumanoidRootPart"].CFrame.RightVector * 1 + player.Character["HumanoidRootPart"].CFrame.LookVector * -1) - _G.x.HumanoidRootPart.Velocity / 5 + player.Character.HumanoidRootPart.CFrame.RightVector * h
jo = jo + 1
if jo == 1 then
h = h * -1
end
end
elseif _G.x.HumanoidRootPart.Velocity.z <= player.Character.HumanoidRootPart.CFrame.LookVector.z or _G.x.HumanoidRootPart.Velocity.x <= player.Character.HumanoidRootPart.CFrame.LookVector.x then
_G.pos = _G.x["HumanoidRootPart"].Position + _G.x["HumanoidRootPart"].CFrame.RightVector * -1 + _G.x.HumanoidRootPart.CFrame.LookVector * -1 + player.Character["HumanoidRootPart"].CFrame.RightVector * 6 + _G.x.HumanoidRootPart.Velocity / 200
local torso = player.Character.HumanoidRootPart.CFrame.p + player.Character.HumanoidRootPart.CFrame.LookVector * 1 + player.Character.HumanoidRootPart.CFrame.RightVector * 1
local torso2 = _G.x.HumanoidRootPart.Position + _G.x.HumanoidRootPart.Velocity / 1000
if h2 == 0 then
torso2 = _G.x.HumanoidRootPart.Position + _G.x.HumanoidRootPart.Velocity / -1000
elseif h2 == 1 then
torso2 = _G.x.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector * (numba.Value / 25)
end
bg.CFrame = CFrame.new(torso - Vector3.new(0, torso.y, 0), torso2 - Vector3.new(0, torso2.y, 0))
if (_G.x["HumanoidRootPart"].Position - player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 10 then
_G.pos = _G.x["HumanoidRootPart"].Position + _G.x["HumanoidRootPart"].CFrame.RightVector * 1 + _G.x.HumanoidRootPart.CFrame.LookVector * -1 + (player.Character["HumanoidRootPart"].CFrame.RightVector * 1 + player.Character["HumanoidRootPart"].CFrame.LookVector * -1) + _G.x.HumanoidRootPart.Velocity / 3 + player.Character.HumanoidRootPart.CFrame.RightVector * h
jo = jo + 1
if jo == 1 then
h = h * -1
end
end
end
if (_G.x["HumanoidRootPart"].Position - player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 10 then
h2 = 1
else
h2 = 0
end
if (_G.x["HumanoidRootPart"].Position - player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 20 then
if (_G.x["HumanoidRootPart"].Position - player.Character["Right Arm"].CFrame.p).magnitude <= 5 or hhh == true then
hhh = true
if (_G.x["HumanoidRootPart"].Position - player.Character["Right Arm"].CFrame.p).magnitude >= 7 then
hhh = false
end
jo3 = jo3 + 2
if jo3 >= math.random(2,10) then
jo3 = 0
if jo2 == 1 then
jo2 = -2
else
jo2 = 0
end
end
_G.pos = player.Character["HumanoidRootPart"].CFrame.LookVector * 5 * jo2 + _G.x.HumanoidRootPart.Velocity / 20
if _G.x.HumanoidRootPart.Velocity.z >= player.Character.HumanoidRootPart.CFrame.LookVector.z or _G.x.HumanoidRootPart.Velocity.x >= player.Character.HumanoidRootPart.CFrame.LookVector.x then
_G.pos = player.Character["HumanoidRootPart"].CFrame.LookVector * 5 * jo2 + _G.x["HumanoidRootPart"].CFrame.RightVector * -1 + _G.x.HumanoidRootPart.CFrame.LookVector * -1 + player.Character["HumanoidRootPart"].CFrame.RightVector * 6 - _G.x.HumanoidRootPart.Velocity / 230
local torso = player.Character.HumanoidRootPart.CFrame.p + player.Character.HumanoidRootPart.CFrame.LookVector * 1 + player.Character.HumanoidRootPart.CFrame.RightVector * 1
local torso2 = _G.x.HumanoidRootPart.Position + _G.x.HumanoidRootPart.Velocity / 1000
if h2 == 0 then
torso2 = _G.x.HumanoidRootPart.Position + _G.x.HumanoidRootPart.Velocity / -1000
elseif h2 == 1 then
torso2 = _G.x.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector * (numba.Value / 25)
end
bg.CFrame = CFrame.new(torso - Vector3.new(0, torso.y, 0), torso2 - Vector3.new(0, torso2.y, 0))
bg.D = 10000
if (_G.x["HumanoidRootPart"].Position - player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 10 then
