
Universal Script – Swamp Madness F3X
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
local function RunHDCommand(cmd)
local success, RequestCommand = pcall(function()
return ReplicatedStorage:WaitForChild("HDAdminHDClient", 2).Signals.RequestCommandSilent
end)
if success and RequestCommand then
RequestCommand:InvokeServer(cmd)
else
local chatEvents = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents")
if chatEvents and chatEvents:FindFirstChild("SayMessageRequest") then
chatEvents.SayMessageRequest:FireServer(cmd, "All")
end
end
end
RunHDCommand(";sm Shrek now controls the server")
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local spawnPos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(spawnPos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "PersistentSmoothCrazySkybox")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
local rx, ry, rz = 0, 0, 0
RunService.RenderStepped:Connect(function(dt)
if skyPart and skyPart.Parent then
rx = rx + (1.2 * dt)
ry = ry + (1.8 * dt)
rz = rz + (1.0 * dt)
local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
MovePart(skyPart, smoothCF)
end
end)
end
end
task.wait(1)
RunHDCommand(";music 128802844460270 ;volume inf ;pitch 0.2")
RunHDCommand(";punish all")
RunHDCommand(";time 0")
spam("9180614261")
Sky("9180614261")How to Execute Universal Script – Swamp Madness F3X
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
Created By
View Author ProfileFeatures & Information
Script Changelog (1)
Community Comments (0)
No comments yet for this script.
Frequently Asked Questions
How do I execute Universal Script – Swamp Madness F3X in Roblox?
To run Universal Script – Swamp Madness F3X, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – Swamp Madness F3X keyless or does it require an access key?
Universal Script – Swamp Madness F3X requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – Swamp Madness F3X currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


![Ez Hub [Open Source] [150+ games] - Verified script for Universal Script](https://media.kocakz.me/b74a9ac15370ba766b2fa9531f17c9dad2c0befb2b951693ae723e4c7d2c3fb6.webp)

![[KEYLESS] Moondiety Script | 20+ supported Games - Verified script for Universal Script](https://media.kocakz.me/6834c33a36c9fbe66afae4c6754c2b80386ce636b2f972464a95866f4b6a42eb.webp)