_G.pos = player.Character["HumanoidRootPart"].CFrame.LookVector * 5 * jo2 + _G.x["HumanoidRootPart"].CFrame.RightVector * -1 + _G.x.HumanoidRootPart.CFrame.LookVector * -1 + (player.Character["HumanoidRootPart"].CFrame.RightVector * 1 + player.Character["HumanoidRootPart"].CFrame.LookVector * -1) - _G.x.HumanoidRootPart.Velocity / 5 + player.Character.HumanoidRootPart.CFrame.RightVector * h
jo = jo + 1
if jo == 1 then
h = h * -1
end
end
elseif _G.x.HumanoidRootPart.Velocity.z <= player.Character.HumanoidRootPart.CFrame.LookVector.z or _G.x.HumanoidRootPart.Velocity.x <= player.Character.HumanoidRootPart.CFrame.LookVector.x then
_G.pos = player.Character["HumanoidRootPart"].CFrame.LookVector * 5 * jo2 + _G.x["HumanoidRootPart"].CFrame.RightVector * -1 + _G.x.HumanoidRootPart.CFrame.LookVector * -1 + player.Character["HumanoidRootPart"].CFrame.RightVector * 6 + _G.x.HumanoidRootPart.Velocity / 300
local torso = player.Character.HumanoidRootPart.CFrame.p + player.Character.HumanoidRootPart.CFrame.LookVector * 1 + player.Character.HumanoidRootPart.CFrame.RightVector * 1
local torso2 = _G.x.HumanoidRootPart.Position + _G.x.HumanoidRootPart.Velocity / 1000
if h2 == 0 then
torso2 = _G.x.HumanoidRootPart.Position + _G.x.HumanoidRootPart.Velocity / -1000
elseif h2 == 1 then
torso2 = _G.x.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector * (numba.Value / 25)
end
bg.CFrame = CFrame.new(torso - Vector3.new(0, torso.y, 0), torso2 - Vector3.new(0, torso2.y, 0))
if (_G.x["HumanoidRootPart"].Position - player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 10 then
_G.pos = player.Character["HumanoidRootPart"].CFrame.LookVector * 5 * jo2 + _G.x["HumanoidRootPart"].CFrame.RightVector * 1 + _G.x.HumanoidRootPart.CFrame.LookVector * -1 + (player.Character["HumanoidRootPart"].CFrame.RightVector * 1 + player.Character["HumanoidRootPart"].CFrame.LookVector * -1) + _G.x.HumanoidRootPart.Velocity / 3 + player.Character.HumanoidRootPart.CFrame.RightVector * h
jo = jo + 1
if jo == 1 then
h = h * -1
end
end
end
player.Character.Humanoid:Move(_G.pos)
end
if player.Character:FindFirstChildOfClass("Tool") then
player.Character:FindFirstChildOfClass("Tool"):Activate()
end
end
player.Character.Humanoid:MoveTo(_G.pos)
if _G.x:FindFirstChildOfClass("Tool") and _G.x:FindFirstChildOfClass("Tool"):FindFirstChild("Handle") then
end
else
_G.x = nil
end
else
bg.Parent = game.ReplicatedStorage
end
end)
end)
mouse = player:GetMouse()
_G.e = game:GetService("UserInputService").InputBegan:Connect(function(key)
if key.KeyCode == Enum.KeyCode.R then
if _G.y == 1 then
_G.y = 0
print("Off y")
game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", {
Text = "y = " .. _G.y,
Color = Color3.fromRGB(255, 255, 0),
Font = Enum.Font.SourceSansBold,
TextSize = 18
})
else
_G.y = 1
print("On y")
game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", {
Text = "y = " .. _G.y,
Color = Color3.fromRGB(255, 255, 0),
Font = Enum.Font.SourceSansBold,
TextSize = 18
})
local succes, errorw = pcall(function()
end)
if not succes then
warn(errorw)
error(errorw)
end
end
elseif key.KeyCode == Enum.KeyCode.T then
if _G.rage == 0 then
_G.rage = 1
else
_G.rage = 0
end
game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", {
Text = "_G.rage = " .. _G.rage,
Color = Color3.fromRGB(255, 255, 0),
Font = Enum.Font.SourceSansBold,
TextSize = 18
})
end
end)
while true do
wait(0)
if _G.rage == 0 then
local point1 = player.Character.HumanoidRootPart.Position + Vector3.new(-40, -100, -40)
local point2 = player.Character.HumanoidRootPart.Position + Vector3.new(40, 100, 40)
local region = Region3.new(point1, point2)
local thing = workspace:FindPartsInRegion3(region, player.Character, math.huge)
for i, v in pairs(thing) do
if v.Parent:FindFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 then
print(v.Name)
_G.x = v.Parent
_G.main()
wait(0)
break
end
end
end
end
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